With that said, what's all this about persisting Greater Magic Weapon? That doesn't work.
Not without Oculur Spell. Whoops.
@Lurker, your more likely to stop posting here again then to ever see me say Fatespinner is great. +4 DC
once per day with a
once per day reroll is crap. The Sorcerer build and notes point out a continuous +6 DC boost and a -2 save penalty on each and every spell all day. Until your Fatespinner's start packing ice power they are directly inferior to anything with it when you break from that mindset you battle one person once per day that almost never happens in a real game.
PS: If we're getting to this point, does that mean I win, or are y'all just humoring me?
I think it's to kick your ass in every way possible. I almost never recognize names yet you some how have stood out to me as a troll with a personal vendetta against JaronK set on whining about his tier system. Feel free to change your behavior so I no longer think that of you if you want, I encourage it.
If you do bait someone into fighting you remember a Sorcerer with his Wings of Cover completely blocks the Fatespinner's greatest ability of an effective +15 change to spell DC (which you don't even have). Also, a multiclassed spellcaster tends to ignore spells that target his will save, the relation of getting several +2 bonuses and high advancement of will progression may explain why. You should target the Sorcerer's fort save. Oh yeah, Beguiler, you can't. In that case Solid Fog him and then buff your self with your ever impressive buff list. Cast Blur, Greater Mirror Image and then Invisibility so Greater Mirrior Image/Blur has no purpose, then follow it up with Freedom of Movement(useful) and start casting dispel or spamming your Save or Dies until he runs out of spell slots so you can finally do something. Just beware of Solid Fog ending, it's likely the Sorcerer just stood in there summoning and buffing him self then everyone took ready actions for when it ends since a Beguiler can't do anything to someone hidden in one but use area dispel. If you get too frustrated just charge him. It's your really best option assuming he didn't Polymorph into pretty much anything other than a humanoid welding a rapier. Thankfully SorOs Sorcerer example wasn't smart enough to persist Ruin Delver's Fortune for an even higher will save, though that was probably because he didn't directly intend on fighting a Beguiler so he meant to learn the spell later on. Just in case though, you should battle your super awesome Chuck Norris of a Sorcerer build instead, facing the fort based Burning Blood or enhanced Feeblemind may reveal the fact your dice only have 20s printed on them.
Also, complain if you roll a really high number on your initiative and the Sorcerer rolls super poorly on his save during your first turn and your opponent says to try it again since you winning is solely based on winning initiative. You won by sheer luck in the last round, accept no arguments that undermines it (like saying "I bet you can't do it again now can you?").
Does Shivering Touch heal Dex damage?
Yes.
Why? When the duration ends the spell's effect end, regardless of what they were unless noted otherwise.
But why damage and not drain or a penalty? I can only guess. Anything immune to negative energy is immune to drain, this does not fit the flavor at all. As for damage instead of penalty, the entire book has the idea freezing people does dex damage. Either the spell was created like that as an oversight following the trends in the book, or the creator liked to idea of multiple castings to fully freeze someone. *shurgs* We'll never know.
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You know, I kinda like getting involves on debates, even if one side has no point. It makes me notice things I missed before. I came into this thinking a Beguiler was awesome because everyone said it was 3rd tier. I'm walking out of this muttering to my self their spell list sucks, royally. But I was also given an idea of how to expand on the list some.