Author Topic: Tier System for Classes  (Read 620565 times)

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The_Mad_Linguist

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Re: Tier System for Classes
« Reply #680 on: July 30, 2009, 04:21:18 PM »
Well, you can only cast the domain spell once/day.  So it's actually a pretty harsh requirement.
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Midnight_v

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Re: Tier System for Classes
« Reply #681 on: July 30, 2009, 04:30:07 PM »
Hmm... interesting. True... true. Not sure HOW harsh or if it can be mitigated byt the gaining of
certain domain powers or not but...

The idea is sound methinks, not of that particular feat, but that "the sorceror has more sorceror specific things out there" I posit therefore that in the argument of sorceror vs Beguiler tier-dom the sorc will win out. In versitility, overall usefulness and power. Which is to say I counter the arument that was all a rage a page ago with that idea.

The beguiler is on a tier more closely tier with the DreadNecro that with sorceror.
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Kaelik

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Re: Tier System for Classes
« Reply #682 on: July 30, 2009, 05:05:15 PM »
@Midnight, You are a joke. This is not me being too obnoxious to debate, it's a simple comment on the quality of your argument that I will now back up with a large chunk of logic. You know, like I did in those two long posts of argument that you couldn't address so instead read through and found three sentences that were mildly critical.

Now let's look at some arguments:

1) Class features. 90% of those say "slightly different and not actually better familiar" Those aren't impressive. One of those is called, you can add a Domain to your spells known at the cost of spells known. Which is objectively inferior to Arcane Disciple for Beguilers. Then you have a few that involve giving up casting ability for being a fighter, and we know that's a joke.

The only ones that are even worth it to anyone are Raptoran because it adds some acceptable spells known without taking spells away, Ranger Animal Companion in place of Familiar (which really isn't that good because you lose all the Familiar benefits in return for a pretty crappy fighter), Dwarf Sorcerer if you are going to take 9 levels and ever actually run out of spells normally, and Metamagic Specialist maybe if you are trying to being a metamage.

And so in return for limiting race and you can get some pretty okay things, but nothing too special.

2) "Those levels exist." I think you missed what the words "too much" mean. It doesn't mean at all, it means more than he should. Those levels exist, but JaronK talks about caster classes as if they are level 13-20, and never lower. He talks about Sorcerers having Polymoprh and Wings of Flurry and whatever the Beguiler has, but at level 8 when they want to use Wings of Flurry, they can't have Polymorph or anything else, they can have just one spell. The thing is that other levels also exist, and every level below 18 involved Beguilers having more spells of every level, and more good spells of ever level.

3) Dark Samurai, no he didn't spend 3 feats to catch up to a Sorcerer. He spent 3 feats to be objectively seven times more versatile than a Sorcerer. Seven Times better is a lot.

4) "Beguilers are screwed my mind affecting" Level 1 Color Spray. Level 2 Glitterdust. Level 3 Haste, Slow, Vertigo Field. Level 4 Solid Fog.

Every level: Appropriate Illusions

Yes, from levels 5 and up a Beguiler must have spent at least a couple feats on Arcane Disciple to beat naturally Mind immune creatures (since of course they can try to dispel Mind blank). But you know what, yes, they can totally use Arcane Disciple and Advanced Learning to get those spells to do the job. Not to mention PrCing to get added spells.

Even without PrCs and Arcane Disciple they can still get things like Illusory Pit to deal with Mind affecting immunity.

5) Cool ways vs Stupid ways. Having a bunch of henchman and taking Arcane Disciple to be seven times more versatile than a Sorcerer is something that is allowed. PAO twice in order to permanently be an X with X's spellcasting isn't. Focusing on the fact that Beguilers don't get Genesis has nothing to do with games people actually play.

6) "Wings spells" Wings of Cover is a great spell and a good use of low level slots at high levels. Wings of Flurry is not any better than EBT or Solid Fog. EBT and Solid Fog beat monsters without a save. The small subset of monster that beat Solid Fog (teleporting monsters) are at least theoretically subject to Wings of Flurry, but they are almost exclusively outsiders with good Reflex saves and SR, which means that Solid Fog wastes a turn for them, and Wings of Flurry does fireball damage or is negated about 60% of the time, and wastes a turn and does more damage 40%. Special mention for Ethereal monsters in which it does decent damage and SR/EBT do nothing.

Yes, Wings of Flurry is a pretty good spell. No, it's not even the best level 4 spell in the game.


Now that I've addressed the various arguments, let's restate mine ineffectually because no one bothers to ever actually read or refute them.

1) At any given level, a Beguiler has 2 save or loses for different targets, an AoE spell, some utility, and whatever he can bring in via Arcane Disciple or PrCs, which is usually going to be no save stuff like Ray of Stun, and a lot of utility. A Sorcerer at any given level has 1 or maybe 2 spells known of his highest level. When The Beguiler has Solid Fog and GMI and Confusion and FoM and 3 spells from Arcane Disciple, the Sorcerer has one or two spells. They can absolutely take Solid Fog, or Polymorph, or Wings of Flurry. But at level 8 they only get one of those, at level 9 they get two.

The Beguiler is more versatile than a Sorcerer for the same reason Wizards are more versatile, except they also steal the only argument Sorcerers had.

2) Beguiler can totally get access to lots of spells outside their spell list at very very limited cost. Arcane Disciple for utility and no save awesomeness, They can even just be an Archivist who uses Wis and Int and dual cast from a spontaneous list 30 times better than a Favored Soul could ever hope for and 10 times better than a Sorcerer. They could spend a single feat on Earth Bloodline to get a bunch of Reflex save or dies. Yes a well built Sorcerer compares favorably to (but is not necessarily better than) a well built Beguiler in casting. But a well built Beguiler destroys any Favored Soul build, and still has plenty on the side to compare against a Sorcerer.

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Midnight_v

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Re: Tier System for Classes
« Reply #683 on: July 30, 2009, 05:26:01 PM »
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@Midnight, You are a joke.
  :lol
Wait. :rollseyes Which is why everyone takes me so seriously just like you who dedicated a full half of his overly long post to discuss "my points".
Though frankly I don't give a fuck what you think of me, frankly though I waiver when if comes to you between thinking you "have some good points", and "are a 9 year old girl" So you can say "you're a joke.
But ultimately I'm like "stop being a bitch" and present an acutaly argument.
Which you know pretty much is what I got out of you. "Finally"
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  This is not me being too obnoxious to debate, it's a simple comment on the quality of your argument that I will now back up with a large chunk of logic. You know, like I did in those two long posts of argument that you couldn't address so instead read through and found three sentences that were mildly critical.
No actually this is you being a reasonable debator about something worth talking about. In a way that doesn't immediately make everybody go "Man... fuck you" and not listen. That being said. Frankly you and I can continue to exchange barbed insults ad nauseum but I'd rather get some fruitful discussion out of this so...
Your call how it goes from here...

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Now let's look at some arguments:
Okay lets.
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1) Class features. 90% of those say "slightly different and not actually better familiar" Those aren't impressive. One of those is called, you can add a Domain to your spells known at the cost of spells known. Which is objectively inferior to Arcane Disciple for Beguilers. Then you have a few that involve giving up casting ability for being a fighter, and we know that's a joke.
Okay I'm mostly inclined to conceede that point. If you can illustrate how its "objectively inferior" see thats what I'm talking about. Its a baseless claim Until you point some stuff out about "How" its better.  Maybe it is, maybe not... you saying it so "Sans evidence or examples just doesn't "Make it so"  Further access to a domain depending on what you chose can or cannot be a big deal.

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The only ones that are even worth it to anyone are 1. Raptoran because it adds some acceptable spells known without taking spells away, 2. Ranger Animal Companion in place of Familiar (which really isn't that good because you lose all the Familiar benefits in return for a pretty crappy fighter), 3 Dwarf Sorcerer if you are going to take 9 levels and ever actually run out of spells normally, and 4.Metamagic Specialist maybe if you are trying to being a metamage.
1. Still notable and not something that should be dismissed out of hand.
2. Granted. Had to look it up to be sure, I'd thought it was the druid's but "Meh"
3. If someone went this route it actually can be effective its a determinate on what uses you find for the extra spells you gain. That can be a lot of extra spells.
4. Which is a good and fine option actually. . . Actually DAMNED GOOD if you find a niche for it. Frankly this is a point for me. A metamagic sorceror can generally kick much ass.
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And so in return for limiting race and you can get some pretty okay things, but nothing too special.

Hmm...
Okay Everbody look this statement is largely nonsense. Getting "Dragon blooded" in front of you name isn't "LIMITING" at all really, further being sorceror 1 opens up a door to a whole lot more feat options too. Being a "Sliver brow human" is not a limitation of race. The fact that "Great great grandad was so awesome he got to bone DRAGONS!" or went to demon orgys or whatever... happened in almost every race. So all those Feats that say "sorceror 1" "Dragon"Rider" are not to be overlooked. Coupled with the metamagic options you have more sorcerors doing more varied and potentially "better" shit.

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2) "Those levels exist." I think you missed what the words "too much" mean. It doesn't mean at all, it means more than he should. Those levels exist, but JaronK talks about caster classes as if they are level 13-20, and never lower. He talks about Sorcerers having Polymoprh and Wings of Flurry and whatever the Beguiler has, but at level 8 when they want to use Wings of Flurry, they can't have Polymorph or anything else, they can have just one spell. The thing is that other levels also exist, and every level below 18 involved Beguilers having more spells of every level, and more good spells of ever level.
   See but you said "high Level" and because of that I said 16-20 you meant 13-20. This is why the words "too much" didn't matter. To me it was, again, your argument. Which without a definition of "high level" became just subjective complaining. Arguments with subjectivity flaws like that can summararily be "throw out" along with whatever else you're trying to say, because it's just too broad to argue. We can actually Talk about Level 8 optimization
 Once there was this same debate but about How "Warmages Blow Goats...etc...ect.." you're familiar with it I'm sure being a board regular. The statment was made that unless wings of flurry is better than everyspell the Warmage gets at that level... but... Well it was. We can play the same game with Wings of Flurry at 8.
Frankly as far as I see the Beguiler doesn't get EBT at least not in the PHB 2. so its just "Solid Fog" In combat. . . but then too... you can metamagic the hell out of it too. The other spell I see on that list that I find particularly useful is fom, but sorcerors can do the whole "grandad boned a dragon" feat chain to get some really good spells added at the appropriate level along with other bits of utility.
Also they have a better selection of low level powers to choose from at that point.

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3) Dark Samurai, no he didn't spend 3 feats to catch up to a Sorcerer. He spent 3 feats to be objectively seven times more versatile than a Sorcerer. Seven Times better is a lot.


Seven Times better is a lie. Or at least arbitrary number pulled out of his haversack. Propaganda doesn't back arguments. How is it actually better, please? Especially when no ones considered what the sorceror might have taken. Its a bum argument really.

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4) "Beguilers are screwed my mind affecting" Level 1 Color Spray. Level 2 Glitterdust. Level 3 Haste, Slow, Vertigo Field. Level 4 Solid Fog.
So... they have effectively half the spells advertised some of the time. Okay fine.
 The thing is you only need one spell that fucks over people with a weak will save really. Which again reminds me why Wof Is sooo fucking good. It dazes undead, slimes ... everything because what the fuck is immune to daze that isn't a reflex save.

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Every level: Appropriate Illusions
Okay. Point to you. I can go pretty much nuts with competent use of illusions image this and that. So okay thats something.

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Yes, from levels 5 and up a Beguiler must have spent at least a couple feats on Arcane Disciple to beat naturally Mind immune creatures (since of course they can try to dispel Mind blank). But you know what, yes, they can totally use Arcane Disciple and Advanced Learning to get those spells to do the job. Not to mention PrCing to get added spells.

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Even without PrCs and Arcane Disciple they can still get things like Illusory Pit to deal with Mind affecting immunity.
Its stupid, and fruitless to debate what we can do with prc's.
I think sorcs fit more prcs I'd have to check but they probbably do ... so you know Point to the sorcs and there are just as many ways if not more to increase sorceror spells known.

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5) Cool ways vs Stupid ways. Having a bunch of henchman and taking Arcane Disciple to be seven times more versatile than a Sorcerer is something that is allowed. PAO twice in order to permanently be an X with X's spellcasting isn't. Focusing on the fact that Beguilers don't get Genesis has nothing to do with games people actually play.
  :twitch   :lol
Now this is just shennanigans. On who's authority is that okay? Yours?  :lmao You can't make an appeal to authority with you as the authority and expect to be taken seriously. You're not anybody who's ideas of "justice" or "fairness" are universal or even respected. Pretentding that that statment matters in the least, is just LOL~bait.
The other part about arcane disciple being X times greater than sorceror options is yet to be substantiated but...
 :clap bravo for self-esteem.  :flutter

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6) 1"Wings spells" Wings of Cover is a great spell and a good use of low level slots at high levels. Wings of Flurry is not any better than EBT or Solid Fog. EBT and Solid Fog beat monsters without a save. The small subset of monster that beat Solid Fog (teleporting monsters) are at least theoretically subject to Wings of Flurry, but they are almost exclusively outsiders with good Reflex saves and SR, which means that Solid Fog wastes a turn for them, and Wings of Flurry does fireball damage or is negated about 60% of the time, and wastes a turn and does more damage 40%. Special mention for Ethereal monsters in which it does decent damage and SR/EBT do nothing.
1. How sensible of you. Yes yes it is.
2. Is just going to be the rest. Where do beguilers get EBT? Again I don't see it on thier list is it a web enhancement or something?  On another note well yes they do lend themselves to doing different things but the "save or die" I don't acknowledge SR being problem. Saying its negated 60% of the time is MORE of the nonsense I'm talking about...
Based on what?
Outsider SR? At what level? How are their reflex saves?
This is one of those *Haversack statistics" which work until someone says "Numbers or it doesn't happen."
So... well you know. Numbers or it doesn't happen.
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Yes, Wings of Flurry is a pretty good spell. No, it's not even the best level 4 spell in the game.
We could do a top 5 level 4 combat spells in the game for effect. I'd say i'd make it up there. So meh. okay no-prize there.

I'm going to leave this as it is and adress your points in another post.
« Last Edit: July 30, 2009, 06:54:49 PM by Midnight_v »
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ninjarabbit

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Re: Tier System for Classes
« Reply #684 on: July 30, 2009, 06:02:55 PM »

Kaelik

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Re: Tier System for Classes
« Reply #685 on: July 30, 2009, 06:23:52 PM »
Well since my example can Planar Bind every one of those creatures plus a bunch of others. Yeah, they actually can. Not to mention the Summoning Domain.

ninjarabbit

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Re: Tier System for Classes
« Reply #686 on: July 30, 2009, 07:02:36 PM »
The beguiler lacks magic circle of protection against X and dimensional anchor so planar binding becomes very dangerous for a beguiler. At least the dread necro can kill and animate anything he uses planar binding for.

Again with arcane disciple you an only cast the spell once a day

Midnight_v

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Re: Tier System for Classes
« Reply #687 on: July 30, 2009, 07:05:33 PM »
+1 ninja rabbit
Well since my example can Planar Bind every one of those creatures plus a bunch of others. Yeah, they actually can. Not to mention the Summoning Domain.
Which is an disingenuous as a statement as any.
As
1. The sorceror has access to Arcane disciple too.
and
2. He can do the summon critter game with much lest investment/opportunity cost.

Freeing up feats to do more important things.
And 3... wisdom... damn. That sucks on a whole differnt level when we start talking about the opportunity cost of spreading out ability scores.
-------------
Now... editing for the rest of Kaeliks argument(s).


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Now that I've addressed the various arguments, let's restate mine ineffectually because no one bothers to ever actually read or refute them.
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1) At any given level, a Beguiler has 2 save or loses for different targets, an AoE spell, some utility, and whatever he can bring in via Arcane Disciple or PrCs, which is usually going to be no save stuff like Ray of Stun, and a lot of utility. A Sorcerer at any given level has 1 or maybe 2 spells known of his highest level. When The Beguiler has Solid Fog and GMI and Confusion and FoM and 3 spells from Arcane Disciple, the Sorcerer has one or two spells. They can absolutely take Solid Fog, or Polymorph, or Wings of Flurry. But at level 8 they only get one of those, at level 9 they get two.

You have some intersting things to say.
I refuse to accept the Arcane Disciple argument. Its not like its Beguiler exclusive.  Does anyone ELSE accept that portion of the argument?

 The "more spells Known" argument is true, but the Sorcerors a few more chances to gain spells and the fact that sorcerors have a bigger spell pool to pull from plus exclusive spells make them ambiently more awesome. In my book.
Basically just because the beguiler has "good spells" doesn't mean that it has the "best spells" which the sorceror will have access to.

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The Beguiler is more versatile than a Sorcerer for the same reason Wizards are more versatile, except they also steal the only argument Sorcerers had.

We have a stalemate then because I find that argument to be untre. They don't have the spell access that wizards have. NOR the spell access that sorcerors have. NOR a familiar (without burning a precious feat)
The thing is a a Beguiler gets more spells known but as a point of fact the list it more limited "barring shennaigans that anyone can pull" and at anytime that you miss the "BEST SPELL AT THAT LEVEL" the sorceror fucking pwns you.
 The fact that the sorceror can get the "Celerity Line" at all, put them above guilers, couple that with things like "shivering touch" and summon monster and its basically a bend over, to the opposition.
Now we can start talking about Prcs, and Feats taken and optimization techniques but at base the sorceror shuold win the versatility argument because the sorc has a simple "access advantage"
I'm sure you disagree so... I'm just gonna wait for someone else to weigh in on it.

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2) Beguiler can totally get access to lots of spells outside their spell list at very very limited cost. Arcane Disciple for utility and no save awesomeness, They can even just be an Archivist who uses Wis and Int and dual cast from a spontaneous list 30 times better than a Favored Soul could ever hope for and 10 times better than a Sorcerer. They could spend a single feat on Earth Bloodline to get a bunch of Reflex save or dies. Yes a well built Sorcerer compares favorably to (but is not necessarily better than) a well built Beguiler in casting. But a well built Beguiler destroys any Favored Soul build, and still has plenty on the side to compare against a Sorcerer.
  This is just gibberish, honestly not worth much of a repsonse because really we're dancing around the part where we start throughing builds around. So to avert that fruitless venture.
I'll say this. Again, arcane disciple is irrelavant, if a sorceror wants it they'll get it so its not a win.
Any time you say "10 times better!" You may as well say
"IT's POWER LEVEL IS WELL OVER 9000! I'm sure I saw a video online of it cutting a tank in half!" -Deluded weeabo, on the power of Katana.
Its just silly, but I'll tell you this, the favored soul is busy owning in different ways. Like becoming favored soulzilla, but I'm no expert on that frankly but your arument ability is clearly "over 9000" on this one. So lets stay on topic. At least until the favored soul expert shows up.

What I do think about is... Tier 3. . . arguing vs the sorceror seem fruitless.

But maybe you could try the other way and show how it shines hand over fist above... the swordsage.
That should be easy enough if you're right.
Or hell the Dread Necro... or where you the one that said "at level 12 dreadnecro's have an ability call "Win" D&D"?
Was that you or lurker?
« Last Edit: July 30, 2009, 07:36:02 PM by Midnight_v »
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The_Mad_Linguist

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Re: Tier System for Classes
« Reply #688 on: July 30, 2009, 07:20:44 PM »
Yeah, obtaining 19 wisdom is going to be a pretty big resource hog for your theoretical beguiler.
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Midnight_v

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Re: Tier System for Classes
« Reply #689 on: July 30, 2009, 07:36:54 PM »
Yeah, obtaining 19 wisdom is going to be a pretty big resource hog for your theoretical beguiler.

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The Lurker

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Re: Tier System for Classes
« Reply #690 on: July 30, 2009, 08:27:04 PM »
Yeah, obtaining 19 wisdom is going to be a pretty big resource hog for your theoretical beguiler.
The last beguiler I played had a starting wisdom of 15 (14 base for will saves, 1 aging).  19 is not a big deal.  Especially since with "everything goes" wish economy comes into play.

@Midnight: I know for a fact that you've never played a beguiler.  I can tell you from experience, that beguilers have a very small list of good feats to pick:
Arcane disciple(whatever)
Sculpt Spell
Improved Initiative
Nymph's Kiss

Seriously, that's pretty much it.  Most other feats you won't even notice are on your sheet.  Saying that spending three feats on arcane disciples at level one is an actual cost is not just wrong, it's actually a lie.

Next point: Yes, wings of flurry is a good spell.  It's still not the best spell in the game.  Here's what it does:
1) Direct damage.  Only good because it's uncapped.
2) Save versus action loss.

Here's what solid fog does:
1) No save versus action loss.

Assuming your DCs are on the RNG, solid fog is actually in the same realm of consideration as wings of flurry.  Both are good spells.

Edit: I'd address more, but that's pretty much it for your argument.
« Last Edit: July 30, 2009, 08:29:39 PM by The Lurker »

ninjarabbit

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Re: Tier System for Classes
« Reply #691 on: July 30, 2009, 08:44:40 PM »
Some other good beguiler feats:

Spell focus/greater spell focus enchantment/illusion
Vow of nonviolence (+4 DC to nondamaging spell against humaniods and monsterous humanoids)
Heighten spell
Unsettling Enchantment
Dazzling Illusion
Mindsight (assuming a level of mindbender)
Obtain familiar/improved familiar


Kaelik

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Re: Tier System for Classes
« Reply #692 on: July 30, 2009, 08:49:41 PM »
The beguiler lacks magic circle of protection against X and dimensional anchor so planar binding becomes very dangerous for a beguiler. At least the dread necro can kill and animate anything he uses planar binding for.

Again with arcane disciple you an only cast the spell once a day

My example Beguiler does have Dimensional Anchor, and he can just buy an eternal wand of Magic Circle for not much. And yes he can only do it once a day, but he can set up a several day long service that allows him to have the creature use it's SLA whenever he commands it. Or for example for Magic Circle, he can just bind a permanent circle creature and make it's service, "Follow me around and move to points I direct you" and have the (Su) Magic Circle for 10+ days at the cost of a spell slot 10 days ago.

Which you know pretty much is what I got out of you. "Finally"

Except the part where it had been finally gotten out of me in my first fucking post before you showed up and you just ignored it.

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Okay I'm mostly inclined to conceede that point. If you can illustrate how its "objectively inferior" see thats what I'm talking about. Its a baseless claim Until you point some stuff out about "How" its better.  Maybe it is, maybe not... you saying it so "Sans evidence or examples just doesn't "Make it so"  Further access to a domain depending on what you chose can or cannot be a big deal.

It's objectively inferior because the Sorcerer has to give up one spell known at every level in return for getting that spell known from the Domain which usually doesn't have all good spells, and usually nut punches you by forcing you to take spells you might want later, but not as your only spell.

For Example, a Hypothetical Sorcerer who did this with Travel domain would only be able to cast fly and nothing else at level 4, and only be able to cast Dimension Door and nothing else at level 8, and only Teleport at level 5, ect. Name a Domain, look at that domains level 4 spell, would you rather be able to cast that spell and only that spell in those slots for an entire level? Or Would you rather choose Wings of Flurry or Solid Fog, or EBT or Orb of Bitch.

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Okay Everbody look this statement is largely nonsense. Getting "Dragon blooded" in front of you name isn't "LIMITING" at all really, further being sorceror 1 opens up a door to a whole lot more feat options too. Being a "Sliver brow human" is not a limitation of race. The fact that "Great great grandad was so awesome he got to bone DRAGONS!" or went to demon orgys or whatever... happened in almost every race. So all those Feats that say "sorceror 1" "Dragon"Rider" are not to be overlooked. Coupled with the metamagic options you have more sorcerors doing more varied and potentially "better" shit.

Excellent, so you make no sense. How about being a Raptoran means you can't be any other race! or Being a Dwarf means you can't be any other race!

Two of the four worth taking are race specific. The other two cost you your familiar. They aren't bad. I called them out as being the four good ones. But they certainly aren't anything much better than a different Sorcerer that didn't take them.

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See but you said "high Level" and because of that I said 16-20 you meant 13-20. This is why the words "too much" didn't matter. To me it was, again, your argument. Which without a definition of "high level" became just subjective complaining. Arguments with subjectivity flaws like that can summararily be "throw out" along with whatever else you're trying to say, because it's just too broad to argue. We can actually Talk about Level 8 optimization

You still are missing the part where levels 1-10 were the Beguiler is just plain better without even trying actually exist. And they should be valued. Beguilers spend half their life better than Sorcerers and the other half pretty damn close. They are always at ever single level better than Favored Souls. Why are they Tier 2? Because they don't get Wings of Flurry? Neither do Psions. Psions are like Beguilers but worse. Beguilers roll in awesomeness through all levels, and complaining that they aren't Tier 2 because they are maybe slightly less awesome then Sorcerers at levels 13-20 isn't a real argument.

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Once there was this same debate but about How "Warmages Blow Goats...etc...ect.." you're familiar with it I'm sure being a board regular. The statment was made that unless wings of flurry is better than everyspell the Warmage gets at that level... but... Well it was. We can play the same game with Wings of Flurry at 8.

See, Warmages do blow goats. Because every one of their spells does damage, and less well than Wings of Flurry. But guess what, A beguiler doesn't do damage. It has BC easily comparable with a Sorcerer, better than one who chooses Wings of Flurry, it also has single target save or lose almost as good as anything a Sorcerer could have and much better than a Sorcerer who chooses Wings of Flurry, an AoE save or lose more powerful but limited in targets than Wings of Flurry, and he has as good defense as a Sorcerer could possibly have and way better than one who chooses Wings of Flurry, and he has better utility than a Sorcerer at level 8, Especially one who chooses Wings of Flurry, and he has Arcane Disciple to add to all that. Warmages suck because they have the same spell 12 times. Beguilers rock because they have twelve different spells, and the good kinds of spells.

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Frankly as far as I see the Beguiler doesn't get EBT at least not in the PHB 2. so its just "Solid Fog" In combat. . . but then too... you can metamagic the hell out of it too. The other spell I see on that list that I find particularly useful is fom, but sorcerors can do the whole "grandad boned a dragon" feat chain to get some really good spells added at the appropriate level along with other bits of utility.
Also they have a better selection of low level powers to choose from at that point.

He can get it with Shadow Bloodline, along with Shadow Evocations, Planeshift, and Shadow Walk. But he doesn't need it because he's got Solid Fog. And I'm really not seeing how the chance of maybe one good 4th level spell and some other maybe good lower ones at the cost of 4 feats compares favorably to the Beguiler at all.

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Seven Times better is a lie. Or at least arbitrary number pulled out of his haversack. Propaganda doesn't back arguments. How is it actually better, please? Especially when no ones considered what the sorceror might have taken. Its a bum argument really.

JaronK said Sorcerers are so awesome because they can Teleport and Planar Bind and Contact Other Plane and still have a Save or lose.

I compared a Level 10 Sorcerer who gets 1 level five spell of whatever he wants, to a level 10 Beguiler who gets Commune, Teleport, Lesser Planar Binding, Three save or loses, one of which makes people his bitch, Break Enchantment, and Sending. Which one spell do you choose as a Sorcerer to be more versatile and powerful than all of that?

I called it seven times more versatile because I was only counting two of the save or loses, and was comparing the seven Beguiler spells you'd be happy to have to the 1 the Sorcerer had.

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So... they have effectively half the spells advertised some of the time. Okay fine.
The thing is you only need one spell that fucks over people with a weak will save really. Which again reminds me why Wof Is sooo fucking good. It dazes undead, slimes ... everything because what the fuck is immune to daze that isn't a reflex save.

So sometimes they have only one spell that fucks shit over instead of two. The Sorcerer only ever has one.

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Its stupid, and fruitless to debate what we can do with prc's.
I think sorcs fit more prcs I'd have to check but they probbably do ... so you know Point to the sorcs and there are just as many ways if not more to increase sorceror spells known.

Beguilers only need to add to their spell list, Sorcerers need to add to spells known. Beguilers have more options for adding to their spells than Sorcerers, and more options from PrCs. Qualifying for PrCs that don't add to spell list is nice, but it doesn't affect the argument about spells.

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Now this is just shennanigans. On who's authority is that okay? Yours? You can't make an appeal to authority with you as the authority and expect to be taken seriously. You're not anybody who's ideas of "justice" or "fairness" are universal or even respected. Pretentding that that statment matters in the least, is just LOL~bait.
The other part about arcane disciple being X times greater than sorceror options is yet to be substantiated but...

1) emoticon less.

2) Fine, I just use Lesser Planar Binding to Bind an Efreet, because after all we are apparently allowing Polymorph to grant spells, who would object to a Wish loop. Any statement about cheese means nothing. Blah. Efreet Wishes, Beguiler is tied for Tier 1.

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2. Is just going to be the rest. Where do beguilers get EBT? Again I don't see it on thier list is it a web enhancement or something?  On another note well yes they do lend themselves to doing different things but the "save or die" I don't acknowledge SR being problem. Saying its negated 60% of the time is MORE of the nonsense I'm talking about...
Based on what?
Outsider SR? At what level? How are their reflex saves?
This is one of those *Haversack statistics" which work until someone says "Numbers or it doesn't happen."
So... well you know. Numbers or it doesn't happen.

Here is a list of SRD monster from CR 6-10 that can get out of Solid Fog by any means other then walking at 5ft per round:

Wind effects:
Huge and Greater Air Elemental, Bralani, Noble Djinn
Going Ethereal:
Couatl, Night Hag, Xill
Greater Teleport:
Babua, Succubus, Vrock, Bone Devil, Eriynes.

Now none of those are immune to confusion at all. So a Beguiler can deal with every single Core CR 6-10 challenge with his level 4 spells and contribute comparably to a Wings of Flurry Sorcerer. But let's reduce that list to those who have higher will saves than reflex saves:

Couatl, Night Hag, Succubus, Vrock.

Against all Solid Fog wastes a standard action doing nothing but getting out of the Fog, and leaving them vulnerable to attack. That's seriously the entire list of Core monsters that Wings of Flurry is better BC against than Confusion + Solid Fog from CR 6-8. And every one of those the will save is only one higher than the reflex save.

There are no Core monsters in that range that would make me rather have Wings of Flurry than Confusion and Solid Fog if I wanted to BC. If I wanted to do damage with BC rider, that's different.

Compare the 100% chance of wasting a standard action with Solid Fog against a Couatl, with the chance a Dwarf (insert enviroment for no Cha penalty) Sorcerer with 18 starting cha and a +4 item would have against it, DC 21 save vs daze against +9 reflex save.

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We could do a top 5 level 4 combat spells in the game for effect. I'd say i'd make it up there. So meh. okay no-prize there.

Yeah, you know what else is on that list? Solid Fog. Wow, almost like the Sorcerer and Beguiler are in the same ballpark.
« Last Edit: July 30, 2009, 08:56:41 PM by Kaelik »

Kaelik

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Re: Tier System for Classes
« Reply #693 on: July 30, 2009, 08:58:52 PM »
Yeah, obtaining 19 wisdom is going to be a pretty big resource hog for your theoretical beguiler.

Well actually, since the last time I played a game with 9th level spells was 2 years ago, no it isn't. If you start at level 13, you aren't making it to 20, so you only need a Wis of 16ish.

But you know what, because of the way PB works, most of my Beguilers start with a 14 Wisdom anyway and that and a +6 item gets me 20 right there.

The Lurker

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Re: Tier System for Classes
« Reply #694 on: July 30, 2009, 09:03:26 PM »
Some other good beguiler feats:

Spell focus/greater spell focus enchantment/illusion
Vow of nonviolence (+4 DC to nondamaging spell against humaniods and monsterous humanoids)
Heighten spell
Unsettling Enchantment
Dazzling Illusion
Mindsight (assuming a level of mindbender)
Obtain familiar/improved familiar
Spell focus is decent, but burning 2 feats for a 20% increase in effectiveness (50% failing the save to 60% failing the save is a 20% increase) on spells from a specific school that offer saves is nice, but ultimately not nearly as nice as arcane disciple (which is to say I might pick up spell focus once I ran out of feats that stopped giving me more options).  Vow of nonviolence is VERY sexy, but is a hassle.  It works in some games, but not all.  Dazzling illusion just sucks.  Unsettling Enchantment also just sucks.  Mindblank is sexy, and obtain familiar blows because you don't actually have imbue familiar with spell ability on your list.  Oh, and heighten spell is pretty sucky.  Just use a higher level version of whatever you were casting (dominate instead of charm for instance).

So, let me repost my list of beguiler feats:
Arcane Disciple
Improved Init
Nymph's Kiss
Sculpt Spell
Vow of Nonviolence
Mindsight

Runner ups: Spell focus

It's still a damn short list, and vow of nonviolence has such massive RP hang ups that it's too much of a hassle to deal with in most games (but very sexy in the ones that can).
« Last Edit: July 30, 2009, 09:10:10 PM by The Lurker »

JaronK

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Re: Tier System for Classes
« Reply #695 on: July 30, 2009, 10:00:08 PM »
JaronK this is a joke. When presented with the Beguiler's combat spell list you and another poster said that if he had out of combat utility he would be on par with the Sorcerer. We know the Beguiler has utility.

Funny, I said that as listed it was weaker than the Sorc, but needed more utility.  And yeah, I suspected he meant Beguiler, but I hoped he was an honest person and just asking about a homebrew class or something.  I give people the benefit of the doubt until they prove I shouldn't.

Look better at the list.  What utility spells do you see?  Are they solid, effective spells, or devastatingly powerful?  Are they things that would make you an effective member of the party, or things that make DMs pull their hair out?  Remember, the Tier system is designed in part for DMs to know what could be coming at them. 

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Then you move to hide behind your ridiculous "gamebreaking" logic. People don't break the game. No one has ever in the history of D&D played a broken game. Polymorph doesn't need to break the game, just like using Dominate Person and Dominate Monster doesn't need to break the game. But yes, having a giant following of characters and monsters that are your bitch and individually have the same CR as you is enough to qualify for breaking the game.

Some people do play to break the game, but that's not the point.  The point is, some classes can easily break the game, or more importantly achieve the most powerful level the DM allows, whether they're supposed to or not.  T3 represents the best of the classes that don't break it.  T2 represents the lowest level of classes that do break it.  Beguilers are among the best of the non-broken classes, thus T3.

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You have some sort of obsession with maximum bullshit potential. You even pointed to Sorcerers being able to Shadowcraft Mage as one of the reasons they are better than this fictional class that turns about to be Beguiler, one of the 3 Shadowcraft Mage base entries.

Yeesh, it was one sample.  I've said many times that SCM brings classes up a Tier, including the Beguiler (and Sorc).

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Wizards aren't Tier 1 because they can Wish loop, or because they can Polymorph Any Object, or because they can break the game eight other ways. They are Tier 1 because they are a really good class that can do all sorts of non game breaking things at once. Sorcerers are Tier 2 because they can do one or two of those non gamebreaking things. You know who else can do one or two of those non gamebreaking things? Beguilers.

Actually, Wizards ARE Tier 1 because they can get Wish and PAO and Genesis... and ALSO Glitterdust and Alter Self and Shivering Touch.  I know, I built the system.  They're Tier 1 because whatever power level you allow, they can max it out.  Beguilers can't do that... at lower power levels they hit max power levels allowed, but if you go no holds barred, they suddenly can't keep up with the Tier 1s... or with Sorcerers.

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Dread Necromancers can actually become Pun Pun without resorting to Pazuzu. They have a class ability at level 12 called, "Win D&D". Maximum breakage potential isn't important.

No they don't.  Look closer at their spell list and their abilities.  Do you see Magic Circle?  I sure don't.  As such, Dread Necromancers can use Planar Binding to get some useful animate dead minions, but they can't pull off the nasty stuff.  Sorcerers can do it, Dread Necromancers can't (until they get the ability to create Bone Creatures, but that requires some DM fiat, and then they have to rebuke or control the things.  But any route to Pun Pun that requires DM fiat is useless).  Nice try though.

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A Beguiler can spend a couple feats on Arcane Disciple Rune and Renewal Domains and be able to PAO and Planar Bind, and get a crap ton of useful spells besides. He can spend two feats to design his own domain and pick one "gamebreaking" spell per spell level. He can make it the fucking Polymorph Domain that gives Alter Self, Polymorph, Draconic Polymorph, Polymorph Any Object, Shapechange, and fill the gaps with crappy Aspect spells starting with Aspect of the Wolf at level 1, and working up.

That's nice, a Warmage can do that too, and so can a Sorcerer (only the Sorc doesn't need a feat).  Hey, a Dragonwrought Kobold Warmage can use Soverign Archtypes to gain the entire Cleric list spontaneously too... shall I count that as well?  And while we're at it, are you going to keep using examples of how a Beguiler can be uber that a Sorc can do better, as proof the Beguiler is as powerful as the Sorc?  Really?  And do you really think once a day Alter Self is as good as as many uses of it as you have slots?

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Heck, he can just buy a Runestaff of Magic Circle, Dimensional Anchor, and Planar Binding and call it "Staff of Efreeti's Wishes" and recoup the cost of the item in a pile of gold. And that's not even getting into Wishing for items.

Runestaff doesn't work that way, you need the spell on your list.  Sorcs can do this trick, Beguilers can't (unless your DM is a bit liberal with UMD checks).  Even still, now we're assuming magic marts or the DM handing you game breaking custom magic items.  Even an Expert can break the game if the DM hands him custom made game breaking magic items.  Meanwhile, the Sorcerer could theoretically make that item, then trade away those spells for new spells.  A Beguiler can't.

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Breaking D&D is not hard. It is pathetically easy. If your Tier system measures nothing more than game breaking potential or ease, please admit that so that we can all ignore you. Also reduce it to Tier 1, 2, 3. One is those that can cast spells and Efreet wish themselves. 2 is those that have UMD as a class skill. 3 is those that can't do either. If it on the other hand measures actual games of D&D that don't break, you can then have a series of tiers that represent approximate non broken game potential, and that can explain why Sorcerers who can break the game faster easier and better are lower Tier than Clerics and Druids who are better when the game is not broken, but harder to break.

The fact that every trick you just listed can be done by a Sorcerer better than by a Beguiler proves the point more than you realize.  Try breaking the game without game breaking PrCs (that the Sorc can also take), without tricks the Sorc does better, etc and you might have a point.  The fact is, while it's possible to break the game with a Beguiler, it takes a heck of a lot of effort and usually requires pouring through a ton of books, and results in something that a Sorc just does better.  I mean heck, in theory a Rogue can break the game too with UMD, if the DM hands him everything he needs to do it with.

JaronK
« Last Edit: July 30, 2009, 10:20:32 PM by JaronK »

RobbyPants

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Re: Tier System for Classes
« Reply #696 on: July 30, 2009, 10:08:16 PM »
So, let me repost my list of beguiler feats:
Arcane Disciple
Improved Init
Nymph's Kiss
Sculpt Spell
Vow of Nonviolence
Mindsight

Runner ups: Spell focus

It's still a damn short list, and vow of nonviolence has such massive RP hang ups that it's too much of a hassle to deal with in most games (but very sexy in the ones that can).
Are you assuming taking a level of Mindbender for Mindsight, or is that unnecessary?  If so, I think there's a non-good alignment requirement, which means you're going to be choosing between Mindsight or the Exalted feats.  The alignment restriction effectively makes them mutually exclusive.  This actually shortens your feat list into two alignment-based lists, freeing up more feats for Arcane Disciple.
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Kuroimaken

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Re: Tier System for Classes
« Reply #697 on: July 30, 2009, 10:11:13 PM »
Kaelik, are you going somewhere with all this, or are you just waiting until everyone's too tired of your face for more rebuttal? Just skimming over the last few posts it can be seen you've been going on and on about pretty much nothing. The walls of text are building up something crazy, too.

@Lurker: Let me take a quick look off your feats list.

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So, let me repost my list of beguiler feats:
Arcane Disciple
Improved Init
Nymph's Kiss
Sculpt Spell
Vow of Nonviolence
Mindsight

Runner ups: Spell focus

Let's take a quick moment to remember where each of them is from.

Arcane Disciple: Complete Divine.
Improved Init, Spell Focus: Core
Nymph's Kiss, Vow of Nonviolence: Book of Exalted Deeds.
Mindsight: Lords of Madness. (Which reminds me, how are you fulfilling that prerequisite for this again?)

So let me get this straight. Outside of core (counting PHB2, where you get the class from in the first place), you're using three other books as your source for Beguiler power, one of which has some potentially restrictive RP components (depending on how your DM views exaltedness). All of which the Sorcerer can utilize himself, none of which require Beguiler-specific class features.

I'd say this falls under the caveat that proper optimization can bring a class up a tier, and not under the class's own merit.
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The last beguiler I played had a starting wisdom of 15 (14 base for will saves, 1 aging).  19 is not a big deal.  Especially since with "everything goes" wish economy comes into play.

It is if we're talking about leaving the wish economy out of this (in which case you either fork over the cash or dedicate practically all your level increases to it). Otherwise we might as well ignore everything regarding wealth by level, seeing as everyone gets access to infinite money/wishes as soon as they have 8.400 GP, except perhaps for neutral characters.
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JaronK

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Re: Tier System for Classes
« Reply #698 on: July 30, 2009, 10:14:06 PM »
2) "Those levels exist." I think you missed what the words "too much" mean. It doesn't mean at all, it means more than he should. Those levels exist, but JaronK talks about caster classes as if they are level 13-20, and never lower. He talks about Sorcerers having Polymoprh and Wings of Flurry and whatever the Beguiler has, but at level 8 when they want to use Wings of Flurry, they can't have Polymorph or anything else, they can have just one spell. The thing is that other levels also exist, and every level below 18 involved Beguilers having more spells of every level, and more good spells of ever level.

Actually, I prioritize level 6-15 in the Tier system, something you seem to have not actually read.  It's right there in the post, go try reading it.  Notice how I keep talking about Glitterdust, Alter Self, Shrink Item, Explosive Runes, Wings of Flurry, Magecraft, and all that... for a guy who NEVER talks about levels below 13, I sure talk a lot about them.

Heck, you just said I NEVER talk about levels 12 and below.  And then you say I mention Wings of Flurry.  That was silly.

Now, my standard Sorc loadout at low levels is Colorspray, Glitterdust, Magecraft, Alter Self, Shrink Item, Animate Dead, Ghoul Glyph, Shivering Touch, and Explosive Runes.  Some of those Beguilers have (Colorspray and Glitterdust) the rest they lack... and no Arcane Disciple will give you Shivering Touch (I don't think you can get Ghoul Glyph or Explosive Runes or Magecraft either).  Colorspray obviously gets traded out as I level up, and I like crafting Runestaffs and then trading out the spells I used to make the staff... there's a pre-existing staff with Animate Dead, for example.  Mage of the Arcane Order also makes crafting Runestaffs easy.

The simple fact is this: Sorcerers have more raw power than Beguilers.  Beguilers are a wonderful and solid class that I've played with many times, and they're a great class.  I love them.  Their so called problems with Mind Immunes are overrated anyway, as there are plenty of ways around them.  Plus, the skills are great.  But when it comes to doing the really silly powerful stuff, Sorcs have the big guns to pull out.  Animate Dead, Planar Binding, and a variety of other minion spells are incredible.  Explosive Runes and Ghoul Glyph let you use up your slots at the end of the day for something actually useful in the future (though Ghoul Glyph can't move, so that's situational... still, a no save paralysis spell is awesome).  In fact, one huge thing missing from the Beguiler list is the ability to cast a spell today which benefits me tomorrow.  Yes, Beguilers have Glitterdust and that's great, but at the end of the day they can't save those Glitterdusts for tomorrow.  A Sorc really can use up his unused slots on Animate Dead, Explosive Runes, Magecraft, and a variety of other spells which give him power in the long term.  And that's not even getting into really broken uses of the spells... just using them exactly as intended.

Sure, you can blow all your feats on Arcane Disciples to get a minion creating spell and the polymorph line once a day per spell, and suddenly have MAD (you just made yourself require a Wis of 19, and you already needed Int, Dex, and Con).  And there's a few other broken tricks you could probably figure out, especially since your DM evidently is cool with broken custom magic items.  But it's nothing compared to the Sorcerer's ability to hit level 8 and say "hey look, I have Animate Dead!  Neat!"  or of course the far worse "hey look, I hit level 18, I'll take Shapechange!  Go me!"

JaronK

JaronK

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Re: Tier System for Classes
« Reply #699 on: July 30, 2009, 10:18:52 PM »
So, let me repost my list of beguiler feats:
Arcane Disciple
Improved Init
Nymph's Kiss
Sculpt Spell
Vow of Nonviolence
Mindsight

Runner ups: Spell focus

Mindsight requires Mindbender as a Beguiler, which means non good.  Nymph's Kiss and Vow of Non Violence require exalted, and you also seem to have forgotten that VoNV requires Sacred Vow too.  That won't work as a set. 

Me, I'd through Darkstalker in there.  Might as well put that Hide skill to good use.  If you're trying to raise your spells known (which is always fun with Beguilers, Dread Necromancers, and Warmages) I'd recommend PrCing into Prestige Bard or Sandshaper, but you'll lose spellcasting levels.  Still might be worth it. 

JaronK