Author Topic: Tier System for Classes  (Read 620557 times)

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Braithwaite

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Re: Tier System for Classes
« Reply #760 on: August 01, 2009, 02:35:16 PM »
Meanwhile, this argument you've never addressed: while the Beguiler can expand his spell list with Arcane Disciple, thus gaining MAD and one or two good spells, the Sorcerer can do the same thing with Mage of the Arcane Order... except that gives him every Wizard and Sorcerer utility spell, which is far superior.  I mean let's face it, the Beguiler doesn't have a single one of the serious power spells except perhaps Time Stop at 18 and Glitterdust at 4 (maybe Color Spray at 1).  Solid spells, yeah, but nothing on a serious power level.  You've managed to show that you can get a couple more by expanding your list a touch with feats (or custom magic items), but nothing coming close to the number of high power spells that a straight Sorcerer can get without even touching feats or items.

1. Mage of the arcane order is a PRC that exponentially expands your spell list. It cannot be compared with straight beguiler, it must be compared with Rainbow or Shadowcraft beguiler, at which point it is no longer so clear an argument.

2. Lets assume, for the sake of argument, that Sorc> Beguiler. All the time always. Beguiler could still be on par with favored soul. MAD is not an issue, favored soul has the same problem. The issue of having a few spells castable at end of day for future utility is easily copied by the Beguiler, and is only one, single, broken trick anyway, and you have stated that one broken trick is easily nerfed and so meaningless.

Midnight_v

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Re: Tier System for Classes
« Reply #761 on: August 01, 2009, 04:33:30 PM »
Quote
Quote from: Midnight_v on July 31, 2009, 11:55:08 PM
Still though, I think a better scenario is one in which you attempt to show how they are far and above better than the remainder of the tier 3.

I think that that is impossible to do. Beguiler = sorcerer is a statement I am comfortable with, or at least a meaningful argument. Beguiler = or > Favored Soul is in my opinion an even better argument. Beguiler > a dozen different classes with wildly different abilities at different levels is a quagmire. For example if I argued that Beguiler beats Swordsage because of Polymorph abuse through arcane disciple, you point out that Dread Necro has the same trick. Then if I argue that Beguiler beats Dread Necro through skillmonkey, you point out that factotum can skillmonkey just as well. If you can get a consensus on what the best tier 3 class is (aside from beguiler) I think we can argue that beguiler beats it. A dozen different threads on Beguiler beats x is pointless.

You misunderstand me. The overall point I'm making is this. After 4-5 pages of this (and many more if you count the first time uber and Jaronk went at it) many people just stop arguing about the situation and start arguing from pure ego. So its just a peen bruising contest.
  My suggestion holds merit because one thing I'm practically for sure of is. Too much face would be lost at this point by concession. At least in the matter of sorceror vs beguiler.
  Frankly I'll conceede that beguiler is far and above the ToB classes because it gets "basically" full spell casting progression. Polymorph abuse the fact that it can shadowcraft mage "at all" etc..
Thats not hard to see.
Which leaves bard, dread necro... Factotum. I think. . .
Which bard can be a lot of different things but I think beguilers are just ambiently stronger and fill the same niche. . . skill monkey who can, magic as well.
 The factotum is in a weird place I kinda feel like the extra standard action + 7th level spell like abilities is strong. It can do a lot. Still...
 I think the dread necro is one of the most dangerous classes in actual play. Fear juggling, and the ghostly visage, self healing, horde animation, rebuking... damn.

 Now that I think about it I see what you mean...  :rollseyes If one were to say Beguiler > Dreadnecro it's potential going to be the same level of resistance. Probably from the factotum players too.

Still though... I find that the argument about the sorceror has passed into the area where no of amount of argument will sway anyone, today.
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The Lurker

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Re: Tier System for Classes
« Reply #762 on: August 01, 2009, 05:02:42 PM »
Quote
Quote from: Midnight_v on July 31, 2009, 11:55:08 PM
Still though, I think a better scenario is one in which you attempt to show how they are far and above better than the remainder of the tier 3.

I think that that is impossible to do. Beguiler = sorcerer is a statement I am comfortable with, or at least a meaningful argument. Beguiler = or > Favored Soul is in my opinion an even better argument. Beguiler > a dozen different classes with wildly different abilities at different levels is a quagmire. For example if I argued that Beguiler beats Swordsage because of Polymorph abuse through arcane disciple, you point out that Dread Necro has the same trick. Then if I argue that Beguiler beats Dread Necro through skillmonkey, you point out that factotum can skillmonkey just as well. If you can get a consensus on what the best tier 3 class is (aside from beguiler) I think we can argue that beguiler beats it. A dozen different threads on Beguiler beats x is pointless.

You misunderstand me. The overall point I'm making is this. After 4-5 pages of this (and many more if you count the first time uber and Jaronk went at it) many people just stop arguing about the situation and start arguing from pure ego. So its just a peen bruising contest.
  My suggestion holds merit because one thing I'm practically for sure of is. Too much face would be lost at this point by concession. At least in the matter of sorceror vs beguiler.
  Frankly I'll conceede that beguiler is far and above the ToB classes because it gets "basically" full spell casting progression. Polymorph abuse the fact that it can shadowcraft mage "at all" etc..
Thats not hard to see.
Which leaves bard, dread necro... Factotum. I think. . .
Which bard can be a lot of different things but I think beguilers are just ambiently stronger and fill the same niche. . . skill monkey who can, magic as well.
 The factotum is in a weird place I kinda feel like the extra standard action + 7th level spell like abilities is strong. It can do a lot. Still...
 I think the dread necro is one of the most dangerous classes in actual play. Fear juggling, and the ghostly visage, self healing, horde animation, rebuking... damn.

 Now that I think about it I see what you mean...  :rollseyes If one were to say Beguiler > Dreadnecro it's potential going to be the same level of resistance. Probably from the factotum players too.

Still though... I find that the argument about the sorceror has passed into the area where no of amount of argument will sway anyone, today.
Don't be such a pessimist.  Let's take a look at what I've already proven:
Erudite is about as powerful as a sorcerer at best.
Beguilers are better than sorcerers most of the time.

Still to come:
1) Dread Necromancers are about as good as beguilers
2) Swordsages aren't very good
3) Factotum isn't a very good class (if I don't get bored by that point)
4) Psychic Warrior is not spelled Psionic Warrior

If I still have summer left over, I'll address why the summon monster vestige isn't tier two and maybe why bard is either a one trick pony or simply not competent.

But first, I'll wait a page or two to see if there is any more beguiler discussion to be had.
« Last Edit: August 01, 2009, 05:05:59 PM by The Lurker »

Kuroimaken

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Re: Tier System for Classes
« Reply #763 on: August 01, 2009, 05:21:30 PM »
You mean if anyone else doesn't tire of your masturbatory ego trip.
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The Lurker

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Re: Tier System for Classes
« Reply #764 on: August 01, 2009, 05:42:04 PM »
You mean if anyone else doesn't tire of your masturbatory ego trip.
If that's what you want to call it, then of course that's what I mean, good sir ;)

Kuroimaken

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Re: Tier System for Classes
« Reply #765 on: August 01, 2009, 06:32:20 PM »
You mean if anyone else doesn't tire of your masturbatory ego trip.
If that's what you want to call it, then of course that's what I mean, good sir ;)

Well, it's what I gleaned from one of your latter posts.

Couldn't you at least create a different thread for it instead of cluttering this one though?
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Final Fantasy 7
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kalaskaagathas

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Re: Tier System for Classes
« Reply #766 on: August 01, 2009, 06:37:34 PM »
Perhaps you might even create your own, alternative, tier system, as you seem to dislike this one so vehemently.

JaronK

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Re: Tier System for Classes
« Reply #767 on: August 01, 2009, 06:48:26 PM »
1. Mage of the arcane order is a PRC that exponentially expands your spell list. It cannot be compared with straight beguiler, it must be compared with Rainbow or Shadowcraft beguiler, at which point it is no longer so clear an argument.

In both cases we're talking about using something other than a class ability (a feat or a PrC) to expand the spell list.  The fact is that Sorcerers can expand theirs easier.  And remember that you can be a Shadowcraft Mage AND a Mage of the Arcane Order pretty easily, so Sorcerers could do both.  Rainbow is certainly valid to talk about, but considering the rules nonsense going on with that class (depending on the printing, it's either 6/10, 10/10, or one in text and the other in table) it's hard to talk about that class.

Quote
2. Lets assume, for the sake of argument, that Sorc> Beguiler. All the time always. Beguiler could still be on par with favored soul. MAD is not an issue, favored soul has the same problem. The issue of having a few spells castable at end of day for future utility is easily copied by the Beguiler, and is only one, single, broken trick anyway, and you have stated that one broken trick is easily nerfed and so meaningless.

I would hardly say that the ability to cast a spell today that helps you tomorrow is a single broken trick.  Tons of spells do it, after all, do they not?  That's like saying that battlefield control is a single broken trick.  It's a large number of powerful abilities, from the ability to build a castle for free (Fabricate+Wall of Stone) to Explosive Rune bombs to various minion creation abilities.   Some might be called broken (Planar Binding) while others are just handy (Animate Dead).  Meanwhile, the Beguiler might be able to copy one or two such abilities, but hardly the whole set or even anything close to it, and if they do the Arcane Disciple thing they might get one of the strongest spells for two levels.  As soon as they level past that point, they now have one of the strongest available spells from a lower spell level, which is less useful.  Level two more times, and their cool ability is looking quite unimpressive.  Animate Dead minions, for example, are quite handy around level 8 or so, but quickly lose their utility by level 14 or so.  Alter Self is awesome at level 6, but hardly impressive when the other casters have Polymorph and PAO. 

What it comes down to is that the Sorcerer gets the most powerful available abilities (whatever "most powerful" means in your game, be it Shapechange and Genesis cheese or Animate Dead and Shrink Item or whatever), and gets a bunch of said abilities at every level (well, except the first few.  There just aren't very many impressive level 0 spells other than Pretidigitation).  The Beguiler gets a few strong abilities and lots of pretty good abilities.  And yes, a decent number of most powerful abilities trumps a lot of less powerful abilities, which is the same reason Cleric 3/Wizard 3/Mystic Theurge 10 is no where near as strong as Wizard 16 or Cleric 16.

JaronK

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Re: Tier System for Classes
« Reply #768 on: August 01, 2009, 06:52:25 PM »
Perhaps you might even create your own, alternative, tier system, as you seem to dislike this one so vehemently.
Irony, or were you aware that he did in fact create such a listing?
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Gods_Trick

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Re: Tier System for Classes
« Reply #769 on: August 01, 2009, 06:56:38 PM »

  Who is Uber?  ??? And why does this sound like an old argument?

The Lurker

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Re: Tier System for Classes
« Reply #770 on: August 01, 2009, 06:56:51 PM »
1. Mage of the arcane order is a PRC that exponentially expands your spell list. It cannot be compared with straight beguiler, it must be compared with Rainbow or Shadowcraft beguiler, at which point it is no longer so clear an argument.

In both cases we're talking about using something other than a class ability (a feat or a PrC) to expand the spell list.  The fact is that Sorcerers can expand theirs easier.  And remember that you can be a Shadowcraft Mage AND a Mage of the Arcane Order pretty easily, so Sorcerers could do both.  Rainbow is certainly valid to talk about, but considering the rules nonsense going on with that class (depending on the printing, it's either 6/10, 10/10, or one in text and the other in table) it's hard to talk about that class.
Unlike beguilers, sorcerers have to spend spells known for a lot of those PrCs.  Fiend blooded is actually the best "get new spells" PrC out there for sorcerer because it allows you to poach off other lists and adds to your spells known rather than letting you pick something new.

And frankly, even fiend blooded isn't that amazing.  It's very good, but you're still not a wizard.  Compare with the absolute headache of what happens when somebody tries to add rainbow servant to a beguiler.
Quote
Quote
2. Lets assume, for the sake of argument, that Sorc> Beguiler. All the time always. Beguiler could still be on par with favored soul. MAD is not an issue, favored soul has the same problem. The issue of having a few spells castable at end of day for future utility is easily copied by the Beguiler, and is only one, single, broken trick anyway, and you have stated that one broken trick is easily nerfed and so meaningless.

I would hardly say that the ability to cast a spell today that helps you tomorrow is a single broken trick.  Tons of spells do it, after all, do they not?  That's like saying that battlefield control is a single broken trick.  It's a large number of powerful abilities, from the ability to build a castle for free (Fabricate+Wall of Stone) to Explosive Rune bombs to various minion creation abilities.   Some might be called broken (Planar Binding) while others are just handy (Animate Dead).  Meanwhile, the Beguiler might be able to copy one or two such abilities, but hardly the whole set or even anything close to it, and if they do the Arcane Disciple thing they might get one of the strongest spells for two levels.  As soon as they level past that point, they now have one of the strongest available spells from a lower spell level, which is less useful.  Level two more times, and their cool ability is looking quite unimpressive.  Animate Dead minions, for example, are quite handy around level 8 or so, but quickly lose their utility by level 14 or so.  Alter Self is awesome at level 6, but hardly impressive when the other casters have Polymorph and PAO. 

What it comes down to is that the Sorcerer gets the most powerful available abilities (whatever "most powerful" means in your game, be it Shapechange and Genesis cheese or Animate Dead and Shrink Item or whatever), and gets a bunch of said abilities at every level (well, except the first few.  There just aren't very many impressive level 0 spells other than Pretidigitation).  The Beguiler gets a few strong abilities and lots of pretty good abilities.  And yes, a decent number of most powerful abilities trumps a lot of less powerful abilities, which is the same reason Cleric 3/Wizard 3/Mystic Theurge 10 is no where near as strong as Wizard 16 or Cleric 16.

JaronK
http://brilliantgameologists.com/boards/index.php?topic=1002.msg175241#msg175241

That doesn't address this.  Sure, your sorcerer got animate dead at level 8.  The beguiler got it two levels ago.  Look at those two lists and tell me with a straight face that the sorcerer is noticeably more powerful.  Seriously.  That's a moderately optimized sorcerer (well, the spell list is really strong; it just doesn't have very many exploits and the feats could change) and a moderately optimized beguiler (I opened up the PHB and glanced through domains and picked the first two with handy spells).

Please tell me at any optimization level below Exploit Focused the beguiler is noticeably weaker than an equal level sorcerer.

Mean and minimum matter.  They really do.

kalaskaagathas

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Re: Tier System for Classes
« Reply #771 on: August 01, 2009, 07:10:49 PM »
Irony, or were you aware that he did in fact create such a listing?

I was not in fact aware.  Is there a link?  If that is the case, then why does he continue to post his arguments here?  It seems to me that all it will bring is further argument and vitriol - why not let this system stand separate from his and post his explanations as to why one class is better than another or why a given class isn't that good reside in his own?  It seems to me The Lurker will simply continue to disagree with the ratings here until they are changed to match his, and as that seems to me less than likely, continued posting seems stubborn, even bull-headed.  Can't we all just get along (or agree to disagree or put our arguments in separate threads, such that those who want to read them may and those that would rather avoid them may too?)?  Because to continue with it here strikes me as argument for argument's sake, rather than something constructive.  In any case, all of the arguments and counter-arguments are making this thread less accessible as a resource, at least from where I sit.

The Lurker

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Re: Tier System for Classes
« Reply #772 on: August 01, 2009, 07:13:44 PM »
Irony, or were you aware that he did in fact create such a listing?

I was not in fact aware.  Is there a link?  If that is the case, then why does he continue to post his arguments here?  It seems to me that all it will bring is further argument and vitriol - why not let this system stand separate from his and post his explanations as to why one class is better than another or why a given class isn't that good reside in his own?  It seems to me The Lurker will simply continue to disagree with the ratings here until they are changed to match his, and as that seems to me less than likely, continued posting seems stubborn, even bull-headed.  Can't we all just get along (or agree to disagree or put our arguments in separate threads, such that those who want to read them may and those that would rather avoid them may too?)?  Because to continue with it here strikes me as argument for argument's sake, rather than something constructive.  In any case, all of the arguments and counter-arguments are making this thread less accessible as a resource, at least from where I sit.
http://brilliantgameologists.com/boards/index.php?topic=2252.0

It came up on page 37.

Braithwaite

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Re: Tier System for Classes
« Reply #773 on: August 01, 2009, 07:19:27 PM »
1. Mage of the arcane order is a PRC that exponentially expands your spell list. It cannot be compared with straight beguiler, it must be compared with Rainbow or Shadowcraft beguiler, at which point it is no longer so clear an argument.

In both cases we're talking about using something other than a class ability (a feat or a PrC) to expand the spell list.  The fact is that Sorcerers can expand theirs easier.  And remember that you can be a Shadowcraft Mage AND a Mage of the Arcane Order pretty easily, so Sorcerers could do both.  Rainbow is certainly valid to talk about, but considering the rules nonsense going on with that class (depending on the printing, it's either 6/10, 10/10, or one in text and the other in table) it's hard to talk about that class.

Quote
2. Lets assume, for the sake of argument, that Sorc> Beguiler. All the time always. Beguiler could still be on par with favored soul. MAD is not an issue, favored soul has the same problem. The issue of having a few spells castable at end of day for future utility is easily copied by the Beguiler, and is only one, single, broken trick anyway, and you have stated that one broken trick is easily nerfed and so meaningless.

I would hardly say that the ability to cast a spell today that helps you tomorrow is a single broken trick.  Tons of spells do it, after all, do they not?  That's like saying that battlefield control is a single broken trick.  It's a large number of powerful abilities, from the ability to build a castle for free (Fabricate+Wall of Stone) to Explosive Rune bombs to various minion creation abilities.   Some might be called broken (Planar Binding) while others are just handy (Animate Dead).  Meanwhile, the Beguiler might be able to copy one or two such abilities, but hardly the whole set or even anything close to it, and if they do the Arcane Disciple thing they might get one of the strongest spells for two levels.  As soon as they level past that point, they now have one of the strongest available spells from a lower spell level, which is less useful.  Level two more times, and their cool ability is looking quite unimpressive.  Animate Dead minions, for example, are quite handy around level 8 or so, but quickly lose their utility by level 14 or so.  Alter Self is awesome at level 6, but hardly impressive when the other casters have Polymorph and PAO. 

What it comes down to is that the Sorcerer gets the most powerful available abilities (whatever "most powerful" means in your game, be it Shapechange and Genesis cheese or Animate Dead and Shrink Item or whatever), and gets a bunch of said abilities at every level (well, except the first few.  There just aren't very many impressive level 0 spells other than Pretidigitation).  The Beguiler gets a few strong abilities and lots of pretty good abilities.  And yes, a decent number of most powerful abilities trumps a lot of less powerful abilities, which is the same reason Cleric 3/Wizard 3/Mystic Theurge 10 is no where near as strong as Wizard 16 or Cleric 16.

JaronK

1. Taking top power prestige classes is totally different from taking a simple feat. The simple fact is that beguiler or Sorcerer with SCM, or beguiler with Rainbow Serpent, or probably Favored soul with Dweomerkeeper, are all Tier 1. Who can be more broken in tier 1 is a TO issue.

2. If you actually bothered to read what I said, you wouldn't have bothered with the second paragraph. Beguiler can be weaker than the Sorcerer, but still on par with or stronger than the Favored Soul, and still be tier 2.

SorO_Lost

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Re: Tier System for Classes
« Reply #774 on: August 01, 2009, 08:02:20 PM »
They think they have, you think they haven't.  I've been watching this argument unfold and neither side is going to back down, so what's the point?
I've already swayed two people (Kaelik and Braithwaite).  There's a good chance I can sway more.
About 7 pages of repeating and ignoring the same arguments over and over and over you have three people siding with you. I could know nothing about D&D and completely agree on the idea the Beguiler belongs in the 3rd teir based on the last sentence alone.

Most of your arguments are done as a comparison to a sorcerer so I'll follow along with those and say to ask your self these questions.
1. Is the Beguiler a solid class capable of winning most encounters?

2. Does the Beguiler have the raw power capabilities of a Sorcerer? For explanatory reasons of what I'll mean I am defining power as things like Arcane MoreSpellsThanYouPerRoundSurge, Avascular, Black Tentacles, Burning Blood, Fleshshiver, Grease, Kelgore's Grave Mist, Ray of Stupidity, Shapechange, Shivering Touch, Wings of YouCan'tTouchMe, Wish and other slimier spells.

2.5 If some of those spells can be cast, please reilliterate to me on how to do so.

3. Is a Beguiler be more versatile in the spell's known than a Sorcerer without explicitly taking your mentioned feats or PrCs to expand it's spell list?

4. The built in feint for +2 DC and bonuses to SR seem handy for the Beguiler, but since feinting takes a standard action how do you effectively use it?

5. Is the Sorcerer a feat less class that prohibits PrCing out or optimization in anyway?
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

The Lurker

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Re: Tier System for Classes
« Reply #775 on: August 01, 2009, 08:18:29 PM »
They think they have, you think they haven't.  I've been watching this argument unfold and neither side is going to back down, so what's the point?
I've already swayed two people (Kaelik and Braithwaite).  There's a good chance I can sway more.
About 7 pages of repeating and ignoring the same arguments over and over and over you have three people siding with you. I could know nothing about D&D and completely agree on the idea the Beguiler belongs in the 3rd teir based on the last sentence alone.
OK, if you went into an argument with everyone starting disagreeing with you and managed to convince anyone at all to switch opinions, would you consider that a success?  I would.  It is quite literally infinitely better than doing nothing (2 understanding now divided by zero understanding otherwise).

Maybe you're just closed minded.  There's always that.
Quote
Most of your arguments are done as a comparison to a sorcerer so I'll follow along with those and say to ask your self these questions.
1. Is the Beguiler a solid class capable of winning most encounters?
Clearly.
Quote
2. Does the Beguiler have the raw power capabilities of a Sorcerer? For explanatory reasons of what I'll mean I am defining power as things like Arcane MoreSpellsThanYouPerRoundSurge, Avascular, Black Tentacles, Burning Blood, Fleshshiver, Grease, Kelgore's Grave Mist, Ray of Stupidity, Shapechange, Shivering Touch, Wings of YouCan'tTouchMe, Wish and other slimier spells.
About a third of those, yeah.  They're on the base list (or something so similar as to not even be funny is).  Several of those are "too much rules shenanigans to get" and some other ones are "Yeah, I'd totally pick up that with arcane disciple because I'm not retarded".

But yeah, while he doesn't get all the OMG WIN spells, he gets several.
Quote
2.5 If some of those spells can be cast, please reilliterate to me on how to do so.
Either they are already on the spell list, they get picked up with arcane disciple (for easy stuff like animate dead), or they get picked up with advanced learning (in the case of ray of stupidity).
Quote
3. Is a Beguiler be more versatile in the spell's known than a Sorcerer without explicitly taking your mentioned feats or PrCs to expand it's spell list?
Assuming same level of optimization, yes.  It's a lot harder to add spells to the sorcerer list than the beguiler list, so at any point of optimization knowledge where the sorcerer is getting more spells known, the beguiler is tossing on an arcane disciple or three to get some neat tricks of his own.

Remember guys, fiend blooded is the PEAK of adding sorcerer spells known outside of dragon mag (which has that silly feat to use INT for hp in it as well).

Spells known is a HUGE consideration, so yeah.  Beguilers *are* more versatile.  Take a look at the side by side comparison at level 10 with moderate optimization for both and you'll see what I mean.
Quote
4. The built in feint for +2 DC and bonuses to SR seem handy for the Beguiler, but since feinting takes a standard action how do you effectively use it?
Not until you get the class feature to downgrade it to a move action and take improved feint or whatever.  In any case, it's a neat class feature but not the beguiler's important thing by any stretch of the imagination.
Quote
5. Is the Sorcerer a feat less class that prohibits PrCing out or optimization in anyway?
Well, in my side by side comparison I just kinda picked no brainer things for each build.  I spent more time on the sorcerer (optimizing spells known pretty hard).  And he has two open feats.  They wouldn't change the fact that a moderately optimized beguiler is on par with or better than a moderately optimized sorcerer, would they?

Seriously, fiend blooded is the sole class we actually care about for adding spells known and it adds a grand total of five spells.  Mage of the arcane order just plain blows.  Shadowcraft mage is done better by beguiler anyways (because beguilers also get stuff that isn't sorc/wiz like glibness and freedom of movement).

Kuroimaken

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Re: Tier System for Classes
« Reply #776 on: August 02, 2009, 01:40:34 AM »
So now you know why I suggested what I did.
Gendou Ikari is basically Gregory House in Kaminashades. This is FACT.

For proof, look here:

http://www.layoutjelly.com/image_27/gendo_ikari/

[SPOILER]
Which Final Fantasy Character Are You?
Final Fantasy 7
My Unitarian Jihad Name is: Brother Katana of Enlightenment.
Get yours.[/SPOILER]

I HAVE BROKEN THE 69 INTERNETS BARRIER!


jseah

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Re: Tier System for Classes
« Reply #777 on: August 02, 2009, 02:03:10 AM »
I might like to point out that in the situation I described, the erudite you said is worse than sorcerer does better than the wizard.  A strategic scale world-changing competition places far more emphasis on spell access than spells per day.  (although too little will gimp you)

It's really the access to those crazy few spells that do everything. 

I must say though, teleport vs PAO is a very hard choice in a game. 

lans

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Re: Tier System for Classes
« Reply #778 on: August 02, 2009, 02:13:22 AM »
1. Mage of the arcane order is a PRC that exponentially expands your spell list. It cannot be compared with straight beguiler, it must be compared with Rainbow or Shadowcraft beguiler, at which point it is no longer so clear an argument.

In both cases we're talking about using something other than a class ability (a feat or a PrC) to expand the spell list.  The fact is that Sorcerers can expand theirs easier.  
It actually isn't only about expanding the spell list, its also about expanding spells known. Expanding the spell list is nice, but getting more spells known is often times better, and beguilers are much better at expanding there spells known.
« Last Edit: August 02, 2009, 02:23:18 AM by lans »
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lans

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Re: Tier System for Classes
« Reply #779 on: August 02, 2009, 02:17:05 AM »
It's obvious Lurker has an opinion that he will not back down on, which most everyone else seems to disagree with. It's also obvious that he doesn't seem to have a clue what the Tier system is even FOR (or willfully ignores the purpose for his argument).
I've already swayed two people (Kaelik and Braithwaite).  There's a good chance I can sway more.

I'm pretty sure Ians was agreeing with us.
Its Lans, my fault for not capitalizing it. I kind of agree, as long as arcane disciples spells can be cast on a per domain basis,a possibly inaccurate example a beguiler with transmutation and summoning arcane disciples can cast polymorph from transmutation domain and lesser planar binding as a 4th level spells. The wording of the feat makes it slightly vague. I'm sure they do, but if not then I'm  a little bit more ambivalent, but can definitely see beguiler still move up a tier.

One thing that I find a little annoying is when factotums, and erudites get access to the sources that most power them up, and healers don't get access to BoVD or BoED because to paraphrase 'Most DMs don't allow them'. Seems a little bit like arbitrarily denying a source.
Skill prodigy from Kingdoms of Kalamar