Not a bad selection. Darkstalker is needed if you intend to sneak around.
Yeah, and the character concept in question was "non combat temple raider." For that, Darkstalker is pretty obvious. I have no idea what else he's going to take now though, beyond more Fonts.
One of the reason I was so amused by the idea of Factotums as being one trick ponies was that this was intentionally a non combat skill monkey, and a player who wasn't too familiar with the class yet, and yet he still rocked out in combat while being totally naked.
I've never played a single Factotum and the one I've DMed was a low level one and he had only Font and Darkstalker... Any other decent suggestions?
Well, as I said I believe Craft Wonderous Item works with them (it's a little tricky though, they cast arcane spells as spell like abilities and do have a set caster level, so probably at works, but don't take my word for it). If it does work it's great, as that just adds to their flexibility. Silent Spell works with the whole stealth thing, since you can't actually use metamagic wands on spell like abilities. Quickdraw is great if you can't get Eager weapons and are using Iajuitsu Focus as a primary damage mechanism (which I've seen in both games that have Factotums, as they were both low magic). Ancestral Relic is a great one, because Factotums have very specific magic weapons that they'd want (Warning and Eager are great since Factotums are so incredible at rapid combat and they remove the need for Quickdraw, Blurstrike is also great with Iajuitsu Focus because it flat foots the enemy, and so on). Item Familiar is great because they can rock out skills with it even more (hi there IF!).
I take your word for it.
Or check! Read up on the class, it's a great one. The big thing here is that each ability except for mimicing other classes and extra standard actions takes just one Inspiration Point, and the points reset after every encounter, so you really need very few points to basically have more than you need. 3 fonts alone then is basically six abilities of your choice or two standard actions, and that's plenty unless the encounters your DM runs are REALLY long.
Thanks for spreading the conversation a bit. Satisfied my curiosity and opened the discussion on other options. Cheers.
Sure thing.
JaronK