XD That... is actually a pretty cool argument.
Things I would change for sorcerer:
- Haste is kinda... useless, IMO. SMIII much much better
- Greater Magic Weapon? What for? And it has no dispel magic?!
- False Life should be Invisibility
Well, sorcerers cast on the fly. I feel pretty confident that false life would get more use than invisibility (especially since there are quite a few items that will grant you a round or three of invisibility a day on the cheap).
Haste is kinda useless for a solo beguiler, but I don't think SM3 would be that much better at this level. I say we trade haste for Dispel Magic (even at the CL 10 cap it's still pretty handy for dispelling traps and such).
GMW was assuming a party setting, so we should throw that right out. I say we replace it with Protection from Energy.
+ for sorcerer over the beguiler:
Baleful Polymorph
Nerveskitter
Rope Trick
Phantom Steed (better than Fly)
Wings of Cover
+ for beguiler over sorcerer:
Detect Thoughts
Clairaudience/Clairvoyance
Teleport
Non-detection
Freedom of Movement
Dominate Person
Bolded ones are the ones with major impact. Looks like it's actually slightly in favour of the beguiler but of course, I'm sure some people might change the build. How does a sorcerer with Mage of the Arcane Order look like?
Have you included items? I'm not too versed in sorcerers and beguilers but I'm sure there's a simple way to increase spells known with items.
I have not yet, but these guys only have 49k to spend. Assuming the sorcerer doesn't blow more than a quarter of his wealth on a runestafff, he's not going to get a whole lot better than a runestaff of eyes for 11k gp (arcane eye 3/day, see invisibility 3/day and remove blindness/deafness 3/day). That's a little bit of utlity added, but not that much.
So really, I don't see wealth as mattering that much. The sorcerer might have a custom runestaff to add a bit more power to his arsenal, while the beguiler might have a couple swift action partly charged wands to use with UMD and some scrolls for niche spells. But your spell points are very accurate. Reposting with changes:
Lesser Aasimar
His feats will be:
1) Improved Initiative
3) Heighten spell (so that we don't need to worry too much about using the top level spell for offense)
6) Mindsight
9) Rapid Metamagic
Spells:
0) caltrops, detect magic, read magic, prestidigitation, silent portal, mage hand, ray of frost, mending, we don't care anymore
1) nerveskitter, enlarge person, charm person, benign transposition, SM1
2) wings of cover, rope trick, ray of stupidity, false life
3) slow, protection from energy, dispel magic, phantom steed
4) EBT, polymorph, greater mirror image
5) baleful polymorph
Does that all seem pretty fair so far?
Here's our beguiler:
Dragonborn Grey Elf (middle aged because we need it) beguiler 5/ mindbender 1/ fatespinner 4
Feats:
1) Improved initiative
3) Arcane Disciple(death)
6) Mindsight
Arcane Disciple(travel)
Spells known:
0) We don't actually care
1) Longstrider, Cause Fear; Charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
2) Death Knell, Locate object; blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
3) Fly, Animate Dead; arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, slow, suggestion, vertigo field, zone of silence
4) Death Ward, Diminsion Door; charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog
5) Slay Living, Teleport; break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mond fog, rary's telepathic bond, seeming, sending, swift etherealness
Advanced Learnings: Distract Asssailant
Now let's see what happens at 5, 15 and 20, in order of importance? k?
Well, do you agree that these guys are roughly on par with each other? If you do, we can move right on to level 5.