Author Topic: Simple Q&A 28: Revenge of the Monktopus  (Read 144746 times)

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brujon

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #460 on: August 31, 2011, 01:50:02 AM »
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?

wotmaniac

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #461 on: August 31, 2011, 01:54:32 AM »
Quote from: Bill Bisco: Eloquent Elf
A: 127 They would still be cross-class skills for you so max rank = (level+3)/2

I remember reading somewhere that if you have a rank in a skill that your max ranks in that skill are not considered cross class, but if the class you're leveling up in doesn't have that skill you'd obviously have to pay double (2 points per rank).

But Able Learner would alleviate that problem.

Quote from: Littha
If you take the feat you dont have to trade a domain. Clerics (and clerics only) have a special option to do that but can take the feats too.

I realize that, but feats are precious and the build is rather starved, so if there's an easy way around it, I'll take it.
I could be failing at reading comprehension right now, but .... ???

If a skill is in-class for any of your classes, then your max ranks limit for that skill is forever HD+3.  (regardless of Able Learner or not).  Normal costs for cross-class ranks still apply.
Able Learner simply reduces the cost of cross-class ranks.

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If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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wotmaniac

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #462 on: August 31, 2011, 01:56:08 AM »
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?
I'm not sure about swapping, but both RotW and RoS have racial weapon familiarity (or some shit like that) that gives you proficiency in all of your race's exotic weapons.
:shrug

[spoiler]
If you stop ignoring 289 pages telling what the intent is to stretch "more power" in your own god complexion of your interpretation trumps all to cover ability adjustments from aging then I will ignore a quarter page of rules that exist within a sidebar.
I think in this case the grammar is less important than whether the Str and Dex bonus provided to your created undead scales.

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Expanded Gestalt
More Savage Progressions[/spoiler]
Report any wrongs I have done here.

Echoes

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #463 on: August 31, 2011, 02:12:18 AM »
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?
I'm not sure about swapping, but both RotW and RoS have racial weapon familiarity (or some shit like that) that gives you proficiency in all of your race's exotic weapons.
:shrug

Complete Warrior, pg. 154. In a nutshell, you can swap your racial weapon familiarity for an equal number of other weapons associated with your race.
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brujon

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #464 on: August 31, 2011, 02:15:27 AM »
Q 129: Where the bit about being able to swap racial proficiencies for other exotic weapons that are designed for your race? I want to build a Gnome Factotum using Iaijutsu Focus, and want the Gnomish Quickrazor, but not getting that EWP that i need to use it. I know the rule exists, but not where to find it... So to show it to my DM i need to have the book & page. Anyone?
I'm not sure about swapping, but both RotW and RoS have racial weapon familiarity (or some shit like that) that gives you proficiency in all of your race's exotic weapons.
:shrug

Complete Warrior, pg. 154. In a nutshell, you can swap your racial weapon familiarity for an equal number of other weapons associated with your race.

Thanks. That's exactly what i was looking for.

The_Mad_Linguist

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #465 on: August 31, 2011, 02:47:15 AM »
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.
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weenog

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #466 on: August 31, 2011, 02:52:47 AM »
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

Thanks, suppose I'll consider that a Plan B.  Is there anything that isn't race-dependent?  I'm trying to free up some feats by not having to qualify and dip Horizon Walker, moving away from Human (Feral Mineral Warrior, goodbye Int) would be counterproductive.
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Garryl

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #467 on: August 31, 2011, 02:54:24 AM »
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

I would love to hear the logic behind that one. Near as I can tell, it would just make you immune to your daylight sensitivity ability.
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The_Mad_Linguist

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #468 on: August 31, 2011, 03:52:06 AM »
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

I would love to hear the logic behind that one. Near as I can tell, it would just make you immune to your daylight sensitivity ability.
It renders you immune to "effects".  Your racial features aren't effects.
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weenog

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #469 on: August 31, 2011, 03:52:28 AM »
Q130:  Does the encumbered/armored == no Flurry of Blows restriction carry over to the Decisive Strike ACF that replaces it?  PHB2 doesn't say it does, but I'm wondering if there's an errata file or something I missed that makes it so.
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Maat_Mons

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #470 on: August 31, 2011, 04:00:23 AM »
Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded?

Armor of the unending hunt (Complete Warrior) is +2 chainmail that makes you immune to fatigue and exhaustion for 21,500 gp.  

Boots of the unending journey (Magic Item Compendium) give you immunity to fatigue and exhaustion if you worship Fharlanghn and sacrifice a 4th level divine spell slot.  They cost 4,000 gp.  

Soldiers rest (Arms and Equipment Guide) is a +1 glaive that suppresses the effects of fatigue when you wield it.  You're still fatigued, so an effect that would normally make you fatigued makes you exhausted, and the weapon doesn't help with that.  It costs 4,808.  
« Last Edit: August 31, 2011, 04:02:48 AM by Maat_Mons »

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #471 on: August 31, 2011, 04:09:05 AM »
Q 131 Read up on heavy weapons, like gold and platinum. Is there a way to plate already made weapons with either of those materials, and give it the extra damage and weight?
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Garryl

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #472 on: August 31, 2011, 04:09:06 AM »
Q 128: Any inexpensive items out there that provide immunity to fatigue for the wearer/carrier?  Loosely-worded ability to ignore the detrimental effects of sunlight will work too, if it's available and cheaper.  Or possibly magical darkness and the ability to s

Q 128: Is there an inexpensive item to get around the daylight downside of Troll Blooded?
Yeah.

Be a race with daylight sensitivity, and wear a Raptor's Mask(MIC).

It makes you immune to any effect that would make you blinded or dazzled.  Sunlight would make you dazzled.  Thus, you are immune to sunlight.

I would love to hear the logic behind that one. Near as I can tell, it would just make you immune to your daylight sensitivity ability.
It renders you immune to "effects".  Your racial features aren't effects.
Following that logic, the mask wouldn't protect you at all in that case. Sunlight isn't making you dazzled, your "non-effect" racial feature is. (I also doubt that sunlight is an effect either, especially if you are ruling that racial abilities aren't.) That logic would also make it useless against most other racial abilities (since they aren't effects). It also begs the question of what "effects" actually are.
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The_Mad_Linguist

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #473 on: August 31, 2011, 04:16:11 AM »
The sunlight is totally making you dazzled.
Just like a daylight spell would make you dazzled.

Both of those are effects - an environmental effect, and a spell effect respectively.
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Littha

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #474 on: August 31, 2011, 07:06:26 AM »
I remember reading somewhere that if you have a rank in a skill that your max ranks in that skill are not considered cross class, but if the class you're leveling up in doesn't have that skill you'd obviously have to pay double (2 points per rank).

If a skill was ever a class skill for any of your classes then it is considered a class skill for the cap but not the points spent.

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #475 on: August 31, 2011, 10:56:51 AM »
Q132:

Does the rules differentiate between creatures of different size when I attempt to shoot into a melee combat? I get shooting one of two medium-sized combatants will be harder, but what if I want to shoot a colossal dragon that are trying to stop a tiny housecat ect.?

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #476 on: August 31, 2011, 11:29:29 AM »
Q132:

Does the rules differentiate between creatures of different size when I attempt to shoot into a melee combat? I get shooting one of two medium-sized combatants will be harder, but what if I want to shoot a colossal dragon that are trying to stop a tiny housecat ect.?

A132:  Shooting into melee imposes a -4 on your attack rolls unless you have Precise Shot regardless of the sizes of the combatants.  The sizes of the combatants are already accounted for by size modifiers to their ACs.
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rot42

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #477 on: August 31, 2011, 11:40:31 AM »
Q 127: In the description for the Devotion feats in CC, it doesn't state when you have to trade in the Domain for the Devotion feat.... If you were a human and took Able Learner and grabbed a rank in each of the Knowledges, could you then swap out the Domain for the Devotion feat, and be able to max out all of them?

A 127: Relevant rules: Complete Champion page 53 for Clerics and Domain Feats; Player's Handbook page 58 for Level Advancement; wherever it says that you cannot take an HD feat and start a PrC for which it is a prerequisite at the same level.

My reading is that swapping a domain for the relevant domain feat can be done whenever you level. Thematically it makes sense - as your Cleric's faith matures, they focus on worshiping their deity/ideal in a particular way at the expense of another connection. This also makes sense from a marketing perspective, as WotC seems to like to give options to existing characters without requiring you to start a new campaign or retcon an existing one whenever you shell out for a new splatbook. I could also see treating as an Alternative Class Feature, though, which would require that you select the domain or the feat the moment you gain access.

Select domain -> spend skill points -> trade for domain feat all at the same level is pretty cheesy, as you are getting two benefits for one feature.

The Knowledge domain puts all knowledges on your skill list, and you do not need to buy any ranks for the improved cap to remain in place. Factotum 1 + Able Learner = all skills cost one rank and have a cap of HD+3 forever.

Q132:

Does the rules differentiate between creatures of different size when I attempt to shoot into a melee combat? I get shooting one of two medium-sized combatants will be harder, but what if I want to shoot a colossal dragon that are trying to stop a tiny housecat ect.?

A132: Rules Compendium page 16 sez that as long as at least part of the target creature is at least 10' away from your ally, you do not incur the -4 for shooting into melee. You can aim for the part of the dragon that is not currently munching on Felix.

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #478 on: August 31, 2011, 11:59:37 AM »
The Knowledge domain puts all knowledges on your skill list, and you do not need to buy any ranks for the improved cap to remain in place. Factotum 1 + Able Learner = all skills cost one rank and have a cap of HD+3 forever.
Show me where the rules say that...

I don't buy this at all. When you lose the domain, they are no longer class skills. You won't lose actual skill ranks that you've already spent on them, but you will have to buy them at the cross-class rate after that, and the cross-class skill cap will apply.

Having said that... it's not even a big freakin' deal, and I don't know why people seem to get hung up on this. Go look at the actual knowledge skills on the cleric skill list. Now, factor in the fact that you get to add a new one when you pick Knowledge Devotion. You have almost all of the ones that you care about, even after you give up the knowledge domain...
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rot42

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #479 on: August 31, 2011, 12:23:34 PM »
The Knowledge domain puts all knowledges on your skill list, and you do not need to buy any ranks for the improved cap to remain in place. Factotum 1 + Able Learner = all skills cost one rank and have a cap of HD+3 forever.
Show me where the rules say that...

I don't buy this at all. When you lose the domain, they are no longer class skills. You won't lose actual skill ranks that you've already spent on them, but you will have to buy them at the cross-class rate after that, and the cross-class skill cap will apply.

Player's Handbook page 61, under Skills at Higher Levels, final paragraph ... says that I am wrong for exactly the reason you state. I had remembered it as saying "once a class skill, always use the higher cap". This can lead to having a cross-class skill at higher than max ranks when allowing domain-to-feat swapping after using the domain, but I do not see that really mattering much.

Quote
Having said that... it's not even a big freakin' deal, and I don't know why people seem to get hung up on this. Go look at the actual knowledge skills on the cleric skill list. Now, factor in the fact that you get to add a new one when you pick Knowledge Devotion. You have almost all of the ones that you care about, even after you give up the knowledge domain...

True, dat. Prolly time to start an actual thread if anyone wants to keep at this.