Q 110: What is the interaction between a Deeper Darkness spell-like ability, and an everburning torch/continual flame? (And is it different if it is the Wiz 2 version or Clr 3 version of continual flame?)
They would dispel each other if it was the Cleric version of continual flame. The Wizard version would get dispelled without affecting the deeper darkness.
Does this section I just found change that?
Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell
To make sure, that line is only talking about direct attempts to prevent someone from casting a given spell?
Sorry, just having a brain fart right now.
Q 111: The poison spell feat from Drow of the Underdark states "You can add a contact or injury poison as a material component to a melee touch spell you are casting. ... The target of the spell, in addition to being subject to the normal effects of the spell, is also exposed to the poison. (A melee touch spell must deal damage to deliver the effect of an injury poison.) ..."
Suppose you are a 5th level wizard, and you cast a poison spelled Chill touch. Did you just get 5 uses out of one dose of poison?
Yes.
Sweet.
Q 112: Deeper Darkness seems to have a contradictory set of statements concerning negating and/or dispelling Daylight.
Daylight brought into an area of deeper darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect.
Deeper darkness counters and dispels any light spell of equal or lower level, including daylight
If DD dispells daylight, how can it also merely temporarily negate it?
Maybe I'm not understanding what "counters and dispels any [opposing light/dark] spell of equal or lower level" means.