Author Topic: Simple Q&A 28: Revenge of the Monktopus  (Read 144480 times)

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PhaedrusXY

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #780 on: September 20, 2011, 01:18:02 PM »
Being an outsider also has benefits when using Alter Self/Polymorph, right?
Only in that you can turn into other Outsiders, while non-outsiders can't.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

GawainBS

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #781 on: September 20, 2011, 01:20:28 PM »
Being an outsider also has benefits when using Alter Self/Polymorph, right?
Only in that you can turn into other Outsiders, while non-outsiders can't.

"Only", right.  ;)

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #782 on: September 20, 2011, 05:02:31 PM »
Q234: What issue of Dragon is the targetteer variant from and what exactly does it do?
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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GawainBS

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #783 on: September 20, 2011, 05:21:30 PM »
Q234: What issue of Dragon is the targetteer variant from and what exactly does it do?

A 234
: Dragon 310, IIRC, and it gives a more Ranger-like skilllist, less armour proficiencies, more ranged weapon proficiencies, special ranged abilities selectable instead of feats. (most noteworthy: DEX to damage with ranged weapons).

PhaedrusXY

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #784 on: September 20, 2011, 07:07:17 PM »
Q235: Do these wealth by level values look correct for 3.5?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Risada

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #785 on: September 20, 2011, 07:08:38 PM »
Q235: Do these wealth by level values look correct for 3.5?

Yeah.... and I happen to use that same link when I'm away from my DMG...

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #786 on: September 20, 2011, 07:09:01 PM »
Q235: Do these wealth by level values look correct for 3.5?
Yes. Personally I use this one. It's got NPC wealth too.
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Shadowhunter

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #787 on: September 20, 2011, 07:19:50 PM »
A 234:

Also, they get another ability. It's like an improved Rapid Shot, except that it could be argued that it stacks.
It says that you can make 2 more attack and net -5 on all your attacks. It doesn't state that you can't combine this with Rapid Shot, you just need rapid shot to take it. So you could argue that by netting a -7 on your attack bonus you'll gain 3 more attacks.
Not really RAI I think, but it's RAW.


The last one is to give up attacks to increase the threat range of your arrows for a round. Trust me, not worth it.
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Catty Nebulart

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #788 on: September 21, 2011, 02:21:54 AM »
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.
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weenog

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #789 on: September 21, 2011, 07:11:48 AM »
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.

Depending on your artificer level, Spell Storing Item might be the hero here.  With 3rd-level infusions, one could assume at least Arti 5.  How well sealed is the sealed room?  Would Alter Self into something with a burrow speed get you out?  Maybe you're an arti 6.  How far can you run in 1 round after turning incorporeal as an immediate action via Permeable Form?  Or at Arti 6 you could just go with Scrying, it's level 3 on the bard list.
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behaigo

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #790 on: September 21, 2011, 09:15:15 AM »
Q 237: Where can I find a thread like this, but for d20 Modern/Future?

« Last Edit: September 21, 2011, 09:24:09 AM by behaigo »
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Catty Nebulart

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #791 on: September 21, 2011, 11:56:48 AM »
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.

Depending on your artificer level, Spell Storing Item might be the hero here.  With 3rd-level infusions, one could assume at least Arti 5.  How well sealed is the sealed room?  Would Alter Self into something with a burrow speed get you out?  Maybe you're an arti 6.  How far can you run in 1 round after turning incorporeal as an immediate action via Permeable Form?  Or at Arti 6 you could just go with Scrying, it's level 3 on the bard list.

I don't want to get out of the room, there is fire outside :) getting out would make all my stuff burn. Spell Storing Item is a good idea, thanks.
E: "Did they... did they just endorse the combination of the JSDF and US Army by showing them as two lesbian lolicons moving in together and holding hands and talking about how 'intimate' they were?"
B: "Have you forgotten so soon? They're phasing out Don't Ask, Don't Tell."

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #792 on: September 21, 2011, 12:42:45 PM »
Q234: What issue of Dragon is the targetteer variant from and what exactly does it do?

A 234
: Dragon 310, IIRC, and it gives a more Ranger-like skilllist, less armour proficiencies, more ranged weapon proficiencies, special ranged abilities selectable instead of feats. (most noteworthy: DEX to damage with ranged weapons).

Same armour proficiencies, lose proficiency with martial melee weapons and and exotic weapon proficiency with two ranged weapons.
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weenog

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #793 on: September 21, 2011, 12:46:26 PM »
Q236 as an Artificer I have been caught hideously unprepared for a current situation, and I need some way to talk to or at least scry on someone. I have a way that will cost me 100 gold and two of my second level infusions (Make a minion immune to fire and let it teleport), I'm just wondering if anyone has anything better? I have up to 3'rd level infusions and am locked in a sealed room surrounded by fire.

Depending on your artificer level, Spell Storing Item might be the hero here.  With 3rd-level infusions, one could assume at least Arti 5.  How well sealed is the sealed room?  Would Alter Self into something with a burrow speed get you out?  Maybe you're an arti 6.  How far can you run in 1 round after turning incorporeal as an immediate action via Permeable Form?  Or at Arti 6 you could just go with Scrying, it's level 3 on the bard list.

I don't want to get out of the room, there is fire outside :) getting out would make all my stuff burn. Spell Storing Item is a good idea, thanks.

I had assumed that there was an eventual boundary or limit beyond which there was no more fire.  Plane-hopping, are you?
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AriasDerros

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #794 on: September 21, 2011, 12:58:50 PM »
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?

PhaedrusXY

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #795 on: September 21, 2011, 01:07:20 PM »
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?
Wow... that is one of the oddest questions I've ever seen on here... Why, might I ask? I don't know of a single effect in D&D 3.X that severs limbs... The fact that there are rules for regrowing them is just a hangover from earlier editions that had things like the Sword of Sharpness.

Typically creatures with regeneration can just pick up the severed limb and stick it back to the stump, immediately reattaching it. Would that work? Or is the limb destroyed?
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

AriasDerros

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #796 on: September 21, 2011, 01:19:25 PM »
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?
Wow... that is one of the oddest questions I've ever seen on here... Why, might I ask? I don't know of a single effect in D&D 3.X that severs limbs... The fact that there are rules for regrowing them is just a hangover from earlier editions that had things like the Sword of Sharpness.

Typically creatures with regeneration can just pick up the severed limb and stick it back to the stump, immediately reattaching it. Would that work? Or is the limb destroyed?

well, I'm the only DM in my group that doesn't house-rule like crazy, and it gets inconsistent. So it could come up.
And since I'm building Ulquiorra for an epic build, I kinda wanted his rapid-regen, I mean I can get crazy fast healing + regen.
So it's more a case of mechanics to back up fluff.

Edit: T_M_L can go ahead and mark A238 for my purposes (as usual it's the simple thing I miss).
« Last Edit: September 21, 2011, 03:39:43 PM by AriasDerros »

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #797 on: September 21, 2011, 03:26:17 PM »
Q238: Is there a way to reduce the time to regrow lost limbs with regeneration, preferably a feat? More specifically the Troll-Blooded feat regrows lost limbs in 3d6 minutes IIRC, and the Shriver maxes at 15 minutes. how can i get that down to 1 minute, or even 1 round?
Easiest and cheesiest way is to use a magic trap of regeneration that triggers every round.
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Esgath

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #798 on: September 21, 2011, 03:38:51 PM »
So a friend of mine is playing a dungeoncrasher 6/lion totem barbarian 1 with knockback and needs 1-2 level dips before taking deepwarden.
Before I give bad advice I wanted to doublecheck if what I am suggesting is legal.

Q 239: If he takes some warblade levels and get battle leaders charge, could he then still pounce on his charge in that round? And could he still use knockback for bull rushes with those attacks?

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Re: Simple Q&A 28: Revenge of the Monktopus
« Reply #799 on: September 21, 2011, 04:01:57 PM »
So a friend of mine is playing a dungeoncrasher 6/lion totem barbarian 1 with knockback and needs 1-2 level dips before taking deepwarden.
Before I give bad advice I wanted to doublecheck if what I am suggesting is legal.

Q 239: If he takes some warblade levels and get battle leaders charge, could he then still pounce on his charge in that round? And could he still use knockback for bull rushes with those attacks?

Not sure on that, as per RAW. We don't allow it in our games, and I think it's not legal. What I would suggest Warblade as an option even so, other options are Totemist 2, Incarnate, Feat Rogue 2. Another option is just 3 more levels of Fighter (or 4...), to get the final Zentharim Fight sub. level - that's worth 3 levels.
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