Author Topic: The Safehouse (OOC)  (Read 95622 times)

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jacemachine

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Re: The Safehouse (OOC)
« Reply #660 on: October 09, 2009, 06:32:28 AM »
Hey Jace is there a phobiaverse equivalent to coke or pepsi? In my last post i think i just said soda but was looking to make it a bit more setting specific and didn't see anything in the setting thread.

I'm trying to make it a little less generic and a bit more of the world you presented us with as i feel it will really expand our immersion into the game.

Defunct Soda Brands is a good place to start. My pick is Surge!

Sorry my posting has been a little spotty-- been battling spotty internet-- but hopefully it's all clear now!

EDIT: Another: Dead Sodas

Other than resurrecting dead soda brands, you can do plays on words with existing brands:

Coke = Crank-Cola ( "I'll have a Crank with my meal please." )

Pepsi = Popzi ( "Crystal Popzi is the BEST! Long Live Crystal Popzi!" )

The PhobiaVerse had it's own Cola-Wars, but it was bloodier.  :D

Quote
FUN FACT:
« Last Edit: October 09, 2009, 02:40:58 PM by jacemachine »
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BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #661 on: October 09, 2009, 03:56:04 PM »
No signal that far below ground or jamming of some sort?

Mmh, I wonder... :plot
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archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #662 on: October 09, 2009, 04:00:30 PM »
guess we are back to the shouting into tin cans method  :D
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

jacemachine

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Re: The Safehouse (OOC)
« Reply #663 on: October 10, 2009, 01:57:12 AM »
" I am just doing a quick check on these rooms for an electrical panel. Nothing yet, but there is a locked door over..."

Are you sure about that?  :P

There is a set of metal double doors at the bottom. A yellow caution sign indicating the presence of electricity is on one of them.
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[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #664 on: October 10, 2009, 10:11:55 AM »
Nodding at the compatriots upstairs, and finally indicating towards Doc, Heavy says merely "It's over here. I'll cover it. Just be careful. Probably nothing, but still...." Leading the way to the one door he hasn't opened, Heavy takes a step back and puts both hands on the machine gun pointing out from his hip. When ready, steadying the long gun against his weight, he nods to Doc and steels himself for whatever could happen.

Don't you mean Greasemonkey? if you do mean me i'd like to know about what because i'm confused.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #665 on: October 11, 2009, 01:44:28 AM »
" I am just doing a quick check on these rooms for an electrical panel. Nothing yet, but there is a locked door over..."

Are you sure about that?  :P

There is a set of metal double doors at the bottom. A yellow caution sign indicating the presence of electricity is on one of them.

Hehe, wow not only is Dove oblivious but so am I  :lmao OMG how'd I miss that one?
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Flay Crimsonwind

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Re: The Safehouse (OOC)
« Reply #666 on: October 12, 2009, 01:11:36 AM »
BAH! Damn codenames and reading too many posts simultaneously! My bad, did mean Greasemonkey, sorry sorry.

archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #667 on: October 13, 2009, 01:23:38 PM »
Greasemonkey shakes his head at the smell and decides that there is no reason to enter the room.  "Let me know if you find anything that requires my attention," he he says, then heads upstairs.  He has a computer to examine.

don't you mean 2 computers to examine?  ;)


Jace i guess my little flashback ends there? Sorry if i didn't provide a whole lot of information but i was trying to answer as the character would.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

jacemachine

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Re: The Safehouse (OOC)
« Reply #668 on: October 13, 2009, 02:09:55 PM »
Jace i guess my little flashback ends there? Sorry if i didn't provide a whole lot of information but i was trying to answer as the character would.

No problem. We'll pick it up with another scene at a later date, how's that?
Current PbP Games
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[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

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archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #669 on: October 13, 2009, 02:16:47 PM »
As long as your willing to put forth the effort, and i know it can be a lot of effort, i'm game.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Nanshork

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Re: The Safehouse (OOC)
« Reply #670 on: October 13, 2009, 03:16:29 PM »
I'll examine whatever gets shoved in my face, but one of the computers actually looks useful.   :P
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BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #671 on: October 13, 2009, 03:20:07 PM »
Probably the one housing all the porn :P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

Nanshork

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Re: The Safehouse (OOC)
« Reply #672 on: October 13, 2009, 03:21:06 PM »
Probably the one housing all the porn :P

Greasemonkey's charisma is 8, he'll take what he can get.   :P
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BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #673 on: October 13, 2009, 03:21:56 PM »
Probably the one housing all the porn :P

Greasemonkey's charisma is 8, he'll take what he can get.   :P

:lol

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

jacemachine

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Re: The Safehouse (OOC)
« Reply #674 on: October 14, 2009, 09:38:56 PM »
Real-Life Session scheduled for tonight at my place after my players get out of work tonight-- I will be spending the rest of this evening preparing for it. I'll see you guys later!
Current PbP Games
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[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #675 on: October 15, 2009, 01:14:35 AM »
Just got done with mine.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: The Safehouse (OOC)
« Reply #676 on: October 15, 2009, 01:29:07 PM »
Ugh... tired. Started the session around 10:30PM and it ended at around 3:30 AM. It was a lot of fun-- but damn am I TIRED.

Today, in an hour and a half I leave for work and work until close. I'll try to post if I can tonight-- but it is quite possible that my brain just won't want to agree with me until I get some good rest once again.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #677 on: October 15, 2009, 02:59:31 PM »
Just get some rest, you're of better use to us as a well rested and sane GM :P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #678 on: October 15, 2009, 06:31:40 PM »
Just get some rest, you're of better use to us as a well rested and sane GM :P
rest won't help the sanity issues.  :lmao

Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

jacemachine

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Re: The Safehouse (OOC)
« Reply #679 on: October 16, 2009, 01:22:23 AM »
I was JUST about to mention that!
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer