Author Topic: The Safehouse (OOC)  (Read 95625 times)

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BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #640 on: October 05, 2009, 05:13:27 PM »
What, only 8?

I've got more Charisma than that guy :P
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Nanshork

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Re: The Safehouse (OOC)
« Reply #641 on: October 05, 2009, 06:34:46 PM »
What, only 8?

I've got more Charisma than that guy :P

I'm not a people person!

Though granted, the character in the movie has a Charisma more than 8.  In the picture he has a Charisma penalty.   :P
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Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #642 on: October 05, 2009, 07:36:30 PM »

"[ This place is pitch black, so you cannot use your NVGs to any effect. Shall I assume Flashlights? Also, Though this is a basement, it looks like the hallway you'd see in any office building. Drop ceiling in place. with those textured panels that are always dusty as hell. ]"

Would it be safe to assume that the shotgun borrowed from Doc would have a similar tactical accessory rail setup to attach my illuminator to? Otherwise I will just have to have dove hold it some other way.
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Flay Crimsonwind

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Re: The Safehouse (OOC)
« Reply #643 on: October 05, 2009, 09:17:48 PM »
Grrr, maps are down. Nice drawings though Jace! Will this be part of a set, perhaps?  :D

Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #644 on: October 06, 2009, 01:32:49 AM »
Great job on the pics Jace. I think you really captured Dove.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: The Safehouse (OOC)
« Reply #645 on: October 06, 2009, 02:30:31 PM »
http://img79.imageshack.us/img79/1346/dsc01564d.jpg  is a link to a huge-ass battlemap image--

This is the Tattoo Shop and home of my friend's PC in my upcoming game. If the layout looks SOMEWHAT familiar, it is because I blatently took the basics from the Occult Shop from Critical Locations.

I just thought I'd share!
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Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #646 on: October 06, 2009, 02:31:51 PM »
man I just know we are going to run into something nasty down in the basement here  :lmao just one of those weird feelings.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

Flay Crimsonwind

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Re: The Safehouse (OOC)
« Reply #647 on: October 06, 2009, 03:09:28 PM »
One of those weird feelings? There's a butchered monkey with no head. Either he was butchered and then decapitated, or decapitate and then butchered, and does either one of those sound like a sane thing to you?  :p

jacemachine

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Re: The Safehouse (OOC)
« Reply #648 on: October 06, 2009, 04:00:43 PM »
  He then turns to look at Heavyarms.  "I can get that door unlocked for you, my kit is in my backpack."  He pats said backpack, happy that his habit of keeping all of his kits within arms reach has saved it.

Heavyarms, if I am not mistaken, is upstairs in the West Wing. It is only Dove & Greasemonkey downstairs.
Current PbP Games
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The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

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Nanshork

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Re: The Safehouse (OOC)
« Reply #649 on: October 06, 2009, 04:02:52 PM »
For a second, heavy thinks of shooting the door handle off. On second thoughts, he wasn't sure if that would alert any on the other side to his presence. On third thought, he had a machine gun on his hip, and not a small one at that. Fourth thought, he'd rather not leave an obvious trail of busted doors to mark their having been there. Fifth thought, there was a corpse two rooms over in the middle of a room with an obvious gunfight, and the front of this place had been blown out. On final thought, he might have just been abandoned by the rest of the group, one of which had a door-unlocking-thing. So he paced back the way he'd come, hoping to come across the group, finally bringing him to the basement steps. Hearing noises below, he slowly walks down, in no quiet way asking "Did I hear someone say someone's lost their heads? I need that door unlocker upstairs." Seeing the corpses, he stops for a second. "Um, did one of you do that?"

You're mistaken.   :p
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jacemachine

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Re: The Safehouse (OOC)
« Reply #650 on: October 06, 2009, 04:07:19 PM »
oh! Shit thanks! I just got home, sat down on my PC... and my brain hasn't obviously formed a correct image of what was happening. My apologies!  :embarrassed
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Nanshork

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Re: The Safehouse (OOC)
« Reply #651 on: October 06, 2009, 04:09:40 PM »
oh! Shit thanks! I just got home, sat down on my PC... and my brain hasn't obviously formed a correct image of what was happening. My apologies!  :embarrassed

Don't worry about it, it isn't as if I've never missed the last post on a page.   :D
My babies - A thread of random builds I've come up with over the years.
Notes to self

BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #652 on: October 06, 2009, 05:17:52 PM »
Just watch out guys, you don't want those monkeys going zombie and ninja-ing you :P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #653 on: October 06, 2009, 05:20:23 PM »
Just letting you guys know i'm still here just haven't had much in game stuff for me to do ATM.

And it would be rather embarrassing to get killed by a headless zombie monkey ninja.  :ninja wait i found his head ! ;)
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #654 on: October 06, 2009, 08:48:00 PM »
yeah just what i need the monkeys rise up as Grease goes to open that door upstairs for heavy and I am all by my lonesome downstairs hehe.
Wisdom has two parts; Having a lot to say and not saying it.

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Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: The Safehouse (OOC)
« Reply #655 on: October 07, 2009, 11:06:29 PM »
Sorry for the hold up-- the Internets was acting up locally-- I thought we'd forgotten to pay or something-- but nope. Just strange random outages the other day.

The other bad thing is that apparently the single layer, jpg image of the basement is all I have-- which is no good. I have to rescan the image so I can get my multiple layers once again, so that as you explore-- the rooms can be revealed.

So... I have top redo the coloring and the layers of the damned map. Grr....
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #656 on: October 08, 2009, 01:52:24 AM »
Hate it when stuff like that happens.

The DM program I use to help me run my table top games had some critical error that wiped out all the feats, talents, spells/powers, and races/monsters I had keyed into it. Lost weeks worth of work, so I know how you feel. I said screw it and I am running DoD straight out of the book. Not going to bother rekeying everything again from Saga into it.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #657 on: October 08, 2009, 02:51:29 PM »
Hey Jace is there a phobiaverse equivalent to coke or pepsi? In my last post i think i just said soda but was looking to make it a bit more setting specific and didn't see anything in the setting thread.

I'm trying to make it a little less generic and a bit more of the world you presented us with as i feel it will really expand our immersion into the game.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #658 on: October 08, 2009, 06:51:02 PM »
TAB is huge i bet hehe
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #659 on: October 08, 2009, 06:55:56 PM »
well at least my post got people active again. we had gone about a whole day without any PC interactions.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren