Author Topic: The Safehouse (OOC)  (Read 95623 times)

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archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #540 on: September 22, 2009, 02:33:16 PM »
Oh i know they had an extreme tactical advantage on us. But it is still a d20 game and its just hard to get used to the bad guys getting away.
Like i said it is all Jace's fault for running them so intelligently.  :p I like that i have to think in combat though, it is a nice change from the games i've been in before. Most of the time i have to hold back my character because the DM doesn't think ahead or runs it so tactical combat is useless.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

jacemachine

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Re: The Safehouse (OOC)
« Reply #541 on: September 22, 2009, 02:47:19 PM »
Out of Character, of course... but these particular three have a background in Guerrilla warfare as well... this and self-preservation are two of the motivations these NPCs are working from.

At the end of the day, everyone wants to live, and my NPCs are often run with that very realistic motivating factor. It's a departure from my early days where my NPCs would fight to the death... every time.
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Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #542 on: September 22, 2009, 02:51:28 PM »
Hey I like when GMs make the NPCs run, keeps up a very solid suspension of disbelief. A real person obviously wants to live unles they have some sort of death wish and those should be rarer cases. Kudos on the realism Jace.

Back to work for me, I wont be home until real late tonight and will post again if we are at a new round at that time.
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BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #543 on: September 22, 2009, 03:14:51 PM »
Hey I like when GMs make the NPCs run, keeps up a very solid suspension of disbelief. A real person obviously wants to live unles they have some sort of death wish and those should be rarer cases. Kudos on the realism Jace.

What he said :)

A very welcome change of NPCs.


Maybe that guy is using the same weapon as Ronin, a DSA SA58 OSW?
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #544 on: September 22, 2009, 05:47:19 PM »
you know something in the back of my mind told me to ask Ronin to wire up some c4 to that boat too.

I hope we can wrap this fight up soon. I need to patch up the team and update my ammo counts.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #545 on: September 22, 2009, 05:57:55 PM »
Yeah, patching up would be nice :)

Too bad we didn't think about the C4, but then again, I only brought something like 4 blocks...
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

archangel.arcanis

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Re: The Safehouse (OOC)
« Reply #546 on: September 22, 2009, 06:10:10 PM »
well depending on how pressed for time we are and how hurt everyone is i'll likely do surgery on the worst off person and regular healing on the others. then cycle through each day like that. Or just surgery on all the wounded leaving me and the few uninjured to watch over the group.
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Flay Crimsonwind

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Re: The Safehouse (OOC)
« Reply #547 on: September 23, 2009, 05:04:49 AM »
Dude, you are aware of what four blocks of C4 can do, yes? And how the hell are you carrying that shit!?  :twitch :notlistening *explosion*

Anyways, That figure at C-8 I assume is Merc A; is his visibility on the map indicative that I can tell where he is because of strafing, and thus can shoot at the bastard? I should have brought more grenades. Variety is fun; just a whole grenade-armed warrior with frags, flaming grenades, maybe some poison gas for their own treatment.... but then again, grenades cost so damn much...

BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #548 on: September 23, 2009, 06:24:58 AM »
1-pound blocks.

I could toss a flashbang to stun him for a little while?

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

jacemachine

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Re: The Safehouse (OOC)
« Reply #549 on: September 23, 2009, 05:24:47 PM »
Waiting on Flay & j0lt, right?
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BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #550 on: September 23, 2009, 05:29:02 PM »
Just as a heads up, I probably won't be able to post tomorrow.
I should have an IC-post for the new round up by friday though.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

jacemachine

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Re: The Safehouse (OOC)
« Reply #551 on: September 23, 2009, 05:32:50 PM »
Just as a heads up, I probably won't be able to post tomorrow.
I should have an IC-post for the new round up by friday though.

Please give me the grid location for your PC this last before you go!
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #552 on: September 23, 2009, 05:38:45 PM »
Ow, I forgot to mention that in my last post, sorry.

That would be G4, using the chair in front of me as cover.


I edited my last IC post as well.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

jacemachine

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Re: The Safehouse (OOC)
« Reply #553 on: September 23, 2009, 06:07:50 PM »
okay cool--

 I think because of the thickness of the smoke, I'm going to rule that it's costing you double movement. Ronin has no clue as to what is in the room, and with all those rows of chairs, he's going to need to be careful. I totally buy that he can follow the wall, but that in itself lends itself to Ronin's relative care in movement. Both Heavyarms & Dove moved pretty slow through the smoke, so it's just a carry over.

Next Round you will emerge from the smoke to g4, and you will have the opportunity to attack-- so if you want to put in your preemptive attack as well for next round, I'll do my beast to interpret it if anything changes--


* Remember all-- Strafe/Autofire negates cover.
Current PbP Games
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[d20M] Isle Noir: Bad Karma as GM

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"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

BowenSilverclaw

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Re: The Safehouse (OOC)
« Reply #554 on: September 23, 2009, 06:21:55 PM »
Cover does give you a bonus on your Reflex save though, right? Or is that not the case in Modern?

I was thinking, it could come in handy if we can catch this guy alive for interrogation.
What if I toss a flashbang and the others tie him up with some zip-ties?

For ease of reference:
[spoiler]Flash-Bang Grenade: A flash-bang grenade is a nonlethal
device that uses a bright flash and loud report to disable
victims within its burst radius.
All creatures within the burst radius must succeed at a
Fortitude save (DC 16) or become dazed (can take no
actions) for 1d6 rounds.

Range Increment 10ft.; Burst radius 15ft.[/spoiler]


If the others want to kill him instead, I'll use an autofire attack.

Attack: 7

And it goes wide, must be the bloodloss :P




"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

jacemachine

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Re: The Safehouse (OOC)
« Reply #555 on: September 23, 2009, 06:34:20 PM »
Cover does give you a bonus on your Reflex save though, right? Or is that not the case in Modern?

You are correct. Anyone interested check the table for degrees of cover. Statistically though, it's a strong tactic regardless of how dug in a foe may be.

Also, don't assume that this guy has any of the abilities as the sniper guy-- I built all three men differently. And the one with Evasion isn't present.  ;)
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Flay Crimsonwind

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Re: The Safehouse (OOC)
« Reply #556 on: September 24, 2009, 12:58:13 AM »
Well, I'm heavyarms, so I'm gonna shoot at him, but your interrogation idea is much better. Just know, I'm gonna pop a cap in his ass if at all possible, cause I'm a crazy Russian hitman.... let's see.....

HAHAHA nevermind. Flash-bang his ass.

jacemachine

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Re: The Safehouse (OOC)
« Reply #557 on: September 24, 2009, 02:07:04 PM »
Bowen, I just crunched some numbers and I see that with everything that you are actually carrying on your person... You are still Encumbered at the Medium Load Range:

[spoiler]Carried
-Knife, +1 Mastercraft (1 lb.)
-9mm: Standard x16 (0.5 lb.) => 15 in carried magazine and 1 carried loose (0.5 lb.) +16 loaded
-Teargas Grenade x1 (4 lb.)
-Flashbang Grenade x1 (2 lb.)
-Fatigues & Fatigue Jacket  (woodland camouflage pattern) (3+2 lb.)
-Camouflage Compact (woodland color scheme) (3) (-)
-Watch (-)
-Cell Phone (turned off to preserve battery) (-)
-Booby Trap Kit (-)
-Zip Tie (25) (0.5 lb.)
-Lock Release Gun (0.5 lb.)
-Multipurpose Tool (0.5 lb.)
-Superglue (1-oz.) (-)
-Cigarettes & Lighter (-)
-Mesh Vest (7 lb.; gives a +2 equipment bonus to Strength for the purpose of determining carrying capacity.)
-Box Magazine (5 (4+1)) (2.5 lb.)
-Concealed Carry Holster (0.5 lb.)
-Illuminator (0.5 lb.)
-DSA SA58 OSW, +1 Mastercraft (23) (9lb.) => 10 difference => -1 => 13
-Beretta M9 Mil-Spec, +1 Mastercraft (20) (3 lb.) => 7 difference => -1 => 12
-Laser Sight (15) (0.5 lb.) => 6 difference => -1 => 8
-Laser Sight (15) (0.5 lb.) => 7 difference => -1 => 7
-Undercover Vest, +1 Mastercraft (17) (3 lb.) => 5 difference => -1 => 11
-Night Vision Goggles (17) (3 lb.) => 6 difference => -1 => 10
-Professional Walkie-talkie (15) (1 lb.) => 9 difference => -1 => 5

41.5 lbs[/spoiler]



... If the weight of the character's gear falls in his or her medium load range, the character is considered encumbered. An encumbered character's speed is reduced to the value given below, if the character is not already slowed to that speed for some other reason.

Current speed: 20

An encumbered character performs as if his or her Dexterity modifier were no higher than +3. In addition, the character takes a -3 encumbrance penalty on attack rolls and checks involving the following skills: Balance, Climb, Escape Artist, Hide, Jump, Move Silently, and Tumble. This encumbrance penalty stacks with any armor penalty that may also apply.


Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Flay Crimsonwind

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Re: The Safehouse (OOC)
« Reply #558 on: September 25, 2009, 04:44:36 AM »
Take 2 lbs off with throwing that flash-bang, why dontcha?  :P Are we just popping the guy, or wha?

Melblen_Cairn

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Re: The Safehouse (OOC)
« Reply #559 on: September 25, 2009, 09:23:42 AM »
Can't pop anyone right now with IC being down once again.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue