- Where is the butterfly sword from and why did you not need to spend a proficiency feat on it?
OA, free proficiency with it. Way the Rules are written, you could do something silly like TWF & Snap Kick while subbing the sword into each and every attack (it uses your more favorable number of attacks per round).
A. I'm less attached to presenting my Monk as fighting the idiots here than you are.
B. It was posted when things finally took a positive turn about trying to post a decent Monk
C. The wand is meant to UMD stuff (ironic huh?) but could be used for that if you'd like.
D. Much like Lo77o's Adapt, we both built bigger and badder characters than you and JaronK did. However, in order for the trolling to continue, you must stick to builds that have easily arguably tactics and unable to fight their way out of a paper bag. And as such, everyone just glazes over them, maybe noting a few things for their next game, then jump back into the last argument posted.
Blink calls out you only fall at half the speed and is nice enough to throw in a reminder that ethereal creatures can fly. Pretty sure you can fly, after all 50% of the time you are moving up, and 50% of the time you lose your upward momentum and float. Given these Blinks happen at plot rate; if attacked 30 times in a round you could have blinked in and out 30~60 times, if you stop moving in a wall in a given round you blinked once and remain ethereal until you move out. It's feasible and more logical than how Blink works to begin with.
You cannot AOO people with Total Concealment, which the Monk has in every situation where direct sunlight isn't there to muck things up (like being in an ice covered dragon lair).
- I see no way your character can avoid the dragon attacking first/gaining the surprise round since your monk has no spot ranks.
The Monk isn't dedicated towards dragonslaying and instead relies on the fact He
always has Total Concealment preventing everyone else from spotting him even if it means being a night owl to do so. Blindsense poses a challenge, but then again what are the chances you would stumble into a dragon's lair without ever knowing a dragon lived in the region? Also without Hide ranks it's 1d20-8 vs 1d20+3. And frankly, forget Spot, drop Power Lunge for Lifesense if you really really really need super sight.
- Where did you get track as a bonus feat from? As far as I can see you took the overwhelming assault ACF for level 1 and 2. But for the 6th level?
Broken One
CoV, 6th sub, lose bonus feat for Track, this sub has Survival as a class skill and you don't get the 6th level ability from the UA Monk Variants unless you meet the prerequisites. Since Bullrush/Overrun sucks, I wasn't going to waste four skill points in dancing.
- Probably combining our build ideas to use battle jump/shock trooper with my unarmed-damage-augmenting effects would end in a monk at 12th level doing about 300 dmg or more per round (killing the dragon in just one round).
Why would I combine with yours? As mentioned if that build picked up Lifedrinker (DMG, specific weapons) which it can afford (and more) with a lv12 WBL limit, and Snap Kick as it's 12th level feat. Without any further augmentation such as more BAB into Power Attack or Str changes it deals 254* damage on average and the dragon has 241 HP. Mine does the job and does it without focusing on a certain monster, or even focusing entirely on combat.
*Build's 3d6+93, +1d6 good + -20 HP loss for 2 negative levels * 2 for attacking twice via Snap Kick.***
So the monk is using a surprise round only exception to broaden his options to react to the dragon which is already acting, because the surprise round is over and gone? I'm still wondering how the monk is charging as a standard action, he's not doing it that way.
A.
means you can charge in a Surprise Round (you are denied your Move Action).
B. Battle Jump's initial statement is
Benefit: You can execute a charge by simply dropping from a height of at least 5 feet above your opponent. and none of the following rules contradict or even further explains what that is supposed to mean. Further
Normal: Anybody can try to jump down on an enemy, but it is not considered a charge, and they do not gain double damage or the size bonus for the ensuing attack. pretty says "yep, this feat is intended to be fracking broken and allow charging by jumping around".