I've updated post 5 with the errata for Devoted Spirit-Setting Sun maneuvers and stances. Time for Shadow Hand-White Raven:
Shadow Hand
[spoiler]Bloodletting Strike: Supernatural or not? It's understandable either way.
Child of Shadow: Delete the words "Melee" and "Ranged". It applies to any attack, so why bother differentiating?
Dance of the Spider: Clarify the second-to-last sentence, because it's just worded stupidly. And Supernatural tag needed (seriously).
Death in the Dark: See Bloodletting Strike.
Drain Vitality: See Bloodletting Strike.
Five-Shadow Creeping Ice Enervation Strike: As the actual errata says: Delete the duration.
Hand of Death: See Bloodletting Strike. Stronger argument for being Su, as this involves Ki by the fluff (even if it is mutable).
One With Shadow: OK, how the fuck does this NOT have the Su clause?
Shadow Blink/Jaunt/Stride: See Bloodletting Strike.
Step of the Dancing Moth: See Bloodletting Strike. Seriously, WTF were the editors thinking?[/spoiler]
Stone Dragon
[spoiler]Reiterating my desire to remove the "On the ground" restriction.
Charging Minotaur: Slight rewording "As part of this maneuver, you charge and must replace the melee attack with a bull rush attempt" Add in a Pounce clause, because it is a Charge.
Crushing Vise: Should we mess with the last few lines (such as removing them, so this maneuver can be used to stop Flyby Attackers)?
Earthstrike Quake: Su or no? I'm inclined to say "yes" since this is Ki-related, but Stone Dragon isn't an SU school (and this maneuver really isn't that strong).
Elder Mountain Hammer: The fluff implies it can be used for sundering. Should we add that in, since the Mountain Hammer line really is the Fighter's Lockpick?
Giant's Stance: A clause for natural weapons is, well, natural.
Irresistible Mountain Strike: As with Crushing Vice, but this also needs a little clarification (can the target still take Full Round actions?).
Mountain Hammer: Again, Sunder clause (heh, that's actually pretty funny)?
Overwhelming Mountain Strike: Again, remove the "on the ground" clause or no?
Stone Dragon's Fury: The counterpart to this (Bone Crusher) cannot deal damage to undead, oozes, or anything immune to Criticals. This cannot deal damage to any of those, with the exception of objects and Constructs. I feel we should fix that for this strike.
Stone Vise: They really like that "on the ground" clause, huh? If we do remove that clause, I'll be sure to mention something for Flying creatures and minimum forward movement/Hovering (I can easily imagine using this on some guy's mount, and then watching them fall to the ground or lose altitude).[/spoiler]
Tiger Claw
[spoiler]Blood in the Water: Reword the last part like this "This stance ends if you go for one minute without scoring a critical hit."
Claw at the Moon: Here's something I never understood; The Jump check isn't specified as requiring a Running Start (long and high jumps do). Should that be changed (since it's implied with Leaping Dragon Stance's wording), or should they be unique to the style (thus making it easier on low level Tiger Claw adepts, but diminishing the usefulness of LDS)?
Dancing Mongoose: A clause about TWFing penalties would be nice (this line of maneuvers was meant to be an alternative, according to the FAQs, so mentioning that the penalties don't apply to this boost would be the way to go).
Death From Above: Unlike Claw at the Moon, this involves movement. Failing the check means you still get to attack, but don't get to move. The other problem is the extra damage: Do you still get it if you failed the check (I'm inclined to say no, and apply that to the errata). Swooping Dragon Strike has better wording.
Raging Mongoose: See Dancing Mongoose.
Wolf Fang Strike: TWFing Penalties should be mentioned. Again, the FAQ mentioned this one as ignoring the normal TWFing penalties.
Wolverine Stance: The last sentence is incorrect, since it makes it sound like the other creature initiated the grapple.[/spoiler]
White Raven