The blink does not grant fly. The spell doesn't mention it, and when you fall half of the time, you cannot really move up (whenever the monk is in the material plane he falls and does not float).
Note ~ ethereal creatures can't fly either, they can just move in any direction. So yeah, it don't say you can fly, it does say ethereal creatures (which are are one 1/2 the time) can move in any direction. 1/2 the time total freedom, 1/2 the time subject to gravity. Oh what can end this debate? Idk, but
jumping while material sounds corny and Blink's swap rate being timed in which ever way is favorable to the character sure points to "Find a rules quote to prove it otherwise I'm going to dick up like the other 99% of the people in this thread so bite me".
Total concealment does not negate listen for pinpointing,
I'm not sure where you are going with Listen, you need to beat the opposed Move Silently check by 20 to pin-point a creature (my monk has +24 for avg DC 54) and it still maintains Full-Concealment anyway. You do know the dragon has Blindsense which automatically does the same exact thing right?
nor does lifesense allow you to pinpoint a hidden opponent as far as I understand the feat.
Which is none, the description says "You see the light that all living creatures emit." and just what do you think the Spot DC of a HUGE GLOWING DRAGON is?
To your eyes, a Medium or smaller creature gives off life force sufficient to provide bright illumination in a 60-foot radius, revealing itself and all features and objects in range to your life-adapted sight. <snip> A Large creature gives off life-light in a 120-foot radius, and the radius doubles again for each additional size category larger than Medium, up to a maximum radius of 960 feet for a Colossal creature.snakeman830 already pointed out the hp damage from level loss
Yeah, my bad. Since I'm still to lazy to actually increase the level of the example, I guess I'll factor the +3 BAB gained, which in turn is +3 more to PA, which is +6 as THF and +18 after multipliers and +36 total using Snap Kick (vs counting on lifedrinker for 20). Really, the more effort I put into detailing the level 12 version, the more powerful it's going to be over me tacking two items onto the level 9 character. I just don't care to update the build.
Then, the lifedrinker is a specific weapon and I thus do not think it can be combined easily with a monk weapon and/or the other enhancements that you already assumed in your build (like valorous).
Why are you even on the side of the Monk? You're just so horrible at it, go join the Adapt team and drag them down.
Savage Species, Necklace of Natural Weapons. Read it. Learn it. Memorize it. Use it.
Srsly, it's been mentioned in every Monk thread ever, multiple items. Also, I'm using a Butter Fly sword anyway, for Iaijitsu Focus. Which come to think about isn't even factored in the damage outputs since I keep hitting overkill...
As for stealing certain enhancements, Meh. MiC flat out states you can improve specific weapons like any other, which is what we've done for years but now have rules backing such. What else we've done (even had a resource thread prior to deletion on WotC) is rip the abilities them selves out. Something that if you get into total RAW requires Morphing to pull off (which changes the weapon into whatever you want). But hey, it's only contributing 5 points of HP loss per hit and with zero effort I came up with +18 more damage per hit to replace it so w/e, ignore it if it makes you feel warm inside or use it as a Greataxe since who cares about Furry of Blows while charging.
Is the butterfly sword a light weapon?
It's One Handed, thus can be THF. Valorous & Battle Jump both double your charge damage (making it an x3 for a total modifier, see stacking multipliers on why your math is wrong btw). Thus the 1d6 base damage becomes 3d6.
The Butterfly notes it uses your more favorable number attacks per round. Not that it can simply be Furryed like a Quarterstaff's rules state, but it uses your more favorable number attacks per round. Which when you think about it, Snap Kick + 12th level Furry is five attacks per round with a Full-Round Action, which means you can use the Butterfly Sword five times as a Full-Round Action (or standard if you want to get brokenz) plus you know, a Quarterstaff is a double weapon, not a THF or OHer being used as a THF making it better suited for charging.
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For example, if his dominated minions are a Monk, a Rogue, a Warblade, and a Fighter, are you saying an Adept is clearly a bigger threat than all of them if he shoots a single ray?
If I were the Dragon and I seen a dominated Warblade, I'd pop a debuff on him. It is now in his best interest to IHS away what is the single most effect that is preventing him from kicking ass. Dominate. Sucks to be the Adapt...
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I will never understand these threads. A monk can be incredible when you factor in party-supplied support buffs and tactics. The key is the number of attacks a monk can accumulate, and if optimized correctly, how much damage those attacks deal. Who gives a flying fuck about one on one duels?
I don't know, but somehow we keep getting back to the point where people saying that the Monk is a better class than the Adept because the dragon doesn't use tactics to counter the Monk's abilities while it can easily counter the Adept's (nevermind that the Dragon doesn't *need* to use tactics to kill a lone monk). Something like that, anyway. It's like I've said, I don't really know why they're arguing anymore.
I'm arguing for arguing sake. How could you have not realized that by now? I'm not for Monk is better than the Adapt or vice versa but I always thought using stuff better than you (pokemon/dominated/diplomacy) creatures doesn't do a damn thing to prove your worth. Plus like any spellcaster vs debate, the people on the spellcaster's side tend to be idiots with their ideas.
Think about it.
- We've had Web as an I win button despite in all likely hood the dragon is all but incapable of failing his save and strength checks against it.
- We've had Scorching Ray, ignoring the possibilities of missing despite Cover (via Web) & Soft Cover (via undead army) which as rules state should form some better form of cover and shooting into melee as an I win button. Not to mention the range being so tiny the dragon can still fly over and eat him anyway. Oh and it only deals 12d6+50% (or 63) on all three successful hits meaning it takes four castings and twelve attack rolls to kill it. Plus you know, it could burn that uber I win Web away when you use it...
- We had pick the most powerful creature in the DMG, then say I'm awesome for picking it on my team when in fact you still fail at life and suck goats for money.
- If the pokemon number one thing wasn't bad enough. They +1ed it to Dominating other PC-leveled people. Which still falls short of just Diplomacy'ing up a posse and still falls under I am so incompetent I am literally dependent on some one else making me look useful.
And what is said about the Monk?
- His 1/day DDoor was bashed because the Adapt can buy an ITEM. Also what's with the Monk owning items, though this is about Class Features.
- You can't charge in a Surprise round of falling on people because I never read what Charging or Battle Jump's rules are.
- The dragon can strafe around in mid air dealing 7d6 damage ever 1d4 rounds praying the Monk has no form of retaliation enough though a form of flight is mandatory for meleers and very plausible for a level 12 character to obtain. Not to mention without Polymorphing into something with wings, the Adapt is SOL too. Right... Pokemon.
- And Crush. Not only does the dragon NEVER use it on the Adapt (it's too busy staring at the wall), but it uses it for auto win on Monks. Even though it only works if the subject is three or more size categories smaller than the Dragon, which is Huge, which means Medium is two sizes in difference, which means it can't use Crush to beat a Monk anyway. ...And even if the dragon were gargantuan or Monk/Adapt were Small sized at least the Monk sports a 50% chance it misses him (Blink) prior to DDooring out or the same ITEMS the Adapt must use for escaping after he got flattened.
That claim isn't far out in the left field there.
Edit - Fixed a quote tag.