[spoiler]Alright, this should have been enough in-game time to get to the deck.[/spoiler]
As the intruder strolls after the little flying girl, a big and hairy figure emerges on deck and jumps from the prow down onto the intruder.[spoiler]Time to let the drummer do his thing
Boz, what's the distance from the ship (and therefore Mikkey) to the intruder?
Gonna try and jump onto him when he's within 30 ft. (consider that a readied action)
Jump:
49Tumble if necessary (don't think so with Battle Jump, but just in case):
18Attacks (Battle Jump, Pounce, Whirling Frenzy):
Kukris:
37, 36, 21, 29 (ignore the last roll in the link (16), I forgot I didn't have ITWF yet
First is auto-hit (natural 20).
That's 3 critical threats, meaning 3 extra attacks thanks to Lightning Mace paired with Aptitude Kukris:
28, 31, 29That's 1 critical threat, meaning 1 extra attack thanks to Lightning Mace paired with Aptitude Kukris:
18Critical confirmation:
28,28,23,31Unarmed Strike:
14Damage (double damage due to Battle Jump):
13,13,13,8,12,11,8,6Kukris:
1)(37; natural 20; roll to confirm: 28; main hand) => 26; 52 on succesful crit
2)(36; critical threat; roll to confirm: 28 main hand) => 26; 52 on succesful crit
3)(21; main hand) => 26
4)(29; critical threat; roll to confirm 23; off-hand) => 16; 32 on succesful crit
5)(28; main hand) => 24
6)(31; main hand) => 22
7)(29; critical threat; roll to confirm 18; off-hand) => 16; 32 on succesful crit
8)(18; off-hand) => 12
Unarmed Strike:
7Man, talk about a blender
[/spoiler]