Author Topic: The Airship.  (Read 31549 times)

0 Members and 5 Guests are viewing this topic.

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: The Airship.
« Reply #60 on: March 06, 2009, 08:09:20 PM »
What are we going to do in like 4 levels when we have several million GP and nothing to spend it on? Get a second ship?
Upgrade all rooms to luxurious and put prismatic walls around everything. Then, we pimp out the ship with everything else in the Stronghold Builder's Guide until it looks silly. Then, we get a second ship. :p
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

woodenbandman

  • Man in Gorilla Suit
  • *****
  • Posts: 2188
    • Email
Re: The Airship.
« Reply #61 on: March 06, 2009, 11:33:13 PM »
I think we should add ships until everyone has a ship and it'll be like the Dethcycle.

Bozwevial

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4497
  • Developing a relaxed attitude to danger.
Re: The Airship.
« Reply #62 on: March 06, 2009, 11:34:29 PM »
Yo dawg we heard you like to fly so we put a ship in your ship so you can fly while you fly.

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: The Airship.
« Reply #63 on: March 09, 2009, 02:46:45 PM »
Combining mecha :P

Also, airskiffs/shuttles :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

AvalonŽ

  • Ring-Tailed Lemur
  • **
  • Posts: 39
Re: The Airship.
« Reply #64 on: March 10, 2009, 08:04:37 AM »
I suggest converting it to a Protoss Carrier. Death from Above!

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: The Airship.
« Reply #65 on: March 10, 2009, 08:29:41 AM »
Mmh, airborn aircraft carrier of sorts :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: The Airship.
« Reply #66 on: March 23, 2009, 01:29:21 PM »
Ok Bowen, want to tell us what all those upgrades do? :p I notice there is a Planar Helm and also a Planar Mast, and a something of Greater Jaunting. Are the two Planar things non-redundant? And does the Jaunting thing teleport individuals or the entire ship?

If I changed my character to a Nomad, or just bought him a Psicrown with the appropriate powers in it (Plane Shift, Teleport, etc), he could take care of magically moving the ship. That might free up some money for other things, or let someone drop a landlord feat, if you guys want.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: The Airship.
« Reply #67 on: March 24, 2009, 10:58:36 AM »
Since my old computer died I'm still in the process of getting all my old books back, so I'm not sure about some of the stuff, sorry.

Any help of those who have the relevant books to post the descriptions (or shortened versions thereof) of the various upgrades I mentioned would be appreciated :)

EDIT: IIRC the 2 Planar thingies aren't the same thing, and the Jaunting ability works on the entire ship...

Also, we're well within budget and the Landlord thingy doesn't really cost anything aside from a couple of thousand GP, so I think it's safe for you to go with your original character :)

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: The Airship.
« Reply #68 on: March 24, 2009, 12:15:29 PM »
Okay, here are some basic descriptions of all the upgrades.


Dungeon Master's Guide:
-Bottle of Air (7 250 gp)
[spoiler]This item appears to be a normal glass bottle with a cork. When taken to any airless environment it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a standard action, but a character so doing can then act for as long as she can hold her breath. [/spoiler]
-Decanter of Endless Water (9 000 gp)
[spoiler]If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type as well as the volume and velocity.

"Stream" pours out 1 gallon per round.
"Fountain" produces a 5-foot-long stream at 5 gallons per round.
"Geyser" produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.
The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down. The force of the geyser deals 1d4 points of damage but can only affect one target per round. The command word must be spoken to stop it.[/spoiler]


Eberron Campaign Setting:
-Bound Earth Elemental (for landbound and underground travel)(CL15 + Greater Planar Binding)(1 200 gp)
-Bound Water Elemental (for aquatic travel)(CL15 + Greater Planar Binding)(1 200 gp)
-Bound Storm Elemental (to power Lightning Turbine)(CL15 + Greater Planar Binding)(1 200 gp)
-Wheel of Wind and Water (8 000gp)
[spoiler]A character with the Wind's Favor ability of the Lesser Mark of Storm can telepathically control the elemental bout to the Airship.[/spoiler]


Stormwrack:

Mundane:
-Ballista (500gp each)
-Bombard, Light (2 000gp each)
-Bombard, Great (8 000 gp each)

Magical:
-Captain's Lantern (12 000 gp)
[spoiler]Constant Alarm effect, crew with lantern token does not set of the effect.[/spoiler]
-Planar Helm (65 520 gp)
[spoiler]2/day Planar Navigation effect.[/spoiler]
-Sails of Displacement, Minor (reflavored to Elemental Mast of Displacement, Minor) (120 000 gp)
[spoiler]20% miss chance to ship-to-ship attacks against the airship.[/spoiler]
-Wind Pipe (7 000 gp)
[spoiler]Magical air circulation, intake must be surrounded by air (insert intake into Bottle of Air).[/spoiler]


Arms and Equipment Guide:

Mundane:
-Armor Plating, Adamantine (5 000 gp per section)
-Firing Castle (1 000 gp each)
-Masterwork Controls (4 800 gp)
-Ramming Prow (5 000 gp)
-Rotating Platform (500 gp each)

Magical:
-Captain's Table (72 000 gp)
[spoiler]1/day Heroes' Feast for 12 crewmembers.[/spoiler]
-Charts of Certainty (47 520 gp)
[spoiler]Map of everything within 24 hours' travel, draws most direct physical route to specified location.[/spoiler]
-Earth Keel (150 000)
[spoiler]Move across land as if on water.[/spoiler]
-Eldritch Exhaust (all 3 options) (2 160gp + 16 200gp + 23 760 gp)
[spoiler]20ft. high, 30ft. radius cloud, Fog Cloud (CL 3rd), Acid Fog (CL 11th)and Cloudkill (CL 9th) each 1/day.[/spoiler]
-Lightning Turbine (90 000 gp)
[spoiler]Double speed or speed 90ft., whichever is higher, when struck by lightning (combine with bound Storm Elemental), ignore weather related speed penalties.[/spoiler]
-Nondimensional Trunk (30 000 gp)
[spoiler]Holds anything with dimensions of less than 10ft. in all directions, up to 2 tons.[/spoiler]
-Planar Sails (reflavored to Planar Elemental Mast)(72 000 gp)
[spoiler]5 minutes and a succesful Knowledge (The Planes) check (DC 20) to set, Plane Shift.[/spoiler]
-Smuggler's Hold (90 000 gp)
[spoiler]As Nondimensional Trunk, but magically hidden until command word reveals for 1 round. Spellcasters to find it with Divination magic need to succeed on a caster level check against DC 20.[/spoiler]
-Veil of Obscurity (25 000gp)
[spoiler]Makes vehicle appear to be part of the surrounding terrain, the glamer includes audible, visual, tactile and olfactory elements, though it can't conceal, disguise or add creatures (Mirage Arcana).[/spoiler]


Stronghold Builder's Guidebook:(Wizard created)
« Last Edit: June 21, 2009, 04:44:24 PM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: The Airship.
« Reply #69 on: March 24, 2009, 01:23:06 PM »
Awesome. :D Since I picked up Thrallherd, I can just dominate the crap out of the elemental every 10 days (using Metaconcert to get a DC of "You can't win"), and not worry about having to win on opposed charisma checks to control the ship.

So how big is this thing? I have a freakin' cult of 62 people following me around, now.  :smirk I could just ditch the 50 first level guys, though. More will show up wherever we go, so they can be our fans/groupies. The level 2+ guys will be our roadies, I guess. :D
« Last Edit: March 24, 2009, 01:25:48 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: The Airship.
« Reply #70 on: March 24, 2009, 01:32:09 PM »
I believe somewhere around 300ft. is the standard length, so that should be enough for the entire 'crew' :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: The Airship.
« Reply #71 on: March 24, 2009, 01:58:15 PM »
Got the SBG again, finished the upgrade post :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: The Airship.
« Reply #72 on: March 24, 2009, 02:35:50 PM »
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: The Airship.
« Reply #73 on: March 24, 2009, 05:19:58 PM »
Ouch...  :lmao

The Secure Chamber isn't on the entire ship, is it? I plan on using [Mind Affecting] powers on-board regularly... I'd at least like a room that isn't Mindblanked.
« Last Edit: March 24, 2009, 05:33:08 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: The Airship.
« Reply #74 on: March 24, 2009, 05:40:26 PM »
A note for our Mindsight Psicrystal: I do have a level in Mindbender+Mindisght, giving me MS out to 100 feet.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

Bozwevial

  • Moderator
  • Organ Grinder
  • *
  • Posts: 4497
  • Developing a relaxed attitude to danger.
Re: The Airship.
« Reply #75 on: March 24, 2009, 05:46:27 PM »
Is there a map for this ship yet? I'll need to see one at some point.

BowenSilverclaw

  • Organ Grinder
  • *****
  • Posts: 5337
  • Walking that fine line between genius and insanity
    • Email
Re: The Airship.
« Reply #76 on: March 24, 2009, 05:52:19 PM »
No, haven't had time for that yet. I think I can start work on one this weekend. Not sure if I can get everything done then, but I should be able to make some decent progress.

There's a map of a basic airship in the Explorer's Handbook, to give you a basic idea.
The rooms etc. might be changed somewhat in the final design. Apart from that it's mostly just selecting locations for the weapons and upgrades.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Agita

  • Organ Grinder
  • *****
  • Posts: 5465
  • SFT is mai waifu.
Re: The Airship.
« Reply #77 on: March 24, 2009, 06:01:41 PM »
Just my luck... one of the two Eberron books I don't have.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

Agita's Awesome Poster Compilation
Lycanthromancer's Awesome Poster Compilation

woodenbandman

  • Man in Gorilla Suit
  • *****
  • Posts: 2188
    • Email
Re: The Airship.
« Reply #78 on: March 24, 2009, 09:32:07 PM »
How do you even lose limbs in DnD? Is it possible?

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: The Airship.
« Reply #79 on: March 25, 2009, 03:42:47 AM »
How do you even lose limbs in DnD? Is it possible?
Sword of Sharpness. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]