A list of all enhancements made to the Airship:
Dungeon Master's Guide:
-Bottle of Air (7 250 gp)
[spoiler]This item appears to be a normal glass bottle with a cork. When taken to any airless environment it retains air within it at all times, continually renewing its contents. This means that a character can draw air out of the bottle to breathe. The bottle can even be shared by multiple characters who pass it around. Breathing out of the bottle is a standard action, but a character so doing can then act for as long as she can hold her breath. [/spoiler]
-Decanter of Endless Water (9 000 gp)
[spoiler]If the stopper is removed from this ordinary-looking flask and a command word spoken, an amount of fresh or salt water pours out. Separate command words determine the type as well as the volume and velocity.
"Stream" pours out 1 gallon per round.
"Fountain" produces a 5-foot-long stream at 5 gallons per round.
"Geyser" produces a 20-foot-long, 1-foot-wide stream at 30 gallons per round.
The geyser effect causes considerable back pressure, requiring the holder to make a DC 12 Strength check to avoid being knocked down. The force of the geyser deals 1d4 points of damage but can only affect one target per round. The command word must be spoken to stop it.[/spoiler]
Eberron Campaign Setting:
-Bound Earth Elemental (for landbound and underground travel)(CL15 + Greater Planar Binding)(1 200 gp)
-Bound Water Elemental (for aquatic travel)(CL15 + Greater Planar Binding)(1 200 gp)
-Bound Storm Elemental (to power Lightning Turbine)(CL15 + Greater Planar Binding)(1 200 gp)
-Wheel of Wind and Water (8 000gp)
[spoiler]A character with the Wind's Favor ability of the Lesser Mark of Storm can telepathically control the elemental bout to the Airship.[/spoiler]
Stormwrack:
Mundane:
-Ballista w/ Oil Chamber & Wand Chamber (1 600gp each)
-Bombard, Light w/ Oil Chamber & Wand Chamber (3 100gp each)
-Bombard, Great w/ Oil Chamber & Wand Chamber (9 100 gp each)
-Firespout (4 000 gp each)
-Firebomb (50 gp each)
Magical:
-Captain's Lantern (12 000 gp)
[spoiler]Constant Alarm effect, crew with lantern token does not set of the effect.[/spoiler]
-Planar Helm (65 520 gp)
[spoiler]2/day Planar Navigation effect.[/spoiler]
-Sails of Displacement, Minor (reflavored to Elemental Mast of Displacement, Minor) (120 000 gp)
[spoiler]20% miss chance to ship-to-ship attacks against the airship.[/spoiler]
-Wind Pipe (7 000 gp)
[spoiler]Magical air circulation, intake must be surrounded by air (insert intake into Bottle of Air).[/spoiler]
Arms and Equipment Guide:
Mundane:
-Armor Plating, Adamantine (5 000 gp per section)
-Firing Castle (1 000 gp each)
-Masterwork Controls (4 800 gp)
-Ramming Prow (5 000 gp)
-Rotating Platform (500 gp each)
Magical:
-Captain's Table (72 000 gp)
[spoiler]1/day Heroes' Feast for 12 crewmembers.[/spoiler]
-Charts of Certainty (47 520 gp)
[spoiler]Map of everything within 24 hours' travel, draws most direct physical route to specified location.[/spoiler]
-Earth Keel (150 000)
[spoiler]Move across land as if on water.[/spoiler]
-Eldritch Exhaust (all 3 options) (2 160gp + 16 200gp + 23 760 gp)
[spoiler]20ft. high, 30ft. radius cloud, Fog Cloud (CL 3rd), Acid Fog (CL 11th)and Cloudkill (CL 9th) each 1/day.[/spoiler]
-Lightning Turbine (90 000 gp)
[spoiler]Double speed or speed 90ft., whichever is higher, when struck by lightning (combine with bound Storm Elemental), ignore weather related speed penalties.[/spoiler]
-Nondimensional Trunk (30 000 gp)
[spoiler]Holds anything with dimensions of less than 10ft. in all directions, up to 2 tons.[/spoiler]
-Planar Sails (reflavored to Planar Elemental Mast)(72 000 gp)
[spoiler]5 minutes and a succesful Knowledge (The Planes) check (DC 20) to set, Plane Shift.[/spoiler]
-Smuggler's Hold (90 000 gp)
[spoiler]As Nondimensional Trunk, but magically hidden until command word reveals for 1 round. Spellcasters to find it with Divination magic need to succeed on a caster level check against DC 20.[/spoiler]
-Veil of Obscurity (25 000gp)
[spoiler]Makes vehicle appear to be part of the surrounding terrain, the glamer includes audible, visual, tactile and olfactory elements, though it can't conceal, disguise or add creatures (Mirage Arcana).[/spoiler]
Stronghold Builder's Guidebook:(Wizard created)Dragon Magazine 321:
Mundane:
-Bombard (3 500 gp each)
-Field Gun (2 500 gp each)
-Organ Gun (3 000 gp each)
NOTE: We still haven't put down the exact numbers of siege engines/weapons and their crew.