Author Topic: The Airship.  (Read 31548 times)

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Agita

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Re: The Airship.
« Reply #140 on: April 14, 2009, 03:52:48 PM »
A Siege Weapon in every room? That's 10 square ft. at least per weapon...

Spell Turrets are nice to save up some of our Landlord cash for in the future :)


Not necessarily a siege weapon, couldn't it also just be random stuff like (normal-sized) crossbows?
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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BowenSilverclaw

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Re: The Airship.
« Reply #141 on: April 14, 2009, 03:55:05 PM »
I think that would depend on a DM-ruling, seeing as it needs to be a physical part of the Airship.

Maybe if you describe it as some sort of primitive crossbow-trap, instead of a loose crossbow lying around somewhere. Then again, that wouldn't really have that much of an effect on level-appropriate opponents...

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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woodenbandman

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Re: The Airship.
« Reply #142 on: April 14, 2009, 08:44:34 PM »
^They are spell-storing and slaying crossbow bolts.

PhaedrusXY

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Re: The Airship.
« Reply #143 on: April 15, 2009, 01:14:46 AM »
We're going to have like 200+ low level mooks just from our Leadership feats (and Thrallherd-ness). Even discounting the fact that many of them are casters or psions, we could give them all crossbows, and have my 6th level cleric believer throw some buffs on a few bundles of bolts, like Magic Weapon + Weapon of Energy. Do we have a bard with tricked out Inspire Courage among our horde? We should get one if not. :P

I tricked the cleric out to animate beefy undead, too. So we could have some of those around, if we want. If someone wants to have a couple of 3rd level followers be wizards with Command Undead, they could control a bunch of those.

So I think directly assaulting the airship would be a bad idea for most people.... mmm, yeah.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: The Airship.
« Reply #144 on: April 15, 2009, 06:48:37 AM »
Yeah, I've got some bards :)

As well as basic light artillery and archers (even though the archers don't get +70 to hit and +140 to damage anymore...Damn you Boz :P)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

woodenbandman

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Re: The Airship.
« Reply #145 on: April 17, 2009, 11:25:50 AM »
My bard cohort's aiming at Inspire courage focus. She's got, like, a +6 or something, and Words of Creation for the future.

EDIT: I just need to achieve another point of Intelligence and I should be golden in terms of Words of Creation. I also have a bunch of feats that I forget what they do. I have Song of the Heart, which I think does something with Inspire Courage, and a badge of valor. I think this gives me +4, and at level 14 with Words of Creation it'll be +10.

BowenSilverclaw

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Re: The Airship.
« Reply #146 on: April 17, 2009, 12:30:48 PM »
Song of the Heart increases the bonus by +1, not entirely sure about the Badge, been too long since I made a higher level Bard.
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

PhaedrusXY

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Re: The Airship.
« Reply #147 on: April 17, 2009, 01:52:27 PM »
The Badge also increases Inspire Courage by +1. It is a bit tricky to use both, but possible. You have to activate the swift action one first, then the immediate action one (which uses your swift action for the next round).
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prime32

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Re: The Airship.
« Reply #148 on: April 17, 2009, 02:01:49 PM »
The trick is a flying warchanter with the combine songs ability using Dragonfire Inspiration/that song which lets everyone use the highest BAB... on Small cohorts with flight and Swarmfighting to fit the most into the space limit. :D
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: The Airship.
« Reply #149 on: April 17, 2009, 02:16:50 PM »
Inspire Courage doesn't have an area limit. If they can hear it, it affects them. I don't know about Warchanter, but that would have to be a cohort and not a follower, wouldn't it? There is also the crazy "Kensai who donates his BAB to a Warchanter" trick, if someone really wants to go nuts with this. (I don't :P )
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Prime32

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Re: The Airship.
« Reply #150 on: May 13, 2009, 03:01:57 PM »
You guys should build a long cylindrical chamber in the ship lined with conductor stones. One end is open to the outside (but can be covered), while the other has a magic trap which enchants any object placed within it as a conductor stone for 1 round. A permanent gust of wind blows from this end to the exit. There is also a wall-mounted magical location which can create a control winds effect.

Put something heavy into this room and ta-da! Coilgun. :D Might as well put a ring of pandemoniac silver on the end of the barrel while you're at it.
« Last Edit: May 13, 2009, 03:22:15 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

BowenSilverclaw

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Re: The Airship.
« Reply #151 on: May 13, 2009, 03:12:59 PM »
Well, I did want it to have it's own Macross cannon :P

Any thoughts about the transformation? :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Prime32

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Re: The Airship.
« Reply #152 on: May 13, 2009, 03:21:39 PM »
Well, I did want it to have it's own Macross cannon :P

Any thoughts about the transformation? :D
:smirk
Mainfest fusion on the psicrystal (or better yet, manifest it on a random warforged and share the effect with the psicrystal).
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

PhaedrusXY

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Re: The Airship.
« Reply #153 on: May 13, 2009, 04:03:09 PM »
Eddie could just manifest Metamorphosis, seeing as he basically is the ship while possessing it. I thought we decided not to go down that route, though...
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: The Airship.
« Reply #154 on: May 13, 2009, 04:19:11 PM »
I was mainly joking :)

Although in due time we might be able to turn it into an Animated Object or something...
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Prime32

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Re: The Airship.
« Reply #155 on: May 13, 2009, 04:24:53 PM »
I was mainly joking :)

Although in due time we might be able to turn it into an Animated Object or something...
Would the ship be considered too large for that?
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

BowenSilverclaw

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Re: The Airship.
« Reply #156 on: May 13, 2009, 04:51:25 PM »
I was mainly joking :)

Although in due time we might be able to turn it into an Animated Object or something...
Would the ship be considered too large for that?
I have no idea, I was just typing the first idea that came to mind :P
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

PhaedrusXY

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Re: The Airship.
« Reply #157 on: May 13, 2009, 04:53:51 PM »
Well... nothing is bigger than Collossal in D&D, so you'd just need to cast Animate Objects with a CL of 32. Totally doable. :P
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

BowenSilverclaw

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Re: The Airship.
« Reply #158 on: May 13, 2009, 05:03:59 PM »
Bitch please, I'm an Artificer :P

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Bozwevial

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Re: The Airship.
« Reply #159 on: May 13, 2009, 05:43:57 PM »
Bitch please, I'm an Artificer :P

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