Judging Eagle: You can power attack with Kusari gamas. Just make them 1 size category larger than you. You take a -2 penalty for using an improperly sized weapon but the effort required to use said weapon increases by one step, to one handed weapon. I did that trick in conjunction with Strongarm Bracers to get huge kusari-gamas on a medium creature, and you're huge right? Colossal kusari-gama power attack. That should be 4d6+ power attack+ Strength.
Hmm, I forgot that when enlarged, I'd have larger weapons.
Taking an other -2 to hit isn't a big deal. I'm losing -2 to hit (-2 dex loses me +1 to hit, -1 to hit from size) as it is.
Right now my to-hit (when large) would look like:
=10 (take 10) + 14 BaB + 4 Dex + 2 (combat school) 1 (magic?) -3 (Size + Wrong Sized weapon)
=28 to-hit
VS AC 24 = +4 damage....
Damage is looking like: 3d6 + 4 (dex) + 14 (blitz) + 2 (combat school) + 4 (PA)
=3d6 + 24
On Reduce Person Benefits/Drawbacks:[spoiler]
I'm a moron. Enlarge Person should target Jaggyd. Wait, wands are standard actions to activate spells that would normally take a Full-Round action?
I'll shrink myself next round, more Dex, AC, To-Hit and a larger hide modifer; my str doesn't matter, since it doesn't affect my damage or to-hit at all.
Shrinked, my to-hit/damage =
=10 (take 10) + 14 BaB + 6 (Dex) + 2 (combat school) +1 (magic?) + 1 (Size) -2 (Wrong Sized weapon)
=30 to-hit
30 VS AC 24 = +6 damage....
Damage is looking like: 3d6 + 6 (dex) + 14 (blitz) + 2 (combat school) + 6 (PA)
=2d6 + 28
So, smaller = 10 feet less reach and 1d6 less damage, but +4 more real damage, and more AC, and better reflex saves.
Haste = +1 more damage per swing; and +1 attack. 3 Attacks at + 31 (2d6+28 damage = 2d6+18 after Elemental DR), then 4 more at +29 (2d6+26 damage = 2d6 + 16 after DR).
Or.... 14d6
+54 = (18*3)
+64 = (16*4)
=14d6 + 118. wewt, big damage there. yeah....big damage.
Each hit robs the elementals of.... 48 HP (2 con damage) * 7 = 336 damage.
So... maybe kill one a round (454 damage + 49 (14d6) = 503 damage, assuming no crits)? Then intimidate the rest with Blitz?
Plus 2 Con damage applied 7 times now.
Then there's the AoOs 3 (BaB) + 3 (Twf) + 6 (Horde Breaker + 6 Dex) = 12 AoOs. Reach 25 feet.
Then there's the random extra 11 attacks; 2d6+18 damage + 2 con damage
22d6+198 + 528 (49*11)
Oh... yeah, that works.
Hooray, I'm a tineh spider!
[tried to make an ANSCII spider. >_>... it didn't work; and i'm back to photoshopping this school thing for my set extension class]
[/spoiler]
Tshern!
You has Greater Magic Weapon... chained cast.
How many people/weapons will it affect? With one weapon you can cast it on gives me +54 damage per round, if two, that's +72 dmg per round. If 3 weapons, that gives me some more AC.
Edit 10' + 10' + 5 + 10' is 35'.
Long reach is long.
That's.... more than the range increment of some
throwing weapons.
UbernoobAlso, I was wondering how Tumble will work?
Can Serase and Innards (and anyone else who also invested in the skill) tumble in the water?
For fellow players:
What I'm thinking of doing is to use my current 90' of speed to move in a loop. First, towards the elementals, trying to get 2 shots in on each to weaken them a bit. that's 45' in their direction, and able to strike out to 80', then fall back 45' and wait for them to enter my now very dangerous area (since I've just Whirlwinded, entering my threatened area provokes an AoO).
Also, I've got a feeling that
Stand Still is pretty useless unless I've got some way to bypass elemental DR; and the only way I can do that is to give up con damage. Which is a no-go.
I've been seriously considering dumping Stand Still (old school feat slot) and Power attack (Tome feat slot) and just grabbing Combat Expertise.... or...or... something that would synergise, right now if I use the ability, I can't deal con damage, and if I'm not dealing con damage, I might as well get the fighting style that negates DR.
I'll probably get Subtle Cut again, and....I dunno. This is usually what happens when I play a non-caster, I spread myself too thin b/c I want to do a bunch of things, and end up doing them all poorly.
I'm "tempted" to get Abberation Blood: Segmented Eye +3 Spot (i.e. Bulging Eyes), and Inhuman Reach (Abberation Blood being a pre-req) for +5' more reach.
Then describe it as part of why he thinks he's a spider. He was also modified physically as well as being modified psychologically. Which is something that I really don't want to do to this character. Mostly b/c it will screw him up if/when he ever recovers his original memories.
I'll probably grab Subtle cut again, not sure what to burn my 'normal' feat on though. Power Attack, Expertise, or something else.