Author Topic: OOC Chatter  (Read 30819 times)

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Ubernoob

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Re: OOC Chatter
« Reply #200 on: December 09, 2008, 07:54:32 PM »
How are we doing knowledge checks actually? Core RAW is pretty retarded, and I believe Tome rules actually make sense. Or even just using Core rules but with CR replacing HD.

It's not something that effects things to much, but it certainly creates a more logical world then the one where it's easier to know the specific abilities of a lich then it is to even identify a Big Elephant Zombie.
Tome rules apply because RAW knowledge is retarded.
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Judging Eagle

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Re: OOC Chatter
« Reply #201 on: December 09, 2008, 09:34:44 PM »
Ok, so, 10 + CR. Awesome. I just hope neither Innards nor Rollanar ID'd CR 20 or 30 Elementals.  :blush :(
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Ubernoob

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Re: OOC Chatter
« Reply #202 on: December 09, 2008, 10:20:19 PM »
Ok, so, 10 + CR. Awesome. I just hope neither Innards nor Rollanar ID'd CR 20 or 30 Elementals.  :blush :(
Pshaw, only a CR 17.  Nothing you guys can't handle.
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Judging Eagle

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Re: OOC Chatter
« Reply #203 on: December 09, 2008, 10:57:28 PM »
Also.... on my build, and on power attack.


....if I give up a Tome Feat, would I be able to get a power attack that would let me do so with light weapons? or... something? because right now, I've got this large to-hit, and it's not really doing me much good.

That, or we can assume that someone who can craft masterwork anything can learn how to use any weapon in a 24 hour period after making a DC 10 int check (or rolling a 4 or better) would be able to make a weapon, pretty much like a Kusari-Gama, except that it's not a light weapon anymore?

It's that I've got this massive to-hit, and it feels like it's rotting on the vine.

Also, I've got an exam tomorrow morning and handing in major assignments that I'm either late on or are due over the next 5-6 days (last thing is due sunday at 12), so I won't be able to post much right now.

Rather, if I am posting, I probably slacking off.
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Ubernoob

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Re: OOC Chatter
« Reply #204 on: December 09, 2008, 11:08:53 PM »
Stop slacking, mofo!  And, no.  I don't know of a way to power attack with the gamas.  Thankfully you have a fuck ton of attacks and out reach the enemy so not doing a lot of damage isn't a big deal.  Just let the elementals get str damaged to death or something.
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Kaelik

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Re: OOC Chatter
« Reply #205 on: December 10, 2008, 12:03:39 AM »
Strategically speaking, these guys would be total pushovers and Innards could take them himself if it weren't for the Vortex. But because of that they can all stack him and do 16d8? damage a round, while he grinds at their HP, probably loses.

As is, heaven forbid, he'll have to actually rely on teammates.

Oh, and depending on how far they move, my next round is either Mirror Image, Confusion that they probably pass, or if I feel like being a dick, Control Winds, assuming that magical underwater tornado still has normal effects. Probably not worth it though with their fort save.

Psychic Robot

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Re: OOC Chatter
« Reply #206 on: December 10, 2008, 03:50:24 AM »
I have this terrible, terrible feeling that my character is going to die horribly.  Oh, well :).

Judging Eagle

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Re: OOC Chatter
« Reply #207 on: December 10, 2008, 04:01:54 AM »
I have this terrible, terrible feeling that my character is going to die horribly.  Oh, well :).

no fucking dying. it's not allowed. i won't allow it.

you can tumble, right? >_>

[if you can't, make it so that you can!]

it's sort of important for melee rogues.

that or load up on miss-chance gear (yes, that might mean some last minute gear scrambling, we've got certain buffs on us, so that helps).


Oh, a question on this chained GMW, and MV, were they cast? and how many targets are they able to affect? Innards has 3 weapons, 1 armour and 1 sheild (fur taenking >:3)

glad i checked this before bed. I started a post earlier, but I'll have to do the rolls for it before putting it up; i saved it in my character sheet post

and jaggyd's sheet is ehhh..... >_> it'll be done by the weekend.
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Psychic Robot

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Re: OOC Chatter
« Reply #208 on: December 10, 2008, 06:52:47 AM »
A'course I can tumble, but I'm afraid of the full attacks on my squishy human person.  Any suggestions on how not to die would be welcome.

Anyway, I have two quick questions.

1. How are we doing positioning and things?
2. Is activating wands with spells that have a swift action casting time a swift or standard action?  The rules are a bit muddled on this.
« Last Edit: December 10, 2008, 07:11:26 AM by Psychic Robot »

Tshern

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Re: OOC Chatter
« Reply #209 on: December 10, 2008, 07:33:52 AM »
Back! My internet blew up, long story. I'll give more tonight!

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Ubernoob

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Re: OOC Chatter
« Reply #210 on: December 10, 2008, 07:53:00 AM »
2. Swift action spells in wands are swift actions to use.
1. I'll have to use a map for some battles, but for this one since it's pretty three dimensional we'll largely be saying things like "top" "bottom" "west" "north" etc.  Charge lanes won't be an issue with three dimensions and threatened locks can be resolved pretty easily by blocking a "side" and y'all guys have plenty of movement that simply going from one place to another shouldn't be an issue.  Battlemaps when we're in 2D, but for this battle we'll just use areas and not sweat it too much.
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Tshern

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Re: OOC Chatter
« Reply #211 on: December 10, 2008, 08:27:38 AM »
Okay, now I have a few minutes.

A week ago I fell sick. High fever, cough, flu and everything, the whole jazz. At the same time my internet connection failed, but I didn't have the energy to deal with it, being sick and all. Last Friday I started my war against the ISP and won it today, they finally sent in people to fix this.

I'll give IC tonight. Thanks for your patience and sorry for the delay.

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woodenbandman

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Re: OOC Chatter
« Reply #212 on: December 10, 2008, 11:37:49 AM »
Judging Eagle: You can power attack with Kusari gamas. Just make them 1 size category larger than you. You take a -2 penalty for using an improperly sized weapon but the effort required to use said weapon increases by one step, to one handed weapon. I did that trick in conjunction with Strongarm Bracers to get huge kusari-gamas on a medium creature, and you're huge right? Colossal kusari-gama power attack. That should be 4d6+ power attack+ Strength.

Oh hey and Uber, is there any skill or something like that that I can use to determine how many I can hit with a spell, or could you describe how far apart they are in your descriptions next time? I was kinda thinking they'd be closer together.

Funny story, though. This one time the DM described this cliff thing as a "gate," which gave me a picture of a sheer wall. But he had said offhand that it was a hillock. He said Gate last, though, so that was the image. I knew that it was an ambush, but I didn't know that it was possible to ride the wagon up the side of the hill because of his description, thus avoiding the ambush. And it didn't help that the druid player had entangled my ninja where he stayed for 4 rounds running out of shuriken and slowly having to throw his kusari-gama, annulat, short sword, and bag of gold. some of the gold actually hit.

But my point is, can we do something to make the descriptions a bit more specific?

Ubernoob

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Re: OOC Chatter
« Reply #213 on: December 10, 2008, 11:44:24 AM »
Yeah, I'll try to be more specific.  Taking out a quarter of the force for three rounds is still a damn fucking good use of a spell slot though.
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woodenbandman

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Re: OOC Chatter
« Reply #214 on: December 10, 2008, 05:20:50 PM »
Indeed it is. I don't see what all the hate for evocation's about. It's got the prismatic shit, howling chain, Radiant Assault... It's pretty serviceable. Not as classy as transmutation, but still useful.

Tshern

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Re: OOC Chatter
« Reply #215 on: December 10, 2008, 06:08:28 PM »
Indeed it is. I don't see what all the hate for evocation's about. It's got the prismatic shit, howling chain, Radiant Assault... It's pretty serviceable. Not as classy as transmutation, but still useful.
Better for Clerics though.

Also, peeps, I have very little against elementals and their stupid lack of spell-likes, so you probably have to be taking this mostly without me. Too much stuff prepared against casters...

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Kaelik

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Re: OOC Chatter
« Reply #216 on: December 10, 2008, 07:01:28 PM »
1) evocation has none of those things in core.

2) you could always toss out a divine insight on someone.

Tshern

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Re: OOC Chatter
« Reply #217 on: December 10, 2008, 07:31:33 PM »
Divine insight is a personal spell. I'll try to figure something, but I don't think Righteous wrath of the faithful is necessary at the moment.

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Judging Eagle

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Re: OOC Chatter
« Reply #218 on: December 10, 2008, 07:59:40 PM »
Judging Eagle: You can power attack with Kusari gamas. Just make them 1 size category larger than you. You take a -2 penalty for using an improperly sized weapon but the effort required to use said weapon increases by one step, to one handed weapon. I did that trick in conjunction with Strongarm Bracers to get huge kusari-gamas on a medium creature, and you're huge right? Colossal kusari-gama power attack. That should be 4d6+ power attack+ Strength.


Hmm, I forgot that when enlarged, I'd have larger weapons.

Taking an other -2 to hit isn't a big deal. I'm losing -2 to hit (-2 dex loses me +1 to hit, -1 to hit from size) as it is.

Right now my to-hit (when large) would look like:
=10 (take 10) + 14 BaB + 4 Dex + 2 (combat school) 1 (magic?) -3 (Size + Wrong Sized weapon)
=28 to-hit

VS AC 24 = +4 damage....

Damage is looking like: 3d6 + 4 (dex) + 14 (blitz) + 2 (combat school) + 4 (PA)
=3d6 + 24

On Reduce Person Benefits/Drawbacks:[spoiler]
I'm a moron. Enlarge Person should target Jaggyd. Wait, wands are standard actions to activate spells that would normally take a Full-Round action?

I'll shrink myself next round, more Dex, AC, To-Hit and a larger hide modifer; my str doesn't matter, since it doesn't affect my damage or to-hit at all.

Shrinked, my to-hit/damage =
=10 (take 10) + 14 BaB + 6 (Dex) + 2 (combat school) +1 (magic?) + 1 (Size) -2 (Wrong Sized weapon)
=30 to-hit

30 VS AC 24 = +6 damage....

Damage is looking like: 3d6 + 6 (dex) + 14 (blitz) + 2 (combat school) + 6 (PA)
=2d6 + 28

So, smaller = 10 feet less reach and 1d6 less damage, but +4 more real damage, and more AC, and better reflex saves.

Haste = +1 more damage per swing; and +1 attack. 3 Attacks at + 31 (2d6+28 damage = 2d6+18 after Elemental DR), then 4 more at +29 (2d6+26 damage = 2d6 + 16 after DR).

Or.... 14d6
+54 = (18*3)
+64 = (16*4)
=14d6 + 118. wewt, big damage there. yeah....big damage.

Each hit robs the elementals of.... 48 HP (2 con damage) * 7 = 336 damage.

So... maybe kill one a round (454 damage + 49 (14d6) = 503 damage, assuming no crits)? Then intimidate the rest with Blitz?

Plus 2 Con damage applied 7 times now.

Then there's the AoOs 3 (BaB) + 3 (Twf) + 6 (Horde Breaker + 6 Dex) = 12 AoOs. Reach 25 feet.

Then there's the random extra 11 attacks; 2d6+18 damage + 2 con damage
22d6+198 + 528 (49*11)

Oh... yeah, that works.  :twitch

Hooray, I'm a tineh spider!
[tried to make an ANSCII spider. >_>... it didn't work; and i'm back to photoshopping this school thing for my set extension class]
[/spoiler]

Tshern!

You has Greater Magic Weapon... chained cast.

How many people/weapons will it affect? With one weapon you can cast it on gives me +54 damage per round, if two, that's +72 dmg per round. If 3 weapons, that gives me some more AC.

Edit 10' + 10' + 5 + 10' is 35'.

Long reach is long.

That's.... more than the range increment of some throwing weapons.


Ubernoob

Also, I was wondering how Tumble will work?

Can Serase and Innards (and anyone else who also invested in the skill) tumble in the water?

For fellow players:

What I'm thinking of doing is to use my current 90' of speed to move in a loop. First, towards the elementals, trying to get 2 shots in on each to weaken them a bit. that's 45' in their direction, and able to strike out to 80', then fall back 45' and wait for them to enter my now very dangerous area (since I've just Whirlwinded, entering my threatened area provokes an AoO).

Also, I've got a feeling that Stand Still is pretty useless unless I've got some way to bypass elemental DR; and the only way I can do that is to give up con damage. Which is a no-go.

I've been seriously considering dumping Stand Still (old school feat slot) and Power attack (Tome feat slot) and just grabbing Combat Expertise.... or...or... something that would synergise, right now if I use the ability, I can't deal con damage, and if I'm not dealing con damage, I might as well get the fighting style that negates DR.

I'll probably get Subtle Cut again, and....I dunno. This is usually what happens when I play a non-caster, I spread myself too thin b/c I want to do a bunch of things, and end up doing them all poorly.

I'm "tempted" to get Abberation Blood: Segmented Eye +3 Spot (i.e. Bulging Eyes), and Inhuman Reach (Abberation Blood being a pre-req) for +5' more reach.

Then describe it as part of why he thinks he's a spider. He was also modified physically as well as being modified psychologically. Which is something that I really don't want to do to this character. Mostly b/c it will screw him up if/when he ever recovers his original memories.

I'll probably grab Subtle cut again, not sure what to burn my 'normal' feat on though. Power Attack, Expertise, or something else.
« Last Edit: December 11, 2008, 04:33:44 AM by Judging Eagle »
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Ubernoob

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Re: OOC Chatter
« Reply #219 on: December 11, 2008, 04:40:48 AM »
Tumble works fine under water and flying.  You still can't use the skill if you have something blocking it off though (like charging without a special maneuver).
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