Author Topic: OOC Chatter  (Read 30815 times)

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Tshern

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Re: OOC Chatter
« Reply #140 on: November 25, 2008, 01:59:55 PM »
Consumptive field does have a cap per casting.

And I have persisted Mass Lesser Vigor, which is all I can do for now. When I get my next nightstick (or two if I am lucky) I will add either Recitation or Righteous wrath of the faithful (another attack at full BAB [doesn't stack with Haste], +3 morale bonus to attack and damage) depending on what you guys prefer.

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Judging Eagle

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Re: OOC Chatter
« Reply #141 on: November 25, 2008, 03:13:08 PM »
Ok, so it was Consumptive Field that had the cap. I knew It saw it somewhere.
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Tshern

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Re: OOC Chatter
« Reply #142 on: November 25, 2008, 03:39:16 PM »
Ok, so it was Consumptive Field that had the cap. I knew It saw it somewhere.
Only applies to the CL though, not the STR boost. I think it gives temporary HP too.

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Ubernoob

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Re: OOC Chatter
« Reply #143 on: November 25, 2008, 09:00:04 PM »
@JE: NI != Infinite.
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woodenbandman

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Re: OOC Chatter
« Reply #144 on: November 25, 2008, 11:44:51 PM »
Have we agreed not to Embrace/Shun dark chaos? If others are using it then I've got some feats I want taken care of, but if not then I won't go into it.

Judging Eagle

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Re: OOC Chatter
« Reply #145 on: November 26, 2008, 01:26:27 AM »
@JE: NI != Infinite.

I'm not asking for either spell to be used by the other players.

At this point I'm just talking about the spells themselves; the fact that CF adds to str and temp HP is something that, while something that I believe, is something that I forgot about.

Ok, so let's do a run-down of what each of us can do that may not have been listed previously:

Jagged:
-high speed (swim 60 + 35 - 10 = 85')
-retarded melee damage (11d6 + 14 (7*1.5 = 10.5 str; +4 GMW) or 11d6+24 (blitz, provokes an AoO))
-able to hit an "undetermined" amount of targets per round due to Whirlwind + High speed
-really high saves (when raging she has +22 across the board)
-really high HP (250-something)
-decent AC, moderate Fort
-50% miss chance, always on

Maybe I can twist Jagg's arm and get her to invest in Hide/Move Silently. The RoW barb can do this. That and if Xu-Me, Merhault and Jagged (all classes/builds with hide/move silently as class skills) can keep Serase (an actual rogue) and Rollanar (magicy roguey?) company....damn, I'm thinking one thing now. Ninja party. Nearly anyone who can't be sneaky can just have spells cast on them via a wand, or a Silence stone in a bag of holding.

I know that I can physically twist her arm to do so, but that's really not a big deal, either outweighing someone in muscle or knowing how to make their arm joints work against them, I just wouldn't feel right about doing it; at all. Maybe appealing to "hurr, hurr, Jagged sneakeh! >:3" might work, we'll see.

Merhault
-lots of knowledges, at decent or mediocre levels
-living radar out to 60' (NOTHING can sneak up on us that wants to hurt me unless it also has a ridiculous bluff score)
-comic relief; i'm not sure if it's tragic or more woobey at this point
-will stop anything coming at the party that the party doesn't want approaching (30' range only, 11 availiable attempts per round; the Reflex DC to resist Merhault's Stand Still ability will be 10 + Damage dealt, but he'll do no physical damage)
-can help other party members with flanking due to reach
-can deal con damage to help weaken targets so that Fort-save inducing spells will be more successful
-deals moderate damage per hit (1d6+23 (14 Blitz, proves an AoO +5 dex +4 GMW) Elementals will shave off a good chunk of that damage though, so the Con damage is going to help out more)
-at least as good a sneak as any other party member
-UMD user
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Kaelik

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Re: OOC Chatter
« Reply #146 on: November 26, 2008, 03:37:42 AM »
Haha. I have a higher Fort save then the Barbarian.

Judging Eagle

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Re: OOC Chatter
« Reply #147 on: November 26, 2008, 06:09:14 AM »
Where are you get the +14 to all of your saves from?

Are you able to add your Int mod as a Magic modifier of +9 to all of your saves? If so, how?

I don't know where the Misc Modifier's source of +5 is coming from. Is that your Beguiler levels? Since that's the only thing on your character sheet that's a +5

Also, you seem to not have Keen Intellect selected as a feat anymore. Is that accurate?

Uber
For Save Calculation, are we using the "go to crazytown" core rules for boosting saves where if a Fighter with all good saves, takes a level of monk, all of his saves go up by +2? or the ones that were suggested in RoW that merely tone down a new level in a class that gives a 'good' save so that you only get +1 at 1st level? Because if it's the first, Merhault's saves are going to climb up two to three points.

Also, moderate Fortification is sort of useless now that I think about it.

Quote
Great Life (Ex): While Raging, a 9th level Barbarian is immune to nonlethal damage, death effects, stunning, critical hits, negative levels, and ability damage (but not ability drain).

She doesn't really need saving throws at this level. SoDs don't affect her at all.
:lmao

Edit:

Kaelik, you've got a "+1 Defending Aquatic Parrying Spikes" listed as your weapon.

Are you sure that you really want to pay for a +4 weapon that doesn't actually give you Freedom of Movement

I was reading the Aquatic property and it seems that it only applies to that specific weapons attacks, only. You could pay for a +3 weapon and buy a scroll of Freedom of movement for 700g?

We're only allowed 60 min for this mission, and the scroll would have a duration of 70 minutes. If you're worried about losing the buff, you could buy 3 scrolls and still be saving a pile of money.

You would be saving 11,900 gp (32,000 - 18,000 gp +2,100 for three scrolls) if you did so. Probably allowing you to buy a bunch of wands, or extra scrolls, or something.
« Last Edit: November 26, 2008, 02:17:19 PM by Judging Eagle »
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Ubernoob

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Re: OOC Chatter
« Reply #148 on: November 26, 2008, 02:27:53 PM »
Well, NPCs can multiclass.  Do you guys want crazytown saves or regular saves?

Yes, for every houserule style question I'm going to ask you do you want the NPCs using it.  Get used to it.  I only actually have one rule for this game and that's what I'm going to consult every fucking time.
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Kaelik

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Re: OOC Chatter
« Reply #149 on: November 26, 2008, 04:06:13 PM »
1) Keen Intellect: I've been switching my feats around to make sure that didn't have a flaw for a Tome feat, but I did it wrong, should be corrected now.

2) The +5 is separate so I can tell what to subtract if the save is not a spell of SLA. It's +4 Spellstrike Dagger +1 Nymph's Kiss.

The Magic modifier is +6 Resistance +2 Morale +1 Parrying.

woodenbandman

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Re: OOC Chatter
« Reply #150 on: November 26, 2008, 06:10:00 PM »
To what extent will dirty tricks be used against us? Like, at the level we use them, or above and beyond? Does one person swapping one feat with Embrace/Shun open the floodgates for all enemies to have Overwhelming Critical at level 3?

Ubernoob

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Re: OOC Chatter
« Reply #151 on: November 26, 2008, 07:57:59 PM »
To what extent will dirty tricks be used against us? Like, at the level we use them, or above and beyond? Does one person swapping one feat with Embrace/Shun open the floodgates for all enemies to have Overwhelming Critical at level 3?
Of course it opens the floodgates.  There's no such thing as using something part way.  Either the mechanic is acceptable for a game or it isn't.  My only rule is don't use any mechanic you don't want used against you.  That's really it.
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Judging Eagle

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Re: OOC Chatter
« Reply #152 on: November 26, 2008, 09:09:54 PM »
Thanks Kaelik,

I want to squeeze the most juice of out my own character, so I've got even more questions, if you don't mind my asking?

What is the source for your resistance and moral modifiers?

Also, what sourcebook do Spell Strike and Parrying come from?

The only reference that I can look up now is Crystal Keep's .PDF list, and it's a year or so out of date.

Well, NPCs can multiclass.  Do you guys want crazytown saves or regular saves?

Yes, for every houserule style question I'm going to ask you do you want the NPCs using it.  Get used to it.  I only actually have one rule for this game and that's what I'm going to consult every fucking time.

Crazytown saves are not the house rule. The core rules for saving throws are the crazytown rules.

Core/Crazy Save Progression: A level in RoW fighter and then one in Dungenomicon monk gives +4 to say all saves, and +6 if they take two levels of each. Taking a level of Ranger gives you +8 to two saves and +6 in the other. Take a level of something else with a good save and the character gets an other +2 to the new classes 'good' save.

RoW Houserule/Normalized Save Progression: A level in a second class that has a good save only nets you a +1, not a +2. So the RoW Fighter 1/Dungenomicon Monk 1 has +3 to all saves, or +5 if they have two levels in two classes that had all good saves. A level of Bard only would add +1 to will and +1 to reflex saves.

That's what I was talking about. I want to know if I'm allowed to use the core (crazy) rule, or (tame) houserule.

The house rule that I'm currently using is the one that lowers my saving throws by 2-3 per save. I just want to be on the same page as everyone else on that.

I just want to make sure that I'm not nerfing my character by mistake, that's all really.

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Prak, the Mad

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Re: OOC Chatter
« Reply #153 on: November 26, 2008, 09:31:59 PM »
Well, I didn't use the Tome rule for that, because I didn't remember it, so we do need to make adefinate decision.

It seems that uber's leaving this up to us. So, do we want crazy town saves or RoW saves?

Kaelik

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Re: OOC Chatter
« Reply #154 on: November 26, 2008, 11:39:46 PM »
Morale is Heroism. Resistance is Superioir Resistance from SpC.

I'm happy to drop Heroism if someone has a better Morale that can be kept up all day.

Spell strike is a +1 weapon enhancement like defending, you have to wield the weapon, and then switch it's bonus over to saving throws against spells and SLAs, instead of damage/attack.

I have a +1 Spellstrike Dagger and +1 Defending Parrying Spikes.

Eager is going on the dagger eventually, and Warning on the spikes.

Parrying is SRD and Expanded Psionics, costs 8000gp, flat cost. Adds +1 AC and +1 to all saves, untyped. I think the AC is flat footed and touch.

Judging Eagle

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Re: OOC Chatter
« Reply #155 on: November 27, 2008, 02:28:29 AM »
Well, I didn't use the Tome rule for that, because I didn't remember it, so we do need to make adefinate decision.

It seems that uber's leaving this up to us. So, do we want crazy town saves or RoW saves?

I'm doing RoW saves b/c it's more reasonable.

Kaelik, thanks for the info.
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Prak, the Mad

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Re: OOC Chatter
« Reply #156 on: November 27, 2008, 11:50:58 AM »
Well, I didn't use the Tome rule for that, because I didn't remember it, so we do need to make adefinate decision.

It seems that uber's leaving this up to us. So, do we want crazy town saves or RoW saves?

I'm doing RoW saves b/c it's more reasonable.

Kaelik, thanks for the info.

Okay, that only lowers Mu's saves by a point or so,if that's what we want to do, and I think I vote yes. None of us are so "optimized," I would think, that it matters much to us, more to our enemies.

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Re: OOC Chatter
« Reply #157 on: November 27, 2008, 06:30:32 PM »
As an aside, sorry about the quiet... I've finished my latest bout of papers, and with WotLK now installed, I'm trying to get my warrior to 80 >_>
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I'll be around, just not as often (ie: no more constant lurking :P).

Kaelik

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Re: OOC Chatter
« Reply #158 on: November 27, 2008, 07:02:25 PM »
Edit:

Kaelik, you've got a "+1 Defending Aquatic Parrying Spikes" listed as your weapon.

Are you sure that you really want to pay for a +4 weapon that doesn't actually give you Freedom of Movement

I was reading the Aquatic property and it seems that it only applies to that specific weapons attacks, only. You could pay for a +3 weapon and buy a scroll of Freedom of movement for 700g?

We're only allowed 60 min for this mission, and the scroll would have a duration of 70 minutes. If you're worried about losing the buff, you could buy 3 scrolls and still be saving a pile of money.

You would be saving 11,900 gp (32,000 - 18,000 gp +2,100 for three scrolls) if you did so. Probably allowing you to buy a bunch of wands, or extra scrolls, or something.
[/quote]

This entire section is a giant calvacade of failure on both yours and my parts.
1) It's not a +4 weapon, It's a +2 weapon with two fixed cost additions. Not every weapon enchantment is a +x. It seriously costs 2000gp for the enhancement.

2) I read the short description in the appendix, which is where I look for all my items.

3) No I'm not going to buy fucking scrolls of FoM. That would be the stupidest thing I could do. I can cast FoM with a Duration of 400 minutes myself.

4) Please stop with the completely incorrect math. You are still treating me like a retard, I can do simple math, I also know how much my things cost, please look up the cost of things before you start doing math. While it's actually a bad thing that you pointed this out, because you just lost me my 2000gp FoM, I'm still glad you pointed out my error in following the appendix description, I wish you would stop treating me like a five year old though and accept that I know how to build a damn character without your help.

Judging Eagle

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Re: OOC Chatter
« Reply #159 on: November 27, 2008, 09:02:14 PM »
My mistake, I tend see enchantments written as preffixes while the flat-rate "add-ons" tend to be written as suffixes to ensure that notation is clear. Your notation threw me off.

Sorry to point out that you didn't have complete FoM.

~16,000 for +X (4 from GMW) AC and +1 Insight Bonus to AC and Saves looks pretty decent though (+2 weapon, Parrying is 8k).

Also, looking at several things (the underwater combat rules, this specific weapon's special properties, my sketches of this character's gear) makes me reconsider my character. To be something, more spiderlike.

More arms, via the extra arms feat, and picking up the multi-weapon figthing feat. I'll probably drop the "useless under water" ranged combat feats. Getting 4 extra arms is possible, but currently mechanically useless and would cost a 3rd feat.

The really funny thing is that the reason that I nicknamed this character 'spider' is now no longer a part of this character. Funny how that worked out.
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