Gonna start moving the old versions here.
Original:[Spoiler]The idea is for a Drow Demonbinder/Dervish to use her Psion Cohort and his Red Wizard Cohort to True Mind Switch with a 12 Headed Marilith with a slew of templates.
Marilith Templates (In order): [Spoiler]
Multi-Headed(12)
Aberrant Limbs(arms)
Half-Dragon(red) - type becomes Dragon and gains bite
Half-Troll - type becomes Giant
Half-Minotaur - gains gore
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
[/Spoiler]
By using Circle Magic the Red Wizard gets his CL up to a minimum of 43 (Marilith's HD). He then uses Mental Pinnacle to turn it all to ML, and the Psion manifests Metaconcert so that his True Mind Switch power has access to the raised ML.
The Marilith is summoned with a CL 22 scroll of Gate. If Gate calling templated, non-unique creatures works, it is ordered to lower its SR and fail it's save. If a unique creature must be called, a Demonbinder Drow Warlock should be a tasty enough treat to bargain with to attract one to actually show. In this case, in the round before the scroll is used, the Metaconcert casts Linked My Light and True Mind Switch. After the sroll is used and the Marilith appears, the True Mind Switch is manifested, and the high ML assures it will bypass the SR and Will Save.
True Mind Switch is then cast again on the Demonbinder, putting her in the Marilith's body.
Once in the body of the Marilith, the Demonbinder has 8 arms and 12 heads with 12 bite attacks. She binds a Marilith with Demonbind, to gain 4 more arms and receives a casting of Girallon's Blessing from the mage for 2 more, totaling 14. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand.
The Demonbinder pulls a 16 BAB, giving her 6 attacks (16/13/10/7/4/1 from Maho-Bujin) with 12 arms for 72 total. She's got Improved and Greater MWF (qualifies with Demonbind Marilith), giving 3 attacks with the extra two arms and with each head by using mouthpick weapons, granting her 42 more attacks.
The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man, so that they can wield crescent knives as off-hand attacks. This gives her 12 more attacks, for 126 crescent knife attacks.
Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks, Snap Kick gives her another, and Whirling Frenzy adds another as well, for a total of 140. Armor Spikes can add 3 more off-hand attacks, using a Tail Scythe adds 3 more, for a total of 146, and with our monk level we can make 3 more off-hand unarmed strikes, for a total of 149.
Crescent knives could double all the weapon attacks, adding 126 to the routine, for 255.
Thousand Cuts doubles this to 550. Haste cast by the Wizard cohort or one of the weapons being speed will grant an additional attack with a crescent knife for 2 more, and give a total of:
552 attacks in a single full attack action.Demonbinder: [Spoiler]
Lesser Drow Warlock 5 Demonbinder 1 Dervish 10 Fighter 2 Lion Totem Whirling Frenzy Barbarian 1 Chaos Monk 125 PB
Str 6
Con 8+3Belt
Dex 13+6Gloves
Int 13
Wis 11
Cha 18+2+4book+4level(16)=28(9)
Light Blind
Common, Elven, Undercommon, Abyssal
1:
Warlock Feats: Dodge Skills: 4 Know(Planes), 4 Sense Motive, 4 Bluff, Baleful Utterance
2:
Warlock Skills: 5 Know(Planes), Perform(Dance)1 Spiderwalk
3:
Warlock Feat: Mobility, Skills: 6 Know(Planes), Perform(Dance)2
4:
Warlock Deceive Item, Cha+1, Skills: 7 Know(Planes), Perform(Dance)3, Summon Swarm
5:
Warlock Skills: 8 Know(Planes), Tumble 1
6:
Demonbinder Feat: Multiweapon Fighting, Skills: Tumble 2
7:
Fighter Feat: Weapon Focus(Scimitar), Skills: Tumble 3, UMD .5
8:
Maho-Bujin Feat: Cha+1, Skills: UMD 2
9:
Passive Way Chaos Monk Feat: Combat Expertise, Snap Kick
10:
Dervish Feat: Leadership, Skills: UMD 4.5
11:
Dervish Skills: UMD 7
12:
Dervish Skills: UMD 9.5
13:
Dervish Cha+1, Feat: Improved Multiweapon Fighting, Skills: UMD 13
14:
Dervish Skills: UMD 15.5
15:
Dervish Skills: UMD 17
16:
Dervish Feat: Greater Multiweapon Fighting, Skills: UMD 18
17:
Dervish Cha+1
18:
Dervish19:
Dervish20:
Lion Totem Whirling Frenzy Barbarian[/Spoiler]
Cohorts: [Spoiler]
Human Psion 1725 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22
Common
1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True
90 lvl 1 Followers
Human Wizard 6, Red Wizard 1025 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)
Common
1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9:
10:
11: Mental Pinnacle
12:
13:
14:
15:
16:[/Spoiler][/Spoiler]
Marilith: [spoiler]Same Marilith Templates (In order): [Spoiler]
Multi-Headed(12)
Aberrant Limbs(arms)
Half-Dragon(red) - type becomes Dragon and gains bite
Half-Troll - type becomes Giant
Half-Minotaur - gains gore
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
[/Spoiler]
Once in the body of the Marilith, the Kobold has 8 arms and 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand.
However, our Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from us. Normally this would be a bad thing... But since we'll be taking Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.
A very good thing.
He then does the Embrace/Shun the Dark Chaos feat shuffle on us to swap out TWF feat tree for MWF, since we now qualify with multiple arms.
And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.
The Kobold pulls a 19 BAB, giving her 7 attacks (19/16/13/10/7/4/1 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Thousand Cuts doubles this to 24. A Speed weapon or haste gives another for 25. Using Crescent Knives doubles all these, meaning she makes 50 main-hand attacks.
That means each of our off-hand attack routines make 50 base attacks.She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man. With her 12 heads using mouthpick weapons, that's 25 off-hand attack sequences that use crescent knives, each making 50 attacks. That alone nets us 1250 attacks, but Thousand Cuts doubles this, for 2500. Crescent Knives doubles this again, making it 5000, or 5050 attack so far.
She also has armor spikes, unarmed attacks, and a tail scythe as off-hand attack progressions, each making 50 attacks, for 150, doubled for thousand cuts gives us 300, or 5350 attacks so far.
Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks, and Snap Kick gives her another, for 13, doubled from thousand cuts to 26.
And since we're going all out, let's do 12 braid blades, limiting it to one per head. Thousand Cuts, of course, makes this 24 attacks.
This gives a total of:
5400 attacks in a single full attack action.Kobold: [Spoiler]
Kobold Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Fighter 2 Maho-Bujin 1 Shou Disciple 5 Dervish 1025 PB
Venerable
Str 14-4race=10
Con 12-2race+3Belt+1level=14
Dex 11+2race+6Gloves+5book+1level=25
Int 10+3age
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)
1:
Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Combat Expertise, Skills: Balance 4, Jump 4, Tumble 4, Perform Dance 3
2:
Lion Totem Whirling Frenzy Barbarian Skills: Jump 5
3:
Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6
4:
Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 8
5:
Maho-Bujin Skills: Jump 7
6:
Shou Disciple Feat: Snap Kick
7:
Shou Disciple Feat: Mobility
8:
Shou Disciple Cha+1
9:
Shou Disciple Feats: Leadership, Weapon Finesse
10:
Shou Disciple11:
Dervish12:
Dervish Cha+1, Feat: Improved Two-weapon Fighting
13:
Dervish14:
Dervish15:
Dervish Feat: Greater Two-weapon Fighting
16:
Dervish Cha+1
17:
Dervish18:
Dervish Feat: Perfect Two-weapon Fighting
19:
Dervish20:
Dervish Cha+1
[/Spoiler]
Cohorts: [Spoiler]
Human Psion 1725 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22
Common
1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True
90 lvl 1 Followers
Human Wizard 6, Red Wizard 1025 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)
Common
1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9: Trait Removal
10:
11: Mental Pinnacle
12:
13:
14:
15: Embrace/Shun the Dark Chaos
16:[/Spoiler][/spoiler]
Lizoctataur no PAO[Spoiler]Lizardfolk Templates: [Spoiler]
Half-Illithid - gains 4 tentacles on head
Obah-Blessed (4 arms)
Aberrant Limbs(arms)
Half-Ogre - considered a Giant as well as base creature (let's us make other abuses)
Half-Golem (flesh)
Incarnate Construct - brings us back to humanoid
[/Spoiler]
Tauric Creature:[spoiler]
Base Humanoid: Templated Lizardfolk
Base Creature: Giant Octopus
This gives us 8 more tentacle attacks.
I call this a Lizoctataur.
[/spoiler]
Tauric Creature Templates:[spoiler]
Half-Troll - type becomes Giant
Half-Minotaur - gains gore, becomes Large
Half-Dragon(red) - type becomes Dragon and gains bite and wings because of Large size; this allows flying so we can use all 8 tentacles
Half-Farspawn - type becomes Outsider again, gains 2 tentacles
Half-Fiend(
Bebilith) - becomes Huge
Multi-Headed(12)
[/Spoiler]
And it looks, a little something like this:[spoiler]
[/spoiler]
The Lizoctataur also only has 36 HD and no SR, so some complications are removed.
Once in the body of the Lizoctataur, the Kobold has 8 arms, 12 heads with 12 bite attacks. She receives a casting of Girallon's Blessing from the mage for 2 more, totaling 10. Normally these would all only be able to make off-hand attacks, however, Superior Multiweapon fighting makes as many arms as you have heads capable of making attacks as if they were your mainhand.
However, our Wizard casts Trait Removal (from Serpent Kingdoms) to take the Superior Multi-weapon fighting EX ability away from us. Normally this would be a bad thing... But since we'll be taking Perfect Two-weapon fighting as a Dragonwrought Kobold, this is in fact a good thing.
A very good thing.
He then does the Embrace/Shun the Dark Chaos feat shuffle on us to swap out TWF feat tree for MWF, since we now qualify with multiple arms. If we use an 'Added Tail' graft from Serpent Kingdoms, we can shuffle Snap Kick to Prehensile Tail from Savage Species (since the Added Tail has a grapple attack).
And Perfect Multiweapon fighting is very interesting, in that it allows us to make as many attacks with each off-hand weapon as we do with our primary.
With Bloodstorm Blade, we can throw Crescent Knives as if they were a small ranged weapon, allowing us to use Palm Throw with them.
But Bloodstorm Blade also allows us to treat those ranged attacks as melee attacks, meaning we still get the doubled attacks of a crescent knife.
The Kobold pulls a 19 BAB (with fractionals), giving her 7 attacks (19/16/13/10/7/4/1 from Maho-Bujin). Whirling Frenzy adds another for 8. Flailing Strike (which we can use now, since Shou Disciple levels let us use all weapons in a flurry) gives a maximum of 4 more (and since this is going for tops, that's what we'll use) for 12 total. Rapid Shot adds one more for 13. Palm Throw doubles this to 26. A Speed weapon or haste gives another for 27. Using Crescent Knives doubles all these, meaning she makes 54 main-hand attacks.
That means each of our off-hand attack routines make 54 base attacks.She has 9 already with Girallon's Blessing. The Wizard casts Arms of Plenty for two more clawed limbs. These and her tentacles make use of 4 Gloves of Man. Using Aboleth Tentacle Grafts, we gain 8 more tentacles, also using Arms of Man. Totemist's Girallon's Arms bound to the Totem Chakra add two more, so use 2 more Gloves of Man. With her 12 heads using mouthpick weapons, that's 35. She also, though, has 4 tentacles on each head, thanks to the multi-headed template, and giving each of those Gloves of Man adds 48 more. Gloves of Man on each of our squid tentacles adds another 8. Our Prehensile Tail is another. That's 92 off-hand attack sequences that use crescent knives, each making 54 attacks. That alone nets us 4968 attacks, but Palm Throw doubles this, for 9936. Crescent Knives doubles this again, making it 19872, or 19926 attack so far.
She also has armor spikes and unarmed attacks for 108 more, or 20034 attacks so far.
Her Half-Minotaur gives a gore attack, which all her heads get due to benefits of the Multi-headed template, these, add 12 more attacks.
And since we're going all out, let's do 12 braid blades, limiting it to one per head.
This gives a total of:
20,058 attacks in a single full round action. And at 50 foot range too.Kobold: [Spoiler]
Kobold Passive Way Chaos Monk 1 Lion Totem Whirling Frenzy Barbarian 1 Fighter 2 Maho-Bujin 1 Shou Disciple 5 Dervish 1025 PB
Venerable
Str 14-4race=10
Con 12-2race+3Belt+1level=14
Dex 11+2race+6Gloves+5book+1level=25
Int 10+3age
Wis 8+3age
Cha 16+2+4book+3level+3age=28(9)
1:
Passive Way Chaos Monk Flaws: Shaky, Vulnerable Feats: Dodge, ISU, Dragonwrought, Two-Weapon Fighting, Point Blank Shot, Skills: Balance 4, Jump 4, Sleight of Hand 2, Tumble 4
2:
Lion Totem Whirling Frenzy Barbarian Skills: Jump 5, Balance 4.5, SoH 2.5
3:
Fighter Feats: Weapon Focus(ISU), Exotic Weapon Proficiency(Crescent Knife), Skills: Jump 6, Balance 5, SoH 3
4:
Fighter Con+1, Feat: Weapon Focus(Crescent Knife), Skills: Jump 7, Balance 5.5, SoH 3.5
5:
Maho-Bujin Skills: Jump 8, Balance 6, SoH 4
6:
Shou Disciple Feat: Snap Kick, Skills: Balance 8
7:
Shou Disciple Feat: Weapon Finesse
8:
Shou Disciple Cha+1
9:
Shou Disciple Feats: Precise Shot, Mobility
10:
Shou Disciple11:
Warblade12:
Bloodstorm Blade Cha+1, Feat: Improved Two-weapon Fighting
13:
Bloodstorm Blade 14:
Bloodstorm Blade Feat: Greater Two-weapon Fighting
15:
Bloodstorm Blade Feat: Leadership
16:
Master Thrower Cha+1
17:
Feat Rogue Feat: Rapid Shot
18:
Totemist Feat: Perfect Two-weapon Fighting
19:
Totemist20:
Fighter Cha+1
[/Spoiler]
Cohorts: [Spoiler]
Human Psion 1725 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14(6)+6 Cloak+2 Book=22
Common
1: Feat: Linked Power, Metapower(My Light Linked Power), My Light
2:
3:
4:
5:
6:
7:
8:
9: Metaconcert
10:
11:
12: Leadership
13:
14:
15: Improved Cohort
16:
17: Mind Switch, True
90 lvl 1 Followers
Human Wizard 6, Red Wizard 1025 PB
Str 8
Con 8
Dex 8
Int 18 (16)+6 Headband=24
Wis 11 (3)
Cha 14 (6)
Common
1: Feat: Tatto Focus, Empower Spell, Skill: Spellcraft 4, Transmuter, Prohibited Necromancy, Enchantment, Illusion
2:Skill: Spellcraft 5
3: Feat: Enlarge Spell, Skill: Spellcraft 6
4: Skill: Spellcraft 7
5: Skill: Spellcraft 8, Greater Magic Weapon, Haste, Girallon's Blessing, Arms of Plenty
6: Feat: Extend Spell
7:
8:
9: Trait Removal
10:
11: Mental Pinnacle
12:
13:
14:
15: Embrace/Shun the Dark Chaos
16:[/Spoiler][/Spoiler]
Special thanks to Callix and Aftercrescent for the vast increases in the build.