If I may humbly suggest my (as of yet unfinished)
Incredible Hulk build? If the optimizers on the board would be so kind as to help me finish it off, that would be nice. I kind of hit a couple of speed-bumps putting the thing together, but I think the overall chassis works well for the concept.
[spoiler]
Bruce Banner"Don't make me angry. You won't like me when I'm angry..."CG/Male/Strongheart Halfling/ Monk (Overwhelming Attack style) 2/Stoneblessed3/Crusader1/Barbarian1/Hulking Hurler2/War Hulk10/FB1
Init +Dex,
Senses: Listen +, Spot +,
Languages Common, Terran, Goliath
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AC 18, touch 18, flat-footed (13)
hp ( HD)
Fort +,
Ref +,
Will +
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Speed20 ft. ( squares)
MeleeBase Atk +8 (+15 unarmed),
Grp +
Atk Options Full attack: 6d8+16, or 6d8+48 on a charge) +25/+25/+20/+15 or Throw: 8d6+41 (+25)
Combat GearSupernatural Abilities-----------------------------------------------
Abilities Str 6, Dex 20, Con 16 (20 after level-points applied), Int 10, Wis 16, Cha 8 (38 point buy)
SQFeats Power Attack (monk bonus), Improved Bull Rush (Monk bonus), Point Blank Shot (racial bonus), (1st level feat open), Weapon Focus (rocks) (3rd level), Cleave (6th level), Intimidating Rage (9th), Destructive Rage (12th)
SkillsPossessions Necklace of Natural Attacks +1 Skillful, Valorous; Monk's Belt[/spoiler]
Offensive capabilities:
Pounce + PA/Shock Trooper/FB/Leap Attack + Flurry + Attacking every opponent within reach as an attack action = lots of hits per turn at lots of damage.
Hulking Hurler for... well... I don't abuse Cancer Mage, or tauren template, but everyone know what HH is for.
Shards of Granite lets him bypass DR of opponents, making constructs and other high-DR opponents with obscure or complicated weaknesses whimper in fear
Defensive capabilities:
Stone Power allows him to negate the first 10 damage per round, this is applied after DR, as it is temp hit points that are refreshed every round
Various Stone Dragon strikes for additional DR
Other methods of DR which can be obtained via throwing WBL at the problem
Martial Spirit stance lets him heal 2 points per blow landed on an opponent. Considering how many blows he's got, this is significant
Various Devoted Spirit maneuvers for spot healing
Evasion from Monk2
Cloak of Displacement, Lesser and +5 to all saves to negate sneak attacks and boost saves. 20% miss chance also helps cut down on the number of hits received
So it really doesn't matter that his AC is going to literally be negatives when he charges, because he's got better things to mitigate damage with than AC.
Battlefield Control capabilities
Intimidating Rage + Never Outnumbered. I don't think I can squeeze Imperious Command into this build, it's too feat-starved as it is
I don't think I can fit Improved Trip into the build, but with as many attacks as he is cranking out, it would be... exceedingly useful. Knockback also would work, since there's no way he's going to not 'proc' it if he can find a way to squeeze it in.
So, would anyone care to help me flesh this bad boy out and add Big Mean Green to the list of "Nerdy Finger Waggler Crushers"?