Author Topic: the true arcane dilliante  (Read 50749 times)

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Anklebite

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Re: the true arcane dilliante
« Reply #200 on: March 22, 2010, 01:53:28 AM »
Are you claiming that you can have multiple Cloud of Knives casted and they all be able to attack?  I'm almost sure there's something denying that in the PHB

once cast, cloud of knives lets you attack with a knife as a free action. and this spell was printed in the same book that brought us celerity.  if you have five of them cast, what's to prevent you from using five free actions in one turn to use them all?
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PhaedrusXY

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Re: the true arcane dilliante
« Reply #201 on: March 22, 2010, 02:04:44 AM »
Are you claiming that you can have multiple Cloud of Knives casted and they all be able to attack?  I'm almost sure there's something denying that in the PHB

once cast, cloud of knives lets you attack with a knife as a free action. and this spell was printed in the same book that brought us celerity.  if you have five of them cast, what's to prevent you from using five free actions in one turn to use them all?
Debatably the stacking rules.
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KellKheraptis

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Re: the true arcane dilliante
« Reply #202 on: March 22, 2010, 02:13:44 AM »
Are you claiming that you can have multiple Cloud of Knives casted and they all be able to attack?  I'm almost sure there's something denying that in the PHB

once cast, cloud of knives lets you attack with a knife as a free action. and this spell was printed in the same book that brought us celerity.  if you have five of them cast, what's to prevent you from using five free actions in one turn to use them all?
Debatably the stacking rules.

Assuming they all don't just trigger at once automatically, as they are the same spell.
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bearsarebrown

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Re: the true arcane dilliante
« Reply #203 on: March 22, 2010, 03:06:46 AM »
Okay, I think this works. I know this build spits in the face of fluff, but hell, this is TO hardcore at this point... Prestige classes might need rearranged, but I'm almost positive this all works. This also assumes you have some divine <=> arcane tech.

Hatchling Paerimm
Spellthief 1/ Bard 1/ Ardent 1/ Wizard 1/ Knight of the Weave 1/ Ur Priest 1/ Shadowcraft Mage 3/ Nar Demonbinder 1/ Sublime Chord 2/ Ultimate Magus 7/ Tainted Scholar 1


Gets 9s with Sublime Chord. Is Tainted. With bloodlines, before items, CL 787.

Magic Mantle is stupid transparency means ML=CL right? Take that one feat we talked about in my Mind Mage thread, and now your Illusion CL 1574. Bill Bisco, your wish is my command.

In this build, +1 CL equates to +71CL. ((((4+1)*2)+1)*2)+1)*2)+1)*1.5)+1)

Assuming the best possible inturprutation of Greater Comsumptive Field(that it's *1.5 each caster level, then you hit ~8000. If you get items for +2 from items you hit 9091.  :lmao

How To:
[spoiler]1. Take a Spellthief level and take Master Spellthief.
2. Take levels in prestige classes that grant spellcasting who have special CL rules (KotW, NarD, and SC are great because it's full addition, UrP  (1/2))
3. Get 9s.[/spoiler]


Hatchling Paerimm
Spellthief 1/ Bard 1/ Ardent 1/ Wizard 1/ Knight of the Weave 1/ Ur Priest 1/ Shadowcraft Mage 3/ Nar Demonbinder 1/ Sublime Chord 1/ Ultimate Magus 7/ PrC Paladin 1/Tainted Scholar 1


This hits CL 1262. On illusion spells you hit 2524. Naked. Formula for adding a single caster level is (((((4+1)*2)+1)*2)+1)*2)+1)*2)+1)*1.5)+1)=+143. Greater Consumptive Field puts it in the 8000s.
« Last Edit: March 22, 2010, 12:41:36 PM by bearsarebrown »

KellKheraptis

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Re: the true arcane dilliante
« Reply #204 on: March 22, 2010, 03:48:15 AM »
Sexy.  I'll see if I can do better, but right now, your first correction is Illusion, since Shadow Miracle emulates everything else.

Also, if you can afford to lose 1 level of SC, tack on PrC Pally with MFK ACF to double CL + 2 :)
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bearsarebrown

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Re: the true arcane dilliante
« Reply #205 on: March 22, 2010, 03:58:19 AM »
Sexy.  I'll see if I can do better, but right now, your first correction is Illusion, since Shadow Miracle emulates everything else.

Also, if you can afford to lose 1 level of SC, tack on PrC Pally with MFK ACF to double CL + 2 :)
Haha, I fixed it to Illusion at the same time you posted.

And MFK paladin is great and all but it's hard to justify taking ACFs with the PrC adaptation. Otherwise you basically double CL, yep.

KellKheraptis

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Re: the true arcane dilliante
« Reply #206 on: March 22, 2010, 04:26:32 AM »
Sexy.  I'll see if I can do better, but right now, your first correction is Illusion, since Shadow Miracle emulates everything else.

Also, if you can afford to lose 1 level of SC, tack on PrC Pally with MFK ACF to double CL + 2 :)
Haha, I fixed it to Illusion at the same time you posted.

And MFK paladin is great and all but it's hard to justify taking ACFs with the PrC adaptation. Otherwise you basically double CL, yep.

Hey, you suggested it initially :P
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bearsarebrown

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Re: the true arcane dilliante
« Reply #207 on: March 22, 2010, 04:31:55 AM »
I suggested it as Paladin 4 thank you very much.  :P

But yes, dropping one Sublime Chord level will still get you 9s. And picking up MFK paladin will give you CL 1262. Before you double it.

KellKheraptis

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Re: the true arcane dilliante
« Reply #208 on: March 22, 2010, 04:35:03 AM »
I suggested it as Paladin 4 thank you very much.  :P

But yes, dropping one Sublime Chord level will still get you 9s. And picking up MFK paladin will give you CL 1262. Before you double it.

At this point who needs an explosive AftS...your radius will sink continents anyway :P

EDIT : Scratch that...25,240 miles even on a Locate City bomb = bye bye world.  That's greater than the diameter of the earth IIRC.
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Hijax

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Re: the true arcane dilliante
« Reply #209 on: March 22, 2010, 10:27:30 AM »
I suggested it as Paladin 4 thank you very much.  :P

But yes, dropping one Sublime Chord level will still get you 9s. And picking up MFK paladin will give you CL 1262. Before you double it.

At this point who needs an explosive AftS...your radius will sink continents anyway :P

EDIT : Scratch that...25,240 miles even on a Locate City bomb = bye bye world.  That's greater than the diameter of the earth IIRC.

it is.

1262 rounds is approximately two hours on rounds/level spells. Hell YEAH!

persistent twinned intensified maw of chaos = 22716 damage per round, for 24 hours. use explosive grease/wall of stone/blade barrier/wall of force/all combined to keep people in. don't forget to make the whole deal invisible.
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Anklebite

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Re: the true arcane dilliante
« Reply #210 on: March 22, 2010, 01:50:39 PM »
I say we compare the range of a magic missile at this caster level to the height of the atmosphere.

we magic missile the darkness.   :lol


also, a reserves of strength'ed magic missile would fire 1264 missiles, assuming we shadowcrafted it.   holy shit, we outdamage an ubercharger with a freaking magic missile!
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Kuroimaken

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Re: the true arcane dilliante
« Reply #211 on: March 22, 2010, 02:37:24 PM »
Macross Missile Massacre ensues.

Wait, where are you getting so many missiles from? Doesn't MM specify a cap?
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Agita

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Re: the true arcane dilliante
« Reply #212 on: March 22, 2010, 02:55:34 PM »
Macross Missile Massacre ensues.

Wait, where are you getting so many missiles from? Doesn't MM specify a cap?
Reserves of Strength to bust the cap.
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bearsarebrown

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Re: the true arcane dilliante
« Reply #213 on: March 22, 2010, 04:11:43 PM »
Hatchling Paerimm
Spellthief 1/ Bard 1/ Ardent 1/ Wizard 1/ Knight of the Weave 1/ Ur Priest 1/ Shadowcraft Mage 3/ Nar Demonbinder 1/ Sublime Chord 1/ Ultimate Magus 7/ PrC Paladin 1/Tainted Scholar 1


Greater Consumptive Field (*1.5)
Arcane Thesis (Silent Image) (+2)
Magic Tattoo (+1)
Ioun Stone (+1)
Tainted Scholar Blood Component (+1)
Spellgifted (Illusion) (+1)
Reserves of Strength (+3)
Psychwhatchamacallit (*2 +1)

Robe of Arcane Might (+1)
Ring of Arcane Might (+1)
Nugget of Garl Glittergold (+1) [thanks TML]
ACF from Dragon Magazine (+1) [thanks whoever said this]
[spoiler]This assumes you awlays go full RoS and Blood Component. This also assumes that GCM works as *1.5 for each caster level.[/spoiler]

=Caster Level 37803

Phantom Steed moves at 756064ft Movement Speed. While running this is 504043ft/s 343 665 mph That's Mach 491. You can beat the Earth in a race around the sun. And lap her 5 times.
Hunter's Eye grants 12601d6 sneak attack. What's the record again?
Aligid Enhancement grants +12601 AC and Attack. and 1d8+12601 temp HP.
You may Shapechange into any printed Creature ever.
+1 Defending/+1 XXXXX Quaterstaff with 2x Checkmate's Light gives 12601 to AC and saves. (XXX is the defending equivalent of saves, it exists I'm just to lazy to find it)
Magic Missile fires 18900 missiles.

Animate 1181 Colossal objects in a single casting.
Shatter 378030lbs in a single casting. That's 190 tons. that's three tanks.
37803 cubic feet of True Creation.
Hold 3780300lbs on a Tenser's Floating Disk.

You are an F-22.

Spell Progression
[spoiler]Spellthief 1
Bard 1
Ardent 1
Wizard 1
KotW 1
Ur Priest 1 + SCM 3 + 4 UM +1 PrC Pal = 9th Ur Priest
NarD 1
Sublime 1 + UM 7 + 1 Tainted Scholar = 9th Sublime Chord

Due to the list above and UM's +3, and Bloodlines +3, each casting class enjoys a +18 to caster level.[/spoiler]
« Last Edit: March 22, 2010, 09:14:05 PM by bearsarebrown »

Agita

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Re: the true arcane dilliante
« Reply #214 on: March 22, 2010, 04:16:33 PM »
Can you somehow steal Checkmate's Light from the Cleric list? That scales better than GMW (+1/3 CL instead of +1/4). It only lasts rounds/level... but I don't think that matters much at this CL. :P
EDIT: You have PrC Paladin, so you could get it as a 2nd level spell from there, I suppose.
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bearsarebrown

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Re: the true arcane dilliante
« Reply #215 on: March 22, 2010, 04:18:51 PM »
Can you somehow steal Checkmate's Light from the Cleric list?
9th level SC and 9th level Ur Priest. So yes.

Anklebite

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Re: the true arcane dilliante
« Reply #216 on: March 22, 2010, 04:27:28 PM »
...wait, cleric spells?

well shit, we just removed the negative energy plane with a reserves of strength'ed cure light wounds.
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The_Mad_Linguist

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Re: the true arcane dilliante
« Reply #217 on: March 22, 2010, 04:29:56 PM »
...wait, cleric spells?

well shit, we just removed the negative energy plane with a reserves of strength'ed cure light wounds.

That's OK, we've already removed mechanus with a reserves of strength'ed telekinesis
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Agita

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Re: the true arcane dilliante
« Reply #218 on: March 22, 2010, 04:31:47 PM »
...wait, cleric spells?

well shit, we just removed the negative energy plane with a reserves of strength'ed cure light wounds.
And while we're at it, the Positive Energy Plane too.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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The_Mad_Linguist

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Re: the true arcane dilliante
« Reply #219 on: March 22, 2010, 04:37:05 PM »
Isn't there some sort of holy symbol which gives +1 cl to illusion only?

And you might as well throw in liquid pain as a material component.
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