Author Topic: Isle Noir: Bad Karma  (Read 53883 times)

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j0lt

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Re: Isle Noir: Bad Karma
« Reply #60 on: August 18, 2009, 02:13:41 AM »
Cross moves around the other side of the boat to join Dove at the bow.
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #61 on: August 18, 2009, 02:20:08 AM »
Direct Link to map: http://img26.imageshack.us/img26/7279/battlemapb.jpg


Dove discovers no nefarious boobytraps on the front hatch. It appears to be easy to open.
« Last Edit: August 18, 2009, 02:25:08 AM by jacemachine »
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[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

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Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #62 on: August 18, 2009, 02:23:56 AM »
She flips the hatch easily open and peers inside weapon at ready.

[spoiler]Taking a 10 on spot .[/spoiler]
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #63 on: August 18, 2009, 02:28:03 AM »
The hatch pops open with ease, inside Dove can see into the interior lower cabin of the fishing boat. It's messy and contains fishing gear. It smells like bait.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #64 on: August 18, 2009, 02:32:33 AM »
Looking up at Cross, Dove signals that she is going in and drops into the hatch for a closer look before she gives the all clear.

[spoiler]Taking a 10 on search for a 15 total.[/spoiler]
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

j0lt

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Re: Isle Noir: Bad Karma
« Reply #65 on: August 18, 2009, 02:33:28 AM »
Cross looks down, listening for the telltale sounds of trouble.

[spoiler]Listen (take 10) = 10[/spoiler]
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #66 on: August 18, 2009, 02:46:32 AM »
Dove
[spoiler]You slide easily through the hatch with your slight frame, and land on the wooden decking below. Inside the boat you get a greater sense of the sound of the water slapping against the hull. Above you Alex peers into the hatch hole, he seems to be listening.

Inside you discover, two empty metal ammo boxes. 7.62mm if you aren't mistaken. Other than that it seems like a very typical fishing boat, with assorted gear.[/spoiler]

Cross
[spoiler]As Dove slips into the darkness you listen to the sounds of the boat, hoping to detect any noise that may give away someone that could be lurking around in the shadows. You hear the waves slapping against the hull. The breeze as it catches the hatches lip. Nothing ominous though. So far so good.[/spoiler]
« Last Edit: August 18, 2009, 02:48:25 AM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #67 on: August 18, 2009, 02:54:24 AM »
Climbing back out, Dove says "Clear, found two empty ammo boxes down there. Not much else of note."

[spoiler]Assuming there is stairs or a ladder she will just get out. If not take a 10 on Climb.[/spoiler]
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

j0lt

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Re: Isle Noir: Bad Karma
« Reply #68 on: August 18, 2009, 03:02:05 AM »
Cross nods and moves back to the others, hopping down off the boat.  "Looks like that boat was the one used by the missing team.  There are empty ammo cases lying about the cabin floors.  Let's get our gear into a secure spot to hole up.  Ronin, Heavyarms and new guy, let's get that gear up onto the dock.  Dove, Greasemonkey, and Doc, secure the front entrance."

[spoiler]Jump (take 10) = 16[/spoiler]
« Last Edit: August 18, 2009, 03:14:53 AM by j0lt »
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The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #69 on: August 18, 2009, 10:24:08 AM »
"Hey, two of you want to lend me a quick hand here getting back over? Dove asks before she leaps across to where the group is standing.

[spoiler]Jump Check = 12, if two of you could aid me really quick then I can stay on my feet rather than landing rather unceremoniously in  a heap again  :lmao[/spoiler]

Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

j0lt

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Re: Isle Noir: Bad Karma
« Reply #70 on: August 18, 2009, 10:33:54 AM »
Cross grins as he reaches out to help Dove down.  "Forgot that climbing and jumping wasn't your thing..."
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The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


BowenSilverclaw

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Re: Isle Noir: Bad Karma
« Reply #71 on: August 18, 2009, 11:05:45 AM »
"Ofcourse."
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

archangel.arcanis

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Re: Isle Noir: Bad Karma
« Reply #72 on: August 18, 2009, 11:10:50 AM »
Doc waits for the other two to be ready then begins moving toward the main entrance slowly. Once out of ear shot he will quietly tell the other two, " Guess Cross nominated himself commander. Fine by me, long as he don't try and get us to do nothing stupid, besides one leader is important when dealing with people who take orders.

He continues to move toward the entrance slowly and quietly. While surveying the area.
[spoiler]Spot Check: (1d20+10=15)
Move Silently: (1d20+7=25)

OOC: hunting in swamps makes you a quit little bastard huh  :D[/spoiler]
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #73 on: August 18, 2009, 11:27:15 AM »
"He's capable enough, and he does have a tendency to do that." Dove adds shaking her head. "How about we leap frog Doc, you two move forward and stop near the end of that doc and signal when clear, while I cover you?

[spoiler]Take a 10 on Spot if they move forward. I am assuming the group is likely familiar with this movement as well as the players but just in case it goes like this. So when you signal all clear I move up past you to another spot where I signal clear (if it is).

After they clear I will move to U26. Hide and Move Silent

*changes out his dice for his lucky d20* there that must have been the problem[/spoiler]
« Last Edit: August 18, 2009, 11:36:36 AM by Melblen_Cairn »
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

archangel.arcanis

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Re: Isle Noir: Bad Karma
« Reply #74 on: August 18, 2009, 11:36:25 AM »
Doc proceeds to the end of the dock and searches for bad guys.

[spoiler]spot (1d20+10=27)
ooc: i eat my carrots[/spoiler]

(assuming i don't see anything threatening) will signal for Dove to move forward.
(if i do see something he will act based on what it is)

edit: didn't see anything threatening so scratched the contingencies.
« Last Edit: August 18, 2009, 03:12:57 PM by archangel.arcanis »
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

j0lt

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Re: Isle Noir: Bad Karma
« Reply #75 on: August 18, 2009, 11:55:42 AM »
Cross begins to help unload the remainder of the crew's gear from the rafts, keeping an eye out on the surrounding area for potential threats.

[spoiler]Spot (take 10) = 10[/spoiler]
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The Artifact (prologue) as Dr. Henry Loder, Mayan archaeologist


jacemachine

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Re: Isle Noir: Bad Karma
« Reply #76 on: August 18, 2009, 03:07:15 PM »
Direct Link to Map: http://img16.imageshack.us/img16/4941/battlemapc.jpg

Doc
Doc creeps along as silent as he can muster-- his boots were broken in, and he crept along the wooden planks of the dock as stealthily as a cat creepin' up on a mouse.

He peers through his NVGs, the ability to see in the dark was worth the tunnel vision that resulted. Still, he didn't see anyone lurking about. The sea breeze tussled his hair as he made his way to the edge of the dock. (S-16)


EDIT:
To his left was the large granite CielCorp Executive Retreat sign.

Flagstones of various shapes and sizes began where the planks of the dock gave way to sand. The stones created a pathway encircling a round pool of water. From it's center, a flagpole displaying the French National Flag stood high in the air.

Palm trees and wooden benches were situated around the pool of water.


He motions for Dove to move forward.

« Last Edit: August 18, 2009, 03:59:14 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Nanshork

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Re: Isle Noir: Bad Karma
« Reply #77 on: August 18, 2009, 03:19:18 PM »
Greasemonkey stays where he is, wondering why he got "volunteered" to secure the area when he can barely see anything. 
My babies - A thread of random builds I've come up with over the years.
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #78 on: August 18, 2009, 04:09:23 PM »
[spoiler]
Take a 10 on Spot if they move forward... After they clear I will move to U26. Hide and Move Silent
[/spoiler]

Map Link: http://img40.imageshack.us/img40/6614/battlemapd.jpg

Dove proceeds forward, keeping close to the palm trees and the edge of the stone pathway. She creeps past the wooden bench, and up to the tree trunk at U-26, where she takes cover behind the trunk as she peers around to look at the entrance.

It's a ragged hole.It was dark outside, but it was even darker within. Looks like someone had used a C4 charge there at some time recent. The scent of the explosion still lurked in the air, though there was no smoke or fires lingering. Bits of glass and metal had rained down the wooden steps and splayed across the stone path.

A thatched grass roof topped this building, running up and down both wings. A wooden deck stood out above the sand, surrounding the building itself,, and giving any executives a chance to walk the boards and see a beautiful view of the ocean itself.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #79 on: August 18, 2009, 04:16:22 PM »
Scanning the area, looking for any movements. Satisfied Dove gives the "clear" sign to Doc and covers his progress.
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue