Author Topic: Isle Noir: Bad Karma  (Read 53881 times)

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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #220 on: August 31, 2009, 03:49:38 PM »
Cross
[spoiler]You land on a semi-uncomfortable couch's arm rest, amidst a plume of smoke. At the moment you can see nothing but smoke all around you.[/spoiler]
« Last Edit: August 31, 2009, 04:28:47 PM by jacemachine »
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Re: Isle Noir: Bad Karma
« Reply #221 on: August 31, 2009, 04:00:30 PM »
[spoiler]You have my actions for this round :)[/spoiler]
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archangel.arcanis

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Re: Isle Noir: Bad Karma
« Reply #222 on: August 31, 2009, 04:08:50 PM »
I amended my actions for the round but realized it was based off of Cross saying he is inside. Just confirming before i do so, but i need to roll a listen check huh?
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #223 on: August 31, 2009, 04:30:25 PM »
[spoiler]
I amended my actions for the round but realized it was based off of Cross saying he is inside. Just confirming before i do so, but i need to roll a listen check huh?

I'm sure that he shouted loud enough. Remember to CLIMB the 5' high deck as a Move Action.[/spoiler]
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #224 on: August 31, 2009, 06:59:15 PM »
[spoiler]Unless Greasemonkey says something about the blood he found I will proceed to try the door I am heading for. Also do you need a listen check from us inside to see if we heard Cross?
[/spoiler]
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Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

Nanshork

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Re: Isle Noir: Bad Karma
« Reply #225 on: August 31, 2009, 07:28:01 PM »
[spoiler]
Jace, can I say something before Dove goes?
[/spoiler]
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #226 on: September 01, 2009, 12:58:39 AM »
[spoiler]
[spoiler]
Jace, can I say something before Dove goes?
[/spoiler]

Go ahead-- if it's about the blood-- we can say that you said something after you found it between last turn and this one, how's that?[/spoiler]
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Nanshork

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Re: Isle Noir: Bad Karma
« Reply #227 on: September 01, 2009, 01:11:59 AM »
Greasemonkey tries to whisper, "Hey, Dove, there's blood over here.  Let's check it out."   He sure as Hell isn't going in first.
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Re: Isle Noir: Bad Karma
« Reply #228 on: September 01, 2009, 09:47:20 AM »
Dove moves over to where Greasemonkey is pointing out the blood. It leads into the woman's bathroom. Voice barely over a whisper,"Ok, I'll go first, but I you to get on the side of that door and open it for me so I can enter quicker .

[spoiler]I assume that length of conversation will take up my action for the round. Next round I will delay until Greasemonkey if he wants to open the door. Burst in with weapon ready and pop the first active merc I see. If there is one.  Attack=15 Dmg=10. I will post this action for next round cuase I have a long day today and might not get it in for next round.

Edit: since it was a free action and he hasn't gone yet then if he wants to open the door this round I will just go normally next round.[/spoiler]
« Last Edit: September 01, 2009, 02:37:38 PM by Melblen_Cairn »
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #229 on: September 01, 2009, 01:40:53 PM »
Greasemonkey
[spoiler]Calling Dove over was a free action since it was brief. You still have your turn to go. Did you want to prepare to open the door by standing at J10? (next turn you can open the bathroom door, and Dove can enter. It's only proper-- after all it IS the ladies room.  :D[/spoiler]
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #230 on: September 01, 2009, 02:25:04 PM »
Mercenary_C's turn...

Cross
[spoiler]On Mercenary_C turn Cross hears the sound of something like... Listen Check.[/spoiler]



On Mercenary_A's turn, he finds what he was looking for...
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

j0lt

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Re: Isle Noir: Bad Karma
« Reply #231 on: September 01, 2009, 02:40:03 PM »
[spoiler]Listen = 10[/spoiler]
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #232 on: September 01, 2009, 02:56:26 PM »
Cross
[spoiler]Okay--assuming that your PC IS facing the wall in front of him. Then he would have heard the sound of, small metal tinging somewhere to his left.-- the map's East. You are at BB7, facing south east. and of course, standing in a plume of smoke, standing on what feels an awful lot like a couch.[/spoiler]
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Nanshork

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Re: Isle Noir: Bad Karma
« Reply #233 on: September 01, 2009, 03:00:46 PM »
Greasemonkey moves, getting ready to slam the door open.

[spoiler]
Move to J10.
[/spoiler]
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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #234 on: September 01, 2009, 03:54:51 PM »
Round #11

21    Mercenary B begins to (move action) he continues to (move action).


19    Dove is about to try the doors when Greasemonkey tries to whisper, "Hey, Dove, there's blood over here.  Let's check it out."   He sure as Hell isn't going in first.

Dove moves over to where Greasemonkey is pointing out the blood. It leads into the woman's bathroom. Voice barely over a whisper,"Ok, I'll go first, but I you to get on the side of that door and open it for me so I can enter quicker."

12    Greasemonkey moves, getting ready to slam the door open.

11    Heavyarms: Gun down, he was once again put upon; an ally was sniping away at the rooftop mercenary, his others were inside. He felt irritable he hadn't gotten a scalp. Moving in the opposite direction, knowing the others were probably inside still, He decides to search the now less-hostile welcome center's entrance.

That will put you at K31 then at the end of this round. You are perched at the very edge of the wooden deck. Next round you can go up to the door, and peer inside if you still want.

9     Cross quickly shouts to the others, "He's inside!" before jumping into the hole. You land on a semi-uncomfortable couch's arm rest, amidst a plume of smoke. At the moment you can see nothing but smoke all around you.

7     Ronin picks up something. Droplets of blood leading towards the doors to the west of the chamber, and closest to you. You also notice a set of doors to East as well.

Still the smoke cloud fills the front half of the room blocking off sight to the outdoors.

The chamber itself contained a smooth stone floor, marble by the look of it. Debris from what had once been the main doors litter the front of the room. Floor to ceiling video screens fill the walls in the back half of the room. Dark, like the room itself. There is a still fountain in the rooms center.

7     Mercenary C hearing a thunk of something, or more likely someone hitting what had felt like the couch.

Cross hears the sound of, small metal tinging somewhere to his left. The map's East.

5     Doc will move to  X30 to prepare to go through the door.
He climbed with ease, up onto the wooden deck.
he will then ready his action to shoot a merc if they pop up, or drop down as is our current situation, in his field of view. SMOKE pours in around him from the roof.

5     Mercenary A finds what he's been looking for.
« Last Edit: September 02, 2009, 08:48:03 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

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jacemachine

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Re: Isle Noir: Bad Karma
« Reply #235 on: September 01, 2009, 03:57:23 PM »
ROUND #12

Welcome Center Exterior (Map A)
[spoiler][/spoiler]
http://img504.imageshack.us/img504/516/wc11.jpg

Welcome Center Interior (Map B)

[spoiler][/spoiler]
http://img143.imageshack.us/img143/7921/wcdetail11.jpg

About the Map B:
This second map uses its own grid, rather than continue the former maps higher digits and wrong alphabet. So if your character gets in close enough to interact with any of the landmarks on Map B, feel free to use that grid instead!


Initiative Order

(You may post out of turn, but be aware that your actions will take place in the proper order. Check your actions against others who come before you in Initiative. If what they did changes what you would have done, knowing their action-- then you'll need to strikethrough and edit that badboy!)

21    Mercenary B
19    Dove
12    Greasemonkey
11    Heavyarms
9     Cross
7     Ronin
7     Mercenary C
5     Doc
5     Mercenary A


[ Please note that we are using d20M miniatures rules as written. If you don't know what something is on the map, please ask. Proper Move & Actions per turn. No monologues, you can spit out words as a free action, but you are limited to only a couple of sentences! ]

Actions in Combat
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #236 on: September 01, 2009, 03:58:21 PM »
Mercenary B has successfully withdrawn from combat.
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

Melblen_Cairn

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Re: Isle Noir: Bad Karma
« Reply #237 on: September 01, 2009, 08:31:59 PM »
[spoiler]K, after Greasemonkey moved to the door last round then I will delay my move in until he opens it.[/spoiler]

As the door bursts in Dove follows quickly behind entering the room ready to open fire on any target that presents itself.

[spoiler]As per the previous post, should there be a target then Dove will open fire on any merc she may find Attack=15, Dmg=10, 13 rounds in the mag.[/spoiler]
Wisdom has two parts; Having a lot to say and not saying it.

GM for Dawn of Defiance
Eliana Toiba Abijah in Isle Noir: Bad Karma.
Rose Marie Wentworth in The Artifact: Prologue

Nanshork

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Re: Isle Noir: Bad Karma
« Reply #238 on: September 02, 2009, 02:23:45 AM »
Greasemonkey slams the door open, then immediately crouches down, gun drawn, getting out of Dove's line of fire as he holds the door open.
My babies - A thread of random builds I've come up with over the years.
Notes to self

jacemachine

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Re: Isle Noir: Bad Karma
« Reply #239 on: September 02, 2009, 03:13:44 AM »
Dove & Greasemonkey
[spoiler][/spoiler]

The room is dark, yet with Dove's NVGs the room is lit with an eerie sort of monotone light. It's a womens bathroom.

Meanwhile, outside, the sounds of gunfire have quieted. Whoever used the grenade you heard earlier must have been lucky.
« Last Edit: September 02, 2009, 03:17:24 AM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer