Brilliant Gameologists Forum

The Thinktank => Min/Max It! => : McPoyo December 22, 2010, 11:43:41 AM

: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 22, 2010, 11:43:41 AM
And...new thread up.
: Re: Ask a Simple Question 21: Dunkadooballs!
: CantripN December 22, 2010, 11:58:42 AM
Q1: What's stopping a Psion from capturing and somehow keeping on his body, enemy Psions, and using their powers (they'd need to be unconscious, of course)? Using Polymorph Any Object + Quintessence, maybe?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella December 22, 2010, 12:04:34 PM
cause i had no answer yet:

Q2
when you use a total defense, you cant make attack of opportunities
if you have the feat defensive throw from Cwarrior, can you use total defense with it? it doesnt say it is an AoO but it says "This attempt counts against your allowed attacks of opportunity in the round"

so, does it work?
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder December 22, 2010, 12:27:00 PM
cause i had no answer yet:

Q2
when you use a total defense, you cant make attack of opportunities
if you have the feat defensive throw from Cwarrior, can you use total defense with it? it doesnt say it is an AoO but it says "This attempt counts against your allowed attacks of opportunity in the round"

so, does it work?

A2:
"Counts against your allowed attacks of opportunity in the round" sure sounds like it makes it an AoO to me.  Doesn't work.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella December 22, 2010, 12:33:40 PM
cause i had no answer yet:

Q2
when you use a total defense, you cant make attack of opportunities
if you have the feat defensive throw from Cwarrior, can you use total defense with it? it doesnt say it is an AoO but it says "This attempt counts against your allowed attacks of opportunity in the round"

so, does it work?

A2:
"Counts against your allowed attacks of opportunity in the round" sure sounds like it makes it an AoO to me.  Doesn't work.
but count =/= is

and thats the only thing it says about AoO unlike other stuff like evasive reflexes which says: "when an opponent gives you a chance to make an attack of opportunity"
but to me it seems that the phrase at defensive throw is just there to limit the uses per round, esp if you consider examples of other stuff too:
you can still power divine feats via turn undead attempts even though you somehow are not allowed to actually turn them, you just use the pool of attempts

also it would have some really really stupid requirements if it would be an AoO cause you can only make 1 AoO per opponent and then combat reflexes would to exactly nothing for this feat, even if you need it for it
: Re: Ask a Simple Question 21: Dunkadooballs!
: Emo_Duck December 22, 2010, 01:15:23 PM
Q1: What's stopping a Psion from capturing and somehow keeping on his body, enemy Psions, and using their powers (they'd need to be unconscious, of course)? Using Polymorph Any Object + Quintessence, maybe?

A1: Instead of keeping them in quintessence (I foresee problems with the whole 'removed from time stream' gig), you could use some sort of ability drain on one of their mental stats to keep them permanently unconscious. I believe unconscious creatures always counting as willing , so you could access their powers through the "Manifest an Unknown Power from Another’s Powers Known" rules. Then use POA or whatever method you have of shrinking them and keeping them in contact with you. This may be worth posting in the psionic tricks brainstorm thread.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ed-Zero December 22, 2010, 01:57:28 PM
Q3: What ways are there for druids to control/become/have an animal companion of vermin? I know of the feats in the ECS, but are they the only ones or others that do it better?
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder December 22, 2010, 02:02:11 PM
Q3: What ways are there for druids to control/become/have an animal companion of vermin? I know of the feats in the ECS, but are they the only ones or others that do it better?
A3 Verminkeeper, p44 of the Forgotten Realms supplement Underdark, has this as their primary shtick.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken December 22, 2010, 02:02:54 PM
cause i had no answer yet:

Q2
when you use a total defense, you cant make attack of opportunities
if you have the feat defensive throw from Cwarrior, can you use total defense with it? it doesnt say it is an AoO but it says "This attempt counts against your allowed attacks of opportunity in the round"

so, does it work?


I've never heard of total defense denying the ability to make AoOs. Where is this at?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella December 22, 2010, 02:07:04 PM
cause i had no answer yet:

Q2
when you use a total defense, you cant make attack of opportunities
if you have the feat defensive throw from Cwarrior, can you use total defense with it? it doesnt say it is an AoO but it says "This attempt counts against your allowed attacks of opportunity in the round"

so, does it work?


I've never heard of total defense denying the ability to make AoOs. Where is this at?
SRD under total defense ofc :p
Total Defense

You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat (since both of those require you to declare an attack or full attack). You can’t make attacks of opportunity while using total defense.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PhaedrusXY December 22, 2010, 02:14:33 PM
Q1: What's stopping a Psion from capturing and somehow keeping on his body, enemy Psions, and using their powers (they'd need to be unconscious, of course)? Using Polymorph Any Object + Quintessence, maybe?
The other psions? :P Take a level of Thrallherd. It's easier than worrying about a horde of angry psions escaping and turning on you.  :D
: Re: Ask a Simple Question 21: Dunkadooballs!
: something random December 22, 2010, 02:20:27 PM
Q4: What book is War Mage of Krynn in?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala December 22, 2010, 02:32:17 PM
A4
I don't know about "of Krynn" but there is a War Magr PrC in Age of Mortals, pg 48.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 22, 2010, 02:51:40 PM
Q 5 Is there a way for a non-outsider (ie human, dwarf, high elf, half-elf, gnome, etc) to polymorph into one (ie horned demon) without having to take templates (ie half elemental)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 22, 2010, 02:58:24 PM
Star elves get outsider type, I think.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 22, 2010, 02:59:20 PM
Star elves get outsider type, I think.
That's fine. My question though is "non-outsider". I'll change the example.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Garryl December 22, 2010, 03:17:54 PM
Q3: What ways are there for druids to control/become/have an animal companion of vermin? I know of the feats in the ECS, but are they the only ones or others that do it better?
A3 Verminkeeper, p44 of the Forgotten Realms supplement Underdark, has this as their primary shtick.

See also Vermin Animal Companions (http://www.wizards.com/default.asp?x=dnd/re/20040705a).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella December 22, 2010, 03:19:49 PM
A5
shapechange should work
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 22, 2010, 03:40:48 PM
Q 5 Is there a way for a non-outsider (ie human, dwarf, high elf, half-elf, gnome, etc) to polymorph into one (ie horned demon) without having to take templates (ie half elemental)?

You could take the otherworldly feat.  Alternately, you could cast a spell that changes your type to outsider temporarily, such as fiendform, lesser holy transformation, holy transformation, lesser infernal transformation, or infernal transformation (all from Spell Compendium).  

Nitpick: i.e. is short for id est, which is Latin for “that is,” and e.g. is short for exempli gratia, which is Latin for “for example.”  

Star elves get outsider type, I think.

No, but they have the extraplanar subtype and are affected by banishment, dismissal, and similar effects as though they are outsiders.  
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ed-Zero December 22, 2010, 03:41:14 PM
Q3: What ways are there for druids to control/become/have an animal companion of vermin? I know of the feats in the ECS, but are they the only ones or others that do it better?
A3 Verminkeeper, p44 of the Forgotten Realms supplement Underdark, has this as their primary shtick.

See also Vermin Animal Companions (http://www.wizards.com/default.asp?x=dnd/re/20040705a).
Thanks, that came in more handy :)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir December 22, 2010, 03:54:45 PM
Q6

Any way to share spell-like abilities with a familiar or animal companion? Invocations, specifically. The character has both invocations and an animal companion/familiar, and that is unlikely to change, so it's a matter of trying to force synergies.

From the old thread, since I got no answer there.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 22, 2010, 04:36:44 PM
Nitpick: i.e. is short for id est, which is Latin for “that is,” and e.g. is short for exempli gratia, which is Latin for “for example.”  
Still works. Just depends on the context of how you use it.

I'll look into the feat, and also see which of the spells you listed off are wiz/sor.

EDIT: Feat won't work. The prerequisites are very limiting.
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder December 22, 2010, 04:43:04 PM
Q7: The Sha'ir (Dragon Magazine Compendium, p51) have an odd mechanic for spells known, based on spells retrieved by their gen familiars.  Would a Sha'ir without any divine spells retrieved be able to use a wand of a divine spell from their allowed domain list, or would he need to UMD the wand?
: Re: Ask a Simple Question 21: Dunkadooballs!
: SeekingKnight December 22, 2010, 05:10:34 PM
Q8  Does the AC bonus granted from Mage armor stack with other forms of armor. (Sorry if this is a really simple question but I don't have any of my books with me at the moment.)
: Re: Ask a Simple Question 21: Dunkadooballs!
: PhaedrusXY December 22, 2010, 05:12:55 PM
Q8  Does the AC bonus granted from Mage armor stack with other forms of armor. (Sorry if this is a really simple question but I don't have any of my books with me at the moment.)
No. It gives you an armor bonus to AC, basically just like wearing armor. Bonuses of the same type do not stack. Mage Armor isn't actually real armor, and so can't even be further enhanced by something like Magic Vestment, either. You're pretty much stuck with the +4, unless you use one of the higher level versions.
: Re: Ask a Simple Question 21: Dunkadooballs!
: archangel.arcanis December 22, 2010, 05:19:08 PM
Q8  Does the AC bonus granted from Mage armor stack with other forms of armor. (Sorry if this is a really simple question but I don't have any of my books with me at the moment.)
No. It gives you an armor bonus to AC, basically just like wearing armor. Bonuses of the same type do not stack. Mage Armor isn't actually real armor, and so can't even be further enhanced by something like Magic Vestment, either. You're pretty much stuck with the +4, unless you use one of the higher level versions.
To add to this it also doesn't stack with bracer of armor either. As those are an armor bonus as well, they actually use mage armor as the spell to create the enchantment.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 22, 2010, 05:26:20 PM
Nitpick: i.e. is short for id est, which is Latin for “that is,” and e.g. is short for exempli gratia, which is Latin for “for example.”
Still works. Just depends on the context of how you use it.

In the context you used it in, it's wrong. (http://theoatmeal.com/comics/ie)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 22, 2010, 05:42:12 PM
Q1: What's stopping a Psion from capturing and somehow keeping on his body, enemy Psions, and using their powers (they'd need to be unconscious, of course)? Using Polymorph Any Object + Quintessence, maybe?

A1: The Thrallherd suggestion given by PhaedrusXY is better, but if you want to have the kind of flavor described in your question, you can achieve it with the Body Leech (http://www.wizards.com/default.asp?x=dnd/psm/20040925a) PrC. Just free and retrap those captured Psions as needed. Haul 'em around in a cart/Portable Hole/whatever.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Nameless Void December 22, 2010, 06:29:20 PM
Q9: bump from other thread

Q293:

Is there a way to flurry with a whip? Preferrably via a Feat?
Flurry as in flurry of blows via a monk, or do extra attacks as if you had the Rapid Shot feat for whips?


As in extra attacks so either way :)
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 22, 2010, 06:39:43 PM
Q293:

Is there a way to flurry with a whip? Preferrably via a Feat?
Flurry as in flurry of blows via a monk, or do extra attacks as if you had the Rapid Shot feat for whips?

As in extra attacks so either way :)
Done. Go either Kensai (fighter variant) 2 and Kensai 4 for Rain of Blows and Storm of Blows (-3 for 1 extra attack, -6 for two), or go Lasher 3 and Lasher 8 for Crack of Fate and Crack of Doom (-2 for 1 extra attack, -4 for two). You may have to talk to the DM is you want to try stack them. These stack with Haste, so if you put the Speed property on your armor or shield (MIC), you'll get three 1 round boosts for a swift action each.

Kensai is in Dragon 310, and Lasher is in 3.0's Sword and Fist.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Gilfanon December 22, 2010, 06:45:56 PM
Q10: Per the SRD, temporal acceleration states that: "splintered or partitioned minds within your own mind, such as might be in effect through the use of powers such as schism, are not temporally speeded up, even if your second mind manifested this power." If, however, I manifest schism after manifesting temporal acceleration, can my partitioned mind take actions within that temporal acceleration?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 22, 2010, 07:09:05 PM
Q10: Per the SRD, temporal acceleration states that: "splintered or partitioned minds within your own mind, such as might be in effect through the use of powers such as schism, are not temporally speeded up, even if your second mind manifested this power." If, however, I manifest schism after manifesting temporal acceleration, can my partitioned mind take actions within that temporal acceleration?

A10: No. It doesn't matter if Schism is manifested before or after Temporal Acceleration. Until the Temporal Acceleration effect ends, the effect generated by Schism cannot be used. Once the Temporal Acceleration effect ends, the effect generated by Schism can be used as normal. Rounds spent in the Temporal Acceleration effect count against the duration of the Schism effect, however.
: Re: Ask a Simple Question 21: Dunkadooballs!
: CantripN December 22, 2010, 07:50:02 PM
Q7: The Sha'ir (Dragon Magazine Compendium, p51) have an odd mechanic for spells known, based on spells retrieved by their gen familiars.  Would a Sha'ir without any divine spells retrieved be able to use a wand of a divine spell from their allowed domain list, or would he need to UMD the wand?
A7: Seeing as there is such a thing as a Known and an Unknown Divine Spell, I'd say you can use that item.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 22, 2010, 08:26:31 PM
q 11. what are some ways to make a 5th level character highly mobile. such as higher move speed, d.door etc. looking for something can be done often.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Garryl December 22, 2010, 08:46:08 PM
A 11: Several soulmelds can help, as can a few maneuvers. Blink Shirt soulmeld gives a short range DDoor effect. Phase Cloak gives you etherealness while moving.
   A dip into Swordsage at 5th level can give you Shadow Jaunt (teleport 50 feet as a standard action). You can also pick up a boost from Desert Wind that boosts your move speed by 10 feet for a round if you want. There's another Shadow Hand maneuver that gives you invisibility for a round, letting you move about without provoking AoOs.
   Anklets of Translocation give you a 10' teleport 2/day as a swift action. They're cheap, too.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 22, 2010, 09:17:33 PM
Q293:

Is there a way to flurry with a whip? Preferrably via a Feat?
Flurry as in flurry of blows via a monk, or do extra attacks as if you had the Rapid Shot feat for whips?

As in extra attacks so either way :)
Done. Go either Kensai (fighter variant) 2 and Kensai 4 for Rain of Blows and Storm of Blows (-3 for 1 extra attack, -6 for two), or go Lasher 3 and Lasher 8 for Crack of Fate and Crack of Doom (-2 for 1 extra attack, -4 for two). You may have to talk to the DM is you want to try stack them. These stack with Haste, so if you put the Speed property on your armor or shield (MIC), you'll get three 1 round boosts for a swift action each.

Kensai is in Dragon 310, and Lasher is in 3.0's Sword and Fist.

Also, the 5th level Shou Disciple class feature. See Unapproachable East.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 22, 2010, 09:52:08 PM
q 12. wheres the info for making a lycanthrope murder of crows?

q 13. whats the preferred race for a totemist?
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 22, 2010, 11:28:27 PM
q 12. wheres the info for making a lycanthrope murder of crows?
Can't. It must be an animal, not a swarm.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown December 22, 2010, 11:29:47 PM
q 13. whats the preferred race for a totemist?
Azurin because it's a Human with Essentia.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 22, 2010, 11:33:22 PM
q 11. what are some ways to make a 5th level character highly mobile. such as higher move speed, d.door etc. looking for something can be done often.
Shadow cloak (dotU) gives abrupt jaunt 3/day.


q 12. wheres the info for making a lycanthrope murder of crows?
Can't. It must be an animal, not a swarm.
Murders of crows (ToM) have the animal type.  They're a perfectly legit (if weird) base creature.

You might be thinking of the Entomanothrope (http://www.wizards.com/default.asp?x=dnd/re/20040621a) template, which explicitly disallows swarms.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign December 22, 2010, 11:33:33 PM
Q14: Is there any way for a PHB race to not have to breath besides spell buffs, changing race, or VOP? I'm hoping character option or feat...

Q15: Is there any way to gain the undead type without LA-giving templates or necropolitan? I checked SS and though the fluff says a minor ritual should do it, there is no such listed minor ritual...
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 22, 2010, 11:38:58 PM
q 11. what are some ways to make a 5th level character highly mobile. such as higher move speed, d.door etc. looking for something can be done often.
Shadow cloak (dotU) gives abrupt jaunt 3/day.


q 12. wheres the info for making a lycanthrope murder of crows?
Can't. It must be an animal, not a swarm.
Murders of crows (ToM) have the animal type.  They're a perfectly legit (if weird) base creature.

You might be thinking of the Entomanothrope (http://www.wizards.com/default.asp?x=dnd/re/20040621a) template, which explicitly disallows swarms.
It also talks about how it should humanoid or giant.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 22, 2010, 11:39:13 PM
q 11. what are some ways to make a 5th level character highly mobile. such as higher move speed, d.door etc. looking for something can be done often.
Shadow cloak (dotU) gives abrupt jaunt 3/day.


q 12. wheres the info for making a lycanthrope murder of crows?
Can't. It must be an animal, not a swarm.
Murders of crows (ToM) have the animal type.  They're a perfectly legit (if weird) base creature.

You might be thinking of the Entomanothrope (http://www.wizards.com/default.asp?x=dnd/re/20040621a) template, which explicitly disallows swarms.
I think the size issue and the fact that the Lycanthrope template specifically states ONE animal/creature makes a murder of crows a bit iffy at best.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 22, 2010, 11:40:10 PM
Q14: Is there any way for a PHB race to not have to breath besides spell buffs, changing race, or VOP? I'm hoping character option or feat...
The SRD have variant races, some of which don't need to breathe.
: Re: Ask a Simple Question 21: Dunkadooballs!
: JaronK December 22, 2010, 11:40:20 PM
q 11. what are some ways to make a 5th level character highly mobile. such as higher move speed, d.door etc. looking for something can be done often.

Be a swordsage?  Shadow Jaunt can be used all day long and is a 60' teleport.  Barbarian 1 gives +10' to run speed.  And of course there's always Monk.

Q14: Is there any way for a PHB race to not have to breath besides spell buffs, changing race, or VOP? I'm hoping character option or feat...

It's a minor race change, but Air Gnomes exist in UA.  They're basically gnomes that don't have to breathe.  There's a few other air races as well.  Not exactly what you wanted but maybe it will help.

Q15: Is there any way to gain the undead type without LA-giving templates or necropolitan? I checked SS and though the fluff says a minor ritual should do it, there is no such listed minor ritual...

As far as I know, all undead templates give LA, except for Necropolitan... so I'm afraid the only answer to this would involve becoming a Lich via Dread Necromancer or a Dry Lich via that class in Sandstorm.

JaronK
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 22, 2010, 11:43:22 PM
A swarm is one creature.

But, yeah, you have to be a gnome or a halfling or something.  No biggie.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 22, 2010, 11:44:55 PM
A swarm is one creature.

But, yeah, you have to be a gnome or a halfling or something.  No biggie.
It is not one animal, though.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 22, 2010, 11:45:47 PM
"The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type "

Doesn't have to be one animal.  Just one creature with the animal type.

It's not particularly broken, and it's really cool, so I don't see any issue with allowing it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 22, 2010, 11:49:52 PM
"The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type "

Doesn't have to be one animal.  Just one creature with the animal type.

It's not particularly broken, and it's really cool, so I don't see any issue with allowing it.
"This animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature’s size (Small, Medium, or Large for a Medium base creature)." Singular.

I agree that it is not powerful. That 4HD is definitely not worth it. Just that something about turning into a swarm as a lycanthrope is offensive... :)

Let's put it this way: I'd house rule it to a No.

But by RAW? I believe that you are correct, although he'd have to apply the template to a humanoid, not the animal.



Q16: In Oriental Adventures, there are two items you can add to a chainshirt that gives it +1 AC each. If you have an enhancement bonus on all three items, would the total bonuses stack? So, for example, I have a chain shirt +5, and a dastana +5. Is my armour bonus to AC +10 or +15?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 22, 2010, 11:54:57 PM
"The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type "

Doesn't have to be one animal.  Just one creature with the animal type.

It's not particularly broken, and it's really cool, so I don't see any issue with allowing it.
"This animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature’s size (Small, Medium, or Large for a Medium base creature)." Singular.
Yes, but fortunately 'animal' is explicitly defined shorthand

"The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal). "



Hmmm... now I'm considering making an anthropomorphic murder of crows.
: Re: Ask a Simple Question 21: Dunkadooballs!
: JaronK December 23, 2010, 12:12:07 AM
Q16: In Oriental Adventures, there are two items you can add to a chainshirt that gives it +1 AC each. If you have an enhancement bonus on all three items, would the total bonuses stack? So, for example, I have a chain shirt +5, and a dastana +5. Is my armour bonus to AC +10 or +15?

Dastanas explicitly don't stack.  I would assume the same for the other one.  You can stack different special abilities though, so you could have +5 Heavy Fortification Dastanas with a +1 Chain Shirt that has a bunch of other powers.  The +1 on the chain shirt doesn't matter.

JaronK
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 December 23, 2010, 12:15:02 AM
Dastana's explicitly do stack with othr armor.  Still, the enhancement bonuses to armor wouldn't stack so you would have +10 Armor bonus to AC.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 12:54:33 AM
Q 17a If a necropolitan druid used wildshape, would they gain the Con of the animal, and go from having Con - to Con X? Same question for a necropolitan wizard/sorcerer who polymorphed.
Q 17b Regardless of the outcome, would they still heal when shapechanging?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 23, 2010, 12:56:20 AM
Q 17a If a necropolitan druid used wildshape, would they gain the Con of the animal, and go from having Con - to Con X? Same question for a necropolitan wizard/sorcerer who polymorphed.
Q 17b Regardless of the outcome, would they still heal when shapechanging?
According to LM, undead creatures just can't wildshape.  Dunno why.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 12:57:37 AM
Q 17a If a necropolitan druid used wildshape, would they gain the Con of the animal, and go from having Con - to Con X? Same question for a necropolitan wizard/sorcerer who polymorphed.
Q 17b Regardless of the outcome, would they still heal when shapechanging?
According to LM, undead creatures just can't wildshape.  Dunno why.
That's okay. Let's change it to a vampire lord instead. They gain the ability to wildshape into an animal as a 12th level druid.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin December 23, 2010, 12:58:09 AM
Q 17a If a necropolitan druid used wildshape, would they gain the Con of the animal, and go from having Con - to Con X? Same question for a necropolitan wizard/sorcerer who polymorphed.
Q 17b Regardless of the outcome, would they still heal when shapechanging?
According to LM, undead creatures just can't wildshape.  Dunno why.

Corrupted Wild Shape  (LM) is a feat that answers your question.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 23, 2010, 01:00:26 AM
Dastana's explicitly do stack with othr armor.  Still, the enhancement bonuses to armor wouldn't stack so you would have +10 Armor bonus to AC.
Yes, but then the question becomes: Is the +5 dastana's armour bonus +1 or +6? That is, does the game see only an item's total armour bonus or does it see each individual part of the bonus and act accodingly.

For example, say I am wearing a leather armour +5 (total AC 7) and a chain shirt +1 (total AC 6). Is my armour bonus to AC +7 or +9?
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 December 23, 2010, 01:01:54 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 23, 2010, 01:03:36 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
If that is the case, then the total AC bonus of a +5 dastana would be +6...
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 01:10:22 AM
Q 17a If a necropolitan druid used wildshape, would they gain the Con of the animal, and go from having Con - to Con X? Same question for a necropolitan wizard/sorcerer who polymorphed.
Q 17b Regardless of the outcome, would they still heal when shapechanging?
According to LM, undead creatures just can't wildshape.  Dunno why.

Corrupted Wild Shape  (LM) is a feat that answers your question.
Very good feat. Thank you for that.

But this then adds a new question that's around for curiosity sake only.

Q 17c Do you need Corrupted Wild Shape to use the Polymorph spell, or would you just use the spell as if you did have the feat?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin December 23, 2010, 01:37:42 AM
Q 17a If a necropolitan druid used wildshape, would they gain the Con of the animal, and go from having Con - to Con X? Same question for a necropolitan wizard/sorcerer who polymorphed.
Q 17b Regardless of the outcome, would they still heal when shapechanging?
According to LM, undead creatures just can't wildshape.  Dunno why.

Corrupted Wild Shape  (LM) is a feat that answers your question.
Very good feat. Thank you for that.

But this then adds a new question that's around for curiosity sake only.

Q 17c Do you need Corrupted Wild Shape to use the Polymorph spell, or would you just use the spell as if you did have the feat?

Undead Creatures cannot use polymorph
http://www.d20srd.org/srd/spells/polymorph.htm
Read  Target

I think Corrupted Wild Shape does not allow an undead to polymorph.  Only to use wild shape.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 01:46:30 AM
Q 17a If a necropolitan druid used wildshape, would they gain the Con of the animal, and go from having Con - to Con X? Same question for a necropolitan wizard/sorcerer who polymorphed.
Q 17b Regardless of the outcome, would they still heal when shapechanging?
According to LM, undead creatures just can't wildshape.  Dunno why.

Corrupted Wild Shape  (LM) is a feat that answers your question.
Very good feat. Thank you for that.

But this then adds a new question that's around for curiosity sake only.

Q 17c Do you need Corrupted Wild Shape to use the Polymorph spell, or would you just use the spell as if you did have the feat?

Undead Creatures cannot use polymorph
http://www.d20srd.org/srd/spells/polymorph.htm
Read  Target

I think Corrupted Wild Shape does not allow an undead to polymorph.  Only to use wild shape.
Hmm. Alter Self still works, as does Fiendform, both Holy Transformations, and both Infernal Transformations. Those don't require a "living" being. Weird that Polymorph doesn't work too. At least they got around the wildshape part with a feat in LM.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin December 23, 2010, 01:53:46 AM
I think it's weird that an undead druid can have an animal companion.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 01:54:40 AM
I think it's weird that an undead druid can have an animal companion.
Almost as weird as druids being able to have vermin as their companion.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 23, 2010, 02:41:23 AM
"The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type "

Doesn't have to be one animal.  Just one creature with the animal type.

It's not particularly broken, and it's really cool, so I don't see any issue with allowing it.
"This animal can be any predator, scavenger, or omnivore whose size is within one size category of the base creature’s size (Small, Medium, or Large for a Medium base creature)." Singular.
Yes, but fortunately 'animal' is explicitly defined shorthand

"The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the animal type (referred to hereafter as the base animal). "



Hmmm... now I'm considering making an anthropomorphic murder of crows.

k so then RAW you can be a murder of crows? whats the LA that would have?  and a anthromorphic murder of crows sounds pretty funny  :D
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 23, 2010, 02:43:50 AM
RAW, yeah, you can be a lycantropic were-murder of crows, so long as your base race is halfling or kobold or something else [small].


Natural lycanthrope would be LA+3, +3 animal HD, IIRC, and afflicted is LA+2 and 3 animal HD.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 23, 2010, 02:51:07 AM
RAW, yeah, you can be a lycantropic were-murder of crows, so long as your base race is halfling or kobold or something else [small].


Natural lycanthrope would be LA+3, +3 animal HD, IIRC, and afflicted is LA+2 and 3 animal HD.
4 animal HD. Murder of crows is 4 HD.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 23, 2010, 02:54:55 AM
Right.  I'm AFB at the moment - thought they were 3hd.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 03:05:22 AM
Q 18 Buddy and I are talking about summoning creatures, and he said he recalls hearing about a bag or hat in D&D that worked like a magician's hat. Like the old Bullwinkle Moose "Hey Rocky. Watch me pull a rabbit out of my hat." Is there such an item? If it's homebrew that's fine too. I'm sure it's just something like summon monster 1 or summon nature's ally 1, but the idea that this item actually exists somewhere intrigues me. If not I'll probably make one up, but I was interested in whether or not it did other stuff too.

Q 19 Just to add to that, is there a bag of snakes? Like a Snakes on a Plane kind of bag of snakes? I mean besides putting snakes into a sack and releasing them that way.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Nanshork December 23, 2010, 04:08:41 AM
Q 18 Buddy and I are talking about summoning creatures, and he said he recalls hearing about a bag or hat in D&D that worked like a magician's hat. Like the old Bullwinkle Moose "Hey Rocky. Watch me pull a rabbit out of my hat." Is there such an item? If it's homebrew that's fine too. I'm sure it's just something like summon monster 1 or summon nature's ally 1, but the idea that this item actually exists somewhere intrigues me. If not I'll probably make one up, but I was interested in whether or not it did other stuff too.

Q 19 Just to add to that, is there a bag of snakes? Like a Snakes on a Plane kind of bag of snakes? I mean besides putting snakes into a sack and releasing them that way.

A18: There's the bag of tricks (http://www.d20srd.org/srd/magicitems/wondrousitems.htm#bagofTricks).
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 04:24:07 AM
Q 18 Buddy and I are talking about summoning creatures, and he said he recalls hearing about a bag or hat in D&D that worked like a magician's hat. Like the old Bullwinkle Moose "Hey Rocky. Watch me pull a rabbit out of my hat." Is there such an item? If it's homebrew that's fine too. I'm sure it's just something like summon monster 1 or summon nature's ally 1, but the idea that this item actually exists somewhere intrigues me. If not I'll probably make one up, but I was interested in whether or not it did other stuff too.

Q 19 Just to add to that, is there a bag of snakes? Like a Snakes on a Plane kind of bag of snakes? I mean besides putting snakes into a sack and releasing them that way.

A18: There's the bag of tricks (http://www.d20srd.org/srd/magicitems/wondrousitems.htm#bagofTricks).
Not bad. Probably wouldn't take much to change it up thematically. If I could figure out why it's so cheap (900 to 6300), I could probably build my own for question 19 if the bag itself doesn't exist. Just don't get why the tan one's so cheap. Especially considering they last for 10 minutes.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 23, 2010, 04:30:01 AM
Low uses/week, and you can only have one out at a time.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes December 23, 2010, 04:41:17 AM
I don't recall whether it says usually or absolutely, but I don't think an anthropomorphic murder of crows maintains the Swarm subtype, since anthropomorphic makes it a small creature (which, I believe, is too big to swarm).  This was probably updated in rules compendium, though, and given that I don't have that book... meh.

A Weremurder of Crows, however, is perfectly legal, and the visual is pretty cool.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 23, 2010, 06:08:54 AM
There actually is a small swarm - spire dragons from sharn:city of towers will occasionally create a swarm.
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 23, 2010, 08:36:22 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
If that is the case, then the total AC bonus of a +5 dastana would be +6...
Irrelevant, since you've now got two enhancement bonuses to your armor bonus. Overlapping applies.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 23, 2010, 08:54:57 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
If that is the case, then the total AC bonus of a +5 dastana would be +6...
Irrelevant, since you've now got two enhancement bonuses to your armor bonus. Overlapping applies.
If that is the case, then the leather and chain shirt example would have an AC of +9, not +7. It is either looking at the whole AC bonus, or partial. If it is partial, then a +5 leather and a +1 chain shirt would have the separate components (base AC and enhancement AC) looked at individually and the highest applied in both categories.

Hence my question: Is it partial or is it full?
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 23, 2010, 09:02:34 AM
Q20
When a fiend with the possession ability (FC1) possesses a creature, will it regain use of it's extraordinary, supernatural, spell-likes, and spells which it loses when it is in incorporeal form, or does it still count as being in incorporeal form while inhabiting a body?
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 23, 2010, 09:26:47 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
If that is the case, then the total AC bonus of a +5 dastana would be +6...
Irrelevant, since you've now got two enhancement bonuses to your armor bonus. Overlapping applies.
If that is the case, then the leather and chain shirt example would have an AC of +9, not +7. It is either looking at the whole AC bonus, or partial. If it is partial, then a +5 leather and a +1 chain shirt would have the separate components (base AC and enhancement AC) looked at individually and the highest applied in both categories.

Hence my question: Is it partial or is it full?
they all overlap, take the highest only. Dastana are special case items the increase an existing armor bonus by an untyped 1, so they stack, but multiple types of armor (btw, anyone who argued that wearing multiple sets of light armor is still light I would smack) overlap. +5 chain and +5 dastana would net a +10 armor bonus (4 base, +5 enhancement, +1 dastana). Double enchanting is pointless.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 23, 2010, 09:32:21 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
If that is the case, then the total AC bonus of a +5 dastana would be +6...
Irrelevant, since you've now got two enhancement bonuses to your armor bonus. Overlapping applies.
If that is the case, then the leather and chain shirt example would have an AC of +9, not +7. It is either looking at the whole AC bonus, or partial. If it is partial, then a +5 leather and a +1 chain shirt would have the separate components (base AC and enhancement AC) looked at individually and the highest applied in both categories.

Hence my question: Is it partial or is it full?
they all overlap, take the highest only. Dastana are special case items the increase an existing armor bonus by an untyped 1, so they stack, but multiple types of armor (btw, anyone who argued that wearing multiple sets of light armor is still light I would smack) overlap. +5 chain and +5 dastana would net a +10 armor bonus (4 base, +5 enhancement, +1 dastana). Double enchanting is pointless.
Don't care about your smacking. Internet smiting is like children talking tough. People who do it should just be ignored as they should be seen, not heard :P

Now, then, leath and chain. WHat's the total AC? 7 or 9?
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 23, 2010, 09:52:57 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
If that is the case, then the total AC bonus of a +5 dastana would be +6...
Irrelevant, since you've now got two enhancement bonuses to your armor bonus. Overlapping applies.
If that is the case, then the leather and chain shirt example would have an AC of +9, not +7. It is either looking at the whole AC bonus, or partial. If it is partial, then a +5 leather and a +1 chain shirt would have the separate components (base AC and enhancement AC) looked at individually and the highest applied in both categories.

Hence my question: Is it partial or is it full?
they all overlap, take the highest only. Dastana are special case items the increase an existing armor bonus by an untyped 1, so they stack, but multiple types of armor (btw, anyone who argued that wearing multiple sets of light armor is still light I would smack) overlap. +5 chain and +5 dastana would net a +10 armor bonus (4 base, +5 enhancement, +1 dastana). Double enchanting is pointless.
Don't care about your smacking. Internet smiting is like children talking tough. People who do it should just be ignored as they should be seen, not heard :P

Now, then, leath and chain. WHat's the total AC? 7 or 9?
as in: a hybrid type of armor, or wearing one suit of both?

Somehow became a wall of text >.<
[Spoiler]
And my other point was that it makes no sense, from either a game or reality standpoint.you've got something that limits your movement not through weight, but through range of motion and bulkiness, and then you add something that does the same thing in slightly different points of articulation and expect it not to encumber you more? Also, historically, heavier armors tended to consist of layers, with chain protecting the points of articulation or areas where lesser protection were needed, with either a leather suit or padded gambeson (or in some parts of the world, both) to protect against both blunt force trauma from force-of-impact pushing your own armor back into you, and to prevent chafing. I would personally just steer you to a heavier set of armor for the mechanical fulfillment of your flavor attempt, since adding more armor or more coverage has diminishing returns. Adding a second layer of plating to your torso won't do a whole hell of a lot (if anything except in niche cases) when you already have one layer covering the exact same areas. The difference between the historical equivalency of what the game calls Full-plate and Banded Mail in western euro culture was similar to game stats: purpose created minimalist armor (a suit of plate, which was just forged plates of metal with padding beneath) versus multiple layerings of weaker armors (early-mid loricated plate, which was strips of metal banded together over another layer of chain over padding).[/spoiler]
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 23, 2010, 10:19:37 AM
In that example, it would be +7, since the +5 is enhancing the Leather and not the Chain Shirt.
If that is the case, then the total AC bonus of a +5 dastana would be +6...
Irrelevant, since you've now got two enhancement bonuses to your armor bonus. Overlapping applies.
If that is the case, then the leather and chain shirt example would have an AC of +9, not +7. It is either looking at the whole AC bonus, or partial. If it is partial, then a +5 leather and a +1 chain shirt would have the separate components (base AC and enhancement AC) looked at individually and the highest applied in both categories.

Hence my question: Is it partial or is it full?
they all overlap, take the highest only. Dastana are special case items the increase an existing armor bonus by an untyped 1, so they stack, but multiple types of armor (btw, anyone who argued that wearing multiple sets of light armor is still light I would smack) overlap. +5 chain and +5 dastana would net a +10 armor bonus (4 base, +5 enhancement, +1 dastana). Double enchanting is pointless.
Don't care about your smacking. Internet smiting is like children talking tough. People who do it should just be ignored as they should be seen, not heard :P

Now, then, leath and chain. WHat's the total AC? 7 or 9?
as in: a hybrid type of armor, or wearing one suit of both?

Somehow became a wall of text >.<
[Spoiler]
And my other point was that it makes no sense, from either a game or reality standpoint.you've got something that limits your movement not through weight, but through range of motion and bulkiness, and then you add something that does the same thing in slightly different points of articulation and expect it not to encumber you more? Also, historically, heavier armors tended to consist of layers, with chain protecting the points of articulation or areas where lesser protection were needed, with either a leather suit or padded gambeson (or in some parts of the world, both) to protect against both blunt force trauma from force-of-impact pushing your own armor back into you, and to prevent chafing. I would personally just steer you to a heavier set of armor for the mechanical fulfillment of your flavor attempt, since adding more armor or more coverage has diminishing returns. Adding a second layer of plating to your torso won't do a whole hell of a lot (if anything except in niche cases) when you already have one layer covering the exact same areas. The difference between the historical equivalency of what the game calls Full-plate and Banded Mail in western euro culture was similar to game stats: purpose created minimalist armor (a suit of plate, which was just forged plates of metal with padding beneath) versus multiple layerings of weaker armors (early-mid loricated plate, which was strips of metal banded together over another layer of chain over padding).[/spoiler]

I know how the real armours worked. In a d100 game I created, you can multilayer them just like in reality.

My question is this: You are wearing a leather +5 and a chain shirt +1. What is your armour class? +7 or +9?
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 23, 2010, 10:25:10 AM
I know how the real armours worked. In a d100 game I created, you can multilayer them just like in reality. My question is this: You are wearing a leather +5 and a chain shirt +1. What is your armour class? +7 or +9?
+5 leather is AC +7, +1 chain shirt is +5, so your AC would be +7. I'd suggest you step up to one of the mediums and reflavor it slightly, instead, however, to actually get a more accurate representation of what that means.
: Re: Ask a Simple Question 21: Dunkadooballs!
: darrellbutts December 23, 2010, 11:33:20 AM
Q21: What ways are there of getting additional arms (specifically arms that can hold/wield weapons)?

As a note, insectile template is out as is any race with extra arms (ie thri-keen).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Abner December 23, 2010, 11:43:19 AM
Q21: What ways are there of getting additional arms (specifically arms that can hold/wield weapons)?

As a note, insectile template is out as is any race with extra arms (ie thri-keen).
A21
Dragon Compendium has the Diopsid. Which is more beetle-man than mantis-man.
Arrow Demon is in MM3.
Girallon's blessing
DMG 2 has abberant limbs
Dolgrim from the ECS are LA +2
 Arms of Plenty (LoM)
Obah-Blessed template from Dungeon Magazine 136.
: Re: Ask a Simple Question 21: Dunkadooballs!
: CantripN December 23, 2010, 11:59:07 AM
Q21: What ways are there of getting additional arms (specifically arms that can hold/wield weapons)?

As a note, insectile template is out as is any race with extra arms (ie thri-keen).
Polymorph/Wild Shape into something that has that ability specifically?
I, however, prefer to use the Demonbinder (Drow of the Underdark). Be a Lesser Drow, or a Half-Drow, and take it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom December 23, 2010, 12:20:30 PM
Q22:I know there is a more or less "evil unicorn" in a book, but I can"t find it. The name is something like blood charger I believe. Can anyone assist in finding it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Abner December 23, 2010, 12:33:15 PM
Q22:I know there is a more or less "evil unicorn" in a book, but I can"t find it. The name is something like blood charger I believe. Can anyone assist in finding it?

Sure, you're not thinking of the Black Unicorn from Monsters of Faerun?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom December 23, 2010, 12:43:38 PM
Q22:I know there is a more or less "evil unicorn" in a book, but I can"t find it. The name is something like blood charger I believe. Can anyone assist in finding it?

Sure, you're not thinking of the Black Unicorn from Monsters of Faerun?
I'm about positive, I've been looking at said monster entry and the picture definitely isn't what I remembered. I believe the one I'm thinking of had blood running from its eyes and wasn't called a black unicorn
: Re: Ask a Simple Question 21: Dunkadooballs!
: Abner December 23, 2010, 12:46:01 PM
Q22:I know there is a more or less "evil unicorn" in a book, but I can"t find it. The name is something like blood charger I believe. Can anyone assist in finding it?

Sure, you're not thinking of the Black Unicorn from Monsters of Faerun?
I'm about positive, I've been looking at said monster entry and the picture definitely isn't what I remembered. I believe the one I'm thinking of had blood running from its eyes and wasn't called a black unicorn
Well do you have anymore, to go on ?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom December 23, 2010, 12:56:04 PM
Q22:I know there is a more or less "evil unicorn" in a book, but I can"t find it. The name is something like blood charger I believe. Can anyone assist in finding it?

Sure, you're not thinking of the Black Unicorn from Monsters of Faerun?
I'm about positive, I've been looking at said monster entry and the picture definitely isn't what I remembered. I believe the one I'm thinking of had blood running from its eyes and wasn't called a black unicorn
Well do you have anymore, to go on ?
Unfortunately not
: Re: Ask a Simple Question 21: Dunkadooballs!
: Abner December 23, 2010, 01:16:45 PM
Q22:I know there is a more or less "evil unicorn" in a book, but I can"t find it. The name is something like blood charger I believe. Can anyone assist in finding it?

Sure, you're not thinking of the Black Unicorn from Monsters of Faerun?
I'm about positive, I've been looking at said monster entry and the picture definitely isn't what I remembered. I believe the one I'm thinking of had blood running from its eyes and wasn't called a black unicorn


Well do you have anymore, to go on ?
Unfortunately not
Bloodlance from Dragon 357?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom December 23, 2010, 01:26:42 PM
Q22:I know there is a more or less "evil unicorn" in a book, but I can"t find it. The name is something like blood charger I believe. Can anyone assist in finding it?

Sure, you're not thinking of the Black Unicorn from Monsters of Faerun?
I'm about positive, I've been looking at said monster entry and the picture definitely isn't what I remembered. I believe the one I'm thinking of had blood running from its eyes and wasn't called a black unicorn


Well do you have anymore, to go on ?
Unfortunately not
Bloodlance from Dragon 357?
Thanks!
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 23, 2010, 01:47:12 PM
q 23. wheres the diplomancer stuff?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 December 23, 2010, 01:51:55 PM
q 23. wheres the diplomancer stuff?

I was under the impression, it was primarily in the arse?

Oh wait, that was just a specific build. 

Dunno where the threads are located but, Half Elf Bard/Marshal/Warlock/Dragonfire Adept/Binder(Naberius) with Nymph's Kiss and motivate charisma.  Optionally heading into Exemplar to diplomance via other skills.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 01:56:37 PM
q 23. wheres the diplomancer stuff?

I was under the impression, it was primarily in the arse?

Oh wait, that was just a specific build. 

Dunno where the threads are located but, Half Elf Bard/Marshal/Warlock/Dragonfire Adept/Binder(Naberius) with Nymph's Kiss and motivate charisma.  Optionally heading into Exemplar to diplomance via other skills.
I always threw a level of cleric in there as well for the skill bonus spells that you can either memorize, or have as a wand.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 02:34:18 PM
Q 24 Question for the Monster of Legend template. Enhanced DCs are +4 to all creatures DCs. Does this include spells? Also, casts as a 5th level cleric with those three domains on list. How many total spells do you get for each level? Do you get the "+1" domain spells too? What about for ability modifiers (like if the creature had WIS 20)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: CyMage December 23, 2010, 02:40:21 PM
Q25  I'm looking for targets to use Simulacrum (http://dndsrd.net/spellsS.html#simulacrum) on that can cast Wish or Miracle.  So far Efreet, Planetar and Solar come to mind as possible monsters to copy.  Anything else?  I can cast Simulacrum myself, I need Wish/Miracle.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 December 23, 2010, 02:52:08 PM
A25 Noble Djinn can do it 3/day.
: Re: Ask a Simple Question 21: Dunkadooballs!
: CyMage December 23, 2010, 03:36:24 PM
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 23, 2010, 03:44:15 PM
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir December 23, 2010, 04:25:43 PM
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 23, 2010, 04:47:51 PM
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.

It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 23, 2010, 05:02:40 PM
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.

It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
That's open to interpretation, actually.  The "component" mentioned is singular, suggesting that it only refers to the aforementioned component (the component which costs more than 1 gp).  The "just as normal" suggests you'd cast the spell as you would without this feat, requiring all components instead of some of them.  Ambiguous enough to be up to the DM, methinks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 23, 2010, 05:28:02 PM
A25 Noble Djinn can do it 3/day.
 

True, the only problem I see is the "A noble djinni can grant three wishes to any being (nongenies only) who captures it. Noble djinn perform no other services and, upon granting the third wish, are free of their servitude."  I can see my DM making me release it as soon as the third wish is done.

A question....
How are you making the similacrum?You have to use a part of the creature as a material component,maybe you should see what kind of creature parts you can acquire first and then choose the best option....

Eschew Materials is pretty great.

It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
That's open to interpretation, actually.  The "component" mentioned is singular, suggesting that it only refers to the aforementioned component (the component which costs more than 1 gp).  The "just as normal" suggests you'd cast the spell as you would without this feat, requiring all components instead of some of them.  Ambiguous enough to be up to the DM, methinks.

I could accept that but as you say it is up to the dm   not to mention that a specific body part could be even more valuable.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 23, 2010, 05:46:02 PM
Just planar bind a mirror mephit and call lit a day.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PhaedrusXY December 23, 2010, 06:06:11 PM
It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
Eschew Materials [General]
Benefit

You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
I don't really see that it excludes using it on spells that have both a costly component and a "cheap" one.

Let's for example take Simulacrum. It has both a costly material component, and one that costs less than 1 gp. Then let's break down each sentence of Eschew Materials, and see if Simulacrum qualifies.

1) You can cast any spell that has a material component costing 1 gp or less without needing that component.

Does it have a material component costing 1 gp or less? Yes. So we can cast it without that component.

2) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

Does it have a component costing more than 1 gp? Yes. So we still need to use that component.


I don't see why this wouldn't work... unless you argue that a piece of a creature has a monetary value.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 23, 2010, 06:30:19 PM
It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
Eschew Materials [General]
Benefit

You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
I don't really see that it excludes using it on spells that have both a costly component and a "cheap" one.

Let's for example take Simulacrum. It has both a costly material component, and one that costs less than 1 gp. Then let's break down each sentence of Eschew Materials, and see if Simulacrum qualifies.

1) You can cast any spell that has a material component costing 1 gp or less without needing that component.

Does it have a material component costing 1 gp or less? Yes. So we can cast it without that component.

2) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

Does it have a component costing more than 1 gp? Yes. So we still need to use that component.


I don't see why this wouldn't work... unless you argue that a piece of a creature has a monetary value.

Well,it depends on the creature....
There are example in the books that   show that parts of creatures are costly......
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 23, 2010, 08:27:11 PM
Q20
When a fiend with the possession ability (FC1) possesses a creature, will it regain use of it's extraordinary, supernatural, spell-likes, and spells which it loses when it is in incorporeal form, or does it still count as being in incorporeal form while inhabiting a body?

Bump.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac December 23, 2010, 08:37:26 PM
It wont work.....
Eschew material only works for spell that don't have a costly material component....
Similacrum has in addition to needing a part of the creature a component of at least 100 gp(ruby).....
Of courswe you could always use wish or miracle or dwermokeeper's supernatural spell to bypass needing the component  ......
Eschew Materials [General]
Benefit

You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.
I don't really see that it excludes using it on spells that have both a costly component and a "cheap" one.

Let's for example take Simulacrum. It has both a costly material component, and one that costs less than 1 gp. Then let's break down each sentence of Eschew Materials, and see if Simulacrum qualifies.

1) You can cast any spell that has a material component costing 1 gp or less without needing that component.

Does it have a material component costing 1 gp or less? Yes. So we can cast it without that component.

2) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal.

Does it have a component costing more than 1 gp? Yes. So we still need to use that component.


I don't see why this wouldn't work... unless you argue that a piece of a creature has a monetary value.
I can see ruling that a piece of a creature is unique enough to be must-need.  besides, other than specific monster parts, how do you put a price on a piece of a creature?  like, how much is your finger worth?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar December 23, 2010, 08:47:28 PM
Schedule of Benefits (http://www.osp.state.nc.us/ncflex/PDFs/Vol_ADD_information.pdf) - Value of a finger kind of depends upon the face of the policy I assume.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac December 23, 2010, 08:55:46 PM
Schedule of Benefits (http://www.osp.state.nc.us/ncflex/PDFs/Vol_ADD_information.pdf) - Value of a finger kind of depends upon the face of the policy I assume.
:lmao
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 23, 2010, 09:02:44 PM
Bump

Q 24 Question for the Monster of Legend template. Enhanced DCs are +4 to all creatures DCs. Does this include spells? Also, casts as a 5th level cleric with those three domains on list. How many total spells do you get for each level? Do you get the "+1" domain spells too? What about for ability modifiers (like if the creature had WIS 20)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 December 23, 2010, 10:18:15 PM
Q26 The 16th level druid ability allows the druid to take the form of an elemental.

[spoiler]At 16th level, a druid becomes able to use wild shape to change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type. [/spoiler]

Does elemental in this case mean the creatures named [element] elemental or does it refer to the type?  For example, can a druid wildshape into elemental weirds and eventually into elemental monoliths.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 December 23, 2010, 10:59:40 PM
It refers to the creature type, e.g. Earth Elementals and Belkers
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 24, 2010, 12:09:43 AM
Q27
Any decent feats out there that benefit allies?
All I've spotted is Draconic Aura.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 24, 2010, 12:14:43 AM
q 23. wheres the diplomancer stuff?

I was under the impression, it was primarily in the arse?

Oh wait, that was just a specific build. 

Dunno where the threads are located but, Half Elf Bard/Marshal/Warlock/Dragonfire Adept/Binder(Naberius) with Nymph's Kiss and motivate charisma.  Optionally heading into Exemplar to diplomance via other skills.
I always threw a level of cleric in there as well for the skill bonus spells that you can either memorize, or have as a wand.

i saw a 3rd level build with a really high dipolmacy check with out magic items. it was by the guy who set the record for highest diplomacy check.

i cant remember where i saw it. if anyone has the links id totally appreciate it
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 24, 2010, 12:19:18 AM
q 28. i seem to be having alittle trouble making the murder of crows lycanthrope. would anyone be willing to help stat it out for me? much love and respect will be given  :D
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 24, 2010, 12:40:55 AM
q 29. when a were-creature turns to its full animal form does its intelligence drop to animal int  ie: wolf? crow?
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 December 24, 2010, 01:05:23 AM
q 29. when a were-creature turns to its full animal form does its intelligence drop to animal int  ie: wolf? crow?
No.  Were-creatures expliticly keep their own ability scores, the physical abilities are just adjusted by the animal's modifiers from their humanoid base.
: Re: Ask a Simple Question 21: Dunkadooballs!
: CyMage December 24, 2010, 01:14:23 AM
Just planar bind a mirror mephit and call lit a day.

I'm assuming that because of the Mephits ability being a SLA I don't need the component. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 24, 2010, 01:16:43 AM
I know how the real armours worked. In a d100 game I created, you can multilayer them just like in reality. My question is this: You are wearing a leather +5 and a chain shirt +1. What is your armour class? +7 or +9?
+5 leather is AC +7, +1 chain shirt is +5, so your AC would be +7. I'd suggest you step up to one of the mediums and reflavor it slightly, instead, however, to actually get a more accurate representation of what that means.
That is not the point. The point is that if we are looking at total AC of a piece of equipment, then a +5 dastana would add +6 AC to a chain shirt, not +1 and the enhancement bonuses of the two overlap. Either we stack the total AC of the equipment or we look at every piece of equipment as though it has two distinct AC values and pick only the highest.

There is no difference with a +5 dastana on top of a chain shirt and a +5 leather on top of a chain shirt (except that the dastana stack and the leather doesn't) in terms of calculating enhancement bonuses. If we look at the leather armour's total AC bonus (+7), then we must also look at the dastana's total AC bonus (+6), before deciding whether they stack with the chain shirt or not. If we look at components, then we'd end up with a +5 chain shirt either way.

It is one or the other. You can't have both.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 02:37:45 AM
Bump

Q 24 Question for the Monster of Legend template. Enhanced DCs are +4 to all creatures DCs. Does this include spells? Also, casts as a 5th level cleric with those three domains on list. How many total spells do you get for each level? Do you get the "+1" domain spells too? What about for ability modifiers (like if the creature had WIS 20)?

Q 30 Where can I find the "skeletal creature" template? It might be 3rd party, I don't know. All I got told was that it's stronger a template than the actual skeleton template from MMI.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 24, 2010, 03:15:47 AM
Yes, as the cleric spell/day list, as cleric, and BoVD
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 24, 2010, 03:17:25 AM
Q 30 Where can I find the "skeletal creature" template? It might be 3rd party, I don't know. All I got told was that it's stronger a template than the actual skeleton template from MMI.
Savage Species, IIRC. Or Libris Mortis.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 03:26:48 AM
Yes, as the cleric spell/day list, as cleric, and BoVD
So this does include the +1 spells you get from domains? Meaning you're getting 5/3+1/2+1/1+1?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Garryl December 24, 2010, 03:28:49 AM
Yes, as the cleric spell/day list, as cleric, and BoVD
So this does include the +1 spells you get from domains? Meaning you're getting 5/3+1/2+1/1+1?
Yes, domain spell slots are included in anything that casts (or rather, has spells per day) as a Cleric (such as Monsters of Legend).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom December 24, 2010, 05:18:52 AM
Q 30 Where can I find the "skeletal creature" template? It might be 3rd party, I don't know. All I got told was that it's stronger a template than the actual skeleton template from MMI.
Savage Species, IIRC. Or Libris Mortis.
BoVD has the bone creature template
pg.184
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 05:21:09 AM
Q 30 Where can I find the "skeletal creature" template? It might be 3rd party, I don't know. All I got told was that it's stronger a template than the actual skeleton template from MMI.
Savage Species, IIRC. Or Libris Mortis.
BoVD has the bone creature templatepg.184
I'm thinking the Skeletal template is a 3rd party. The bone creature is sufficient.

Q 31 Does 3.5 have a starfish of any kind? It can be an aquatic animal, or it can a monster. Either is fine.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru December 24, 2010, 05:35:25 AM
A30 there is a "skeletal dragon" template in Draconomicon
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 24, 2010, 07:56:36 AM
Q32
Can Spell-Like Abilities qualify for the PERMANENT EMANATION feat (Epic Handbook)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 24, 2010, 09:16:11 AM
I know how the real armours worked. In a d100 game I created, you can multilayer them just like in reality. My question is this: You are wearing a leather +5 and a chain shirt +1. What is your armour class? +7 or +9?
+5 leather is AC +7, +1 chain shirt is +5, so your AC would be +7. I'd suggest you step up to one of the mediums and reflavor it slightly, instead, however, to actually get a more accurate representation of what that means.
That is not the point. The point is that if we are looking at total AC of a piece of equipment, then a +5 dastana would add +6 AC to a chain shirt, not +1 and the enhancement bonuses of the two overlap. Either we stack the total AC of the equipment or we look at every piece of equipment as though it has two distinct AC values and pick only the highest.

There is no difference with a +5 dastana on top of a chain shirt and a +5 leather on top of a chain shirt (except that the dastana stack and the leather doesn't) in terms of calculating enhancement bonuses. If we look at the leather armour's total AC bonus (+7), then we must also look at the dastana's total AC bonus (+6), before deciding whether they stack with the chain shirt or not. If we look at components, then we'd end up with a +5 chain shirt either way.

It is one or the other. You can't have both.
The difference is that the dastana stacks its AC bonus, but the leather wouldn't. +1 chain with +5 dastana would be +10 armor bonus (4 chain, 6 dastana, enhancement bonuses overlap). Dastana are a weird niche case item, though.

I keep feeling there's something I'm missing in your examples that you are trying to point out.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita December 24, 2010, 09:33:34 AM
I know how the real armours worked. In a d100 game I created, you can multilayer them just like in reality. My question is this: You are wearing a leather +5 and a chain shirt +1. What is your armour class? +7 or +9?
+5 leather is AC +7, +1 chain shirt is +5, so your AC would be +7. I'd suggest you step up to one of the mediums and reflavor it slightly, instead, however, to actually get a more accurate representation of what that means.
That is not the point. The point is that if we are looking at total AC of a piece of equipment, then a +5 dastana would add +6 AC to a chain shirt, not +1 and the enhancement bonuses of the two overlap. Either we stack the total AC of the equipment or we look at every piece of equipment as though it has two distinct AC values and pick only the highest.

There is no difference with a +5 dastana on top of a chain shirt and a +5 leather on top of a chain shirt (except that the dastana stack and the leather doesn't) in terms of calculating enhancement bonuses. If we look at the leather armour's total AC bonus (+7), then we must also look at the dastana's total AC bonus (+6), before deciding whether they stack with the chain shirt or not. If we look at components, then we'd end up with a +5 chain shirt either way.

It is one or the other. You can't have both.
The difference is that the dastana stacks its AC bonus, but the leather wouldn't. +1 chain with +5 dastana would be +10 armor bonus (4 chain, 6 dastana, enhancement bonuses overlap). Dastana are a weird niche case item, though.

I keep feeling there's something I'm missing in your examples that you are trying to point out.
I think the point he's trying to make is that if the Enhancement bonus to AC and the Armor bonus to AC are considered separate, then someone wearing a +5 leather armor and a +1 chain shirt should count the armor bonus from the chain shirt (higher than the leather armor's) and the enhancement bonus from the leather armor (higher than the chain shirt's).
So in the end, it's really just a roundabout way of asking if Enhancement and Armor bonuses on items are separate or not.

Personally, for some reason I was always under the impression that Enhancement bonuses on armor count as bonuses to the armor's Armor bonus, rather than straight Enhancement bonuses to AC.
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat December 24, 2010, 09:59:46 AM
Q33
If you feat leech an Expanded Knowledge feat do you get "Expanded Knowledge:That power" or can you customize on the fly?
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 24, 2010, 10:11:41 AM
I know how the real armours worked. In a d100 game I created, you can multilayer them just like in reality. My question is this: You are wearing a leather +5 and a chain shirt +1. What is your armour class? +7 or +9?
+5 leather is AC +7, +1 chain shirt is +5, so your AC would be +7. I'd suggest you step up to one of the mediums and reflavor it slightly, instead, however, to actually get a more accurate representation of what that means.
That is not the point. The point is that if we are looking at total AC of a piece of equipment, then a +5 dastana would add +6 AC to a chain shirt, not +1 and the enhancement bonuses of the two overlap. Either we stack the total AC of the equipment or we look at every piece of equipment as though it has two distinct AC values and pick only the highest.

There is no difference with a +5 dastana on top of a chain shirt and a +5 leather on top of a chain shirt (except that the dastana stack and the leather doesn't) in terms of calculating enhancement bonuses. If we look at the leather armour's total AC bonus (+7), then we must also look at the dastana's total AC bonus (+6), before deciding whether they stack with the chain shirt or not. If we look at components, then we'd end up with a +5 chain shirt either way.

It is one or the other. You can't have both.
The difference is that the dastana stacks its AC bonus, but the leather wouldn't. +1 chain with +5 dastana would be +10 armor bonus (4 chain, 6 dastana, enhancement bonuses overlap). Dastana are a weird niche case item, though.

I keep feeling there's something I'm missing in your examples that you are trying to point out.
I think the point he's trying to make is that if the Enhancement bonus to AC and the Armor bonus to AC are considered separate, then someone wearing a +5 leather armor and a +1 chain shirt should count the armor bonus from the chain shirt (higher than the leather armor's) and the enhancement bonus from the leather armor (higher than the chain shirt's).
So in the end, it's really just a roundabout way of asking if Enhancement and Armor bonuses on items are separate or not.

Personally, for some reason I was always under the impression that Enhancement bonuses on armor count as bonuses to the armor's Armor bonus, rather than straight Enhancement bonuses to AC.

That is precisely what I was saying. There are two ways to look at armour when talking about adding it to your AC:

1. The piece of armour is an item. It doesn't matter what that armour is, it is one item. Therefore, a +5 leather gives +7 AC bonus. A +1 chainmail is +6 AC bonus. If this is the case, then, because both are armour bonus to AC, they do not stack, but overlap. Therefore, your armour bonus to AC is +7.

However, if you take the case of the dastana, then a +5 dastana will give you an armour bonus to AC of +6. A +1 chain shirt will give you an armour bonus to AC of +5. The thing is, the dastana stacks with the chain shirt. You would therefore, end up with a total armour bonus to AC of +11.


2. If you look at the fact that base armour bonus and enhancement bonuses on an item is discrete and separate items, then you will get the following scenario: The +5 dastana will have +1 base AC bonus and +5 enhancement bonus. The +1 chain shirt will have a +4 base AC bonus and a +1 enhancement bonus. The dastana's base AC bonus stacks with that of the  chain shirt, but their enhancement bonuses will not. Therefore, you will get a total of +10 armour bonus to AC.

BUT, if you then look at the case of the +5 leather and the +1 chainmail, you get the following: +2 base AC bonus and +5 enhancement bonus for the leather, and +5 base AC bonus and +1 enhancement bonus for the chainmail. If they are discrete, then you are looking at a total armour bonus to AC of 10 (+5 base for the chainmail and +5 enhancement from the leather; since they are discrete items, it doesn't matter WHERE the enhancement bonus comes from).


Do you see the contradiction there now, McPoyo?




EDIT: While we are at it, what are good ways of getting Iron Will and Alertness? These two seem to come up again and again in qualifying for PrCs...
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita December 24, 2010, 10:15:53 AM
EDIT: While we are at it, what are good ways of getting Iron Will and Alertness? These two seem to come up again and again in qualifying for PrCs...
Iron Will can be recieved with the Othyug Hole magic location in Complete Scoundrel.
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 24, 2010, 10:49:51 AM
Gotcha, I subscribe to them not being separate (unless it's via magic vestment, but that's completely different). The point I was trying to make and did a bad job of, I realize, was in pointing out Dastana are a special niche case where they directly modify an existing armor's bonus, they don't have one of their own (ie, they don't grant you an armor bonus of 1 if you wear them with no armor), so any bonuses placed on them also count for the armor itself because they only modify existing armor as an accessory, not as a separate piece of armor. So that +1 chain +5 dastana example would be +10 armor (4 chain, 1 untyped to armor from dastana, 5 enhancement from dastana overwrites the 1 enhancement of the chain).

While not RAW, I've always told players they were unenchantable as a simplicty thing (I've also got players who will ask if they can enchant all the individual pieces of armor, so a +10 helm and +10 chestpiece and two +10 greaves, all with different plusses for +50 armor, etc attempting to use Dastana as a reference point)
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 24, 2010, 11:00:06 AM
Gotcha, I subscribe to them not being separate (unless it's via magic vestment, but that's completely different). The point I was trying to make and did a bad job of, I realize, was in pointing out Dastana are a special niche case where they directly modify an existing armor's bonus, they don't have one of their own (ie, they don't grant you an armor bonus of 1 if you wear them with no armor), so any bonuses placed on them also count for the armor itself because they only modify existing armor as an accessory, not as a separate piece of armor. So that +1 chain +5 dastana example would be +10 armor (4 chain, 1 untyped to armor from dastana, 5 enhancement from dastana overwrites the 1 enhancement of the chain).

While not RAW, I've always told players they were unenchantable as a simplicty thing (I've also got players who will ask if they can enchant all the individual pieces of armor, so a +10 helm and +10 chestpiece and two +10 greaves, all with different plusses for +50 armor, etc attempting to use Dastana as a reference point)
That doesn't work simply because only the dastana and the chai-whatever specifically allows stacking. Greaves and helms are integral parts of most armours. It is the fact that these two pieces of equipment allows stacking that makes them such pains to deal with.

I suppose that your rationale does make sense, except for the fact that the dastana specifically is an armour bonus to AC, not an untyped bonus.


EDIT: Been trying to avoid that one, Agita, since playing from 1st level generally mean you don't have time to spend in a hole for a week... That said... Oh, DM....!
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 24, 2010, 11:21:11 AM
True, the text says "armor bonus that stacks with the existing armor's bonus". I still stand by my interpretation, though. It's an enhancement bonus to armor.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita December 24, 2010, 11:25:55 AM
EDIT: Been trying to avoid that one, Agita, since playing from 1st level generally mean you don't have time to spend in a hole for a week... That said... Oh, DM....!
Just do something really stupid and get imprisoned in the hole? Then the DM can make getting you out of the hole after a week a quest for the other players. :P
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 24, 2010, 11:30:15 AM
Personally, for some reason I was always under the impression that Enhancement bonuses on armor count as bonuses to the armor's Armor bonus, rather than straight Enhancement bonuses to AC.

Yes, an enhancement bonus stacks as though it is part of the AC bonus to which it applies (Rules Compendium 15).  So, if you wear bracers of armor +8 and a +5 chain shirt, the enhancement bonus adds to the chain shirt's armor bonus for stacking purposes.  You wind up with a +9 armor bonus, rather than +13.  However, see below. 

For example, say I am wearing a leather armour +5 (total AC 7) and a chain shirt +1 (total AC 6). Is my armour bonus to AC +7 or +9?

Both suits of armor occupy the “body” body slot.  If you wear both, only the first-worn one provides any magical benefit.  Depending on which you put on first, you've got a chain shirt providing a +5 armor bonus and leather providing a +2 armor bonus, or you've got leather providing a +7 armor bonus and a chain shirt providing a +4 armor bonus.  So, your armor bonus is either +7 or +5. 

There is no difference with a +5 dastana on top of a chain shirt and a +5 leather on top of a chain shirt (except that the dastana stack and the leather doesn't) in terms of calculating enhancement bonuses.

There is a difference, in that the FAQ has an entry saying dastana work differently than the normal rules for stacking armor bonuses. 

It is one or the other. You can't have both.

It's an exception-based rules set.  You can have both because one follows the normal rules and one is an exception to the normal rules. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: geniussavant December 24, 2010, 01:30:35 PM
Q34: does anyone know if the gnome calculus(A&EG) was ever updated, and Q35: can u dual wield them?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 24, 2010, 01:46:57 PM
Q34: does anyone know if the gnome calculus(A&EG) was ever updated, and Q35: can u dual wield them?

A34: It hasn't been updated.

A35: It's an oversized sling. As with slings, you can fire, but not load, a Gnome Calculus with one hand. Therefore, if you had two pre-loaded Gnome Calculi, you could use the TWF rules to make two attacks. You'd then either have to reload as per the reloading rules for slings (which means two move actions to reload both) or pick up two new Gnome Calculi to be able to attack with the TWF rules in the following round.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 24, 2010, 01:50:55 PM
Q33
If you feat leech an Expanded Knowledge feat do you get "Expanded Knowledge:That power" or can you customize on the fly?

A33: The consensus is that you can choose the power. Therefore, for each EK you leech, you can pick the power that you learn, even if the character from whom you leeched the feat used the feat to gain knowledge of a different power.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 24, 2010, 01:53:44 PM
Q32
Can Spell-Like Abilities qualify for the PERMANENT EMANATION feat (Epic Handbook)?

A32: No. The text says, "Designate any one of the character’s spells...." Therefore, the feat may only be applied to spells, not spell-like abilities. For the sake of argument, it seems perfectly reasonable to rule that this feat would apply to a SLA, however.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 24, 2010, 01:58:12 PM
Q 30 Where can I find the "skeletal creature" template? It might be 3rd party, I don't know. All I got told was that it's stronger a template than the actual skeleton template from MMI.
Savage Species, IIRC. Or Libris Mortis.
BoVD has the bone creature templatepg.184
I'm thinking the Skeletal template is a 3rd party. The bone creature is sufficient.

Q 31 Does 3.5 have a starfish of any kind? It can be an aquatic animal, or it can a monster. Either is fine.

A31: Earlier editions did. (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php) For 3.5, I can't find one.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 02:02:39 PM
Q 30 Where can I find the "skeletal creature" template? It might be 3rd party, I don't know. All I got told was that it's stronger a template than the actual skeleton template from MMI.
Savage Species, IIRC. Or Libris Mortis.
BoVD has the bone creature templatepg.184
I'm thinking the Skeletal template is a 3rd party. The bone creature is sufficient.

Q 31 Does 3.5 have a starfish of any kind? It can be an aquatic animal, or it can a monster. Either is fine.

A31: Earlier editions did. (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php) For 3.5, I can't find one.
Hmm. It's actually an alien, but this works too. Just give it the aquatic template, and update it for 3.5 and all will be well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: geniussavant December 24, 2010, 02:59:41 PM
Q34: does anyone know if the gnome calculus(A&EG) was ever updated, and Q35: can u dual wield them?

A34: It hasn't been updated.

A35: It's an oversized sling. As with slings, you can fire, but not load, a Gnome Calculus with one hand. Therefore, if you had two pre-loaded Gnome Calculi, you could use the TWF rules to make two attacks. You'd then either have to reload as per the reloading rules for slings (which means two move actions to reload both) or pick up two new Gnome Calculi to be able to attack with the TWF rules in the following round.

Q36: any ways to get a faster reload time or a better way to deliver thrown splash weapons, without Master thrower levels? I'm asking for a gestalt artificer20// x5+alchemical savant5+master alchemist10
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 03:01:28 PM
Q 37 Anyone know what the name of this creature (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php) is? I've gone through the updated version, and the pics, and nothing's telling me what it is.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 24, 2010, 03:13:20 PM
Q 37 Anyone know what the name of this creature (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php) is? I've gone through the updated version, and the pics, and nothing's telling me what it is.

Q37: I don't know the name, but if you can't find it elsewhere, you can try the Giant Starfish from Monstrous Compendium Annual Volume Four (1998) – ISBN 0-7869-1212-X.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 03:36:34 PM
Q 37 Anyone know what the name of this creature (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php) is? I've gone through the updated version, and the pics, and nothing's telling me what it is.

Q37: I don't know the name, but if you can't find it elsewhere, you can try the Giant Starfish from Monstrous Compendium Annual Volume Four (1998) – ISBN 0-7869-1212-X.
Hmm, just need to update it to 3.5.
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat December 24, 2010, 03:52:58 PM
Q38

Is there a race with Favoured class Ardent

Q39

Anyway to make an Elans Favoured class Ardent?
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 24, 2010, 04:03:06 PM
A 39: Sure, Elan or any other race.  Look here (http://www.realmshelps.net/cgi-bin/feats.pl?Additional_Favored_Class).
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac December 24, 2010, 04:15:46 PM
Q 37 Anyone know what the name of this creature (http://www.somethingawful.com/d/dungeons-and-dragons/barrier-peaks-wtf.php) is? I've gone through the updated version, and the pics, and nothing's telling me what it is.
just went through the original module, and the only thing that I can come-up with is this (though, the illustration seems to be in its "hiding" form):
SNAPPER-SAW: USE ILLUSTRATION #37. This plant has
broad, ribbed leaves radiating out 5'-7' from its bushy
center where plump and delicious smelling white berries
abound. Hidden in the bushy center are 3-6 (d4 + 2)
tough stalk-like leaves with sharp edges and jagged
thorny projections which remind the viewer of a saw. Any
creature stepping within the radius of the low growing
ribbed leaves will find that these growths will snap shut,
holding it fast, and the saw-like stalks then Rail the victim
to shed its juices and shred its flesh to feed the plant. A
trapped creature has a base 5% chance to break free, +5%
per point of strength, checking each round. Even if
successful in breaking free, the victim is subject to one
round of saw stalk attacks. Each saw stalk attacks as
a 5 HD monster, inflicting 2-5 hit points of damage.
Note: Berries can be transparent golden color or yellowgreen,
Snapper leaves are AC 7 and take 12 hit points of
damage each to sever. Saw stalks are AC 4 and take 20 hit
points of damage to break. The central bush takes 25-30
(d6 + 24) hit points of damage to kill, and when it is dead,
the leaves and stalks die. Bush AC is 9. The berries are nonpoisonous.

I know that it may seem like a stretch, but the art work from those days tended to be quite horrible.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Nytemare3701 December 24, 2010, 04:16:58 PM
Q40: Does a full attack from pounce get the +2 to attack from a charge?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 04:18:46 PM
I know that it may seem like a stretch, but the art work from those days tended to be quite horrible.
The snapper saw is Illustration #43. It's the tree with a rabbit on top. I've looked and looked, and even went through the interviews regarding the cover, but nothing. All I found was that the cover was supposed to give a hint as to the origin of the creatures, but apparently that later got removed from the book.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 24, 2010, 04:21:30 PM
I know that it may seem like a stretch, but the art work from those days tended to be quite horrible.
The snapper saw is Illustration #43. It's the tree with a rabbit on top. I've looked and looked, and even went through the interviews regarding the cover, but nothing. All I found was that the cover was supposed to give a hint as to the origin of the creatures, but apparently that later got removed from the book.

That is the Wolf-in-Sheep's-Clothing.  Top google hit for "stupid D&D monsters" is an article that includes it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac December 24, 2010, 04:23:19 PM
Q34: Does a full attack from pounce get the +2 to attack from a charge?
I don't see why it wouldn't.
pounce is a charge option ....
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 24, 2010, 04:26:07 PM
I know that it may seem like a stretch, but the art work from those days tended to be quite horrible.
The snapper saw is Illustration #43. It's the tree with a rabbit on top. I've looked and looked, and even went through the interviews regarding the cover, but nothing. All I found was that the cover was supposed to give a hint as to the origin of the creatures, but apparently that later got removed from the book.

That is the Wolf-in-Sheep's-Clothing.  Top google hit for "stupid D&D monsters" is an article that includes it.
You're right. I misspoke. Tome of Horrors confirmed that.

Snapper Saw, or Forester's Bane, is also in Tome of Horrors. It's actually Illustration 37.
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 24, 2010, 08:06:14 PM
Q32
Can Spell-Like Abilities qualify for the PERMANENT EMANATION feat (Epic Handbook)?

A32: No. The text says, "Designate any one of the character’s spells...." Therefore, the feat may only be applied to spells, not spell-like abilities. For the sake of argument, it seems perfectly reasonable to rule that this feat would apply to a SLA, however.

I assumed as much.
I shall pass it on~~
: Re: Ask a Simple Question 21: Dunkadooballs!
: juton December 25, 2010, 02:57:35 AM
Q41

There is a monster that is basically a flying deer, it's from Roman mythology, does anyone know its name?
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 25, 2010, 03:02:45 AM
Q41

There is a monster that is basically a flying deer, it's from Roman mythology, does anyone know its name?
Are you talking about the kirin, which is Oriental, not Roman? It is sometimes depicted as a fiery goat-headed beast that can walk/run in the air (and sometimes with wings).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kajhera December 25, 2010, 03:08:44 AM
Q41

There is a monster that is basically a flying deer, it's from Roman mythology, does anyone know its name?
Are you talking about the kirin, which is Oriental, not Roman? It is sometimes depicted as a fiery goat-headed beast that can walk/run in the air (and sometimes with wings).

Q42: Are there any kirins in D&D? I've been using one and was wondering how far I might be from official word.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 25, 2010, 03:58:42 AM
Q41

There is a monster that is basically a flying deer, it's from Roman mythology, does anyone know its name?
Are you talking about the kirin, which is Oriental, not Roman? It is sometimes depicted as a fiery goat-headed beast that can walk/run in the air (and sometimes with wings).

Q42: Are there any kirins in D&D? I've been using one and was wondering how far I might be from official word.
Yes. Oriental Adventures, pg 170
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 25, 2010, 04:53:47 AM
Q43
Is there a way to get a powerful Dispel Magic effect multiple times per day with little investment? Preferably without magic items, particularity Greater Dispelling Enchantment.

A-1
Yes, I am posting in the middle of the morning on Christmas Day. Because I have no life...
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 25, 2010, 06:04:27 AM
Q43
Is there a way to get a powerful Dispel Magic effect multiple times per day with little investment? Preferably without magic items, particularity Greater Dispelling Enchantment.

A-1
Yes, I am posting in the middle of the morning on Christmas Day. Because I have no life...


heres one i know of..
DIVINE DEFIANCE [DIVINE]
[spoiler]You can channel divine energy to counter spells without readying an action in advance.
Prerequisites: Divine caster level 3rd, ability to turn or rebuke undead.
Benefi t: You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect. For example, if an evil cleric targets Jozan with a hold person spell, as an immediate action, Jozan can spend a turn undead attempt to counter the spell if he had prepared a hold person or dispel magic spell. You must have the relevant spell prepared as normal (or dispel magic), and you must make a Spellcraft check to identify the target’s spell if applicable. (See PH 170 for details on counterspells.)
Normal: You must typically use a readied action to counter
an enemy’s spell.[/spoiler]

q 44a. whats the earliest known entry to ur-priest?
 44b. is there a ur-priest like class for arcane?
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 25, 2010, 06:12:06 AM
q 45. wheres the most up to date rules for creating a lycanthrope race?
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 25, 2010, 07:46:10 AM
q 45. wheres the most up to date rules for creating a lycanthrope race?
MM or SRD. There hasn't been any changes that I am aware of.
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 25, 2010, 08:55:21 AM
Q43
Is there a way to get a powerful Dispel Magic effect multiple times per day with little investment? Preferably without magic items, particularity Greater Dispelling Enchantment.

A-1
Yes, I am posting in the middle of the morning on Christmas Day. Because I have no life...


heres one i know of..
DIVINE DEFIANCE [DIVINE]
[spoiler]You can channel divine energy to counter spells without readying an action in advance.
Prerequisites: Divine caster level 3rd, ability to turn or rebuke undead.
Benefi t: You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect. For example, if an evil cleric targets Jozan with a hold person spell, as an immediate action, Jozan can spend a turn undead attempt to counter the spell if he had prepared a hold person or dispel magic spell. You must have the relevant spell prepared as normal (or dispel magic), and you must make a Spellcraft check to identify the target’s spell if applicable. (See PH 170 for details on counterspells.)
Normal: You must typically use a readied action to counter
an enemy’s spell.[/spoiler]

q 44a. whats the earliest known entry to ur-priest?
 44b. is there a ur-priest like class for arcane?

Well there is the Beholder Mage.
I think the Sublime Chord also gives 9th level casting, but I have never looked at the class pass a glance.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 25, 2010, 09:47:40 AM
Q43
Is there a way to get a powerful Dispel Magic effect multiple times per day with little investment? Preferably without magic items, particularity Greater Dispelling Enchantment.

A-1
Yes, I am posting in the middle of the morning on Christmas Day. Because I have no life...


heres one i know of..
DIVINE DEFIANCE [DIVINE]
[spoiler]You can channel divine energy to counter spells without readying an action in advance.
Prerequisites: Divine caster level 3rd, ability to turn or rebuke undead.
Benefi t: You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect. For example, if an evil cleric targets Jozan with a hold person spell, as an immediate action, Jozan can spend a turn undead attempt to counter the spell if he had prepared a hold person or dispel magic spell. You must have the relevant spell prepared as normal (or dispel magic), and you must make a Spellcraft check to identify the target’s spell if applicable. (See PH 170 for details on counterspells.)
Normal: You must typically use a readied action to counter
an enemy’s spell.[/spoiler]

q 44a. whats the earliest known entry to ur-priest?
 44b. is there a ur-priest like class for arcane?

Well there is the Beholder Mage.
I think the Sublime Chord also gives 9th level casting, but I have never looked at the class pass a glance.
You need to be level 10 Bard to get in to SC, so it is mid-late game at best.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken December 25, 2010, 11:13:00 AM
Q43
Is there a way to get a powerful Dispel Magic effect multiple times per day with little investment? Preferably without magic items, particularity Greater Dispelling Enchantment.

A-1
Yes, I am posting in the middle of the morning on Christmas Day. Because I have no life...


heres one i know of..
DIVINE DEFIANCE [DIVINE]
[spoiler]You can channel divine energy to counter spells without readying an action in advance.
Prerequisites: Divine caster level 3rd, ability to turn or rebuke undead.
Benefi t: You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect. For example, if an evil cleric targets Jozan with a hold person spell, as an immediate action, Jozan can spend a turn undead attempt to counter the spell if he had prepared a hold person or dispel magic spell. You must have the relevant spell prepared as normal (or dispel magic), and you must make a Spellcraft check to identify the target’s spell if applicable. (See PH 170 for details on counterspells.)
Normal: You must typically use a readied action to counter
an enemy’s spell.[/spoiler]

q 44a. whats the earliest known entry to ur-priest?
 44b. is there a ur-priest like class for arcane?

Well there is the Beholder Mage.
I think the Sublime Chord also gives 9th level casting, but I have never looked at the class pass a glance.
You need to be level 10 Bard to get in to SC, so it is mid-late game at best.

More like tenth level, period. The skill requirements are the only thing that keep you from getting into the class earlier, as theoretically one could get into it with two levels of Bard, extra music and Perform as a class skill for all classes.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 25, 2010, 11:47:33 AM
Q43
Is there a way to get a powerful Dispel Magic effect multiple times per day with little investment? Preferably without magic items, particularity Greater Dispelling Enchantment.

A-1
Yes, I am posting in the middle of the morning on Christmas Day. Because I have no life...


heres one i know of..
DIVINE DEFIANCE [DIVINE]
[spoiler]You can channel divine energy to counter spells without readying an action in advance.
Prerequisites: Divine caster level 3rd, ability to turn or rebuke undead.
Benefi t: You can spend one of your turn or rebuke undead attempts as an immediate action to counter a spell or spelllike effect. For example, if an evil cleric targets Jozan with a hold person spell, as an immediate action, Jozan can spend a turn undead attempt to counter the spell if he had prepared a hold person or dispel magic spell. You must have the relevant spell prepared as normal (or dispel magic), and you must make a Spellcraft check to identify the target’s spell if applicable. (See PH 170 for details on counterspells.)
Normal: You must typically use a readied action to counter
an enemy’s spell.[/spoiler]

q 44a. whats the earliest known entry to ur-priest?
 44b. is there a ur-priest like class for arcane?

Well there is the Beholder Mage.
I think the Sublime Chord also gives 9th level casting, but I have never looked at the class pass a glance.
You need to be level 10 Bard to get in to SC, so it is mid-late game at best.

More like tenth level, period. The skill requirements are the only thing that keep you from getting into the class earlier, as theoretically one could get into it with two levels of Bard, extra music and Perform as a class skill for all classes.

Looks like the choice for Mystic Theurge spellcasting advancement is made before each level, not before you enter the class.  Would something like Savage Bard 5/Ur-Priest 2/MT 3/sublime chord 2/MT +7/X 1 work?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 25, 2010, 02:35:27 PM
Q 46 Does a whip count as "ranged" for the purposes of getting the Seeking ability?
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 25, 2010, 02:38:12 PM
A 46: No.

: Whip
A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).

Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can make trip attacks with a whip. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped.

When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon for you.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 25, 2010, 02:41:36 PM
Q 47: Regarding this rule:
Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points.

Does that only apply to items with permanent enhancement bonuses, or do items under the effects of magic vestment, magic weapon, and similar spells gain those benefits temporarily? 
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 25, 2010, 02:58:37 PM
A 46: No.
Q 48 Is there a way for a whip to home in on someone when you're both surrounded by a fog cloud? Basically looking to negate any kind of concealment.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 25, 2010, 03:00:01 PM
Q 49:  Battle Jump states "You can execute a charge by simply dropping from a height of at least 5 feet above your opponent."  Does this mean being in the next 5' space from the opponent's space works, or do you need at least one empty 5' space between you and the opponent?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella December 25, 2010, 06:39:56 PM
Q50
question about phantom stag (a better phantom steed if you dont know the spell)
if you ride it in battle, do you have to make ride checks and if yes, at what DC?
im asking because the spell says It has no saddle, bridle, or bit, but it is exceptionally alert to the nudges and balance changes of its rider. and with my bad english you can read into it that you dont have to make checks cause the stag is just so damn uber

thoughts?

ok, found the ruling for that myself^^
well, maybe not: do i still have to do the control mount in battle ride check? imo not because its a magical animal
: Re: Ask a Simple Question 21: Dunkadooballs!
: fuinjutsu December 25, 2010, 07:48:42 PM
q51

I remember seeing a warforged component that reduces ASF by 5%  Anyone know what I speak of?
: Re: Ask a Simple Question 21: Dunkadooballs!
: CantripN December 25, 2010, 07:53:06 PM
q51

I remember seeing a warforged component that reduces ASF by 5%  Anyone know what I speak of?

Somatic Cables (Cords?) let you roll for ASF twice, which is better.
Not to mention it means you don't need hands to cast. You can be grappling/tied up and still cast with those, I think.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 25, 2010, 08:58:53 PM
Q 47: Regarding this rule:
Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points.

Does that only apply to items with permanent enhancement bonuses, or do items under the effects of magic vestment, magic weapon, and similar spells gain those benefits temporarily? 
You get the benefits temporarily.
: Re: Ask a Simple Question 21: Dunkadooballs!
: geniussavant December 25, 2010, 09:15:52 PM
Somatic Cables (Cords?) let you roll for ASF twice, which is better.
Not to mention it means you don't need hands to cast. You can be grappling/tied up and still cast with those, I think.

Source?
: Re: Ask a Simple Question 21: Dunkadooballs!
: fuinjutsu December 25, 2010, 10:18:06 PM
Somatic Cables (Cords?) let you roll for ASF twice, which is better.
Not to mention it means you don't need hands to cast. You can be grappling/tied up and still cast with those, I think.

Source?

Forge of War.

And the component i remember seeing actually lowered ASF, not just let you roll twice.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 25, 2010, 10:59:53 PM
Have you checked Dragon 341 and 352? 
: Re: Ask a Simple Question 21: Dunkadooballs!
: dark_samuari December 25, 2010, 11:43:37 PM
Question 51

The Ur-Priest doesn't have any restrictions on spells with alignments so does that grant spellcasting access to sanctified and other exalted spells?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial December 25, 2010, 11:46:42 PM
Question 51

The Ur-Priest doesn't have any restrictions on spells with alignments so does that grant spellcasting access to sanctified and other exalted spells?
If your alignment somehow permits it, then yes, but sanctified spells require you to be of Good alignment. Might work with a variant nonevil Ur-Priest.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 26, 2010, 12:26:12 AM
Question 51

The Ur-Priest doesn't have any restrictions on spells with alignments so does that grant spellcasting access to sanctified and other exalted spells?
If your alignment somehow permits it, then yes, but sanctified spells require you to be of Good alignment. Might work with a variant nonevil Ur-Priest.
I don't see how that rejects of the gods and taking a bit of their power constitutes Evil anyway. Granted that the most vocal atheists in the real world tend to complete, utter bastards, but that is more because of their own narcissistic tendencies than rejection of gods. The prerequisites for Ur-Priest don't make sense, as I am pretty sure there are good atheists as well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial December 26, 2010, 12:34:45 AM
I don't see how that rejects of the gods and taking a bit of their power constitutes Evil anyway. Granted that the most vocal atheists in the real world tend to complete, utter bastards, but that is more because of their own narcissistic tendencies than rejection of gods. The prerequisites for Ur-Priest don't make sense, as I am pretty sure there are good atheists as well.
It's not really atheism--that wouldn't make sense in a world where you can walk down to the corner temple and see proof of the existence of deities. It's more like meeting a god on the street, refusing to talk to him, then stealing his wallet and buying a gun to murder anyone you don't like.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 26, 2010, 12:49:22 AM
I don't see how that rejects of the gods and taking a bit of their power constitutes Evil anyway. Granted that the most vocal atheists in the real world tend to complete, utter bastards, but that is more because of their own narcissistic tendencies than rejection of gods. The prerequisites for Ur-Priest don't make sense, as I am pretty sure there are good atheists as well.
It's not really atheism--that wouldn't make sense in a world where you can walk down to the corner temple and see proof of the existence of deities. It's more like meeting a god on the street, refusing to talk to him, then stealing his wallet and buying a gun to murder anyone you don't like.
That's the point. Stealing his wallet, yes, but buying the gun is not an automatic outcome of the wallet theft.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial December 26, 2010, 12:53:14 AM
That's the point. Stealing his wallet, yes, but buying the gun is not an automatic outcome of the wallet theft.
Well, of course not. It should be perfectly possible to siphon power from evil gods and put it to good use (following in the footsteps of the Malconvoker), but that's neither here, there, nor on-topic.
: Re: Ask a Simple Question 21: Dunkadooballs!
: MyndBulletz December 26, 2010, 06:02:30 AM
Q 52: Is there an "ever full quiver" item?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly December 26, 2010, 07:50:25 AM
Q 53: Is there a way for an undead dragonfire adept to circumvent the Constitution prerequisite on metabreath feats? Preferably one accessible with only a few feats expended, but I'm curious in general.
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 26, 2010, 08:30:10 AM
Q 53: Is there a way for an undead dragonfire adept to circumvent the Constitution prerequisite on metabreath feats? Preferably one accessible with only a few feats expended, but I'm curious in general.
No Undead I know of has a Con score. You are boned.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly December 26, 2010, 09:02:24 AM
Q 53: Is there a way for an undead dragonfire adept to circumvent the Constitution prerequisite on metabreath feats? Preferably one accessible with only a few feats expended, but I'm curious in general.
No Undead I know of has a Con score. You are boned.

Well, hence the question about circumventing prerequisites. It wouldn't shock me for there to be some feat out there that lets you use Cha for prereqs instead of Con or some damned thing like that, but I don't know of it if there is. Which is why I asked.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearofsmiting December 26, 2010, 09:19:01 AM
Q54: Does anyone remember the name of a spell, I know it exists, that increases the armor bonus of a target armor by one but also, as I recall, increases its check penalty by one?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 26, 2010, 11:52:20 AM
Q 52: Is there an "ever full quiver" item?

There's the quiver of plenty (Dragon Compendium/Dragon 328) or the quiver of Anariel (mirrored here (http://ww2.wizards.com/books/mirrorstone/Article.aspx?doc=fr_lonedrowstats)). 
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 26, 2010, 12:48:39 PM
q 55. armor properties questions.
 i need to find where muffling armor property, and where the wildshape armor prop is.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru December 26, 2010, 12:53:45 PM
q 55. armor properties questions.
 i need to find where muffling armor property, and where the wildshape armor prop is.
http://www.d20srd.org/srd/magicItems/magicArmor.htm#wild
http://www.d20srd.org/srd/magicItems/magicArmor.htm#silentMoves
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament December 26, 2010, 07:36:01 PM
Q56
Is there anywhere where one can find stories used by DM's in the past?  I have the overall storyline of my campaign set up, however I need some help filling in the world around this storyline with secondary and tertiary storylines and happenings in this Faerun.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 26, 2010, 08:08:47 PM
Q 57:  Is there a warlock invocation that grants sneak attack, sudden strike, or another way to do heaps of damage to paralyzed foes?  I'm thinking about trying to use snakeman830's Cannibal (http://brilliantgameologists.com/boards/index.php?topic=1444.msg356579#msg356579) with the Gravetouched Ghoul template.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 26, 2010, 08:22:25 PM
q 58. where is the gnome quickblade stats found?
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 26, 2010, 08:23:15 PM
q 58. where is the gnome quickblade stats found?
You mean quickrazor? Races of Stone.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 26, 2010, 08:29:28 PM
Q 53: Is there a way for an undead dragonfire adept to circumvent the Constitution prerequisite on metabreath feats? Preferably one accessible with only a few feats expended, but I'm curious in general.
Ghost 1 Incarnate Construct Soulfused Dustform (base race).

There you go; undead with a con score.
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 26, 2010, 08:53:29 PM
Q59
Is one granted a Domain Spell Slot when he/she takes the IMPROVED SPELL CAPACITY [EPIC] feat, assuming he/she has domains (Before or After 9th level spells)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 26, 2010, 08:54:56 PM
Q59
Is one granted a Domain Spell Slot when he/she takes the IMPROVED SPELL CAPACITY [EPIC] feat, assuming he/she has domains (Before or After 9th level spells)?
Only for spell levels 1-9, I believe.
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 26, 2010, 09:54:24 PM
Cool thanks.

Q60
Is there a decent way to boost a creatures special attack DCs, besides Ability Focus?
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 December 26, 2010, 10:19:30 PM
Q 57:  Is there a warlock invocation that grants sneak attack, sudden strike, or another way to do heaps of damage to paralyzed foes?  I'm thinking about trying to use snakeman830's Cannibal (http://brilliantgameologists.com/boards/index.php?topic=1444.msg356579#msg356579) with the Gravetouched Ghoul template.
As flattered as I am (you can dump Tomb-Tainted if you're undead anyway), there sadly are none.  Best you can get is coup de grace with an Eldritch Blast
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon December 26, 2010, 10:40:46 PM
Cool thanks.

Q60
Is there a decent way to boost a creatures special attack DCs, besides Ability Focus?

A60: Boost whatever stat is associated with the special attack. Look for where it says "this ability is X-based," where X = a stat. Note that X generally = Charisma.
: Re: Ask a Simple Question 21: Dunkadooballs!
: sir_argenon December 26, 2010, 11:36:30 PM
Q61: whats some ideas for the best spells to take arcane thesis with, for a specialist conjurer, going to incantrix 10? i was thinking about orb of acid...
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly December 26, 2010, 11:56:31 PM
Q 53: Is there a way for an undead dragonfire adept to circumvent the Constitution prerequisite on metabreath feats? Preferably one accessible with only a few feats expended, but I'm curious in general.
Ghost 1 Incarnate Construct Soulfused Dustform (base race).

There you go; undead with a con score.

Heh. I was actually looking for ways for a character who happens to be undead (the specific character is a brain in a jar) to circumvent the Con prereq, rather than "does any theoretical undead character exist which could get a Con score", but I suppose that's my fault for not being clear enough in the course of trying to keep the question simple.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 27, 2010, 12:16:41 AM
I think there might be text somewhere that lets dracoliches use metabreath feats; you might want to try to find that and see if there's a loophole.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha December 27, 2010, 11:38:20 AM
Q62: Are there any level 0 spells with an aoe and an energy type?

for:
Energy Substitution (Cold) > Flash Frost Spell (+Easy Metamagic)
: Re: Ask a Simple Question 21: Dunkadooballs!
: JaronK December 27, 2010, 11:49:57 AM
q 58. where is the gnome quickblade stats found?

The Gnomish Quickrazor is in Races of Stone.  There's also a Quickblade Rapier found elsewhere, was that what you wanted?

JaronK
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament December 27, 2010, 03:21:58 PM
Bump

Q56
Is there anywhere where one can find stories used by DM's in the past?  I have the overall storyline of my campaign set up, however I need some help filling in the world around this storyline with secondary and tertiary storylines and happenings in my particular incarnation of Faerun.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 27, 2010, 04:01:55 PM
Bump

Q56
Is there anywhere where one can find stories used by DM's in the past?  I have the overall storyline of my campaign set up, however I need some help filling in the world around this storyline with secondary and tertiary storylines and happenings in my particular incarnation of Faerun.

You could gradually gather those things if you made a new thread asking for them on GM Gameology (http://brilliantgameologists.com/boards/index.php?board=56.0) or D&D Deliberations (http://brilliantgameologists.com/boards/index.php?board=11.0) (the latter gets more traffic) and be patient.  Folks do tend to like sharing anecdotes of their experiences on both sides of the DM screen.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Gilfanon December 27, 2010, 04:39:15 PM
Q63: I am playing a psion/thrallherd that takes advantage of T_G's save game trick. One of the conditions of the save game trick is sending an utterly loyal minion (he recommends your psicrystal) into the future to check if you have died. I would like to keep my psicrystal around for feat leeching and share pain/vigor, and it is my understanding that thralls no longer feel loyal to you if you are dead. Is there a way to get a second psicrystal, or otherwise generate a sentient being that is loyal to you after death?

I can't find any sort of rule preventing me from taking psicrystal affinity twice and getting two...
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 28, 2010, 02:23:56 AM
Bump

Q 48 Is there a way for a whip to home in on someone when you're both surrounded by a fog cloud? Basically looking to negate any kind of concealment.

Q 64 Needing the name and source of a PrC. It requires any non-evil, and it has a taint count. I don't remember much about it other than once you take it, you live only for revenge and hunt down whoever took your loved one away. It's recommended for fallen paladins who've basically seen one too many things which have scarred them for life. You also gain some abilities that give you a gain to your saves and such, equal to your taint level. What is it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 28, 2010, 02:37:27 AM
Tainted avenger?  It's in Heros of Horror.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 28, 2010, 02:38:19 AM
Tainted avenger?  It's in Heros of Horror.
Looking it over, I'm thinking that one too. I must have been mistake though because I thought it gave you divine spells, not arcane.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 28, 2010, 03:11:38 AM
q 65a. what is a good feat for a dwarf fighter/6 who specializes in a trident+net fighting style? this is actually a friends pc so idk all the feats he has, but i do know he took the trident+net style feat from sword and fist or what ever book it was in.
 q 65b. is there a better weapon than the trident to use with this style?
  q 65c. are there any varient tridents in other books?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 28, 2010, 03:12:24 AM
Q 66 If you were building a crusader, and you had to give them a flaw, what would it be and why?
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 28, 2010, 03:52:39 AM
Tainted avenger?  It's in Heros of Horror.
I think you mean Corrupt Avenger?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 28, 2010, 04:12:07 AM
Q 66 If you were building a crusader, and you had to give them a flaw, what would it be and why?
Fussy (because potions are pretty much useless, and doubly so when you can heal yourself)
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes December 28, 2010, 04:30:56 AM
Q 66 If you were building a crusader, and you had to give them a flaw, what would it be and why?
Fussy (because potions are pretty much useless, and doubly so when you can heal yourself)
Shaky is also decent.
: Re: Ask a Simple Question 21: Dunkadooballs!
: fuinjutsu December 28, 2010, 05:17:41 AM
q 65a. what is a good feat for a dwarf fighter/6 who specializes in a trident+net fighting style? this is actually a friends pc so idk all the feats he has, but i do know he took the trident+net style feat from sword and fist or what ever book it was in.
 q 65b. is there a better weapon than the trident to use with this style?
  q 65c. are there any varient tridents in other books?

There's an updated trident+net fighting style in Complete Warrior.  It's not bad, except that it has waaaay too many prerequisite feats.

Seriously, my advice is not to play a fighter.  Fighter's are already lagging at 6th level, and will only lag further as you level up.
: Re: Ask a Simple Question 21: Dunkadooballs!
: fuinjutsu December 28, 2010, 05:22:35 AM
Q56
Is there anywhere where one can find stories used by DM's in the past?  I have the overall storyline of my campaign set up, however I need some help filling in the world around this storyline with secondary and tertiary storylines and happenings in this Faerun.

two good ones here (http://www.giantitp.com/forums/showthread.php?t=116836)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir December 28, 2010, 12:52:50 PM
Q67

Any way to add Greater Mighty Wallop to the Cleric spell list with a minimum of level investment?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken December 28, 2010, 01:14:54 PM
Q67

Any way to add Greater Mighty Wallop to the Cleric spell list with a minimum of level investment?
No domains, huh?
: Re: Ask a Simple Question 21: Dunkadooballs!
: E-mail December 28, 2010, 08:37:40 PM
Q68:

Has the Kobold domain been printed in any book or dragon mag? I need it, but a houserule in my gaming club bans web enhancements, and requires me to bring any material I want to use in books or dragon mags.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 28, 2010, 09:02:34 PM
A68:No it was only in the web enhancement.....

Q69If I cast wish or mircale to duplicate a spell with a long casting time duration(for example 10 minutes) is the spell cast as a standard action or as the original's spell duration?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes December 28, 2010, 09:06:23 PM
A69: Yes, it uses a standard action to cast.  This also applies to limited wish and shadow spells.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Tyal-Kelvar December 28, 2010, 09:12:36 PM
Q70: Does haste work for getting an extra attack with a natural attack?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes December 28, 2010, 09:17:48 PM
Q70: Does haste work for getting an extra attack with a natural attack?
Yes, you get one attack with any one natural weapon.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 28, 2010, 11:03:34 PM
Q 71:  How does one get Bluff onto the Duskblade and/or Monk class skill list?

I'm trying to understand how Duskblade 3/ Monk 2/ Ur-Priest 2/ Sacred Fist 10/ Enlightened Fist 3 fits together with the Ur-Priest's requirement of Bluff 6 ranks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown December 28, 2010, 11:46:42 PM
Q 71:  How does one get Bluff onto the Duskblade and/or Monk class skill list?

I'm trying to understand how Duskblade 3/ Monk 2/ Ur-Priest 2/ Sacred Fist 10/ Enlightened Fist 3 fits together with the Ur-Priest's requirement of Bluff 6 ranks.
Professional Criminal or some feat like that adds it to list.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ed-Zero December 29, 2010, 12:09:08 AM
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 29, 2010, 12:10:13 AM
Q 71:  How does one get Bluff onto the Duskblade and/or Monk class skill list?
Professional Criminal or some feat like that adds it to list.

There's a list. (http://brilliantgameologists.com/boards/index.php?topic=6832.0)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Nanshork December 29, 2010, 12:40:50 AM
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?

A72: No
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ed-Zero December 29, 2010, 12:42:02 AM
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?

A72: No
That's just disappointing.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Nanshork December 29, 2010, 01:06:31 AM
Q72: Do Symbionts gain Hit Dice or anything as you gain in level?

A72: No
That's just disappointing.

Yes, yes it is.
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 29, 2010, 03:56:27 AM
Q73
Would Southern Magician allow a Divine Caster to qualify for Magical Locations?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus December 29, 2010, 04:01:56 AM
Q 74 If a dragon is immune to 'paralysis effects' (Monster Manual 308), and having 0 Dex makes you paralyzed (PH 304), then why do people say that Shivering Touch (maximized) can take out a (red?) dragon? Isn't having 0 Dex a paralysis effect?
: Re: Ask a Simple Question 21: Dunkadooballs!
: SeekingKnight December 29, 2010, 04:33:44 AM
A74  Forgive me if I am wrong but I would think the immunity comes from any spells of abilities that give the "paralysis " but not to losing Dex.  Shivering Touch does not give the paralysis it effects a stat.

Q75  This one should be easy.  Anyone know where I can find a handy list of published 3.5 Flaws?  I know of D&D wiki but a lot of those are home brew.  If anything where can I find more Flaws other then UA?  Thanks
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 29, 2010, 04:38:59 AM
Q 74 If a dragon is immune to 'paralysis effects' (Monster Manual 308), and having 0 Dex makes you paralyzed (PH 304), then why do people say that Shivering Touch (maximized) can take out a (red?) dragon? Isn't having 0 Dex a paralysis effect?
It isn't a paralysis effect.  The SRD is summarizing and adding confusion.

• Dexterity 0 means that a creature can’t move at all. It stands motionless, rigid, and helpless.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes December 29, 2010, 07:42:44 AM
Q76:  Say I wanted to get Mettle on a Wizard.  What is the best way to do so?  The two better ways I can think of are a dip into either Pious Templar or Witch Slayer, but I can't tell whether it's better to set two feats on fire or to lose one fewer caster level.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru December 29, 2010, 08:08:38 AM
A76: http://community.wizards.com/go/thread/view/75882/19871954/Lists_of_Stuff
   
Mettle
Hexblade 3
Pious Templar 1, ecl 6, Complete divine
Vigilante 9, ecl 14, Complete Adventurer
Witch Slayer 2, ecl 7, Tome of Magic
Sohei
Crusader 13, Tome of Battle
Deneith Warden 5, ecl 9, Eberron: Dragonmarked
Master Specialist (abjuration) 7, ecl 10, Complete Mage - works for all saves, see text
Argent Fist 8, ecl 13, Faiths of Eberron
Hellreaver 4, ecl 9, Fiendish Codex II
Kinslayer 1, ecl ?, Drow of the Underdark

Honorable Mention
Iron Mind 5, ecl 10, Races of Stone - "mettle of will" affects will saves only
Goliath Rogue 2 racial substitution level, ecl 3, Races of Stone - "mettle of mountains" affects Fort saves only, improves if later gain
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes December 29, 2010, 08:35:03 AM
I forgot to mention that I checked pretty much every single entry in that list, and that I'm not looking to play an Abjuration specialist, hence why I'm talking about Pious Templar and Witch Slayer and using qualifiers like "best" or "better."
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki December 29, 2010, 10:02:33 AM
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one? Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
: Re: Ask a Simple Question 21: Dunkadooballs!
: IsaacX28 December 29, 2010, 03:00:18 PM
Q 78 Does the Tauric template (SS 132) just have LA +2? The wording is very, very strange.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac December 29, 2010, 03:31:13 PM
Q75  This one should be easy.  Anyone know where I can find a handy list of published 3.5 Flaws?  I know of D&D wiki but a lot of those are home brew.  If anything where can I find more Flaws other then UA?  Thanks
A75
Here (http://www.realmshelps.net/datafind/feats.shtml) you go.  just scroll down and select the "flaws" button, then scroll down some more and hit "find".

Q 78 Does the Tauric template (SS 132) just have LA +2? The wording is very, very strange.
A78
well, SS did come ofter MM2; however, the Update Booklet is most recent ... so the LA is actually "base humaniod + 3".  :p  (though, my SS says "+1" ... )

don't forget about the racial HD.
If I were to make a tauric goliath-rhino, it would have 9 HD (1+8) and a +4 LA (1+3) -- for an ECL of 13.

of course, if you ask me, with all those racial HD, I'd be inclined to use the SS's "+1" LA .... I mean, seriously, a bunch of sub-standard HD, no class features, etc., with only a hand-full of physical stat boosts to make up for it.   :facepalm
: Re: Ask a Simple Question 21: Dunkadooballs!
: IsaacX28 December 29, 2010, 04:00:11 PM
Q 78 Does the Tauric template (SS 132) just have LA +2? The wording is very, very strange.
A78
well, SS did come ofter MM2; however, the Update Booklet is most recent ... so the LA is actually "base humaniod + 3".  :p  (though, my SS says "+1" ... )

don't forget about the racial HD.
If I were to make a tauric goliath-rhino, it would have 9 HD (1+8) and a +4 LA (1+3) -- for an ECL of 13.

of course, if you ask me, with all those racial HD, I'd be inclined to use the SS's "+1" LA .... I mean, seriously, a bunch of sub-standard HD, no class features, etc., with only a hand-full of physical stat boosts to make up for it.   :facepalm
[/quote]

Thanks for the quick answer, my group meets in two hours :P

Is the Goliath Medium? Tauric humanoid can only be Small or Medium. Anyway, the base creatures in question are a Water Ork and a Fleshraker. Fleshraker has a racial 4 HD, and no adjustment on the Ork. That would add to +5 from SS...or +7 if I went with the lamer one, correct?

That would be using what you found. In MY SS the +1 is in the CR...as I said, it is worded very strangely.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 December 29, 2010, 04:21:48 PM
The LA is only based off of the Humanoid portion (by the way, Goliath can't have the template applied because it's the wrong type).  This does allow you to get crazy physical ability scores without high LA (racial HD are another story).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar December 29, 2010, 04:51:42 PM
Actually Tauric is only for Humanoids & Monstrous Humanoids, so Goliath works.  You're thinking of Lycanthropy.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac December 29, 2010, 04:52:34 PM
The LA is only based off of the Humanoid portion (by the way, Goliath can't have the template applied because it's the wrong type).  This does allow you to get crazy physical ability scores without high LA (racial HD are another story).
Actually Tauric is only for Humanoids & Monstrous Humanoids, so Goliath works.  You're thinking of Lycanthropy.
again, it depends on which one you read ... MM2 says only humaniod, SS says humaniod or monstrous humanoid. :shrug

Is the Goliath Medium? Tauric humanoid can only be Small or Medium. Anyway, the base creatures in question are a Water Ork and a Fleshraker. Fleshraker has a racial 4 HD, and no adjustment on the Ork. That would add to +5 from SS...or +7 if I went with the lamer one, correct?
- yes, goliath is meduim (powerful build does not change actual size)

for your water orc/fleshracker .... it would be 5 racial HD (4 + 1), LA as per which book you use (1 or 3) ; for an ECL of either 6 or 8 (again, depending on which book as per LA).

Don't forget that you have to add the animal's and humanoid's HD together to get your creature racial HD ..... the template specifically talks about how "a humanoid that normally has a class instead of 1 Hit Die counts as a 1 HD creature"

That would be using what you found. In MY SS the +1 is in the CR...as I said, it is worded very strangely.
yeah, I was just pointing out that you had initially said "+2 LA"  :p
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 December 29, 2010, 06:29:28 PM
Q79

Not sure if this is simple, but is there a way for a Telflamar Shadowlord to get around Anticipate Teleportation (besides the stereotypical "hit it with dispel until it's gone" thing)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Tyal-Kelvar December 29, 2010, 07:02:14 PM
Q80 Can one get extra uses out of a natural attack by using bounding assault/rapid blitz?

note: my earlier question (#70) was due to wording of haste, saying it effects a weapon held.  Thanks for the clarification that it still works.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 29, 2010, 07:05:24 PM
A 80: Yes.

The main limitation on natural weapons is you don't get extra natural weapon attacks for having a high base attack bonus.  Extra attacks from Haste, Whirlwind Attack, Attacks of Opportunity, Rapid Blitz and the like aren't from a high base attack bonus.
: Re: Ask a Simple Question 21: Dunkadooballs!
: SeekingKnight December 29, 2010, 09:17:14 PM
Q81  I want to make sure on this.  If I have a 9th level cleric cast rightious might on himself he cannot get enlarged by any other magical means?  Can using the psy power of expansion count or also no dice?  Thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 29, 2010, 09:30:58 PM
A 81: Righteous Might says it won't stack, so you have to assume that it instead overlaps.  That means if you're under effect of Expansion and Righteous Might at the same time, you'd use the bigger values from the two (both bonuses and penalties).
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 29, 2010, 09:48:41 PM
Q 82:  Are there any low-level (1-3) cleric spells of the Necromancy school, which deal damage and can hit multiple times per cast (preferably AoO-capable)?  Something like Blade of Pain and Fear, but from the Necromancy school.

I'm looking to create a small undead army without paying the material components price via Divine Metamagic: Fell Animate, and I want to do the killing with a necromancy spell so that Corpsecrafter + Destruction Retribution apply even if the DM is being a stickler about the feats applying to "undead you raise or create with any necromancy spell".
: Re: Ask a Simple Question 21: Dunkadooballs!
: lianightdemon December 29, 2010, 09:59:58 PM
Q83

Is there anyway pre-epic for a human psion to get 3 focus's, so they can apply 3 metapsionic feats onto a single power?

: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 29, 2010, 10:03:44 PM
Q 82:  Are there any low-level (1-3) cleric spells of the Necromancy school, which deal damage and can hit multiple times per cast (preferably AoO-capable)?  Something like Blade of Pain and Fear, but from the Necromancy school.

I'm looking to create a small undead army without paying the material components price via Divine Metamagic: Fell Animate, and I want to do the killing with a necromancy spell so that Corpsecrafter + Destruction Retribution apply even if the DM is being a stickler about the feats applying to "undead you raise or create with any necromancy spell".
Cold Domain - Chill Touch.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 29, 2010, 10:06:40 PM
Q 82:  Are there any low-level (1-3) cleric spells of the Necromancy school, which deal damage and can hit multiple times per cast (preferably AoO-capable)?  Something like Blade of Pain and Fear, but from the Necromancy school.

I'm looking to create a small undead army without paying the material components price via Divine Metamagic: Fell Animate, and I want to do the killing with a necromancy spell so that Corpsecrafter + Destruction Retribution apply even if the DM is being a stickler about the feats applying to "undead you raise or create with any necromancy spell".
Cold Domain - Chill Touch.

Chill Touch does fit the bill, but it's a domain spell, not a cleric spell.  If I can figure out a way to make this work, I'm actually looking to be a cleric of Nerull (domains Death, Evil, and Trickery, unless he's gained some since Libris Mortis).
: Re: Ask a Simple Question 21: Dunkadooballs!
: AndyJames December 29, 2010, 10:07:57 PM
Q 82:  Are there any low-level (1-3) cleric spells of the Necromancy school, which deal damage and can hit multiple times per cast (preferably AoO-capable)?  Something like Blade of Pain and Fear, but from the Necromancy school.

I'm looking to create a small undead army without paying the material components price via Divine Metamagic: Fell Animate, and I want to do the killing with a necromancy spell so that Corpsecrafter + Destruction Retribution apply even if the DM is being a stickler about the feats applying to "undead you raise or create with any necromancy spell".
Cold Domain - Chill Touch.

Chill Touch does fit the bill, but it's a domain spell, not a cleric spell.  If I can figure out a way to make this work, I'm actually looking to be a cleric of Nerull (domains Death, Evil, and Trickery, unless he's gained some since Libris Mortis).
Spontaneous Domain ACF. Give up Spontaneous Inflict.

You'll have to half worship Nerull, if that is the case, though. Nerull didn't get the Cold domain.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 29, 2010, 10:35:36 PM
Q 82:  Are there any low-level (1-3) cleric spells of the Necromancy school, which deal damage and can hit multiple times per cast (preferably AoO-capable)?  Something like Blade of Pain and Fear, but from the Necromancy school.

I'm looking to create a small undead army without paying the material components price via Divine Metamagic: Fell Animate, and I want to do the killing with a necromancy spell so that Corpsecrafter + Destruction Retribution apply even if the DM is being a stickler about the feats applying to "undead you raise or create with any necromancy spell".
Cold Domain - Chill Touch.

Chill Touch does fit the bill, but it's a domain spell, not a cleric spell.  If I can figure out a way to make this work, I'm actually looking to be a cleric of Nerull (domains Death, Evil, and Trickery, unless he's gained some since Libris Mortis).
Could you use divine magician to gain chill touch?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha December 29, 2010, 10:51:15 PM
Q 82:  Are there any low-level (1-3) cleric spells of the Necromancy school, which deal damage and can hit multiple times per cast (preferably AoO-capable)?  Something like Blade of Pain and Fear, but from the Necromancy school.

I'm looking to create a small undead army without paying the material components price via Divine Metamagic: Fell Animate, and I want to do the killing with a necromancy spell so that Corpsecrafter + Destruction Retribution apply even if the DM is being a stickler about the feats applying to "undead you raise or create with any necromancy spell".

Dance of Ruin is a level 2 cleric spell... might not be a good idea to cast it mind but it is AoE and does a chunk of damage.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 29, 2010, 11:15:03 PM
Q 82:  Are there any low-level (1-3) cleric spells of the Necromancy school, which deal damage and can hit multiple times per cast (preferably AoO-capable)?  Something like Blade of Pain and Fear, but from the Necromancy school.

I'm looking to create a small undead army without paying the material components price via Divine Metamagic: Fell Animate, and I want to do the killing with a necromancy spell so that Corpsecrafter + Destruction Retribution apply even if the DM is being a stickler about the feats applying to "undead you raise or create with any necromancy spell".

Dance of Ruin is a level 2 cleric spell... might not be a good idea to cast it mind but it is AoE and does a chunk of damage.
Hmmm, yeah, 2d20 points of damage on self at a low level is risky.  Maybe if I work in flaws I can sculpt it and aim it away from my face.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kalaskaagathas December 29, 2010, 11:15:30 PM
Q84:What are Lightning Maces and what is the abuse thereof?
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 29, 2010, 11:24:30 PM
A 84: Lightning Mace is a weapon style feat found in Complete Warrior, you can also view it here (http://www.realmshelps.net/cgi-bin/feats.pl?Lightning_Mace).

If you use a certain magic weapon special ability that allows you to use the weapon for any weapon-specific feat (Aptitude, I believe, but not 100% sure) you can use Lightning Mace with a frequent-critting weapon (for example a disciple of dispater 8 with Improved Critical: Kukri threatens critical on 9-20 with kukris as long as they're made of iron or steel), you can get a lot of extra attacks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Gilfanon December 29, 2010, 11:30:32 PM
A84: Lightning Mace is a weapon style found in Complete Warrior that lets you make an extra attack every time you threaten a critical hit. The truly abusive way of using this is to combine it with an 18-20 threat range Aptitude weapon (ToB), Blood in the Water stance (ToB), Roundabout Kick (OA), a lot of attacks (say, from dual wielding repeating splitting aptitude great crossbows), and a method for extending the critical range of those weapons (keen, kaorti resin, Disciple of Dispater, etc.) for just a whole ton of attacks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 29, 2010, 11:36:02 PM
Q 85 D&D or 3rd party, are there any feats that allow you to use a cloak as a weapon or a defensive mechanism? I already know about the Dueling Cloak. I thought I saw somewhere a feat that let you twirl it to give you some concealment.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog December 29, 2010, 11:43:11 PM
A 85: You might be thinking of Combat Cloak Expert from PHB2, or Raptor School from Complete Warrior.  Sounds more like Raptor School to me.  If there's another option, I'm not familiar.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 29, 2010, 11:47:35 PM
A 85: You might be thinking of Combat Cloak Expert from PHB2, or Raptor School from Complete Warrior.  Sounds more like Raptor School to me.  If there's another option, I'm not familiar.
They both do basically what I want. I'll have to study them more to see which one I take when I get BAB +6.
: Re: Ask a Simple Question 21: Dunkadooballs!
: sir_argenon December 30, 2010, 12:01:01 AM
BUMP!!

Q61: whats some ideas for the best spells to take arcane thesis with, for a specialist conjurer, going to incantrix 10? i was thinking about orb of acid...

also, Q86: would a cleric with the ACF Divine Magician be considered to be casting arcane spells?

EDIT: im basically looking for a way to qualify for dweomerkeeper as a full divine caster without dipping an arcane class.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Garryl December 30, 2010, 12:18:57 AM
Q83

Is there anyway pre-epic for a human psion to get 3 focus's, so they can apply 3 metapsionic feats onto a single power?



You can get one from being psionic, one from the Psicrystal Containment feat, and a third from Psychic Weapon Master (http://www.wizards.com/default.asp?x=dnd/psm/20040827d) with a weapon that you've awakened to +5. Be careful, Psychic Weapon Master is very feat intensive and only gives half manifester levels, although you can get the extra focus without losing more than 3 ML.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 30, 2010, 12:26:00 AM
Q 85 D&D or 3rd party, are there any feats that allow you to use a cloak as a weapon or a defensive mechanism? I already know about the Dueling Cloak. I thought I saw somewhere a feat that let you twirl it to give you some concealment.

Almost certainly cloak dance (http://www.d20srd.org/srd/psionic/psionicFeats.htm)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Fadier December 30, 2010, 01:45:15 AM
Q87: Looking at the Bonded Magic Items (DMG2 pg231) I cannot seem to find out (assuming that the base item is non-magical) when/if the items are magical. Are they all ways magical, magical only in the correct persons hands or mundane?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 30, 2010, 01:55:55 AM
Q 85 D&D or 3rd party, are there any feats that allow you to use a cloak as a weapon or a defensive mechanism? I already know about the Dueling Cloak. I thought I saw somewhere a feat that let you twirl it to give you some concealment.

Almost certainly cloak dance (http://www.d20srd.org/srd/psionic/psionicFeats.htm)
Wow, there are more feats for a cloak than I thought. Good to know.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 December 30, 2010, 02:17:51 AM
A83, psycrystal containment + psychic weapons master
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki December 30, 2010, 03:03:29 AM
Bump because I'm that bad.
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one? Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Tyal-Kelvar December 30, 2010, 03:05:31 AM
Q84 The rapid strike and improved rapid strike feats from the Draconomicon specify they are linked to a pair of natural weapons.  Does this really mean that a multi-headed creature with two heads could get them for bite attacks, where as one with three heads could not?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 30, 2010, 03:19:29 AM
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one?

Factoring in the errata, there is no difference. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Archao December 30, 2010, 07:20:16 AM
also, Q86: would a cleric with the ACF Divine Magician be considered to be casting arcane spells?

EDIT: im basically looking for a way to qualify for dweomerkeeper as a full divine caster without dipping an arcane class.
I don't have the book on hand, but I think the spells are cast as if added to your spell list (and therefore Divine), so I would think not.

Take a look at the Magical Training feat on page 41 of Player's Guide to Faerun. It's a Regional feat that allows you to cast a limited number of Cantrips as a wizard/sorcerer, and by the RAW for Dweomerkeeper, it fills the requirement for arcane casting.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir December 30, 2010, 02:19:02 PM
Q67

Any way to add Greater Mighty Wallop to the Cleric spell list with a minimum of level investment?
No domains, huh?
None that I'm aware of grant it. This is problematic since it means I can't just grab a Domain Staff.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki December 30, 2010, 02:19:53 PM
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one?

Factoring in the errata, there is no difference. 

Oh, I didn't know there was actually one. Thanks. o:


re-Bump for the rest of my question because of sudden page change and me being bad.

Q77: Hammer (http://www.d20srd.org/srd/psionic/powers/hammer.htm) [...] Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
: Re: Ask a Simple Question 21: Dunkadooballs!
: shalandar December 30, 2010, 02:55:39 PM
Q 88: Say I modify a spell with Ocular Spell.  Could I target myself with the ray, by say, looking down at myself?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer December 30, 2010, 03:06:07 PM
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one? Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
A77: The SRD version (ostensibly) uses errata. Use that one.

Basically, you touch a creature (including yourself), granting it +1d8 damage touch attacks for 1 round. The way that 'holding the charge' spells work, it would get that +1d8 on its natural attacks as well as its regular damage for that 6 seconds.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki December 30, 2010, 05:15:05 PM
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one? Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
A77: The SRD version (ostensibly) uses errata. Use that one.

Basically, you touch a creature (including yourself), granting it +1d8 damage touch attacks for 1 round. The way that 'holding the charge' spells work, it would get that +1d8 on its natural attacks as well as its regular damage for that 6 seconds.

So, your unarmed attacks/natural attacks can now be touch attacks which deals 1d8+etc less str bludgeoning damage for the duration of the power. You can hold the charge and since its duration is 1 round+ you can make normal unarmed/natural attacks which will do normal damage+1d8 bludgeoning damage. IIRC, any bonuses to damage (except str) would technically count twice if you go holding the charge but that'd be stupid I guess, right? ???

ps: I'm not sure if it's my english reading capacities which are failing me here or the wording of the power/rules. Either way, that makes me sad panda. <.<
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 30, 2010, 05:44:16 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 30, 2010, 05:45:26 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?

A89As far as I know you can not wield a two-handed weapon with one hand....
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 30, 2010, 05:46:52 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?

A89As far as I know you can not wield a two-handed weapon with one hand....
Ever? What about with the Strongarm Bracers? Would that get around it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar December 30, 2010, 06:19:22 PM
Q90:  I'm looking for a playable monstrous race, ECL 13 or less, that has the ability to Teleport and/or Dimension Door at will.  Here's the caveat:  No angels / demons / devils / etc.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 December 30, 2010, 06:25:23 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?

A89As far as I know you can not wield a two-handed weapon with one hand....
Ever? What about with the Strongarm Bracers? Would that get around it?

That should work.  But then the penalty for incorrectly sized weapons should apply (-4 as I recall).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 30, 2010, 06:32:00 PM
The penalty is -2.  Also, a large longsword and a medium greatsword deal the same amount of damage.  You'd be better of with an appropriately-sized one-handed weapon. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer December 30, 2010, 06:34:18 PM
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one? Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
A77: The SRD version (ostensibly) uses errata. Use that one.

Basically, you touch a creature (including yourself), granting it +1d8 damage touch attacks for 1 round. The way that 'holding the charge' spells work, it would get that +1d8 on its natural attacks as well as its regular damage for that 6 seconds.

So, your unarmed attacks/natural attacks can now be touch attacks which deals 1d8+etc less str bludgeoning damage for the duration of the power. You can hold the charge and since its duration is 1 round+ you can make normal unarmed/natural attacks which will do normal damage+1d8 bludgeoning damage. IIRC, any bonuses to damage (except str) would technically count twice if you go holding the charge but that'd be stupid I guess, right? ???

ps: I'm not sure if it's my english reading capacities which are failing me here or the wording of the power/rules. Either way, that makes me sad panda. <.<
Okay, my psion manifests hammer on my psicrystal, which I previously metamorphosis'd into a 10-headed hydra. It now can make touch attacks (in lieu of its natural attack routine) for 1d8 bludgeoning damage each, and it would add any other modifiers that would apply on touch attacks (such as damage from the shocking grasp spell, and so on); this doesn't include the actual bite damage, or Strength modifiers. Alternatively it could make its normal attack routine against the target's normal AC, and add +1d8 bludgeoning damage to each successful attack for hammer's duration.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 30, 2010, 06:38:28 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?

A89As far as I know you can not wield a two-handed weapon with one hand....
Ever? What about with the Strongarm Bracers? Would that get around it?

No it wouldn't.....
What you can do is wield an one handed weapon one size category larger....
So for example a human with strongarm bracers he  would not be able to wield one handed a greatsword but he would be able to wield one handed a large longsword.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac December 30, 2010, 06:41:11 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?

A89As far as I know you can not wield a two-handed weapon with one hand....
Ever? What about with the Strongarm Bracers? Would that get around it?

No it wouldn't.....
What you can do is wield an one handed weapon one size category larger....
So for example a human with strongarm bracers he  would not be able to wield one handed a greatsword but he would be able to wield one handed a large longsword.....
which, mechanically speaking, is the exact same thing. :)
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 30, 2010, 06:44:22 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?

A89As far as I know you can not wield a two-handed weapon with one hand....
Ever? What about with the Strongarm Bracers? Would that get around it?

No it wouldn't.....
What you can do is wield an one handed weapon one size category larger....
So for example a human with strongarm bracers he  would not be able to wield one handed a greatsword but he would be able to wield one handed a large longsword.....
which, mechanically speaking, is the exact same thing. :)

Well yes, but some dms are stingy.....
I had dms that said that you have to find a large longsword and that a greatsword wouldn't work.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 30, 2010, 07:01:04 PM
Q 89 Is there a rule I'm not seeing about what kind of penalty you take when trying to wield a two-handed weapon with one hand?

A89As far as I know you can not wield a two-handed weapon with one hand....
Ever? What about with the Strongarm Bracers? Would that get around it?

No it wouldn't.....
What you can do is wield an one handed weapon one size category larger....
So for example a human with strongarm bracers he  would not be able to wield one handed a greatsword but he would be able to wield one handed a large longsword.....
Well the thing is, is my character's an executioner so the DM gave me the mace from the Age of Worms campaign. It's two-handed, and I'm going to be a melee fighter (crusader actually), and was hoping to find some way of getting better defense (buckler/shield, dueling cloak, etc). We're all low level so no animated shield yet.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 30, 2010, 07:26:07 PM
Q90:  I'm looking for a playable monstrous race, ECL 13 or less, that has the ability to Teleport and/or Dimension Door at will.  Here's the caveat:  No angels / demons / devils / etc.
Any particular reason you don't just stack on warlock levels?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar December 30, 2010, 07:41:53 PM
I had hoped to use Binder instead, but I think it might have to be Warlock at this point.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 30, 2010, 07:48:17 PM
I had hoped to use Binder instead, but I think it might have to be Warlock at this point.
If you really wanted you could do something with spellthief and the mark of passage.  I know of several low LA templates that grant a handful of teleports, but nothing better.

Shape soulmeld: blink shirt would work, I guess.  Depends what you're after.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 30, 2010, 08:09:41 PM
Q91Are there any other sources for exalted feats except for Book of Exalted Deeds and Champions of Valor?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar December 30, 2010, 08:19:39 PM
TML - Thanks, I'll check it out.  We're supposed to be monstrous, so I figured if we have to use HD / LA, might as well get something out of it.

Betrayor - PGtF has a few Exalted & Vile feats towards the back.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki December 30, 2010, 08:26:27 PM
Q77: Which version of the Hammer power is to be used, the SRD (http://www.d20srd.org/srd/psionic/powers/hammer.htm) one or the XPH one? Also, does it kinda work like Wraithstrike or am I wrong? Like, would you be able to, assuming you took the shape of a Twelve-Headed Hydra, make twelve touch attacks?
A77: The SRD version (ostensibly) uses errata. Use that one.

Basically, you touch a creature (including yourself), granting it +1d8 damage touch attacks for 1 round. The way that 'holding the charge' spells work, it would get that +1d8 on its natural attacks as well as its regular damage for that 6 seconds.

So, your unarmed attacks/natural attacks can now be touch attacks which deals 1d8+etc less str bludgeoning damage for the duration of the power. You can hold the charge and since its duration is 1 round+ you can make normal unarmed/natural attacks which will do normal damage+1d8 bludgeoning damage. IIRC, any bonuses to damage (except str) would technically count twice if you go holding the charge but that'd be stupid I guess, right? ???

ps: I'm not sure if it's my english reading capacities which are failing me here or the wording of the power/rules. Either way, that makes me sad panda. <.<
Okay, my psion manifests hammer on my psicrystal, which I previously metamorphosis'd into a 10-headed hydra. It now can make touch attacks (in lieu of its natural attack routine) for 1d8 bludgeoning damage each, and it would add any other modifiers that would apply on touch attacks (such as damage from the shocking grasp spell, and so on); this doesn't include the actual bite damage, or Strength modifiers. Alternatively it could make its normal attack routine against the target's normal AC, and add +1d8 bludgeoning damage to each successful attack for hammer's duration.

That's clearer, I guess I get it now. Thanks Lycan. :>
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 30, 2010, 09:20:41 PM
We're supposed to be monstrous, so I figured if we have to use HD / LA, might as well get something out of it.

Assuming “monstrous” just means non-humanoid, you don't need LA or racial HD. 

+0 ECL Non-Humanoid Base Races

+0 ECL Templates That Change Type

Feats That Change Type

Non-Humanoid Racial Classes You Don't Have to Take Levels In
: Re: Ask a Simple Question 21: Dunkadooballs!
: shalandar December 30, 2010, 09:41:33 PM
Q 88: Say I modify a spell with Ocular Spell.  Could I target myself with the ray, by say, looking down at myself?

Bump
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 30, 2010, 10:01:15 PM
q 92. how does one qualify for beholder mage? 
i was under the impression only beholders can take that class.. but iv seen it mentioned around the forums here and there, i really doubt anyone is making a beholder. so please enlighten me!
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder December 30, 2010, 10:43:14 PM
q 92. how does one qualify for beholder mage? 
i was under the impression only beholders can take that class.. but iv seen it mentioned around the forums here and there, i really doubt anyone is making a beholder. so please enlighten me!
A92:Polymorph + Polymorph = shenanigans.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken December 30, 2010, 10:46:45 PM
q 92. how does one qualify for beholder mage? 
i was under the impression only beholders can take that class.. but iv seen it mentioned around the forums here and there, i really doubt anyone is making a beholder. so please enlighten me!
A92:Polymorph + Polymorph = shenanigans.

More specifically, if one uses Polymorph Any Object to become a Beholder, then Polymorph Any Object again to become a Beholder, the transformation is permanent.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Emo_Duck December 30, 2010, 10:48:47 PM
Q 93: Are there any ways for a psionic creature (say, a psion) to bestow psionic power to a creature that isn't already psionic? Psychic Chirurgery can implant knowledge of powers, but requires that the recipient is already a psionic character. As far as mechanics go, I'd just like to make the target count as 'psionic', but beyond that it's mostly a matter of fluff.

I know the Soul Crystal power from Magic of Incarnum makes a power crystal that anyone can use, but that's not quite what I'm looking for.
: Re: Ask a Simple Question 21: Dunkadooballs!
: TC X0 Lt 0X December 31, 2010, 12:16:10 AM
Q94
Any decent options to optimize the Track Feat (and/or it's variants)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 December 31, 2010, 01:36:37 AM
q 92. how does one qualify for beholder mage? 
i was under the impression only beholders can take that class.. but iv seen it mentioned around the forums here and there, i really doubt anyone is making a beholder. so please enlighten me!
A92:Polymorph + Polymorph = shenanigans.

More specifically, if one uses Polymorph Any Object to become a Beholder, then Polymorph Any Object again to become a Beholder, the transformation is permanent.


why do you have to use two polymorphs? i dont get it
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 31, 2010, 01:55:56 AM
PAO has duration based upon how similar your current and final forms are.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus December 31, 2010, 02:37:06 AM
Q 95 Can you ever change a permanent spell effect to (Ex)?

Because PAO will end when dispelled (or temporarily in AMF). Then again, can handle the former by having (nearly infinite) PAO effects cast on yourself?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir December 31, 2010, 02:50:57 AM
Q96

How can I accomplish Nonlethal Substitution for spells, only without adjusting the slot and with every type of damage? Energy Substitution in addition to Nonlethal Substitution would accomplish the latter in a lot of cases, but two feats and a +1 slot adjustment is overkill for what amounts to a fluff ability for this character, and which is actually disadvantageous far more often than not (the odds of wanting a monster alive tend to be lower than the odds of encountering something immune to nonlethal damage).
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist December 31, 2010, 03:18:52 AM
Q96

How can I accomplish Nonlethal Substitution for spells, only without adjusting the slot and with every type of damage? Energy Substitution in addition to Nonlethal Substitution would accomplish the latter in a lot of cases, but two feats and a +1 slot adjustment is overkill for what amounts to a fluff ability for this character, and which is actually disadvantageous far more often than not (the odds of wanting a monster alive tend to be lower than the odds of encountering something immune to nonlethal damage).
You get about 90% of that with Oneiromancy (heros of horror)
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man December 31, 2010, 12:09:50 PM
Q97: We need to transport large quantities of water with either portable hole (DMG p.264) or enveloping pit (MIC p.159). The easy part is to fill it i.e. open it in a pool/sea/lake. The hard part is to empty it moderately quickly. What would be the quickest/best way?

I know that reverse gravity (lv 7 spell) could do it but would there be another way, either spell or mundane?
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 31, 2010, 12:30:51 PM
Q97: We need to transport large quantities of water with either portable hole (DMG p.264) or enveloping pit (MIC p.159). The easy part is to fill it i.e. open it in a pool/sea/lake. The hard part is to empty it moderately quickly. What would be the quickest/best way?

I know that reverse gravity (lv 7 spell) could do it but would there be another way, either spell or mundane?
Wouln't control water help?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly December 31, 2010, 12:56:49 PM
Q97: We need to transport large quantities of water with either portable hole (DMG p.264) or enveloping pit (MIC p.159). The easy part is to fill it i.e. open it in a pool/sea/lake. The hard part is to empty it moderately quickly. What would be the quickest/best way?

I know that reverse gravity (lv 7 spell) could do it but would there be another way, either spell or mundane?

Set up a wooden platform on a rotating axle so that it can flip over. Lay your portable hole flat on the platform, then flip it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 31, 2010, 01:42:46 PM
Q 98 How do I go about increasing the CR of a golem without increasing their size and the racial HD is maxed out?
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor December 31, 2010, 01:50:00 PM
Q 98 How do I go about increasing the CR of a golem without increasing their size and the racial HD is maxed out?

Maybe you could tack on templates like soulfused construct and others that modify costructs......
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir December 31, 2010, 01:53:46 PM
Q 98 How do I go about increasing the CR of a golem without increasing their size and the racial HD is maxed out?

Apply a variety of templates. A good place to start is Soulfused Construct (Magic of Incarnum), which makes it a Living Construct, thus allowing you to apply templates that can be applied to "any living, corporeal creature", which seems to be a lot. Probably only acquired templates, but if you're the DM and are cool with stretching the rules a bit, you can give, say, Half-Dragon to an iron golem forged in dragonfire and tempered in dragonsblood, or something like that.

Q99
Is there any way to pick up Stunning Fist or Combat Casting as a bonus feat while progressing divine casting (or without spending a level), and without having to spend other feats to get there (since that'd defeat the purpose)? Character already has Improved Initiative, Law Devotion, Educated, Adaptive Style, Knowledge Devotion, Weapon Focus (twice, in different weapons), Improved Unarmed Strike, Blind-fight, Dodge, and Die Hard, if prereqs matter.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons December 31, 2010, 04:55:26 PM
Q97: We need to transport large quantities of water with either portable hole (DMG p.264) or enveloping pit (MIC p.159). The easy part is to fill it i.e. open it in a pool/sea/lake. The hard part is to empty it moderately quickly. What would be the quickest/best way? I know that reverse gravity (lv 7 spell) could do it but would there be another way, either spell or mundane?

A siphon (http://en.wikipedia.org/wiki/Siphon)? 
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video December 31, 2010, 06:39:32 PM
Q 98 How do I go about increasing the CR of a golem without increasing their size and the racial HD is maxed out?

Maybe you could tack on templates like soulfused construct and others that modify costructs......

Q 98 How do I go about increasing the CR of a golem without increasing their size and the racial HD is maxed out?

Apply a variety of templates. A good place to start is Soulfused Construct (Magic of Incarnum), which makes it a Living Construct, thus allowing you to apply templates that can be applied to "any living, corporeal creature", which seems to be a lot. Probably only acquired templates, but if you're the DM and are cool with stretching the rules a bit, you can give, say, Half-Dragon to an iron golem forged in dragonfire and tempered in dragonsblood, or something like that.

Seriously? You have to break/bend the rules to your will and hope the DM is gracious enough to look the other way, and then make it a living construct? That unfortunately kind of defeats the purpose of what I'm going for here. But if that's the only way, I'll see what I can get passed him.
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo December 31, 2010, 06:48:18 PM
Q97: We need to transport large quantities of water with either portable hole (DMG p.264) or enveloping pit (MIC p.159). The easy part is to fill it i.e. open it in a pool/sea/lake. The hard part is to empty it moderately quickly. What would be the quickest/best way? I know that reverse gravity (lv 7 spell) could do it but would there be another way, either spell or mundane?

A siphon (http://en.wikipedia.org/wiki/Siphon)? 
Turn it upside down...
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 01, 2011, 06:51:12 AM
Q97: We need to transport large quantities of water with either portable hole (DMG p.264) or enveloping pit (MIC p.159). The easy part is to fill it i.e. open it in a pool/sea/lake. The hard part is to empty it moderately quickly. What would be the quickest/best way?

I know that reverse gravity (lv 7 spell) could do it but would there be another way, either spell or mundane?

Thank you for the suggestions! :)

... Wouln't control water help?

That could do the trick, yes.

... Set up a wooden platform on a rotating axle so that it can flip over. Lay your portable hole flat on the platform, then flip it.

I think the gravity is constant after reading this (http://brilliantgameologists.com/boards/index.php?topic=6151.80).

... A siphon (http://en.wikipedia.org/wiki/Siphon)? 

That's an interesting solution. Only thing is to do is toget the water flowing.

... Turn it upside down...

gravity..

Then there is the buckets and rope  solution as well :)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly January 01, 2011, 07:02:10 AM
Q100: Does a Fiend of Possession (Fiend Folio 204) lose the benefits of its worn magic items when possessing a creature or object? Intuitively it seems like it might, but unlike polymorph effects there's no text establishing that it works that way. Obviously items requiring a physical activation would be useless since only mental actions can be taken, but passive boosters for stats and skills or items with mental activations could be quite useful if they still work.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 01, 2011, 08:35:48 AM
Q101Are the Tome of Battle classes though to be balanced against each other?
: Re: Ask a Simple Question 21: Dunkadooballs!
: BruceLeeroy January 01, 2011, 10:28:38 AM
A101: yes.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 01, 2011, 02:50:46 PM
Q101Are the Tome of Battle classes though to be balanced against each other?
Could be wrong, but I believe Swordsage is thought to be very slightly weaker than the other two. It's not an appreciable difference, though.
: Re: Ask a Simple Question 21: Dunkadooballs!
: TheWyrmDude January 01, 2011, 07:00:12 PM
Q101Are the Tome of Battle classes though to be balanced against each other?
Could be wrong, but I believe Swordsage is thought to be very slightly weaker than the other two. It's not an appreciable difference, though.

Probably due to its weaker recovery mechanic. Of course, a feat clears that up a bit. Still lose your turn of actions, but at least you get all your maneuvers back instead of one.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 01, 2011, 07:44:16 PM
Q102 I want an Elemental Weird as a pet. No listed LA, help?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 01, 2011, 09:00:13 PM
Q102 I want an Elemental Weird as a pet. No listed LA, help?
A102:
1. Buy a scroll of polymorph any object.
2. Grab an elemental envoy from CPsi.
3. ???
4. Profit!
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 01, 2011, 11:04:30 PM
Q101Are the Tome of Battle classes though to be balanced against each other?
Could be wrong, but I believe Swordsage is thought to be very slightly weaker than the other two. It's not an appreciable difference, though.

Probably due to its weaker recovery mechanic. Of course, a feat clears that up a bit. Still lose your turn of actions, but at least you get all your maneuvers back instead of one.
Not just that, but you get to pick your newly readied maneuvers from your entire suite of known maneuvers, and it applies to all your initiator classes.  Since Swordsages typically get this feat, anyway, they're also often multiclassed with the other martial adepts.

So, a pure Swordsage is likely a bit weaker than a Crusader or Warblade, but a multiclass Swordsage/Warblade is pretty freakin' beefy.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 01, 2011, 11:15:11 PM
Not just that, but you get to pick your newly readied maneuvers from your entire suite of known maneuvers, and it applies to all your initiator classes.  Since Swordsages typically get this feat, anyway, they're also often multiclassed with the other martial adepts.

So, a pure Swordsage is likely a bit weaker than a Crusader or Warblade, but a multiclass Swordsage/Warblade is pretty freakin' beefy.
It's not so much a feat tax as something you'll take at the first available opportunity, like Druids and Natural Spell.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 01, 2011, 11:36:59 PM
Not just that, but you get to pick your newly readied maneuvers from your entire suite of known maneuvers, and it applies to all your initiator classes.  Since Swordsages typically get this feat, anyway, they're also often multiclassed with the other martial adepts.

So, a pure Swordsage is likely a bit weaker than a Crusader or Warblade, but a multiclass Swordsage/Warblade is pretty freakin' beefy.
It's not so much a feat tax as something you'll take at the first available opportunity, like Druids and Natural Spell.

or Dread necro's with Tomb Tainted Soul
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 02, 2011, 12:55:44 AM
Q 103 If you're CN, and lean towards more evil tendencies, and have the Graced From Outside +1 LA from DMGII, can you still take a spell from the Good domain? Or, are you stuck with choosing a 1st or 2nd level spell from the Chaos or Evil domain?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Amechra January 02, 2011, 02:42:00 AM
Q 104: Do dorjes count as wands for the purpose of spells/feats/class abilities?
: Re: Ask a Simple Question 21: Dunkadooballs!
: something random January 02, 2011, 10:31:17 AM
Q105: What effect does the kraken mantle soulmeld have on creatures with a natural swim speed?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 02, 2011, 04:27:45 PM
Q 104: Do dorjes count as wands for the purpose of spells/feats/class abilities?
Not by RAW.  There are psionic analogues to the most popular Wand feats in CPsi, if memory serves.  If not, work with your DM to come up with a few.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Amechra January 02, 2011, 04:58:16 PM
Thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 02, 2011, 05:21:53 PM
Q 106 If one somehow got Arcane Fusion (or other spells on the 'Sorcerer only' list) onto a staff, can anyone use it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 02, 2011, 05:31:58 PM
A106: No, not unless they have the spell on their list. Staffs are spell trigger items.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Echoes January 02, 2011, 07:44:22 PM
BUMP!!

Q61: whats some ideas for the best spells to take arcane thesis with, for a specialist conjurer, going to incantrix 10? i was thinking about orb of acid...

also, Q86: would a cleric with the ACF Divine Magician be considered to be casting arcane spells?

EDIT: im basically looking for a way to qualify for dweomerkeeper as a full divine caster without dipping an arcane class.

Anyspell and it's greater cousin will get you in as well.

A106: No, not unless they have the spell on their list. Staffs are spell trigger items.

Well, a non-sorcerer could use UMD to activate the staff, but they would lack sorcerer spells to use with it so it's a wasted effort.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 02, 2011, 09:09:38 PM
BUMP!!

Q61: whats some ideas for the best spells to take arcane thesis with, for a specialist conjurer, going to incantrix 10? i was thinking about orb of acid...

also, Q86: would a cleric with the ACF Divine Magician be considered to be casting arcane spells?

EDIT: im basically looking for a way to qualify for dweomerkeeper as a full divine caster without dipping an arcane class.

Anyspell and it's greater cousin will get you in as well.

A106: No, not unless they have the spell on their list. Staffs are spell trigger items.

Well, a non-sorcerer could use UMD to activate the staff, but they would lack sorcerer spells to use with it so it's a wasted effort.

I see. So that means the Arcane Fusions would be useless. But how about fun stuff like Wings of X from Races of the Dragon? The Primal X spells from Dragon Magic aren't terrible too.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 02, 2011, 09:20:49 PM
bump

Q 103 If you're CN, and lean towards more evil tendencies, and have the Graced From Outside +1 LA from DMGII, can you still take a spell from the Good domain? Or, are you stuck with choosing a 1st or 2nd level spell from the Chaos or Evil domain?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 02, 2011, 09:37:55 PM
Leaning X alignment means jack shit, rules wise.  Can you give me the alignment based-text?  If it says that neutral characters can choose good or evil, then feel free to pick good.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 02, 2011, 09:42:01 PM
Leaning X alignment means jack shit, rules wise.  Can you give me the alignment based-text?  If it says that neutral characters can choose good or evil, then feel free to pick good.
It doesn't say. It just says that you have to choose one domain, and choose one spell from that domain, up to 2nd level.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 02, 2011, 09:45:38 PM
Ah, I see.  Well, it's a spell-like ability, and inherited, so sure, you could use the power inherited from your great great Ghaele grandaddy for evil.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 02, 2011, 09:46:47 PM
Ah, I see.  Well, it's a spell-like ability, and inherited, so sure, you could use the power inherited from your great great Ghaele grandaddy for evil.
That's good enough for me. It's too bad the spells aren't that great. The only universal one is Aid, but it works for what I'm needing it for.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Echoes January 02, 2011, 09:54:11 PM
BUMP!!

Q61: whats some ideas for the best spells to take arcane thesis with, for a specialist conjurer, going to incantrix 10? i was thinking about orb of acid...

also, Q86: would a cleric with the ACF Divine Magician be considered to be casting arcane spells?

EDIT: im basically looking for a way to qualify for dweomerkeeper as a full divine caster without dipping an arcane class.

Anyspell and it's greater cousin will get you in as well.

A106: No, not unless they have the spell on their list. Staffs are spell trigger items.

Well, a non-sorcerer could use UMD to activate the staff, but they would lack sorcerer spells to use with it so it's a wasted effort.

I see. So that means the Arcane Fusions would be useless. But how about fun stuff like Wings of X from Races of the Dragon? The Primal X spells from Dragon Magic aren't terrible too.

As staves? Yes, if you used UMD you could use them. The only reason arcane fusion doesn't work is because it specifically references "Sorcerer spell(s) that you know", which if you aren't a Sorcerer is precisely zero.
: Re: Ask a Simple Question 21: Dunkadooballs!
: A_Shadow_of_Life January 03, 2011, 02:45:45 AM
Q107a: How does the Scarlet Corsairs Scourge of the Seas ability work with Imperious Command?

Q107b: Does it make the Cowering effect Cha Mod rounds?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Hitoshura January 03, 2011, 02:52:13 AM
Q.108 - How does one find somebody who is hiding, nobody knows of his whereabouts and is also immune to divinations? Epic is a possibility.
: Re: Ask a Simple Question 21: Dunkadooballs!
: A_Shadow_of_Life January 03, 2011, 03:13:14 AM
Q109: Any known ways of getting sneak attack beyond class levels? (And without already -having- sneak attack)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Echoes January 03, 2011, 03:40:09 AM
Q109: Any known ways of getting sneak attack beyond class levels? (And without already -having- sneak attack)

A109: Assassin's Stance (level 2 Shadow Hand stance) gives 2d6 sneak attack. From there you can get up to 6d6 SA with the assassination and/or deadly precision weapon enhancements, bracers of the hunter, and a rogue's vest (all of which increase SA by +1d6 if you already have it). Note that you can qualify for Martial Study (assassin's stance) without knowing any maneuvers by using a shadow hand item. Once you have the feat it self-qualifies and you can take the item off.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 03, 2011, 04:24:57 AM
Q.108 - How does one find somebody who is hiding, nobody knows of his whereabouts and is also immune to divinations? Epic is a possibility.
Have a swashbuckler5+ with a +69 or higher* to their bluff check attempt Seduce to Learn Secret on the Hostile Spacetime Continuum.  Screw reality.



*Base of 50, +20 for hostile for DC70.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 03, 2011, 06:51:53 AM
Q 110: Anyone know the average CR 6 monster's modifier to resist trip attempts, or where I could find it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 03, 2011, 09:28:10 AM
Q.108 - How does one find somebody who is hiding, nobody knows of his whereabouts and is also immune to divinations? Epic is a possibility.

Knowledge affliation from complete champion.....
It allows you to negate one ability.....
So negate his immuntity to divinations and divine away....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 03, 2011, 10:37:59 AM
Q109: Any known ways of getting sneak attack beyond class levels? (And without already -having- sneak attack)

A109: Assassin's Stance (level 2 Shadow Hand stance) gives 2d6 sneak attack. From there you can get up to 6d6 SA with the assassination and/or deadly precision weapon enhancements, bracers of the hunter, and a rogue's vest (all of which increase SA by +1d6 if you already have it). Note that you can qualify for Martial Study (assassin's stance) without knowing any maneuvers by using a shadow hand item. Once you have the feat it self-qualifies and you can take the item off.

I know you asked for no class levels, but...
Malphas (the Vestige) also grants you sneak attack and is only a one-level dip. All things considered it's a better option than Rogue or Sneak Attack Fighter anyway...
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 03, 2011, 11:15:18 AM
Q.108 - How does one find somebody who is hiding, nobody knows of his whereabouts and is also immune to divinations? Epic is a possibility.

Knowledge affliation from complete champion.....
It allows you to negate one ability.....
So negate his immuntity to divinations and divine away....
Alternatively Metafaculty (http://www.d20srd.org/srd/psionic/powers/metafaculty.htm)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly January 03, 2011, 11:33:34 AM
Q107a: How does the Scarlet Corsairs Scourge of the Seas ability work with Imperious Command?

Q107b: Does it make the Cowering effect Cha Mod rounds?

A107: The answer looks to be yes. Scourge Of The Seas extends the effect of using Intimidate to demoralize without specifying a particular effect that it extends, and Imperious Command explicitly adds its effect to the demoralize action rather than adding a new action to the Intimidate skill. Bizarrely, it seems like it would affect both effects (the initial cowering and the next round's shaken) individually, so that your target is cowering but not shaken the round you intimidate him, cowering and shaken a number of rounds after that until he has been cowering for your Cha bonus in rounds, and then shaken but not cowering the round after that.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 03, 2011, 11:49:33 AM
Q107a: How does the Scarlet Corsairs Scourge of the Seas ability work with Imperious Command?

Q107b: Does it make the Cowering effect Cha Mod rounds?

A107: The answer looks to be yes. Scourge Of The Seas extends the effect of using Intimidate to demoralize without specifying a particular effect that it extends, and Imperious Command explicitly adds its effect to the demoralize action rather than adding a new action to the Intimidate skill. Bizarrely, it seems like it would affect both effects (the initial cowering and the next round's shaken) individually, so that your target is cowering but not shaken the round you intimidate him, cowering and shaken a number of rounds after that until he has been cowering for your Cha bonus in rounds, and then shaken but not cowering the round after that.

A target that is cowering is ALSO considered to be shaken and panicked. The effects are not cumulative, but the conditions themselves are.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly January 03, 2011, 12:37:28 PM
A target that is cowering is ALSO considered to be shaken and panicked. The effects are not cumulative, but the conditions themselves are.

That is not true. You're thinking of shaken/frightened/panicked. Cowering is a separate condition entirely, although it is often associated with them.

The entire text of Cowering, from the SRD:
"The character is frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any). "

This is in contrast to Shaken, Frightened, and Panicked, all of which have text referring to the other two as increasingly or decreasingly severe states of fear. The panicked state will inflict cowering if the creature is unable to flee, but cowering does not automatically imply any of the three fear states, much as (for example) the dying condition causes a creature to become unconscious but being unconscious does not automatically imply that you are dying.

This is a common misconception and leads to a lot of confused assumptions about how these states interact.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly January 03, 2011, 12:37:59 PM
I am totally pro and hit quote instead of modify.
: Re: Ask a Simple Question 21: Dunkadooballs!
: something random January 03, 2011, 01:42:49 PM
Q105: What effect does the kraken mantle soulmeld have on creatures with a natural swim speed?
bump
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin January 03, 2011, 04:09:45 PM
Q111: What exactly is the fluff on Dark Knowledge?  (For example Dark Knowledge: Foe) Is it spell like? Is it supernatural? Is it extraordinary?  If it's extraordinary do I have to somehow communicate this knowledge to my allies?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 03, 2011, 04:17:48 PM
A target that is cowering is ALSO considered to be shaken and panicked. The effects are not cumulative, but the conditions themselves are.

That is not true. You're thinking of shaken/frightened/panicked. Cowering is a separate condition entirely, although it is often associated with them.

The entire text of Cowering, from the SRD:
"The character is frozen in fear and can take no actions. A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any). "

This is in contrast to Shaken, Frightened, and Panicked, all of which have text referring to the other two as increasingly or decreasingly severe states of fear. The panicked state will inflict cowering if the creature is unable to flee, but cowering does not automatically imply any of the three fear states, much as (for example) the dying condition causes a creature to become unconscious but being unconscious does not automatically imply that you are dying.

This is a common misconception and leads to a lot of confused assumptions about how these states interact.

So let me see if I get this straight. I have trouble breathing. Lung cancer makes you have trouble breathing. What you're saying is that you can have lung cancer and breathe just fine.

Notice that there is nothing in the description of panicked stating that you lose the panicked condition if you're unable to flee (thus going into the cowering condition). Nor does it say in the cowering condition that you're not panicked.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly January 03, 2011, 04:32:45 PM
So let me see if I get this straight. I have trouble breathing. Lung cancer makes you have trouble breathing. What you're saying is that you can have lung cancer and breathe just fine.

No, I'm saying you can have trouble breathing without it being caused by lung cancer. Cowering is a distinct condition which can be imposed by panicked but can also be imposed by other sources. For example, rebuking an undead causes it to cower without inflicting any of the three fear conditions. If you want to get nitpicky, mandating that Cowering is part of the fear condition scale would actually render undead immune to rebuking as, per the SRD, fear attacks are mind-affecting.

Notice that there is nothing in the description of panicked stating that you lose the panicked condition if you're unable to flee (thus going into the cowering condition). Nor does it say in the cowering condition that you're not panicked.

This is true, and when you are panicked and unable to flee you are both panicked and cowering, just as if you go unconscious as a result of being in the dying condition you are both unconscious and dying. The two states are distinct even though one, under the correct conditions, can induce the other. You receive the penalties of both states: -2 to AC and loss of actions from Cowering, and -2 to skill checks, ability checks, and saving throws along with dropping held items from Panicked.
: Re: Ask a Simple Question 21: Dunkadooballs!
: A_Shadow_of_Life January 03, 2011, 04:48:06 PM
For the purpose of my PC.. if they're cowering, that's good. 6 rounds of -2 AC and losing their dex to AC is.. 6 rounds of 4 attacks with +3d6 sneak attack.
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament January 03, 2011, 08:13:17 PM
Q112  Is there any way to get a viable Sacred Fist (using the full progression interpretation) build using Archivist as the base class?  There is a LA allowance of +2 to play with if any templates can ease the requirements.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 04, 2011, 02:48:05 AM
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 04, 2011, 02:57:14 AM
Q114
simple yes/no question basicly:
monk says:
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
does this restriction apply to prestige classes too?

(im pretty sure the answer is yes, but i want to be sure)
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 04, 2011, 02:58:20 AM
Q114
simple yes/no question basicly:
monk says:
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
does this restriction apply to prestige classes too?

(im pretty sure the answer is yes, but i want to be sure)
Nope.  IIRC, the muticlass rules only apply to base classes, and prestige classes are excluded from multiclassing restrictions
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 04, 2011, 03:06:09 AM
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?

A113: No, but Jade Phoenix Mage is a common adaptation, albeit not a WotC-suggested one.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 04, 2011, 03:08:21 AM
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?

A113: No, but Jade Phoenix Mage is a common adaptation, albeit not a WotC-suggested one.
Of course not. Wouldn't want your character to be useful or anything. Then again, they already stopped caring about 3.5 at that point anyways since 4th was on its way.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 04, 2011, 03:31:14 AM
Q 113 I'm pretty sure this question has been asked before, and it was no, but to double check, is there a PrC for a ToB/psionic character?

A113: No, but Jade Phoenix Mage is a common adaptation, albeit not a WotC-suggested one.
Of course not. Wouldn't want your character to be useful or anything. Then again, they already stopped caring about 3.5 at that point anyways since 4th was on its way.

Heh...granted.

Anyway, making your own homebrew PrC for a psionic/martial adept character isn't too difficult, either. Give it, say, medium BAB, d6 hit die, good Fort and Will saves, 4+Int skill points, and have each level increase the effective level of the base psionic class for powers known, ML, and PP, as well as the effective level of the base martial adept class for maneuvers known, readied, and stances known. In other words, use the idea behind the various dual progression PrCs like Mystic Theurge as a template.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 January 04, 2011, 03:44:24 AM
q 115. anyone have a link to a handcrossbow build?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 04, 2011, 03:45:41 AM
Q114
simple yes/no question basicly:
monk says:
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
does this restriction apply to prestige classes too?

(im pretty sure the answer is yes, but i want to be sure)
Nope.  IIRC, the muticlass rules only apply to base classes, and prestige classes are excluded from multiclassing restrictions
Actually, it is.  PrCs are only exempted from Favored Class rules and XP penalties regarding said rules.  You'll note a number of classes like Tattooed Monk that explicitly allow a monk entering said class to continue advancing as a monk at any time.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign January 04, 2011, 04:40:39 AM
Q116: What are some things I can do with smite (evil) besides, well, smiting? Waging peace and all that.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 04, 2011, 05:00:00 AM
Q117If I am a VoP Monk can my buddy wizard still give inherent bonuses to my abilities by using wishes?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 04, 2011, 05:28:12 AM
Q114
simple yes/no question basicly:
monk says:
Like a member of any other class, a monk may be a multiclass character, but multiclass monks face a special restriction. A monk who gains a new class or (if already multiclass) raises another class by a level may never again raise her monk level, though she retains all her monk abilities.
does this restriction apply to prestige classes too?

(im pretty sure the answer is yes, but i want to be sure)
Nope.  IIRC, the muticlass rules only apply to base classes, and prestige classes are excluded from multiclassing restrictions
Actually, it is.  PrCs are only exempted from Favored Class rules and XP penalties regarding said rules.  You'll note a number of classes like Tattooed Monk that explicitly allow a monk entering said class to continue advancing as a monk at any time.
Whatever.  I haven't paid any attention to those ever since the designers flat out said "we only included this because the playtesters thought it would be good flavor".

Of course, at that point I was playing 3.0, and thought the fact that a monk could stack vorpal + crit ranges additions+ crit abilities until he auto-decapitated on a 13+ meant the class itself was unbalanced.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign January 04, 2011, 05:59:50 AM
A117Yes, but if VoP gives inherent bonuses, the two sources will overlap

Page Bump

Q116: What are some things I can do with smite (evil) besides, well, smiting? Waging peace and all that.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 04, 2011, 08:38:03 AM
Anyway, making your own homebrew PrC for a psionic/martial adept character isn't too difficult, either. Give it, say, medium BAB, d6 hit die, good Fort and Will saves, 4+Int skill points, and have each level increase the effective level of the base psionic class for powers known, ML, and PP, as well as the effective level of the base martial adept class for maneuvers known, readied, and stances known. In other words, use the idea behind the various dual progression PrCs like Mystic Theurge as a template.
You say this like I'm capable of such a feat, or like I'm the DM or something. I'm not. Homebrew isn't allow in any group I'm a part of.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 04, 2011, 10:19:12 AM
Q118
Holt Warden from Complete Champion says:

Plant Affinity (Ex): You are magically attuned to plants. If you prepare your spells in advance and do not have the spontaneous casting ability (as the cleric and druid spellcasting feature, see PH 32 and 35), you can now spontaneously trade prepared spells for spells of an equal or lower level from the Plant domain.
If you do have a spontaneous casting ability, you can exchange that one for the ability to cast spontaneously from the Plant domain. Once you make that decision, it cannot be reversed.

pretty clear

If you do not already have bonus domain spells, you now gain bonus spells from the Plant domain (see the cleric spellcasting feature, PH 32) as if you were a cleric with access to that domain. If you already have domain spells, they are unaffected by this power.
on this part comes the question: lets say i am a spirit shaman 10/holt warden 10, does this mean i get 1 spell per day more (beeing a domain slot and thus adding a +1 behind the druids spell-table, making it the same as the clerics)? and in addition i can spontaneous cast the plant domain spells too?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 04, 2011, 11:04:33 AM
Anyway, making your own homebrew PrC for a psionic/martial adept character isn't too difficult, either. Give it, say, medium BAB, d6 hit die, good Fort and Will saves, 4+Int skill points, and have each level increase the effective level of the base psionic class for powers known, ML, and PP, as well as the effective level of the base martial adept class for maneuvers known, readied, and stances known. In other words, use the idea behind the various dual progression PrCs like Mystic Theurge as a template.
You say this like I'm capable of such a feat, or like I'm the DM or something. I'm not. Homebrew isn't allow in any group I'm a part of.

Well, nevermind my suggestion, then. :-)
: Re: Ask a Simple Question 21: Dunkadooballs!
: symisin January 04, 2011, 02:16:02 PM
Q118 is there a way to make your unarmed strike count as a two handed weapon?
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder January 04, 2011, 02:29:13 PM
Q118 is there a way to make your unarmed strike count as a two handed weapon?
A118: I believe the feat Hammer Fist does this.  Sandstorm, if memory serves.
: Re: Ask a Simple Question 21: Dunkadooballs!
: symisin January 04, 2011, 02:56:35 PM
Q118 is there a way to make your unarmed strike count as a two handed weapon?
A118: I believe the feat Hammer Fist does this.  Sandstorm, if memory serves.

its in races of faerun. the down side is that you have to be a dwarf.  other than that would you gain the benefits of power attack using your unarmed strike as a two handed weapon with this feat?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 04, 2011, 04:51:04 PM
Q120: Assuming that a troglodyte has been energy drained (1 negative level) by a wight and that it has failed its saving throw. So one racial HD is gone. Could you use that kind of troglodyte as a player character race? Is it ok rules wise, cheesy or a house rule?

Troglodyte (http://www.d20srd.org/srd/monsters/troglodyte.htm) has +2 LA, +2d8 HD, +1 BAB, +6 natural armor, Multiattack(B), Weapon Focus(javelin), etc.

Q121: Could you treat that kind of troglodyte as a 1HD monster and take class levels instead of the monstrous HD (Savages Species p.13)?

Q122: If the answer is yes for Q121 then what benefits would you get? Would you gain these: +2 LA, +6 nat armor, special attacks/qualities, natural attacks and racial skill bonuses? Would you get both of those 2 feats (Multiattack(B), Weapon Focus(javelin))?
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 January 04, 2011, 06:07:50 PM
q 115. anyone have a link to a handcrossbow build?

bump.
i remember one floating around here... anyone have a link saved?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 04, 2011, 06:39:47 PM
q 115. anyone have a link to a handcrossbow build?

bump.
i remember one floating around here... anyone have a link saved?

A155?: Was it this (http://brilliantgameologists.com/boards/index.php?topic=8335.0) one?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 04, 2011, 07:01:49 PM
Q118 is there a way to make your unarmed strike count as a two handed weapon?
A118: I believe the feat Hammer Fist does this.  Sandstorm, if memory serves.

its in races of faerun. the down side is that you have to be a dwarf.  other than that would you gain the benefits of power attack using your unarmed strike as a two handed weapon with this feat?


A: Hammer Fist gives you two-handed strike (unarmed, 1.5 str mod to damage, must use both hands). So you wield your fists as a two handed weapon (unarmed strike is a light weapon). Thus, you gain the power attack benefits for two handed weapons; also unarmed strike is specifically stated to deal the damage bonus.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 04, 2011, 07:18:32 PM
Q120: Assuming that a troglodyte has been energy drained (1 negative level) by a wight and that it has failed its saving throw. So one racial HD is gone. Could you use that kind of troglodyte as a player character race? Is it ok rules wise, cheesy or a house rule?

Troglodyte (http://www.d20srd.org/srd/monsters/troglodyte.htm) has +2 LA, +2d8 HD, +1 BAB, +6 natural armor, Multiattack(B), Weapon Focus(javelin), etc.

Q121: Could you treat that kind of troglodyte as a 1HD monster and take class levels instead of the monstrous HD (Savages Species p.13)?

Q122: If the answer is yes for Q121 then what benefits would you get? Would you gain these: +2 LA, +6 nat armor, special attacks/qualities, natural attacks and racial skill bonuses? Would you get both of those 2 feats (Multiattack(B), Weapon Focus(javelin))?
1)Yes you could.  Strict RAW would make you ECL 4, since the rules reference the base race's HD, not your actual current racial HD.  So you'd essentially trade a HD for a LA that can't be bought off.  It's also questionable whether you'd be able to take a class level upon levelling up, or whether you'd be forced into gaining another humanoid HD

2) Don't think so, since it's an option that you have to take before you ever get HD.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 04, 2011, 07:40:46 PM
Thanks. That is what I feared. Well I'll just have to bite the bullet and accept 2 HD + 2 LA.
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament January 04, 2011, 10:09:04 PM
Q123  Is there a list of spells which can be permanency'ed floating around somewhere?
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign January 04, 2011, 10:25:35 PM
Thanks. That is what I feared. Well I'll just have to bite the bullet and accept 2 HD + 2 LA.
Um no... You can level drain that 2nd RHD, replace the first with a class level and then buyoff the 2 LA. You will still have the bonus feat but as a PC you can chose a different first feat rather than that silly WF. Your DM will have every right to cry TO, however.

A123 (partial) I didn't think there were many besides the ones references in the spell text. I only have a slight memory of one spell in a splat book that can be permanencied. I'd be interested, of course if there were many more
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 04, 2011, 10:36:51 PM
Um no... You can level drain that 2nd RHD, replace the first with a class level and then buyoff the 2 LA.
Source please?
: Re: Ask a Simple Question 21: Dunkadooballs!
: symisin January 04, 2011, 11:16:53 PM
Q118 is there a way to make your unarmed strike count as a two handed weapon?
A118: I believe the feat Hammer Fist does this.  Sandstorm, if memory serves.

its in races of faerun. the down side is that you have to be a dwarf.  other than that would you gain the benefits of power attack using your unarmed strike as a two handed weapon with this feat?



A: Hammer Fist gives you two-handed strike (unarmed, 1.5 str mod to damage, must use both hands). So you wield your fists as a two handed weapon (unarmed strike is a light weapon). Thus, you gain the power attack benefits for two handed weapons; also unarmed strike is specifically stated to deal the damage bonus.

is there another way to do this that isn't dwarf specific?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Caedrus January 04, 2011, 11:18:20 PM
So let me see if I get this straight. I have trouble breathing. Lung cancer makes you have trouble breathing. What you're saying is that you can have lung cancer and breathe just fine.

No, I'm saying you can have trouble breathing without it being caused by lung cancer. Cowering is a distinct condition which can be imposed by panicked but can also be imposed by other sources. For example, rebuking an undead causes it to cower without inflicting any of the three fear conditions. If you want to get nitpicky, mandating that Cowering is part of the fear condition scale would actually render undead immune to rebuking as, per the SRD, fear attacks are mind-affecting.

Notice that there is nothing in the description of panicked stating that you lose the panicked condition if you're unable to flee (thus going into the cowering condition). Nor does it say in the cowering condition that you're not panicked.

This is true, and when you are panicked and unable to flee you are both panicked and cowering, just as if you go unconscious as a result of being in the dying condition you are both unconscious and dying. The two states are distinct even though one, under the correct conditions, can induce the other. You receive the penalties of both states: -2 to AC and loss of actions from Cowering, and -2 to skill checks, ability checks, and saving throws along with dropping held items from Panicked.


Gentlemen, please excuse my interruption here, but it is my belief that cowering is recognised as a stage of fear. I am quoting a single paragraph from the Rules Compendium here:

STAGES OF FEAR
Fear has stages—shaken, frightened, panicked, and cowering.


It is my belief that cowering is a stage of fear, but that, unlike the other stages, it is caused by a specific set of circumstances (Panicked creatures cower if they’re prevented from fleeing).

I would also point you to this wonderful, powerful paragraph: "When such multiple exposures occur, the worst stage of fear lasts until the duration of all the effects causing the fear expire". (Emphasis Mine).

I have created a Fear Handbook here: http://brilliantgameologists.com/boards/index.php?topic=3809.0;topicseen (http://brilliantgameologists.com/boards/index.php?topic=3809.0;topicseen), and I hope that helps.

C.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Benly January 04, 2011, 11:28:26 PM

Gentlemen, please excuse my interruption here, but it is my belief that cowering is recognised as a stage of fear. I am quoting a single paragraph from the Rules Compendium here:

STAGES OF FEAR
Fear has stages—shaken, frightened, panicked, and cowering.



That is actually the first legitimate support I've seen for cowering as a fear state. Interesting, and it has the side effect I mentioned earlier of rendering Rebuke Undead arguably entirely ineffective.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 04, 2011, 11:50:31 PM

Gentlemen, please excuse my interruption here, but it is my belief that cowering is recognised as a stage of fear. I am quoting a single paragraph from the Rules Compendium here:

STAGES OF FEAR
Fear has stages—shaken, frightened, panicked, and cowering.



That is actually the first legitimate support I've seen for cowering as a fear state. Interesting, and it has the side effect I mentioned earlier of rendering Rebuke Undead arguably entirely ineffective.

It'd be freaking stupid for Rebuke Undead not to work as it says it does. I know there are traps in D&D, but those are usually not of this type. They are more like, say, the Toughness feat. Some abilities are exceptions to the rules sometimes. As an exemple of the top of my head, there's the Chakra Binds thing from Incarnum; the Double Chakra feat explicitly 'break' the rule about how Chakra Binds normally works. That's my take on it anyway.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 04, 2011, 11:58:20 PM
That and Rebuked Undead are treated as Cowering: they aren't actually, they just suffer identical penalties.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 05, 2011, 12:02:15 AM
That and Rebuked Undead are treated as Cowering: they aren't actually, they just suffer identical penalties.

I don't think we need to resort to that.  Seems to me that Rebuke Undead would be a specific overrides general kinda thing.  If we're treating all fear effects as mind-affecting, and Rebuke Undead applies a mind-affecting effect to undead, which are universally immune to mind-affecting effects, then I think the logical conclusion would be that Rebuke Undead would be a specific exception.
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat January 05, 2011, 12:19:57 AM
Q124

Does Quick draw give you the ability to sheath a weapon as a free action as well as draw?
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 05, 2011, 12:21:16 AM
Q124

Does Quick draw give you the ability to sheath a weapon as a free action as well as draw?
RAW, no. According to the FAQ, also no.
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament January 05, 2011, 12:26:13 AM
Q125  What is the easiest way to give a Dragonfire Adept UMD as a class skill?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 05, 2011, 12:30:47 AM
Q125  What is the easiest way to give a Dragonfire Adept UMD as a class skill?

It already has it...? ???
: Re: Ask a Simple Question 21: Dunkadooballs!
: Gilfanon January 05, 2011, 12:32:23 AM
Q124

Does Quick draw give you the ability to sheath a weapon as a free action as well as draw?

A124: It does not. If you are concerned about getting Iaijutsu damage to more than one strike, you can: wield a Gnomish Quickrazor; draw and drop weapons; or, if your DM is feeling mildly lenient, store and retrieve your weapon in Gloves of Storing between each attack.
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament January 05, 2011, 12:37:34 AM
Q125  What is the easiest way to give a Dragonfire Adept UMD as a class skill?

It already has it...? ???

Bloody hell...  This is why I should not work on builds when aggravated by family.
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat January 05, 2011, 12:55:43 AM
How about drawing something other than weapons like metamagic rods or potions? (potions are alot like alchemist fire and im sure you could free action draw them)
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 12:56:35 AM
How about drawing something other than weapons like metamagic rods or potions? (potions are alot like alchemist fire and im sure you could free action draw them)
Need a potion belt.  From FRCS, IIRC.  Stick six potions in it, each of them can be drawn as a free action.
1gp, I think.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin January 05, 2011, 04:28:03 AM
Q111: What exactly is the fluff on Dark Knowledge?  (For example Dark Knowledge: Foe) Is it spell like? Is it supernatural? Is it extraordinary?  If it's extraordinary do I have to somehow communicate this knowledge to my allies?

Any takers?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 05, 2011, 04:38:45 AM
Looks to me that it's a non-ability.  By itself, it really doesn't do anything.  Since you have it, though, you can do more stuff with your Knowledge skills.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 04:43:27 AM
I'd say (ex) nonaction.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin January 05, 2011, 05:02:03 AM
The DM wants to know how I do this ability.  Do I communicate my knowledge to my allies (and thus it doesn't work in a zone of silence or if we do not share a language). 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin January 05, 2011, 05:55:06 AM
I feel that there is evidence that it's supernatural ability. 

Bardic music (the most similar thing to Dark Knowledge) is Supernatural.


If it's extraordinary it doesn't explain, in any fashion, how exactly one goes about granting this knowledge to my allies (in such a way that the knowledge fades in exactly 60 seconds).
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 05, 2011, 06:00:35 AM
Q126:Is there any way for a VoP Monk to gain flying?
The only thing that comes to mind is a PAO by your buddy wizard....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Monotremeancer January 05, 2011, 06:08:55 AM
I feel that there is evidence that it's supernatural ability. 

Bardic music (the most similar thing to Dark Knowledge) is Supernatural.


If it's extraordinary it doesn't explain, in any fashion, how exactly one goes about granting this knowledge to my allies (in such a way that the knowledge fades in exactly 60 seconds).

I always rule that the archivist in my group have to share the knowledge through more conventional means (speaking, hand-signals, morse code, and so on). Should he gain telepathy in some way, that would be accepted as well. He could choose to keep the knowledge to himself so that only he gains the bonus, as I would rule that the bard could just inspire a selected few by holding a great speech in a language only they understood or hum "Bluff, bluff, bluff, bluff the stupid ogre" to himself before trying to lie to said ogre.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 05, 2011, 06:25:06 AM
Q123  Is there a list of spells which can be permanency'ed floating around somewhere?
A123
the permanency spell (http://www.d20srd.org/srd/spells/permanency.htm) is a good start though only spells from the srd are listed there
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 05, 2011, 06:58:23 AM
I feel that there is evidence that it's supernatural ability. 

Bardic music (the most similar thing to Dark Knowledge) is Supernatural.


If it's extraordinary it doesn't explain, in any fashion, how exactly one goes about granting this knowledge to my allies (in such a way that the knowledge fades in exactly 60 seconds).

Bardic Music is not a supernatural ability, it's a collection of both Supernatural and Spell-Like abilities.  It's really not all that similar to Dark Knowledge at all, either, in terms of mechanics, fluff, or usage.  You may as well compare Dark Knowledge to a Barbarian Rage.

Also, just because the bonuses fade after 60 seconds doesn't mean that the knowledge does, nor does there have to be a precise, singular explanation for every little mechanics oddity.  You and your DM are overanalyzing the situation.  You make a knowledge check, people get bonuses.  That's all there is in the text, that's all there is in the rules.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 05, 2011, 08:40:04 AM
Q126:Is there any way for a VoP Monk to gain flying?
The only thing that comes to mind is a PAO by your buddy wizard....
be a race that flies
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 05, 2011, 11:32:40 AM
Q126:Is there any way for a VoP Monk to gain flying?
The only thing that comes to mind is a PAO by your buddy wizard....
be a race that flies
Multiclass with something that can fly. Like druid, psion, psychic warrior, ardent, or wizard.

Alternately: UMD.

Alternately: Wing grafts.
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat January 05, 2011, 11:44:36 AM
Q127 Can you use TWF with Handcrossbows?
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 05, 2011, 11:45:26 AM
Q127 Can you use TWF with Handcrossbows?
Yes.  Reloading can be a bitch, though.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 05, 2011, 11:47:19 AM
Q 128  I've just joined a game where the GM limits every player to three magic items, each costing 20,000gp or less (we're refugees, albeit 15th-level ones).  I'll be playing a druid, probably serving as the party tank/out-of-combat healer (we don't have a cleric).  So far, the only item I've been able decide on is "monk's belt."  What other items should I use?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 05, 2011, 11:50:23 AM
Q 128  I've just joined a game where the GM limits every player to three magic items, each costing 20,000gp or less (we're refugees, albeit 15th-level ones).  I'll be playing a druid, probably serving as the party tank/out-of-combat healer (we don't have a cleric).  So far, the only item I've been able decide on is "monk's belt."  What other items should I use?
Hand of the mage combined with a constant-use protection from evil/law/good/chaos effect. Should be 2000 + 1350 + 3000 + 3000 + 3000 = 12,350 gp. If you think all four alignments are overkill, find a few other 1st level spells you want to have always-on, such as shield and mage armor.

Add a few abilities to your belt, too. After all, it's 3000 gp for every constant-use 1st level spell you add onto a pre-existing item.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 05, 2011, 11:54:07 AM
Periapt of Wisdom +4 is a given, I would think.  Tack it onto a cheap amulet (4k or less, there are some decent ones in MIC) to max it out.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 05, 2011, 12:05:28 PM
Periapt of Wisdom +4 is a given, I would think.  Tack it onto a cheap amulet (4k or less, there are some decent ones in MIC) to max it out.
Okay, so periapt + hand of the mage + shield
Monk's belt + protection from evil and maybe mage armor
Anklet of translocation + ??? + ??? = win?
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat January 05, 2011, 12:08:13 PM
Q127 Can you use TWF with Handcrossbows?
Yes.  Reloading can be a bitch, though.

Maybe best to go with repeater crossbows then!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 05, 2011, 12:11:07 PM
Q127 Can you use TWF with Handcrossbows?
Yes.  Reloading can be a bitch, though.

Maybe best to go with repeater crossbows then!
Or just use a regular bow. They're so much better it's pathetic.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 05, 2011, 12:17:49 PM
A128: Mantle of the Beast (Complete Champion, 18k) is an option. Wildshape as a swift action; natural attacks are +1.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 05, 2011, 01:19:02 PM
Druid 15 and Vow of Poverty hasn't come up yet?
: Re: Ask a Simple Question 21: Dunkadooballs!
: juton January 05, 2011, 01:30:17 PM
Q129

Is there some rule somewhere that lets you adapt prestige classes or feats requiring one patron to another. Specifically I'd like to use a Forgotten Realms prestige class that has a requirement of Patron: Shaundakul in Greyhawk but other than that one line doesn't have anything FRealms related. Normally I'd just ask for a house-rule to allow it but I'd rather have a rule or guideline about adapting a class before bringing it up. Thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 05, 2011, 01:35:59 PM
Q129

Is there some rule somewhere that lets you adapt prestige classes or feats requiring one patron to another. Specifically I'd like to use a Forgotten Realms prestige class that has a requirement of Patron: Shaundakul in Greyhawk but other than that one line doesn't have anything FRealms related. Normally I'd just ask for a house-rule to allow it but I'd rather have a rule or guideline about adapting a class before bringing it up. Thanks.
ECS says "everything exists in Eberron" but that's Eberron.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 05, 2011, 03:05:42 PM
Q 130: If the locate city nuke propels victims at ground zero 10 miles away per caster level in a single round (6 seconds), they're traveling at 6,000mph per caster level.  What's the earliest you can accelerate a fresh corpse to light speed with the locate city nuke?
: Re: Ask a Simple Question 21: Dunkadooballs!
: juton January 05, 2011, 03:14:43 PM
Q 130: If the locate city nuke propels victims at ground zero 10 miles away per caster level in a single round (6 seconds), they're traveling at 6,000mph per caster level.  What's the earliest you can accelerate a fresh corpse to light speed with the locate city nuke?

You have to assume that their is no relativity in Greyhawk, or else you'd never hit the speed of light. Assuming that I'm getting something like a caster level of 112,450. You may want a different mode of intersystem travel.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 05, 2011, 03:15:58 PM
Q 130: If the locate city nuke propels victims at ground zero 10 miles away per caster level in a single round (6 seconds), they're traveling at 6,000mph per caster level.  What's the earliest you can accelerate a fresh corpse to light speed with the locate city nuke?

You have to assume that their is no relativity in Greyhawk, or else you'd never hit the speed of light. Assuming that I'm getting something like a caster level of 112,450. You may want a different mode of intersystem travel.
Like Distant Shot+Fling Ally?
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 05, 2011, 03:17:15 PM
Hmm, this may be a bit more than red wizard and enlarge/widen spell can handle... maybe with greater consumptive field...
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar January 05, 2011, 03:39:07 PM
Q131:  Templates that grant additional HD?  I've got Multiheaded and Lycanthrope.  Are there any others?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 05, 2011, 03:52:34 PM
Q131:  Templates that grant additional HD?  I've got Multiheaded and Lycanthrope.  Are there any others?
A 131

Gigantic (MMII), applied to an animal, raises its HD to 25.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 05, 2011, 03:57:35 PM
Q131:  Templates that grant additional HD?  I've got Multiheaded and Lycanthrope.  Are there any others?
A 131

Gigantic (MMII), applied to an animal, raises its HD to 25.

Hello King Kong, I'm fine, how are you?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar January 05, 2011, 03:59:03 PM
A 131
Gigantic (MMII), applied to an animal, raises its HD to 25.

Heh, I suppose I should've specified that this is for an Aberration (Meenlock, also from MMII).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 05, 2011, 04:05:15 PM
A 131
Gigantic (MMII), applied to an animal, raises its HD to 25.

Heh, I suppose I should've specified that this is for an Aberration (Meenlock, also from MMII).

Gojira.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 05:22:28 PM
Q131:  Templates that grant additional HD?  I've got Multiheaded and Lycanthrope.  Are there any others?
How do you apply lycanthrope to a nonhumanoid?

Anyway, using the same method as lycanthropy, http://www.wizards.com/default.asp?x=dnd/re/20040621a works.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 05, 2011, 05:25:33 PM
Q 132 Is there a way to give a death knight additional uses of their Abyssal Blast instead of just 1/day?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 05:29:02 PM
Q 132 Is there a way to give a death knight additional uses of their Abyssal Blast instead of just 1/day?
Squire of legend.

If it's (sp), magic-blooded works as well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 05, 2011, 05:44:20 PM
Q 132 Is there a way to give a death knight additional uses of their Abyssal Blast instead of just 1/day?

A 132: I can't find anything official. If the material needn't be official, try this. (http://www.dandwiki.com/wiki/Extra_Primeval_Ability_%28DnD_Feat%29)

Q 132 Is there a way to give a death knight additional uses of their Abyssal Blast instead of just 1/day?
Squire of legend.

If it's (sp), magic-blooded works as well.

A Knight becoming a Squire...interesting.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 05, 2011, 05:47:30 PM
Q133 I want to be a Lycanthrope with a Gargantuan animal. That means I need at least a Huge base size. Ideas?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 05:47:36 PM
A Knight becoming a Squire...interesting.
Well, a knight having a squire.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 05, 2011, 05:49:42 PM
Q 132 Is there a way to give a death knight additional uses of their Abyssal Blast instead of just 1/day?
Squire of legend.

If it's (sp), magic-blooded works as well.
Somehow I don't think so on either.

Squire of Legend lets you choose from a list of what abilities to take. At no point did I read "gain an additional use of a X/day use ability."

And magic-blooded doesn't work like that. It's a 3.0 template that gives you a list of SLA at 2nd character level.

Now, Magic in the Blood technically could, but that's a Faerun regional feat, and that's much too limiting. Now I know what you're all going to say. "Well you don't have to take the regional part with it." Yes, you do. If you're allowing homebrew in your games to say that it doesn't, that's fine. But that doesn't work here this time. Sorry. If you think it's stupid, and DMs who don't homebrew like you guys do, that's fine too. You're entitled to your opinions.

But I need something a little more universal. If what's above are the only options, then the answer is "No, there is not a way for the death knight to gain additional uses of their Abyssal Blast."
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 05, 2011, 05:52:01 PM
Look at Reikhardt under Lesser Squire's Burden.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 05, 2011, 05:53:18 PM
Look at Reikhardt under Lesser Squire's Burden.
I did. I was just about to edit that in. It reads "grant an ally" not "grant yourself".

EDIT: And that doesn't include the entry requirements of "Special: Must be a member of the Disciples of Legend."
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 05, 2011, 05:54:20 PM
Look at Reikhardt under Lesser Squire's Burden.
I did. I was just about to edit that in. It reads "grant an ally" not "grant yourself".
True, but you never specified that you wanted to be able to do it yourself instead of getting a cohort or something.
: Re: Ask a Simple Question 21: Dunkadooballs!
: GawainBS January 05, 2011, 05:54:37 PM
You are your own ally. I believe there's even an FAQ stating that.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 05, 2011, 05:55:23 PM
I'll grant you that you can be your own ally, but there's still the entry requirement of "Special: Must be a member of the Disciples of Legend."
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 05, 2011, 05:56:12 PM
You are your own ally. I believe there's even an FAQ stating that.
Sadly, it doesn't work that way; Squire's Burden specifically states you can't use the effect on yourself unless it explicitly says so.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 05:58:22 PM
What's a knight without a squire?

It would be like being a proper gentleman without a monocle. 

That is to say, NOT MUCH OF A GENTLEMAN AT ALL!
: Re: Ask a Simple Question 21: Dunkadooballs!
: archangel.arcanis January 05, 2011, 06:06:28 PM
Q134: Do templates change character aging? Specifically would adding a template that changes your type change at what age you gain your penalties/bonuses?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 05, 2011, 06:07:54 PM
Q 132 Is there a way to give a death knight additional uses of their Abyssal Blast instead of just 1/day?
Squire of legend.

If it's (sp), magic-blooded works as well.
Somehow I don't think so on either.

Squire of Legend lets you choose from a list of what abilities to take. At no point did I read "gain an additional use of a X/day use ability."

And magic-blooded doesn't work like that. It's a 3.0 template that gives you a list of SLA at 2nd character level.

Now, Magic in the Blood technically could, but that's a Faerun regional feat, and that's much too limiting. Now I know what you're all going to say. "Well you don't have to take the regional part with it." Yes, you do. If you're allowing homebrew in your games to say that it doesn't, that's fine. But that doesn't work here this time. Sorry. If you think it's stupid, and DMs who don't homebrew like you guys do, that's fine too. You're entitled to your opinions.

But I need something a little more universal. If what's above are the only options, then the answer is "No, there is not a way for the death knight to gain additional uses of their Abyssal Blast."

To rephrase your question, you're looking for a method of obtaining extra uses of a Supernatural ability which may only be used 1/day, that Supernatural ability having been gained through the application of a template to a base creature, in this case a humanoid.

To answer that question, I do not believe there is any official method that may be used to attain that goal.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 05, 2011, 06:09:15 PM
Q133 I want to be a Lycanthrope with a Gargantuan animal. That means I need at least a Huge base size. Ideas?
A133
HERE (http://monsterfinder.dndrunde.de/results.php?id=462281099&skip=0) you go.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 06:09:40 PM
Action points, maybe?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 05, 2011, 06:12:03 PM
Q134: Do templates change character aging? Specifically would adding a template that changes your type change at what age you gain your penalties/bonuses?

A134: It is commonly accepted that a Kobold who takes the Dragonwrought feat and thereby has its type changed to Dragon ages as a true dragon would age. Therefore, I believe the answer to your question is yes.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar January 05, 2011, 06:12:18 PM
How do you apply lycanthrope to a nonhumanoid?
I don't.  I was merely indicating I was already aware of those two templates as adding HD.  I was hoping there were others.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 05, 2011, 06:12:54 PM
How do you apply lycanthrope to a nonhumanoid?
I don't.  I was merely indicating I was already aware of those two templates as adding HD.  I was hoping there were others.
I believe you can use it on monstrous humanoids and giants, as well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 06:14:04 PM
Q134: Do templates change character aging? Specifically would adding a template that changes your type change at what age you gain your penalties/bonuses?

A134: It is commonly accepted that a Kobold who takes the Dragonwrought feat and thereby has its type changed to Dragon ages as a true dragon would age. Therefore, I believe the answer to your question is yes.
Dragonwrought has specific rulestext, though.

Depends upon the template.  Undead don't age, for example, but outsiders vary. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 05, 2011, 06:19:33 PM
Q134: Do templates change character aging? Specifically would adding a template that changes your type change at what age you gain your penalties/bonuses?

A134: It is commonly accepted that a Kobold who takes the Dragonwrought feat and thereby has its type changed to Dragon ages as a true dragon would age. Therefore, I believe the answer to your question is yes.
Dragonwrought has specific rulestext, though.

Depends upon the template.  Undead don't age, for example, but outsiders vary. 
They do tend to rot, though. Gentle repose FTW.
: Re: Ask a Simple Question 21: Dunkadooballs!
: archangel.arcanis January 05, 2011, 06:22:31 PM
Q134: Do templates change character aging? Specifically would adding a template that changes your type change at what age you gain your penalties/bonuses?

A134: It is commonly accepted that a Kobold who takes the Dragonwrought feat and thereby has its type changed to Dragon ages as a true dragon would age. Therefore, I believe the answer to your question is yes.
Dragonwrought has specific rulestext, though.

Depends upon the template.  Undead don't age, for example, but outsiders vary. 
Well the issue is sprung from the DWK argument. I had a thought as to whether or not adding half-dragon changed or eliminated the base creature's age categories as it is no longer a member of that race, thus the table presenting their age categories and what ages there were changes in stats is rendered useless.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 06:23:13 PM
Gets confusion.  For example, it's perfectly possible to have a half-blue-dragon blue dragon. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 05, 2011, 06:37:08 PM
I would like to chime in and note that DWK's aging as dragons being commonly accepted means neither that it's right nor that it's what a DM would accept.  In fact, the Dragonwrought feat does very little to the aging process of a Kobold: eliminating aging penalties and extending the ultimate lifespan of the kobold by a small amount.  It does not cause you to gain age categories as a true dragon.

As for other templates, a fluff argument could be made for gaining the mental bonuses on-schedule for undead templates, and not taking the physical penalties.  In pretty much every other case, however, there are simply no rules at all regarding what happens to a creature's age categories once you stick a template on it.  Not even in Savage Species.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 05, 2011, 06:45:16 PM
Well, if I'm wrong then I'm wrong. :-)
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 05, 2011, 07:10:02 PM
I would like to chime in and note that DWK's aging as dragons being commonly accepted means neither that it's right nor that it's what a DM would accept.  In fact, the Dragonwrought feat does very little to the aging process of a Kobold: eliminating aging penalties and extending the ultimate lifespan of the kobold by a small amount.  It does not cause you to gain age categories as a true dragon.

As for other templates, a fluff argument could be made for gaining the mental bonuses on-schedule for undead templates, and not taking the physical penalties.  In pretty much every other case, however, there are simply no rules at all regarding what happens to a creature's age categories once you stick a template on it.  Not even in Savage Species.
Check RotD again, kobold age section. DWK speciically run off another aging table that has dragon age categories.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 05, 2011, 07:46:51 PM
Q 132 Is there a way to give a death knight additional uses of their Abyssal Blast instead of just 1/day?
Squire of legend.

If it's (sp), magic-blooded works as well.
Somehow I don't think so on either.

Squire of Legend lets you choose from a list of what abilities to take. At no point did I read "gain an additional use of a X/day use ability."

And magic-blooded doesn't work like that. It's a 3.0 template that gives you a list of SLA at 2nd character level.

Now, Magic in the Blood technically could, but that's a Faerun regional feat, and that's much too limiting. Now I know what you're all going to say. "Well you don't have to take the regional part with it." Yes, you do. If you're allowing homebrew in your games to say that it doesn't, that's fine. But that doesn't work here this time. Sorry. If you think it's stupid, and DMs who don't homebrew like you guys do, that's fine too. You're entitled to your opinions.

But I need something a little more universal. If what's above are the only options, then the answer is "No, there is not a way for the death knight to gain additional uses of their Abyssal Blast."

To rephrase your question, you're looking for a method of obtaining extra uses of a Supernatural ability which may only be used 1/day, that Supernatural ability having been gained through the application of a template to a base creature, in this case a humanoid.

To answer that question, I do not believe there is any official method that may be used to attain that goal.
That's what I wondered.
: Re: Ask a Simple Question 21: Dunkadooballs!
: archangel.arcanis January 05, 2011, 07:53:16 PM
I would like to chime in and note that DWK's aging as dragons being commonly accepted means neither that it's right nor that it's what a DM would accept.  In fact, the Dragonwrought feat does very little to the aging process of a Kobold: eliminating aging penalties and extending the ultimate lifespan of the kobold by a small amount.  It does not cause you to gain age categories as a true dragon.

As for other templates, a fluff argument could be made for gaining the mental bonuses on-schedule for undead templates, and not taking the physical penalties.  In pretty much every other case, however, there are simply no rules at all regarding what happens to a creature's age categories once you stick a template on it.  Not even in Savage Species.
Check RotD again, kobold age section. DWK speciically run off another aging table that has dragon age categories.
Actually all kobolds use that table. They also have the normal Aging effects table that dictates when they gain stat bonuses & penalties.

Interestingly I found a partial answer to my question. RotD p61 under death states that Half-Dragons live longer than thier base race but don't live as long as dragons. It even calls out pairing between an elf and a dragon can create a half-dragon that can live as long as a great wyrm.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign January 05, 2011, 07:57:46 PM
MEGABUMP
Q116: What are some things I can do with smite (evil) besides, well, smiting? Waging peace and all that.

Um no... You can level drain that 2nd RHD, replace the first with a class level and then buyoff the 2 LA.
Source please?
Were you not the one arguing with crumudgeon that any 1RHD race, not just humanoids can replace it with a class level? The Level drain can be permanent when you fail the save and we know LA doesn't matter races like drow.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 08:10:24 PM
Were you not the one arguing with crumudgeon that any 1RHD race, not just humanoids can replace it with a class level? The Level drain can be permanent when you fail the save and we know LA doesn't matter races like drow.
You don't replace it.  You just don't ever pick it up at character creation if your base race has 1 RHD.

There's also no rulestext that says you're allowed to choose something other than your racial hit dice.  In addition, as previously mentioned, the section in savage species refers to the base race's hit dice - not your hit dice as a character, so you're not getting ahead in ECL.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 05, 2011, 08:19:52 PM
MEGABUMP
Q116: What are some things I can do with smite (evil) besides, well, smiting? Waging peace and all that.
well, let's see can:
- bypass DR/good (http://www.realmshelps.net/cgi-bin/feats.pl?Exalted_Smite)
- bull rush/overrun (http://www.realmshelps.net/cgi-bin/feats.pl?Smiting_Power)
- Inspire Courage (http://www.realmshelps.net/cgi-bin/feats.pl?From_Smite_to_Song)
- generally fuck shit up (http://www.realmshelps.net/cgi-bin/feats.pl?Awesome_Smite)
there are also a metric fuck-ton of feats (http://www.realmshelps.net/cgi-bin/featsform.pl) that let you smite other types of creatures (hint: you'll want to use ctrl-f)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 05, 2011, 09:01:22 PM
Were you not the one arguing with crumudgeon that any 1RHD race, not just humanoids can replace it with a class level? The Level drain can be permanent when you fail the save and we know LA doesn't matter races like drow.
You don't replace it.  You just don't ever pick it up at character creation if your base race has 1 RHD.

There's also no rulestext that says you're allowed to choose something other than your racial hit dice.  In addition, as previously mentioned, the section in savage species refers to the base race's hit dice - not your hit dice as a character, so you're not getting ahead in ECL.

For humanoids there is, though I'm at a loss at what is supposed to happen to tieflings or the like.

Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class.

What happens if a bugbear loses two of its racial hitdie? it is then a humanoid with 1 hitdie and because of the text above will be forced to take a class level.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 05, 2011, 09:21:05 PM
I would like to chime in and note that DWK's aging as dragons being commonly accepted means neither that it's right nor that it's what a DM would accept.  In fact, the Dragonwrought feat does very little to the aging process of a Kobold: eliminating aging penalties and extending the ultimate lifespan of the kobold by a small amount.  It does not cause you to gain age categories as a true dragon.

As for other templates, a fluff argument could be made for gaining the mental bonuses on-schedule for undead templates, and not taking the physical penalties.  In pretty much every other case, however, there are simply no rules at all regarding what happens to a creature's age categories once you stick a template on it.  Not even in Savage Species.
Check RotD again, kobold age section. DWK speciically run off another aging table that has dragon age categories.
Actually all kobolds use that table. They also have the normal Aging effects table that dictates when they gain stat bonuses & penalties.

Interestingly I found a partial answer to my question. RotD p61 under death states that Half-Dragons live longer than thier base race but don't live as long as dragons. It even calls out pairing between an elf and a dragon can create a half-dragon that can live as long as a great wyrm.
In other words, the first table is fluff, the second is mechanics.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 09:29:48 PM
The SRD website is kind of dumb about replacing the first RHD; the actual books don't mention humanoids at all - much like the whole "dex0=paralysis", they just screwed up when they transferred the info.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 05, 2011, 09:31:35 PM
I would like to chime in and note that DWK's aging as dragons being commonly accepted means neither that it's right nor that it's what a DM would accept.  In fact, the Dragonwrought feat does very little to the aging process of a Kobold: eliminating aging penalties and extending the ultimate lifespan of the kobold by a small amount.  It does not cause you to gain age categories as a true dragon.

As for other templates, a fluff argument could be made for gaining the mental bonuses on-schedule for undead templates, and not taking the physical penalties.  In pretty much every other case, however, there are simply no rules at all regarding what happens to a creature's age categories once you stick a template on it.  Not even in Savage Species.
Check RotD again, kobold age section. DWK speciically run off another aging table that has dragon age categories.
Actually all kobolds use that table. They also have the normal Aging effects table that dictates when they gain stat bonuses & penalties.

Interestingly I found a partial answer to my question. RotD p61 under death states that Half-Dragons live longer than thier base race but don't live as long as dragons. It even calls out pairing between an elf and a dragon can create a half-dragon that can live as long as a great wyrm.
In other words, the first table is fluff, the second is mechanics.
If it's a table, it's not fluff.  All Kobolds have 12 age categories (the same 12 as Dragons, I might add).  That said, this is irrelevant to the question.

While I'm pretty sure that many templates change the creature's lifespan, I can't think of any at all that have an actual listing of by how much (except undead templates which are indefinitely).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar January 05, 2011, 09:40:58 PM
Dragonborn template gives new aging table, though I don't know if that was mentioned already or not.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 05, 2011, 10:06:41 PM
The SRD website is kind of dumb about replacing the first RHD; the actual books don't mention humanoids at all - much like the whole "dex0=paralysis", they just screwed up when they transferred the info.

Actually what I quoted was from the glossary of my monster manual...
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 05, 2011, 10:17:28 PM
I'm talking about monsters as player characters (DMG 172)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bloody Initiate January 06, 2011, 12:03:55 AM
Q135: Can you use the feat Arcane Strike inside an anti-magic field?
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign January 06, 2011, 12:12:55 AM
generally fuck shit up (http://www.realmshelps.net/cgi-bin/feats.pl?Awesome_Smite)
oh snap! ty
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 06, 2011, 12:17:15 AM
I have a vague recollection of a bow with mechanical assistance built in.  Some sort of non-magical/clockwork/alchemical thing.  I think it let you treat your strength as higher if you took longer to fire it.  I seem to remember the fluff saying something about gnomes.  Does this ring a bell for anyone?  I've been searching through the Wizards site and old Dragon magazines, but I can't find it. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 06, 2011, 12:18:28 AM
I have a vague recollection of a bow with mechanical assistance built in.  Some sort of non-magical/clockwork/alchemical thing.  I think it let you treat your strength as higher if you took longer to fire it.  I seem to remember the fluff saying something about gnomes.  Does this ring a bell for anyone?  I've been searching through the Wizards site and old Dragon magazines, but I can't find it. 
gnome steambow. Can't recall source, though.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shadowhunter January 06, 2011, 12:23:53 AM
I have a vague recollection of a bow with mechanical assistance built in.  Some sort of non-magical/clockwork/alchemical thing.  I think it let you treat your strength as higher if you took longer to fire it.  I seem to remember the fluff saying something about gnomes.  Does this ring a bell for anyone?  I've been searching through the Wizards site and old Dragon magazines, but I can't find it. 
gnome steambow. Can't recall source, though.

Arms and Equipment Guide of course :p

Gnome Steam Bow: Covered with levers and small
repositories for alchemical fluids, and strung with a
system of pulleys, this +1 shortbow offers several
advantages. The wielder can choose from the following
three options, each requiring a move-equivalent
action to activate. The wielder can remove any
penalty on damage rolls from a low Strength score
for the next shot from the bow. The wielder can add
his Intelligence modifier to the attack roll for the
next shot from the bow. Finally, the wielder can
double the range increment of the bow for the next
shot from it. None of these actions provokes an
attack of opportunity. If the wielder spends the
time, it’s possible to set up a shot that benefits from
all three abilities.
Caster Level: 8th; Prerequisites: Craft Magic Arms and
Armor, bull’s strength, clairaudience/clairvoyance, true
strike; Market Price: 18,530 gp; Cost to Create: 9,430 gp +
728 XP
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 06, 2011, 12:57:30 AM
Thanks guys. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 06, 2011, 04:14:21 AM
I would like to chime in and note that DWK's aging as dragons being commonly accepted means neither that it's right nor that it's what a DM would accept.  In fact, the Dragonwrought feat does very little to the aging process of a Kobold: eliminating aging penalties and extending the ultimate lifespan of the kobold by a small amount.  It does not cause you to gain age categories as a true dragon.

As for other templates, a fluff argument could be made for gaining the mental bonuses on-schedule for undead templates, and not taking the physical penalties.  In pretty much every other case, however, there are simply no rules at all regarding what happens to a creature's age categories once you stick a template on it.  Not even in Savage Species.
Check RotD again, kobold age section. DWK speciically run off another aging table that has dragon age categories.
Actually all kobolds use that table. They also have the normal Aging effects table that dictates when they gain stat bonuses & penalties.

Interestingly I found a partial answer to my question. RotD p61 under death states that Half-Dragons live longer than thier base race but don't live as long as dragons. It even calls out pairing between an elf and a dragon can create a half-dragon that can live as long as a great wyrm.
In other words, the first table is fluff, the second is mechanics.
If it's a table, it's not fluff.  All Kobolds have 12 age categories (the same 12 as Dragons, I might add).  That said, this is irrelevant to the question.

While I'm pretty sure that many templates change the creature's lifespan, I can't think of any at all that have an actual listing of by how much (except undead templates which are indefinitely).
What about the table on page 128 of the DMG?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Luckanan January 06, 2011, 04:15:36 AM
Q136: If you're an Strength 8 weakling druid who spends most of his time in Str 19 black bear form, could you take a strength-prereq feat like Knockdown?  (Yes, I know, probably DM adjucation.  But is there a RAW ruling I could point to?  Or, heck, even a Sage ruling?)
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 06, 2011, 04:18:17 AM
Q136: If you're an Strength 8 weakling druid who spends most of his time in Str 19 black bear form, could you take a strength-prereq feat like Knockdown?  (Yes, I know, probably DM adjucation.  But is there a RAW ruling I could point to?  Or, heck, even a Sage ruling?)
I would say yes, but it would only kick in when you had that STR. It's like how people do the War Hulk PrC, which requires you to be Large size more bigger, but only have access to it when they grow to that size.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 06, 2011, 06:04:41 AM
Q136: If you're an Strength 8 weakling druid who spends most of his time in Str 19 black bear form, could you take a strength-prereq feat like Knockdown?  (Yes, I know, probably DM adjucation.  But is there a RAW ruling I could point to?  Or, heck, even a Sage ruling?)
Complete Warrior, p.16
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 06, 2011, 09:06:36 AM
Q137
what druid spells are worth empowering?
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 06, 2011, 12:15:33 PM
What about the table on page 128 of the DMG?
All right, I'll revise, then.  If it isn't explicitly fluff and it's a table, then it's not fluff.  Given Races of the Dragon Table 3-2 is not explicitly fluff, then it must be mechanics.  It just rarely comes up (a lot like character height or weight in this regard).  For example, if there was an item that could only be used by dragons of at least Young Adult age, then Kobolds of at least 6 years of age could use it too (remember their Dragonblood subtype).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Emo_Duck January 06, 2011, 03:35:07 PM
Q136: If you're an Strength 8 weakling druid who spends most of his time in Str 19 black bear form, could you take a strength-prereq feat like Knockdown?  (Yes, I know, probably DM adjucation.  But is there a RAW ruling I could point to?  Or, heck, even a Sage ruling?)
I would say yes, but it would only kick in when you had that STR. It's like how people do the War Hulk PrC, which requires you to be Large size more bigger, but only have access to it when they grow to that size.

On that note, if you're only eligible for a prestige class half the time, do you lose things like BAB and saves as well as class features when you don't have the prerequisites? Figure something interesting could be done with War Hulk and that thing that makes you grow a size when raging.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 06, 2011, 03:37:07 PM
Q136: If you're an Strength 8 weakling druid who spends most of his time in Str 19 black bear form, could you take a strength-prereq feat like Knockdown?  (Yes, I know, probably DM adjucation.  But is there a RAW ruling I could point to?  Or, heck, even a Sage ruling?)
I would say yes, but it would only kick in when you had that STR. It's like how people do the War Hulk PrC, which requires you to be Large size more bigger, but only have access to it when they grow to that size.

On that note, if you're only eligible for a prestige class half the time, do you lose things like BAB and saves as well as class features when you don't have the prerequisites? Figure something interesting could be done with War Hulk and that thing that makes you grow a size when raging.

Theoretically, BAB and saves != class features. Closest thing I can think of is ex-paladin - retain saves, BAB and HD, lose turning/spellcasting/auras/special mount reverts to regular horsie/etc.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 06, 2011, 03:38:01 PM
Q136: If you're an Strength 8 weakling druid who spends most of his time in Str 19 black bear form, could you take a strength-prereq feat like Knockdown?  (Yes, I know, probably DM adjucation.  But is there a RAW ruling I could point to?  Or, heck, even a Sage ruling?)
I would say yes, but it would only kick in when you had that STR. It's like how people do the War Hulk PrC, which requires you to be Large size more bigger, but only have access to it when they grow to that size.

On that note, if you're only eligible for a prestige class half the time, do you lose things like BAB and saves as well as class features when you don't have the prerequisites? Figure something interesting could be done with War Hulk and that thing that makes you grow a size when raging.
Yes you would lose them, but you'd still have the levels. It'd be like being a fallen paladin, but worse. Like you suddenly have negative levels that only go away when you meet the prereqs. But War Hulk doesn't have BAB. It's +0 each level, but you get +2 STR each level.
: Re: Ask a Simple Question 21: Dunkadooballs!
: SeekingKnight January 06, 2011, 03:55:20 PM
Q138

I am confused on this so help me out.  If I go for a build like say cloistered cleric 2, church inquistioner 2, cloistered cleric 2, divine oracle 2, crusader 1, rkv 10 and contemplative 1 I, so far, amd caster level 17.  If I take practiced spell caster I am a CL 20 and I don't get 9th level spells, assuming i have 19 wis at this point?

Thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala January 06, 2011, 04:01:51 PM
A138
Assuming I read it right, with cleric 17 casting, yes you would have level 9 spells.

Q139
What is the soonest a character should have to worry about incorporeal enemies?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 06, 2011, 04:03:21 PM
Q138

I am confused on this so help me out.  If I go for a build like say cloistered cleric 2, church inquistioner 2, cloistered cleric 2, divine oracle 2, crusader 1, rkv 10 and contemplative 1 I, so far, amd caster level 17.  If I take practiced spell caster I am a CL 20 and I don't get 9th level spells, assuming i have 19 wis at this point?

Thanks.

Caster Level is different from spell slot access. If you cast spells at a CL of 11 (possible with magic items and other CL-boosting effects) when your character is level 7 as a cleric, you are still limited to the spell slots of a 7th-level Cleric, so you don't actually get access to 5th-level spell slots, for example (though your spells will still behave as though you were an 11th level Cleric for the purposes of duration and so on).

(For the record, a character casting as a 17th-level Cleric DOES have access to 9th-level spells.  ;))
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 06, 2011, 04:15:21 PM
Q139
What is the soonest a character should have to worry about incorporeal enemies?
Depending on how evil your DM is, you could face one as early as lvl 1. A ghost is only a CR 3. That's not out of the realm of what a lvl 1 party takes on.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 06, 2011, 04:19:24 PM
Q139
What is the soonest a character should have to worry about incorporeal enemies?
Depending on how evil your DM is, you could face one as early as lvl 1. A ghost is only a CR 3. That's not out of the realm of what a lvl 1 party takes on.
At least it would make the sorcerer dumb enough to take Magic Missile as a 1st-level spell at 1st level feel good about himself.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 06, 2011, 04:21:09 PM
Q139
What is the soonest a character should have to worry about incorporeal enemies?
Depending on how evil your DM is, you could face one as early as lvl 1. A ghost is only a CR 3. That's not out of the realm of what a lvl 1 party takes on.
I think there's a CR 1 incoproreal fungus in one of the splats... it's kind of dumb.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 06, 2011, 04:26:12 PM
Q136: If you're an Strength 8 weakling druid who spends most of his time in Str 19 black bear form, could you take a strength-prereq feat like Knockdown?  (Yes, I know, probably DM adjucation.  But is there a RAW ruling I could point to?  Or, heck, even a Sage ruling?)
I would say yes, but it would only kick in when you had that STR. It's like how people do the War Hulk PrC, which requires you to be Large size more bigger, but only have access to it when they grow to that size.

On that note, if you're only eligible for a prestige class half the time, do you lose things like BAB and saves as well as class features when you don't have the prerequisites? Figure something interesting could be done with War Hulk and that thing that makes you grow a size when raging.
Yes you would lose them, but you'd still have the levels. It'd be like being a fallen paladin, but worse. Like you suddenly have negative levels that only go away when you meet the prereqs. But War Hulk doesn't have BAB. It's +0 each level, but you get +2 STR each level.

Actually no.....
If someone stops  meeting the prereqs of a prestige class he loses all benefits from it except for hit dice,  base attack bonus and base saves......
Complete warrior 16....
: Re: Ask a Simple Question 21: Dunkadooballs!
: SeekingKnight January 06, 2011, 04:32:02 PM
Ty!!  I read srd after i posted so i feel a little silly now.  :blush

Q140

There is a feat, Divine Insight I believe, that uses wisdom in place of strength for determining to hit bonus.  Would said feat be useful for a cleric if going for a light armor melee build or is strength still the better option?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 06, 2011, 04:41:54 PM
Strength is good because you want to be able to do that damage. Depending on your level though, a cleric eventually gets Divine Power, which will help things out some.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 06, 2011, 05:14:27 PM
Ty!!  I read srd after i posted so i feel a little silly now.  :blush

Q140

There is a feat, Divine Insight I believe, that uses wisdom in place of strength for determining to hit bonus.  Would said feat be useful for a cleric if going for a light armor melee build or is strength still the better option?

The Cleric also gets a ton of options for increasing his damage output as his spell access grows as well, so you're better off saving yourself the feat.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 06, 2011, 06:19:01 PM
Q141  Are there any Aberrant feats anywhere besides Lords of Madness?  Like in a Dragon Magazine or something?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 06, 2011, 06:21:18 PM
Q141  Are there any Aberrant feats anywhere besides Lords of Madness?  Like in a Dragon Magazine or something?
There's Mourning Mutate from Dragon.
: Re: Ask a Simple Question 21: Dunkadooballs!
: drako_beoulve January 06, 2011, 07:42:07 PM
Bunch of Questions:

Q142 Does Buckler tied to a forearm allow a 'free hand' in the same Arm, if yes, Q143 Can I shot mind arrows from that hand (assuming I have TWF and be a soulbow)?

Q144 Can I use 2 bucklers (1 buckler on each forearm)?

Q145 Does this bonus to AC stacks:
Monk's WIS to AC bonus
Monk's belt AC bonus
Moon-warded Ranger Lv 2 WIS to AC bonus
Swordsage Lv2 WIS to AC bonus?





: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 06, 2011, 07:43:57 PM
Monk AC bonus and Monk's Belt AC bonus are a definite no.  You have the same class feature twice, effectively.  However, you do get +1 AC for the effective +5 Monk levels.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 06, 2011, 07:46:19 PM
As to 144, you can, but the shield bonus granted by each won't stack.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 06, 2011, 08:22:23 PM
Q 146 If a creature has levels of sorcerer, and that class is considered as a non-associated class, and you wanted to increase their CR with abjurant champion, would that be +1 CR per level, or +1 CR per two levels of the PrC? Note that the creature will not gain full BAB as it's already at 20 HD.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 06, 2011, 10:50:29 PM
Q 147  Is there a pre-epic version of High Proselytizer, a class/prestige class that is dedicated to converting the masses, etc?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 06, 2011, 11:02:17 PM
Q 147  Is there a pre-epic version of High Proselytizer, a class/prestige class that is dedicated to converting the masses, etc?
Check out BoED or CD; I'm pretty sure I saw something with the same premise.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 06, 2011, 11:09:15 PM
Q 147  Is there a pre-epic version of High Proselytizer, a class/prestige class that is dedicated to converting the masses, etc?
Check out BoED or CD; I'm pretty sure I saw something with the same premise.

Evangelist (CDiv p. 39)
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 07, 2011, 01:12:11 AM
Q 148 Where can I find the source that says you can't use White Raven Tactics on yourself?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 07, 2011, 01:18:29 AM
Q 148 Where can I find the source that says you can't use White Raven Tactics on yourself?

A148: Here. (http://www.wizards.com/default.asp?x=dnd/ask/20070731a)
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 07, 2011, 01:33:16 AM
Q 148 Where can I find the source that says you can't use White Raven Tactics on yourself?

A148: Here. (http://www.wizards.com/default.asp?x=dnd/ask/20070731a)
Much thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 07, 2011, 04:32:09 AM
Has there been any information compiled anywhere about the optimization of the Sling?
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament January 07, 2011, 04:36:45 AM
I have a vague recollection of a bow with mechanical assistance built in.  Some sort of non-magical/clockwork/alchemical thing.  I think it let you treat your strength as higher if you took longer to fire it.  I seem to remember the fluff saying something about gnomes.  Does this ring a bell for anyone?  I've been searching through the Wizards site and old Dragon magazines, but I can't find it. 
gnome steambow. Can't recall source, though.

Arms and Equipment Guide of course :p

Gnome Steam Bow: Covered with levers and small
repositories for alchemical fluids, and strung with a
system of pulleys, this +1 shortbow offers several
advantages. The wielder can choose from the following
three options, each requiring a move-equivalent
action to activate. The wielder can remove any
penalty on damage rolls from a low Strength score
for the next shot from the bow. The wielder can add
his Intelligence modifier to the attack roll for the
next shot from the bow. Finally, the wielder can
double the range increment of the bow for the next
shot from it. None of these actions provokes an
attack of opportunity. If the wielder spends the
time, it’s possible to set up a shot that benefits from
all three abilities.
Caster Level: 8th; Prerequisites: Craft Magic Arms and
Armor, bull’s strength, clairaudience/clairvoyance, true
strike; Market Price: 18,530 gp; Cost to Create: 9,430 gp +
728 XP

I think I just found the weapon for my next archivist...
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 07, 2011, 06:14:31 AM
Q141  Are there any Aberrant feats anywhere besides Lords of Madness?  Like in a Dragon Magazine or something?
There's Mourning Mutate from Dragon.
Also, read this: http://www.wizards.com/default.asp?x=dnd/ebee/20050704a. If you rule also lesser and greater aberrant dragonmark feats as [aberrant], this prestige class can increase your incremental bonuses rather quickly: http://www.wizards.com/default.asp?x=dnd/ebds/20070416a
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 07, 2011, 11:10:19 AM
Q 150: If a character's class level grants no spell slots of a given level per day, but the character knows the spells of that level and has an ability score high enough to get at least one bonus slot of that level, can he cast that level of spells?

For example, a warmage 5 with Versatile Spellcaster + Heighten Spell, and Charisma 18.  He has no 3rd-level spell slots from warmage, knows his 3rd-level warmage spells thanks to the feat combo, and his ability score is high enough to have 1 bonus 3rd-level spell slot.  Does he have any 3rd-level spell slots to work with?
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder January 07, 2011, 12:23:05 PM
Q151 How does the Sha'ir's casting mechanic (Dragon Compendium, p55) interact with feats that add spells known to its list?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 07, 2011, 01:23:44 PM
Bump

Q 146 If a creature has levels of sorcerer, and that class is considered as a non-associated class, and you wanted to increase their CR with abjurant champion, would that be +1 CR per level, or +1 CR per two levels of the PrC? Note that the creature will not gain full BAB as it's already at 20 HD.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 07, 2011, 01:27:25 PM
Q 150: If a character's class level grants no spell slots of a given level per day, but the character knows the spells of that level and has an ability score high enough to get at least one bonus slot of that level, can he cast that level of spells?

For example, a warmage 5 with Versatile Spellcaster + Heighten Spell, and Charisma 18.  He has no 3rd-level spell slots from warmage, knows his 3rd-level warmage spells thanks to the feat combo, and his ability score is high enough to have 1 bonus 3rd-level spell slot.  Does he have any 3rd-level spell slots to work with?
Nope. 

You can use two second level spells to pull a third level spell off your list, though.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vicerious January 07, 2011, 02:21:21 PM
Q152  Let's say we have a cleric with two turning pools (azurin ACF, dread necro, et al).  Additionally, let's say each of those two pools contains 11 uses.  Our cleric has DMM: Persist, of course.
The question is can he:
A: Persist two spells by drawing on two discrete turning pools, leaving 4 uses in each?
B: Persist three spells by drawing on his total pool, leaving just one use of one remaining pool?
C: Something else?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 07, 2011, 02:53:18 PM
Bump

Q 146 If a creature has levels of sorcerer, and that class is considered as a non-associated class, and you wanted to increase their CR with abjurant champion, would that be +1 CR per level, or +1 CR per two levels of the PrC? Note that the creature will not gain full BAB as it's already at 20 HD.

To be honest the CR rules are not worth using like this but I'm pretty sure its +1/2....

That said I believe the +20 BAB cap is only from class levels (see any dragon or outsider with 21HD+) so its possible you would get your class BAB as well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat January 07, 2011, 03:35:07 PM
Q153

With Chronocharms can you take the same one multiple times on one necklace? EG Swift hunter takes only charms which give a swift move action?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shadowhunter January 07, 2011, 04:29:16 PM
Q153

With Chronocharms can you take the same one multiple times on one necklace? EG Swift hunter takes only charms which give a swift move action?

A 153:

: MiC
CHRONOCHARM
A chronocharm occupies the throat body
slot, but it can be worn simultaneously
with any number of other chronocharms,
which all function normally. However,
you can't wear more than one of the same
chronocharm.
You must wear a chronocharm for 24
hours before you can access its abilities.
If it is taken off, it becomes inactive until
worn for an additional 24 hours.

Emphasis mine.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 07, 2011, 04:51:40 PM
q154How do I make all spell purely mental actions with the least cost? Note, Sharnrace is not an option. Nor Psionics.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom January 07, 2011, 04:55:07 PM
q154How do I make all spell purely mental actions with the least cost? Note, Sharn is not an option. Nor Psionics.
Phaerimm?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 07, 2011, 04:56:08 PM
Q 155 This is probably beyond easy for you guys, but what are all the ways you can increase your caster levels for the effectiveness of spells? Other than taking a domain (Good, evil, etc), or Practiced Spellcaster.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 07, 2011, 05:02:38 PM
Q 155 This is probably beyond easy for you guys, but what are all the ways you can increase your caster levels for the effectiveness of spells? Other than taking a domain (Good, evil, etc), or Practiced Spellcaster.
There's a handbook, IIRC.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 07, 2011, 05:03:05 PM
Q 155 This is probably beyond easy for you guys, but what are all the ways you can increase your caster levels for the effectiveness of spells? Other than taking a domain (Good, evil, etc), or Practiced Spellcaster.
There's a handbook, IIRC.
A link to it would be great.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Slaughterhouserock January 07, 2011, 05:04:13 PM
A link to it would be great.

Link (http://community.wizards.com/go/thread/view/75882/19872350/Raising_Caster_Level).
: Re: Ask a Simple Question 21: Dunkadooballs!
: BruceLeeroy January 07, 2011, 05:29:15 PM
Q152  Let's say we have a cleric with two turning pools (azurin ACF, dread necro, et al).  Additionally, let's say each of those two pools contains 11 uses.  Our cleric has DMM: Persist, of course.
The question is can he:
A: Persist two spells by drawing on two discrete turning pools, leaving 4 uses in each?
B: Persist three spells by drawing on his total pool, leaving just one use of one remaining pool?
C: Something else?
B
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 07, 2011, 06:07:16 PM
Q 150: If a character's class level grants no spell slots of a given level per day, but the character knows the spells of that level and has an ability score high enough to get at least one bonus slot of that level, can he cast that level of spells?

For example, a warmage 5 with Versatile Spellcaster + Heighten Spell, and Charisma 18.  He has no 3rd-level spell slots from warmage, knows his 3rd-level warmage spells thanks to the feat combo, and his ability score is high enough to have 1 bonus 3rd-level spell slot.  Does he have any 3rd-level spell slots to work with?
Nope. 

You can use two second level spells to pull a third level spell off your list, though.

Cannot.  You don't actually know your 3rd-level spells until 6th level, when you gain access.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 07, 2011, 06:12:27 PM
Q 156  I'm playing in a level 15 gestalt game where we're all members of the Watch.  Yes, it's a town where the Watch needs that kind of power.  I want to do Cloistered Cleric/Inquisitor on one side, probably mingled with Ordained Champion on the other side so that I wind up with full casting.  What should I use to fill up the other 13 levels on the second track?  I've never used something from Tome of Battle, so perhaps something from there?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 07, 2011, 06:18:14 PM
Q 156  I'm playing in a level 15 gestalt game where we're all members of the Watch.  Yes, it's a town where the Watch needs that kind of power.  I want to do Cloistered Cleric/Inquisitor on one side, probably mingled with Ordained Champion on the other side so that I wind up with full casting.  What should I use to fill up the other 13 levels on the second track?  I've never used something from Tome of Battle, so perhaps something from there?

Crusader is my personal favorite ToB class but most here like the others more.

Besides that, thats a forgotten realms game set in waterdeep isn't it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 07, 2011, 06:24:35 PM
Q 156  I'm playing in a level 15 gestalt game where we're all members of the Watch.  Yes, it's a town where the Watch needs that kind of power.  I want to do Cloistered Cleric/Inquisitor on one side, probably mingled with Ordained Champion on the other side so that I wind up with full casting.  What should I use to fill up the other 13 levels on the second track?  I've never used something from Tome of Battle, so perhaps something from there?

Crusader is my personal favorite ToB class but most here like the others more.

Besides that, thats a forgotten realms game set in waterdeep isn't it?

Yes, why?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 07, 2011, 06:26:13 PM
Q 156  I'm playing in a level 15 gestalt game where we're all members of the Watch.  Yes, it's a town where the Watch needs that kind of power.  I want to do Cloistered Cleric/Inquisitor on one side, probably mingled with Ordained Champion on the other side so that I wind up with full casting.  What should I use to fill up the other 13 levels on the second track?  I've never used something from Tome of Battle, so perhaps something from there?

Crusader is my personal favorite ToB class but most here like the others more.

Besides that, thats a forgotten realms game set in waterdeep isn't it?

Yes, why?

No reason, I can just tell.




Yes, I am that good.
 :evillaugh
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 07, 2011, 06:41:05 PM
Well, yeah.  There aren't that many high level town guards, and sigil only takes epic characters.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin January 07, 2011, 06:48:19 PM
It could have been eberron: Io'Lokar, City of Knowledge
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cannotthink January 07, 2011, 06:56:15 PM
Q157: A pair of questions.
A) Could the Bloodstorm Blade’s Thunderous Throw ability be used with the Knock Back feat to make ‘ranged’ bull rush attempts?
B) Would Thunderous Throw allow for ‘ranged’ trip attempts with Knock Down or Shock Trooper’s domino rush maneuver?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar January 07, 2011, 06:58:44 PM
A157a:  Yes, so long as you are power attacking.
A157b:  Should work for Knock Down, though arguing you still get the follow up attack might make your DM a little grump.  Domino Rush is a little harder to visualize, but RAW I suppose it works.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 07, 2011, 07:13:43 PM
A157a:  Yes, so long as you are power attacking.
A157b:  Should work for Knock Down, though arguing you still get the follow up attack might make your DM a little grump.  Domino Rush is a little harder to visualize, but RAW I suppose it works.

Eh, if you're talking Improved Trip, that's fine. It's perfectly reasonable to envision the weapon slicing at the legs then slashing at the shoulder/torso/head/etc. on the return path.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 07, 2011, 07:22:14 PM
Q157: A pair of questions.
A) Could the Bloodstorm Blade’s Thunderous Throw ability be used with the Knock Back feat to make ‘ranged’ bull rush attempts?
B) Would Thunderous Throw allow for ‘ranged’ trip attempts with Knock Down or Shock Trooper’s domino rush maneuver?
Sounds like you're going for a build that I'm playing with my tabletop group.  It's a ton of fun to play (now I just wish my DM had a better idea of what "wealth by level" meant).
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 07, 2011, 10:20:34 PM
Q 158 What and where is the feat that enables you to make a coup-de-grace as a standard action?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 07, 2011, 10:28:19 PM
Q 158 What and where is the feat that enables you to make a coup-de-grace as a standard action?

Deathblow, Complete Adventurer.

Took 5 seconds to google.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 07, 2011, 10:33:22 PM
Q 158 What and where is the feat that enables you to make a coup-de-grace as a standard action?

Deathblow, Complete Adventurer.

Took 5 seconds to google.
Also available as materia.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 07, 2011, 11:14:24 PM
Has there been any information compiled anywhere about the optimization of the Sling?
Bump.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Emo_Duck January 07, 2011, 11:28:52 PM
Q 159: Does the Sickening Grasp reserve feat apply to any touch attack? Suppose, for example, that a Dread Necromancer has cast Chill Touch and is holding the charge, then uses his Charnel Touch on an enemy. Does the target take 1d8+1d6 negative energy damage, make a fortitude save against 1 strength damage and become sickened for a round (or more, depending on another fortitude save and spells available)?

On that note, any handbooks or resources that go into detail about stacking or otherwise optimising touch attacks?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 08, 2011, 12:30:31 AM
Sickening Grasp is a ride-along effect, so yes, it works.  You could even just touch the guy w/o any other effects and he'd be sickened.

That said, this requires melee, and DNs don't like melee.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 08, 2011, 12:54:41 AM
Sickening Grasp is a ride-along effect, so yes, it works.  You could even just touch the guy w/o any other effects and he'd be sickened.

That said, this requires melee, and DNs don't like melee.

I actually find DNs to be about as tough as the BSF most of the time... DR helps a lot at lower levels.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 08, 2011, 05:03:26 AM
 Dragonblood spell-pact (dragons of faerun 115, sorc only 5th level transmutation) seems really great.  It lets you switch spells of the same level between dragonblood or dragon casters for some xp.

Does the following work?

Step 1) Trade dragonblood spell-pact to a factotum15 from your sorcerer (to avoid xp costs).
Step 2) Shuffle around your spell lists like mad!  Give a dread necromancer a healer's cure spells!  Give the healer polymorph!  Give the archivist list envy!  The sky's the limit!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bloody Initiate January 08, 2011, 05:10:04 AM
I'll bump as well..

Q135: Can you use the feat Arcane Strike inside an anti-magic field?

I ask because while it uses spell slots and says "channel arcane energy" it is not specifically defined as a "magical effect" and feats are extraordinary abilities. Also the damage is untyped, so it isn't necessarily a magic different from that which animates golems and such.

I suspect the answer is "no" and would be comfortable with that answer, but I have been surprised by official rulings before. Sadly my google search yielded no official rulings, and I was hoping that if there was one someone here might remember it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lo77o January 08, 2011, 04:04:35 PM
Q160: If i take the feat [Shape Soulmeld] from [Magic of Incarnum, page 40], can i choose any soulmeld from that book? And if say i took the soulmeld [Blink Shirt, page 60], what would i get from it? Would i be able to use the abilities noted under {Heart}, or would i need a class to bind it to a chakra?
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 08, 2011, 04:11:12 PM
Q160: If i take the feat [Shape Soulmeld] from [Magic of Incarnum, page 40], can i choose any soulmeld from that book? And if say i took the soulmeld [Blink Shirt, page 60], what would i get from it? Would i be able to use the abilities noted under {Heart}, or would i need a class to bind it to a chakra?
You can pick any souldmeld (wether it's from that book or not, just beware that those in Dragon Magic have additional prerequisites).  With just this, you only get the base ability of the soulmeld (so for Blink Shirt, it would be standard action teleportation).  If you can bind soulmelds to chakras (you have the appropriate class levels, took the appropriate Open Chakra feat, or are an Incarnum Dragon (only race I can think of with meldshaping ability)), then you can bind the soulmeld to the proper chakra and get those extra benefits.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lo77o January 08, 2011, 04:48:00 PM
Q160: If i take the feat [Shape Soulmeld] from [Magic of Incarnum, page 40], can i choose any soulmeld from that book? And if say i took the soulmeld [Blink Shirt, page 60], what would i get from it? Would i be able to use the abilities noted under {Heart}, or would i need a class to bind it to a chakra?
You can pick any souldmeld (wether it's from that book or not, just beware that those in Dragon Magic have additional prerequisites).  With just this, you only get the base ability of the soulmeld (so for Blink Shirt, it would be standard action teleportation).  If you can bind soulmelds to chakras (you have the appropriate class levels, took the appropriate Open Chakra feat, or are an Incarnum Dragon (only race I can think of with meldshaping ability)), then you can bind the soulmeld to the proper chakra and get those extra benefits.

So if i would take the feat more then once, i could pick several soulmelds that usualy occupy the same chakra?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cannotthink January 08, 2011, 05:12:24 PM
You can select multiple soulmelds that occupy the same chakra. However, you can only have one of them shaped to that chakra at a time (chosen at the beginning of the day when you shape your soulmelds). If you desire to have multiple soulmelds occupying the same chakra, you'd have to take the Double Chakra feat. That would only be available to you at level 18, as it requires you to have a meldshaper level of 9 and the Shape Soulmeld feat only provides a meldshaper level of half your character level.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lo77o January 08, 2011, 05:18:55 PM
You can select multiple soulmelds that occupy the same chakra. However, you can only have one of them shaped to that chakra at a time (chosen at the beginning of the day when you shape your soulmelds). If you desire to have multiple soulmelds occupying the same chakra, you'd have to take the Double Chakra feat. That would only be available to you at level 18, as it requires you to have a meldshaper level of 9 and the Shape Soulmeld feat only provides a meldshaper level of half your character level.

So as a chameleon who gets a new feat every day, after 2 weeks i can have all the soulmelds in the book bound to me forever? Or untill the DM kills me.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cannotthink January 08, 2011, 06:29:25 PM
You could keep a single soulmeld bound forever if you wanted to. However, you can't shape the soulmelds one at a time

: Magic of Incarnum
A meldshaper chooses which soulmelds to shape from his
class list (see later in this chapter). He can choose any meld
on this list, barring alignment restrictions (if an incarnate
or soulborn). A meldshaper’s level limits the number of soulmelds
he can have shaped at any given time. He can’t shape
the same soulmeld more than once. Also, two soulmelds can’t
occupy the same chakra (with some exceptions).

At the same time that the meldshaper chooses which soulmelds
to shape, he must also choose which soulmelds (if any)
to bind to his chakras. The specific chakras and the number
of chakra binds available to the meldshaper depends on his
level. Two soulmelds can’t be bound to the same chakra.

Once he has shaped a soulmeld (and bound it to a chakra),
he can’t change these decisions until he unshapes it and
shapes a new soulmeld.

A meldshaper must shape all his chosen soulmelds at the
same time. He cannot leave a soulmeld slot unfilled in order
to shape it later.

You must have access to all the soulmelds you want at the same time. Then you shape them all at the same time. Any soulmeld you want bound to a chakra is bound at the exact same time. In effect, you have to clear out all your old soulmelds to put on a new one.

As for swapping out Shape Soulmeld as your chameleon bonus for another and keeping the soulmeld you chose; assuming you keep it bound forever, it could be argued you can keep it for the duration. Reasonably, probably not. It really is up to your DM.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dantheman January 08, 2011, 07:54:35 PM
Other than pearls of power and mementos magica, are there items that allow a spellcaster to regain spell slots?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 08, 2011, 07:59:38 PM
Has there been any information compiled anywhere about the optimization of the Sling?
One more try.
: Re: Ask a Simple Question 21: Dunkadooballs!
: JaronK January 08, 2011, 08:02:50 PM
Has there been any information compiled anywhere about the optimization of the Sling?
One more try.

Have you looked into the Halfling Warsling and Skiprock?  Because that's the direction to take for sling optimization.

JaronK
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 08, 2011, 08:07:35 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 08, 2011, 08:10:01 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 08, 2011, 08:11:38 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 08, 2011, 09:23:43 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 08, 2011, 09:29:14 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
Conveniently, Loredrake (is it Loredrake?) and Practiced Spellcaster are your friends.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 08, 2011, 09:59:24 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
Conveniently, Loredrake (is it Loredrake?) and Practiced Spellcaster are your friends.

That is with loredrake included unforunately, Wyrmling Loredrake Tome Dragon 3hd 5LA caster level of 5.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 08, 2011, 10:02:14 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
Conveniently, Loredrake (is it Loredrake?) and Practiced Spellcaster are your friends.

That is with loredrake included unforunately, Wyrmling Loredrake Tome Dragon 3hd 5LA caster level of 5.
Kobolds come in handy here.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 08, 2011, 10:06:30 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
Conveniently, Loredrake (is it Loredrake?) and Practiced Spellcaster are your friends.

That is with loredrake included unforunately, Wyrmling Loredrake Tome Dragon 3hd 5LA caster level of 5.
Kobolds come in handy here.

They would if I didn't need to be a tome dragon to gain knowledge of all conjuration and divination spells.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 08, 2011, 10:16:13 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
Conveniently, Loredrake (is it Loredrake?) and Practiced Spellcaster are your friends.

That is with loredrake included unforunately, Wyrmling Loredrake Tome Dragon 3hd 5LA caster level of 5.
Kobolds come in handy here.

They would if I didn't need to be a tome dragon to gain knowledge of all conjuration and divination spells.
Can I haz shapeshifting abuse, please?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 08, 2011, 10:19:38 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
Conveniently, Loredrake (is it Loredrake?) and Practiced Spellcaster are your friends.

That is with loredrake included unforunately, Wyrmling Loredrake Tome Dragon 3hd 5LA caster level of 5.
Kobolds come in handy here.

They would if I didn't need to be a tome dragon to gain knowledge of all conjuration and divination spells.
Can I haz shapeshifting abuse, please?

Not sure which shapeshifing ability will give you the casting ability of a dragon...
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 08, 2011, 10:30:52 PM
Q161: Is it "Worth" losing 3 caster levels as a sorcerer to have the entire conjuration and divination schools added to your spell list?

Spell list?  Not a chance.

Spells known rather and the Knowledge Domain.

I'd do it, depending on what level the sorcerer would be playing at, and whether using Versatile Spellcaster lets it cast some of those conjuration/divination spells 1 higher than normal.
Conveniently, Loredrake (is it Loredrake?) and Practiced Spellcaster are your friends.

That is with loredrake included unforunately, Wyrmling Loredrake Tome Dragon 3hd 5LA caster level of 5.
Kobolds come in handy here.

They would if I didn't need to be a tome dragon to gain knowledge of all conjuration and divination spells.
Can I haz shapeshifting abuse, please?

Not sure which shapeshifing ability will give you the casting ability of a dragon...
Spellcasting is natural, so that would be polymorph. Most everything else would be via shapechange and/or Master of Many Forms.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 08, 2011, 10:43:04 PM
Spellcasting is natural, so that would be polymorph. Most everything else would be via shapechange and/or Master of Many Forms.

Was this proven?I thought that it was heavily debated......
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 08, 2011, 10:45:13 PM
Spellcasting is natural, so that would be polymorph. Most everything else would be via shapechange and/or Master of Many Forms.

Was this proven?I thought that it was heavily debated......
Process of elimination?

If it's not natural it's Ex.

Thing is, you get the spellcasting but not the spells.

If you already have the spells, you get the spellcasting. If that spellcasting works differently than your own, you should be able to use it with your spells if you want it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin January 09, 2011, 12:32:21 AM
Q162: An elf psion has the "Psion" subtype.  Does my gnome wizard with 23 ranks in Knowledge Psionics easily identify the humanoid with the psionic subtype as being of the psionic subtype?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 09, 2011, 12:41:02 AM
Q162: An elf psion has the "Psion" subtype.  Does my gnome wizard with 23 ranks in Knowledge Psionics easily identify the humanoid with the psionic subtype as being of the psionic subtype?

I would have thought so, depends on your DM though. The Knowledge rules for identifying creatures are a bit borked.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 09, 2011, 12:47:41 AM
Has there been any information compiled anywhere about the optimization of the Sling?
One more try.

Have you looked into the Halfling Warsling and Skiprock?  Because that's the direction to take for sling optimization.

JaronK
Yeah, although that's awfully feat-intensive for what I'm looking to do.  Is there anything for simply reducing the action it takes to reload the sling?  Free-action reloading would be nice.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Garryl January 09, 2011, 12:58:41 AM
Has there been any information compiled anywhere about the optimization of the Sling?
One more try.

Have you looked into the Halfling Warsling and Skiprock?  Because that's the direction to take for sling optimization.

JaronK
Yeah, although that's awfully feat-intensive for what I'm looking to do.  Is there anything for simply reducing the action it takes to reload the sling?  Free-action reloading would be nice.

Check out the Bloodstorm Blade PrC in ToB. Specifically, the Stonestorm Striker adaptation (under the Adaptations heading). It's a half-ling only version that uses slings instead of thrown weapons and gets to reload as a free action instead of a move action.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 09, 2011, 01:30:53 AM
Q162: An elf psion has the "Psion" subtype.  Does my gnome wizard with 23 ranks in Knowledge Psionics easily identify the humanoid with the psionic subtype as being of the psionic subtype?

I would have thought so, depends on your DM though. The Knowledge rules for identifying creatures are a bit borked.
Probably.  Same way knowledge(local) somehow lets you ID all the humanoids in the whole wide world.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 09, 2011, 02:19:03 AM
Has there been any information compiled anywhere about the optimization of the Sling?
One more try.

Have you looked into the Halfling Warsling and Skiprock?  Because that's the direction to take for sling optimization.

JaronK
Yeah, although that's awfully feat-intensive for what I'm looking to do.  Is there anything for simply reducing the action it takes to reload the sling?  Free-action reloading would be nice.

Check out the Bloodstorm Blade PrC in ToB. Specifically, the Stonestorm Striker adaptation (under the Adaptations heading). It's a half-ling only version that uses slings instead of thrown weapons and gets to reload as a free action instead of a move action.

That is exactly what I was looking for.  Thanks!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 09, 2011, 12:56:00 PM
Q163:
When in wildshape as a plant (trent), do I get plant traits e.g. immunities etc.?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 09, 2011, 12:59:45 PM
Q164: Are there any means for a Fire Shugenja to basically get Searing Spell for free? (In that it costs no slot adjustment, but getting the feat itself isn't a bad idea.)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 09, 2011, 01:02:36 PM
Q165
what are some nice (and ofc evil  :devil) things you can do with a knowledge (nature) score of 45+?
: Re: Ask a Simple Question 21: Dunkadooballs!
: GawainBS January 09, 2011, 01:33:07 PM
Q163:
When in wildshape as a plant (trent), do I get plant traits e.g. immunities etc.?

A163: Refer to Polymorph and Alterself, since Wildshape is based on those. IIRC, yes, you do get them.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 09, 2011, 01:54:19 PM
Q165
what are some nice (and ofc evil  :devil) things you can do with a knowledge (nature) score of 45+?

You can probably talk a bear into sodomizing you, since you know both bear language and the location of the best beehives.
: Re: Ask a Simple Question 21: Dunkadooballs!
: BruceLeeroy January 09, 2011, 01:59:20 PM
Q163:
When in wildshape as a plant (trent), do I get plant traits e.g. immunities etc.?

A163: Refer to Polymorph and Alterself, since Wildshape is based on those. IIRC, yes, you do get them.

Depends on which version of the errata you use. I seem to recall the newest having Wild Shape reference the Alternate form ability, and you don't get the type of the creatures you Wild Shape into. Default, non-errata'd, I'm pretty sure you do gain the creature type, making you a valid target for Animal Growth while in bear form. Yay! also, yea, immunities.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 09, 2011, 02:04:08 PM
A163: According to Surreal's great comparison charts, you don't get the type, i.e. you probably don't get any plant traits.
http://brilliantgameologists.com/boards/index.php?topic=3479.0
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 09, 2011, 02:26:32 PM
A163: Polymorph and spells based on it do give you types and subtypes, so you'd gain the abilities granted by those types and subtypes.

A [fire] creature for instance would grant you fire immunity and cold vulnerability. Hitting up a [fire]-subtyped plant would also give you all those plant goodies as well.

Wild shape, not so much.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 January 09, 2011, 02:30:46 PM
q 166. im building a grappler. just the other day i saw a item that grants +1 on any opposed roll.  anyone know what this item is?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 09, 2011, 04:03:42 PM
Q165
what are some nice (and ofc evil  :devil) things you can do with a knowledge (nature) score of 45+?

A165: Knowledge devotion, complete champion p.60. Bash those pesky creatures of nature with all your insightful might!
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 09, 2011, 06:39:15 PM
Q 167 Is there a sticky thread, or even a regular thread, that lists all of the playable races with LA and everything?

Q 168 If a player wanted to do a monster race through the Savage Species progression, how do I go about giving him starting gold at level 1? It's likely a minotaur isn't going to get the same gold as a pixie or medusa.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 09, 2011, 07:10:03 PM
Q 167 Is there a sticky thread, or even a regular thread, that lists all of the playable races with LA and everything?

Q 168 If a player wanted to do a monster race through the Savage Species progression, how do I go about giving him starting gold at level 1? It's likely a minotaur isn't going to get the same gold as a pixie or medusa.

A167: There is a list with all La 0 races in WotC forums: http://community.wizards.com/go/thread/view/75882/19546874/Master_Player_Race_List_Version_2.0

A168 As far as I know there aren't any rules on that.....
You should decide depending on the campaign world,(for example dragonlance Minotaurs are much more civilized and thus likely to have more money than minotaurs on others worlds.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 09, 2011, 07:11:19 PM
Q 168 If a player wanted to do a monster race through the Savage Species progression, how do I go about giving him starting gold at level 1? It's likely a minotaur isn't going to get the same gold as a pixie or medusa.

A168 As far as I know there aren't any rules on that.....
You should decide depending on the campaign world,(for example dragonlance Minotaurs are much more civilized and thus likely to have more money than minotaurs on others worlds.....
But less civilized minotaurs are more likely to whack someone for their loot.

Hey! Perfect adventurer material!

I'd find the closest equivalent in the classes, and use that. A minotaur would have barbarian starting money, for instance.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 09, 2011, 07:13:57 PM
Q 167 Is there a sticky thread, or even a regular thread, that lists all of the playable races with LA and everything?

Q 168 If a player wanted to do a monster race through the Savage Species progression, how do I go about giving him starting gold at level 1? It's likely a minotaur isn't going to get the same gold as a pixie or medusa.

A167: There is a list with all La 0 races in WotC forums: http://community.wizards.com/go/thread/view/75882/19546874/Master_Player_Race_List_Version_2.0
It isn't comprehensive (missing a ton of lesser planetouched, for instance), but it's a good start.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 09, 2011, 07:34:10 PM
Q 168 If a player wanted to do a monster race through the Savage Species progression, how do I go about giving him starting gold at level 1? It's likely a minotaur isn't going to get the same gold as a pixie or medusa.

A168 As far as I know there aren't any rules on that.....
You should decide depending on the campaign world,(for example dragonlance Minotaurs are much more civilized and thus likely to have more money than minotaurs on others worlds.....
But less civilized minotaurs are more likely to whack someone for their loot.

Hey! Perfect adventurer material!

I'd find the closest equivalent in the classes, and use that. A minotaur would have barbarian starting money, for instance.
I was actually wondering about that. The problem might be for those who have two base classes that could work, but maybe I'll give them the average (like the average starting gold for a bard is 100 and fighter is 150 could be 125).

Q 167b Follow-up. I accept the link for LA +0, but is there a link for LA +1 to LA +4? Like tieflings to half-fiends?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 09, 2011, 08:16:46 PM
And

Q 169 What site out there lists all creatures and their CR?
Monster Finder.
http://monsterfinder.dndrunde.de/
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 09, 2011, 08:30:53 PM
Improved feint: the whole point of this feat is to set the enemy up for a sneak attack if you have no friend to flank him?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 09, 2011, 08:53:50 PM
Improved feint: the whole point of this feat is to set the enemy up for a sneak attack if you have no friend to flank him?
Pretty much. Strictly worse than going invisible though.

Q164: Are there any means for a Fire Shugenja to basically get Searing Spell for free? (In that it costs no slot adjustment, but getting the feat itself isn't a bad idea.)

Bumpity bump!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Talore January 09, 2011, 09:02:27 PM
Q170: There was a book, that had some really good spells for arrows, and they were exclusive to the the Ranger and Assassin spell lists. I believe the book may have been FR. Which is it, and where can I find the spells? Am I insane?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 09, 2011, 09:04:30 PM
It's CoR. They're very decent spells, even if some DMs considering them a little broken.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shadowhunter January 09, 2011, 09:09:15 PM
The only way to make a good feinting build is to use the Invisible Blade from Complete Warrior and the Surprising Riposte feat from Drows of the Underdark.
However, if you succeed with this, consider working in Ijautsu Master, since Surprising Riposte causes them to go flat-footed.

A 170:
Are you thinking of Champions of Ruin?
I know they had Arrow Split.

...preview-ninja'ed
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala January 09, 2011, 09:14:24 PM
Q164: Are there any means for a Fire Shugenja to basically get Searing Spell for free? (In that it costs no slot adjustment, but getting the feat itself isn't a bad idea.)
Easy Metamagic?

Nevermind!
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 09, 2011, 09:25:31 PM
Q164: Are there any means for a Fire Shugenja to basically get Searing Spell for free? (In that it costs no slot adjustment, but getting the feat itself isn't a bad idea.)
Easy Metamagic?
Minimum of level+1, I'm afraid.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 09, 2011, 09:35:33 PM
Q163: When in wildshape as a plant (trent), do I get plant traits e.g. immunities etc.?
A163: Polymorph and spells based on it do give you types and subtypes, so you'd gain the abilities granted by those types and subtypes.

A [fire] creature for instance would grant you fire immunity and cold vulnerability. Hitting up a [fire]-subtyped plant would also give you all those plant goodies as well.

Wild shape, not so much.
Thanks for your help, but I just got 3 conflicting answers. Does anyone know the latest errata and a link to an answer to this question?

: Re: Ask a Simple Question 21: Dunkadooballs!
: dark_samuari January 09, 2011, 10:05:32 PM
Question 171

Is there any ability/spell which turns individuals into food or edible objects?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shadowhunter January 09, 2011, 10:08:13 PM
A 171:
Rather obvious, but there's Polymorph Any Object...
: Re: Ask a Simple Question 21: Dunkadooballs!
: dantheman January 09, 2011, 10:08:31 PM
Bump.

Other than pearls of power and mementos magica, are there items that allow a spellcaster to regain spell slots?

And as for feinting builds, I don't think that you necessarily need invisible blade (alternatives are assassin w/ insightful feint or dread pirate), but you definitely need Surprising Riposte.  Certainly invisible blade is the most consistent and longest lasting way to do it, though.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 09, 2011, 10:24:49 PM
Question 171

Is there any ability/spell which turns individuals into food or edible objects?
A butchers knife and a nice hot fire?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 09, 2011, 10:30:40 PM
Question 171

Is there any ability/spell which turns individuals into food or edible objects?
Unseen Servant.

Purify Food and Drink to make sure it's edible.

Serves fifteen.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 09, 2011, 11:29:42 PM
Other than pearls of power and mementos magica, are there items that allow a spellcaster to regain spell slots?
A wand of Rary's mnemonic enhancer.

Check the SRD.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 09, 2011, 11:30:01 PM
Q163: When in wildshape as a plant (trent), do I get plant traits e.g. immunities etc.?
A163: Polymorph and spells based on it do give you types and subtypes, so you'd gain the abilities granted by those types and subtypes.

A [fire] creature for instance would grant you fire immunity and cold vulnerability. Hitting up a [fire]-subtyped plant would also give you all those plant goodies as well.

Wild shape, not so much.
Thanks for your help, but I just got 3 conflicting answers. Does anyone know the latest errata and a link to an answer to this question?

Wild Shape is based on Alternate Form.
:
The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.
So no, you don't get Plant immunities.  You can read the details for yourself in the SRD:
http://www.d20srd.org/srd/classes/druid.htm#wildShape
http://www.d20srd.org/srd/specialAbilities.htm#alternateForm
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 09, 2011, 11:31:29 PM
Q163: When in wildshape as a plant (trent), do I get plant traits e.g. immunities etc.?
A163: Polymorph and spells based on it do give you types and subtypes, so you'd gain the abilities granted by those types and subtypes.

A [fire] creature for instance would grant you fire immunity and cold vulnerability. Hitting up a [fire]-subtyped plant would also give you all those plant goodies as well.

Wild shape, not so much.
Thanks for your help, but I just got 3 conflicting answers. Does anyone know the latest errata and a link to an answer to this question?

Wild Shape is based on Alternate Form.
:
The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.
So no, you don't get Plant immunities.  You can read the details for yourself in the SRD:
http://www.d20srd.org/srd/classes/druid.htm#wildShape
http://www.d20srd.org/srd/specialAbilities.htm#alternateForm
Polymorph (and metamorphosis) grant types and subtypes, and thus grant everything that a type (or subtype) grants.

From the SRD:
The subject’s creature type and subtype (if any) change to match the new form.

As I said before, wildshape, however, not so much.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dantheman January 10, 2011, 12:07:04 AM
Other than pearls of power and mementos magica, are there items that allow a spellcaster to regain spell slots?
A wand of Rary's mnemonic enhancer.

Check the SRD.


Rary's is nice, but being slightly limited to only prepared casters makes it annoying. Anything else, specifically stuff that can help spontaneous casters?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 10, 2011, 12:29:53 AM
Other than pearls of power and mementos magica, are there items that allow a spellcaster to regain spell slots?
A wand of Rary's mnemonic enhancer.

Check the SRD.


Rary's is nice, but being slightly limited to only prepared casters makes it annoying. Anything else, specifically stuff that can help spontaneous casters?
You can cast out of rods of absorption by using charges.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 01:10:59 AM
:
The creature retains the type and subtype of its original form. It gains the size of its new form. If the new form has the aquatic subtype, the creature gains that subtype as well.
So no, you don't get Plant immunities.  You can read the details for yourself in the SRD:
http://www.d20srd.org/srd/classes/druid.htm#wildShape
http://www.d20srd.org/srd/specialAbilities.htm#alternateForm
Thanks Zebu. That was the impression I was under. Damn.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Amechra January 10, 2011, 01:29:51 AM
QWhatever:

Does Death Knell stack with itself? It gives untyped bonuses, but I'm just making extra sure.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 10, 2011, 01:48:46 AM
QWhatever:

Does Death Knell stack with itself? It gives untyped bonuses, but I'm just making extra sure.
I think that would be an instance of bonuses coming from the same source.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 10, 2011, 02:10:27 AM
Q 167b Follow-up. I accept the link for LA +0, but is there a link for LA +1 to LA +4? Like tieflings to half-fiends?
There's my ultimate Player Race List with LA +1 and LA +2.
http://brilliantgameologists.com/boards/index.php?topic=4886.0
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 10, 2011, 02:11:21 AM
Q 167b Follow-up. I accept the link for LA +0, but is there a link for LA +1 to LA +4? Like tieflings to half-fiends?
There's my ultimate Player Race List with LA +1 and LA +2.
http://brilliantgameologists.com/boards/index.php?topic=4886.0
Thanks. I needed these.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Fadier January 10, 2011, 04:39:06 AM
Q 172: Can someone use sudden strike to trigger a death attack?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 05:55:09 AM
My Druid is just about to hit level 13, and I was thinking: now for the epic stuff. But I can't find any decent level 7 spells?!

What are the best around?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 10, 2011, 06:37:39 AM
Core, I'd say Control Weather, Fire Storm, Heal, Greater Scrying, and True Seeing, with situational usefulness for Sunbeam.  PHB II has As The Frost, which is pretty cool.  You'd have to check other splats for more.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 10, 2011, 07:39:28 AM
Unicorn Heart (complete mage?) is a nice spell too:
1h/lvl duration, gives 60ft base land speed, +4 to all str, dex and conbased ability and skillchecks and you can expand it as a swift action to use a small dimension door effect (but you can still act after it unlike with then normal DD)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 08:07:40 AM
Core, I'd say Control Weather, Fire Storm, Heal, Greater Scrying, and True Seeing, with situational usefulness for Sunbeam.  PHB II has As The Frost, which is pretty cool.  You'd have to check other splats for more.
Not too keen on the others, but As the Frost is great. My type becomes Outsider, so do I gain darkvision: 60' and stop breathing? Also, I thought outsiders had some immunities but I can't find any?
Unicorn Heart (complete mage?) is a nice spell too:
1h/lvl duration, gives 60ft base land speed, +4 to all str, dex and conbased ability and skillchecks and you can expand it as a swift action to use a small dimension door effect (but you can still act after it unlike with then normal DD)
Unicorn Heart is nice too. Because the +4 enhancement bonus is to ability and skill checks and not to the ability itself, does it stack with say bull strength?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 08:17:15 AM
PHB II has As The Frost, which is pretty cool. 
Wicked! I can use it with my 'Braces of entangling Blast'=more damage, slow, and entangle enemies within 15'. Perfect!

If I'm an Outsider, do I get Martial Weapon Proficiency?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 10, 2011, 08:17:41 AM
Unicorn Heart is nice too. Because the +4 enhancement bonus is to ability and skill checks and not to the ability itself, does it stack with say bull strength?
yep, it stacks with bullstrenght (as they do differant things)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 08:29:24 AM
Someone had a build once that had a massive caster level for a ranger/abjurant champion (I think).
Anyone know where it is?

I just thought of a combo with 'Deflect' from PHB2 for epic armour class.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 12:11:55 PM
Q173
If I'm an Outsider (from 'As the Frost' spell), do I get Martial Weapon Proficiency?
What about Darkvision? Any immunities?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 10, 2011, 12:19:19 PM
Q173
If I'm an Outsider (from 'As the Frost' spell), do I get Martial Weapon Proficiency?
What about Darkvision? Any immunities?
Yes on the first two, no immunities other than the standards for no longer being humanoid.


Note that control weather lets you create tornadoes. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 12:22:45 PM
Q173
If I'm an Outsider (from 'As the Frost' spell), do I get Martial Weapon Proficiency?
What about Darkvision? Any immunities?
Yes on the first two, no immunities other than the standards for no longer being humanoid.


Note that control weather lets you create tornadoes. 

Great, thanks. Yeah control weather rocks. I prefer control winds (also tornados) but a bit more specific control. Any good tricks for control weather?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 10, 2011, 12:27:34 PM
Q173
If I'm an Outsider (from 'As the Frost' spell), do I get Martial Weapon Proficiency?
What about Darkvision? Any immunities?
Yes on the first two, no immunities other than the standards for no longer being humanoid.


Note that control weather lets you create tornadoes. 

Great, thanks. Yeah control weather rocks. I prefer control winds (also tornados) but a bit more specific control. Any good tricks for control weather?
Well, combining it with control winds lets you just hang around while the rest of the world gets torn to pieces. 

Most useful as an army-killer, though, unless you want to turn it into a smaller locate city bomb.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 12:28:49 PM
Q174:How can I get martial weapon profficiency as a druid? (or at least proficient: Great club) Club must remain non-magical.

Q175:Can I use Last Breath with contigency to reincarnate when I die? Cause that would be the coolest shit EVER!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 10, 2011, 12:30:29 PM
Most useful as an army-killer, though, unless you want to turn it into a smaller locate city bomb.

Explosive spell + something to make it do damage?
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 10, 2011, 01:02:25 PM
Someone had a build once that had a massive caster level for a ranger/abjurant champion (I think).
Anyone know where it is?

I just thought of a combo with 'Deflect' from PHB2 for epic armour class.
Search the forums for KellKheraptis's master spellthief builds. It's in one of those threads.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 10, 2011, 01:44:25 PM
Most useful as an army-killer, though, unless you want to turn it into a smaller locate city bomb.

Explosive spell + something to make it do damage?
Hurricane Force winds which last for three hours are enough.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 10, 2011, 05:11:57 PM
Q 176 Any reason Spirit Shaman isn't Tier 1, merely for the spellcasting?
: Re: Ask a Simple Question 21: Dunkadooballs!
: LunaticsLament January 10, 2011, 05:17:28 PM
Q177  Has anyone put up an attempt to optimize a DFA based Eldritch Disciple trying to balance the ED and the DFA abilities?  I did a search and could not find anything really looking at DFA's on this forum.  I've seen the DFA handbook over on WotC but they really don't address this much.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kaville January 10, 2011, 05:17:45 PM
Q178 Is there a handbook for the best spells for a favored soul?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 10, 2011, 05:18:55 PM
Q 176 Any reason Spirit Shaman isn't Tier 1, merely for the spellcasting?
The druid list is substantially less powerful than the Wizard and Cleric ones.  Note the above discussion about As The Frost and Control Weather, because those two are pretty much the only two truly awesome 7th-level spells on the Druid list, with everything else only being situationally useful.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 10, 2011, 05:21:15 PM
Q178 Is there a handbook for the best spells for a favored soul?
Check out the 3.5 cleric handbook. The spells are the same regardless if you're a cleric, favored soul, or archivist. At the very least they'd give you a remote idea as to what would likely be the best for you to take. As well, if you're a dragonborn, check out the Dragon Magic book for a variant favored soul that gets arcane spells too. Just have to worship Bahumat.
http://brilliantgameologists.com/boards/index.php?topic=420.0
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 10, 2011, 05:23:47 PM
q179 Was there a handbook on leading armies?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 10, 2011, 09:22:54 PM
Q 180 When caught up by an air monolith in whirlwind form, if you have DR, does the 4d6 damage get passed that?
Q 181 When fighting an air monolith in whirlwind form, can you still damage it with regular attacks?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 10, 2011, 11:16:14 PM
Q 180 When caught up by an air monolith in whirlwind form, if you have DR, does the 4d6 damage get passed that?
Q 181 When fighting an air monolith in whirlwind form, can you still damage it with regular attacks?
DR applies, and as long as you have your actions then you should be able to attack it (the effectiveness of said attacks is likely diminished, however).
: Re: Ask a Simple Question 21: Dunkadooballs!
: sonofzeal January 11, 2011, 12:13:14 AM
Q182
What is the complete list of RAW Paladin Special Mounts?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mixster January 11, 2011, 12:17:49 AM
Q 180 When caught up by an air monolith in whirlwind form, if you have DR, does the 4d6 damage get passed that?
Q 181 When fighting an air monolith in whirlwind form, can you still damage it with regular attacks?
Yes and Yes.

They suffer a -4 penalty on those attacks IIRC though.

And it has an insane DR.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 11, 2011, 12:18:50 AM
Q 180 When caught up by an air monolith in whirlwind form, if you have DR, does the 4d6 damage get passed that?
Q 181 When fighting an air monolith in whirlwind form, can you still damage it with regular attacks?
Yes and Yes.

They suffer a -4 penalty on those attacks IIRC though.

And it has an insane DR.
Just 15/-. It's definitely high, but not impossible to get passed. Just won't be fun.

And I'm getting two totally opposite answers. I'll ask again.

If an air monolith hits you, does the 4d6 from the whirlwind, get PASSED the DR a creature has? I'm being told yes AND no. It can't be both.
: Re: Ask a Simple Question 21: Dunkadooballs!
: dna1 January 11, 2011, 04:17:15 AM
q 183. where is the link to jaronK's cleric build that could shoot the arrows over a mile thru the ground and what not.
: Re: Ask a Simple Question 21: Dunkadooballs!
: skydragonknight January 11, 2011, 04:54:14 AM
If an air monolith hits you, does the 4d6 from the whirlwind, get PASSED the DR a creature has? I'm being told yes AND no. It can't be both.

DR does not apply.

Back of the PHB, under damage reduction: A special defense that allows a creature to ignore a set amount of damage from most weapons, unarmed attacks, or natural weapons, but not from energy attacks, spells, spell-like abilities and supernatural abilities.

The Whirlwind ability is (Su).
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 11, 2011, 04:58:37 AM
If an air monolith hits you, does the 4d6 from the whirlwind, get PASSED the DR a creature has? I'm being told yes AND no. It can't be both.

DR does not apply.

Back of the PHB, under damage reduction: A special defense that allows a creature to ignore a set amount of damage from most weapons, unarmed attacks, or natural weapons, but not from energy attacks, spells, spell-like abilities and supernatural abilities.

The Whirlwind ability is (Su).
Good to note.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Clefable January 11, 2011, 09:13:32 AM
Q184:
Is there any way to overcome the -20 to hide checks when attacking someone? Assuming one has hide in plain sight or bluff, does this -20 end when your attack is over and you make a move?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 11, 2011, 09:18:29 AM
Q184:
Is there any way to overcome the -20 to hide checks when attacking someone? Assuming one has hide in plain sight or bluff, does this -20 end when your attack is over and you make a move?
I wouldn't know if there is a way to mitigate it. As for your other question, no.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 11, 2011, 09:52:25 AM
Q174:How can I get martial weapon profficiency as a druid? (or at least proficient: Great club) Club must remain non-magical.

Q175:Can I use Last Breath with contigency to reincarnate when I die? Cause that would be the coolest shit EVER!

Sorry to re-post, I just wanted to get some new eyes on it and haven't had a response. Any ideas?
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 11, 2011, 09:58:01 AM
A174: (FRCS 23)
Mielikki, who is famous for the number of druid/rangers who
worship her, has more lenient spiritual oaths than most deities
that druids worship in the Realms. Druids of Mielikki can use
any of the standard armor or weapons that rangers normally use
(all simple and martial weapons, all light and medium armor,
and all shields) without violating their spiritual oaths.

Edit: Hmm, this does not actually grant proficiency.

Edit: Be an outsider. Take feat Weapon Proficiency (Greatclub). Dip fighter.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 11, 2011, 10:35:45 AM
A174: Cleric of mielikki + militia regional feat (PGtF) or Cleric of mielikki + otherwordly regional feat (PGtF)
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 11, 2011, 11:01:23 AM
Q 176: the ruses seem simple but the examples provided in books confuse me - when can and when can't you use cleave? (charging, full attack etc.)
Q 177: if you level up and take ranks in skill that is a class skill to one of your other classes (not the one you are levelling up at the moment), do you pay normal or double?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 11, 2011, 11:20:22 AM
Q 176: the ruses seem simple but the examples provided in books confuse me - when can and when can't you use cleave? (charging, full attack etc.)
Q 177: if you level up and take ranks in skill that is a class skill to one of your other classes (not the one you are levelling up at the moment), do you pay normal or double?

A 176: You can use cleave whenever you drop an opponent and you have another opponent within your threat range, period. (So if you're using a polearm and you drop an opponent, you can attack another opponent within 10 feet of you, but not one at 5 feet; if you then drop THAT one and have Great Cleave, you can attack yet another opponent within 10 feet).

A 177: You pay double. However, any skill that has been a class skill at some point has its cap maxed (so a Wizard 1/Fighter 19 can have 23 ranks in Spellcraft, for example, but he has to pay double for each rank as long as he's using Fighter skill points to buy them).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 11, 2011, 11:41:11 AM
Q178: Say I start to manifest a power that takes 1 round to manifest. Before my next turn circumstances change which would make manifesting the power pointless or even harmful (e.g. the enemy teleports away). Can I elect to stop manifesting the power so that its effect never comes into being, and, if so, do I retain the power points I would have spent to manifest the power?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 11, 2011, 11:50:37 AM
Q 176: the ruses seem simple but the examples provided in books confuse me - when can and when can't you use cleave? (charging, full attack etc.)
Q 177: if you level up and take ranks in skill that is a class skill to one of your other classes (not the one you are levelling up at the moment), do you pay normal or double?

A 176: You can use cleave whenever you drop an opponent and you have another opponent within your threat range, period. (So if you're using a polearm and you drop an opponent, you can attack another opponent within 10 feet of you, but not one at 5 feet; if you then drop THAT one and have Great Cleave, you can attack yet another opponent within 10 feet).

A 177: You pay double. However, any skill that has been a class skill at some point has its cap maxed (so a Wizard 1/Fighter 19 can have 23 ranks in Spellcraft, for example, but he has to pay double for each rank as long as he's using Fighter skill points to buy them).

Able learner feat from Races of Destiny lets you use 1 skill point per rank even for cross class skills.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 11, 2011, 12:24:01 PM
Q178: Say I start to manifest a power that takes 1 round to manifest. Before my next turn circumstances change which would make manifesting the power pointless or even harmful (e.g. the enemy teleports away). Can I elect to stop manifesting the power so that its effect never comes into being, and, if so, do I retain the power points I would have spent to manifest the power?
Yes to both. You may cease concentration as a free action and you only pay pp when you actually manifest a power.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 11, 2011, 12:49:26 PM
q 183. where is the link to jaronK's cleric build that could shoot the arrows over a mile thru the ground and what not.
How the hell do you shoot through the ground?!?!!
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 11, 2011, 01:07:35 PM
q 183. where is the link to jaronK's cleric build that could shoot the arrows over a mile thru the ground and what not.
How the hell do you shoot through the ground?!?!!
Without looking, probably brilliant energy.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Saeomon January 11, 2011, 02:12:05 PM
Q178: Say I start to manifest a power that takes 1 round to manifest. Before my next turn circumstances change which would make manifesting the power pointless or even harmful (e.g. the enemy teleports away). Can I elect to stop manifesting the power so that its effect never comes into being, and, if so, do I retain the power points I would have spent to manifest the power?
Yes to both. You may cease concentration as a free action and you only pay pp when you actually manifest a power.

Thanks!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 11, 2011, 03:25:41 PM
Q174:How can I get martial weapon profficiency as a druid? (or at least proficient: Great club) Club must remain non-magical.

Feat?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar January 11, 2011, 03:53:29 PM
A174:  Be an [Outsider] for free martial weapon proficiency.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 11, 2011, 03:55:47 PM
Neraphim are a 0 LA outsider out of the box.  Planar handbook.
Otherwise, use the lesser version of aasimar/tieflings obtained by using the savage progressions and never advancing your racial powers.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 11, 2011, 05:32:02 PM
Q179:When is a monster able to take epic feats?
For a Player Character is pretty clear.....
But for a monster it is less clear....
I thought that you only had to have over 21 hit dice,but draconomicon states that a true dragon can take epic feats after he gets to the old category.....
Does this mean that a mature adult red dragon which haves more than 21 hit dice can not take epic feats?
What about other creatures(non-dragons),when do they became eligible to take epic feats?
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearofsmiting January 11, 2011, 05:33:16 PM
Q185: Wasn't there a spell that increased the armor check penalty of an armor by 1 but also the ac bonus by 1?
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 11, 2011, 05:43:45 PM
Q179:When is a monster able to take epic feats?
For a Player Character is pretty clear.....
But for a monster it is less clear....
I thought that you only had to have over 21 hit dice,but draconomicon states that a true dragon can take epic feats after he gets to the old category.....
Does this mean that a mature adult red dragon which haves more than 21 hit dice can not take epic feats?
What about other creatures(non-dragons),when do they became eligible to take epic feats?
A179
@ 21 HD.

please don't go down the the road of that draconomicon paragraph here -- there's already 2 other threads that have argued that one to death.
just note the 21 HD, nod, and move on. ;)  (as this is the simple answer thread)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 11, 2011, 06:03:46 PM
Q185: Wasn't there a spell that increased the armor check penalty of an armor by 1 but also the ac bonus by 1?

Durability (Dragon 305 – 67) does that for nonmetallic armor. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearofsmiting January 11, 2011, 06:13:04 PM
Q185: Wasn't there a spell that increased the armor check penalty of an armor by 1 but also the ac bonus by 1?

Durability (Dragon 305 – 67) does that for nonmetallic armor. 

Much appreciated Maat_Mons
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 11, 2011, 07:16:37 PM
Q186
Question about crafting a custom staff:
lets say i put 3 spells on it (lvl1, 2 and 3) at minimum casterlevel
375 gp × 3 × 8 = 9000
281.25 gp × 2 × 8 = 4500
187.5 gp × 1 × 8 = 1500
total = 15.000

are the 15k the baseprice where days to create and xp costs are based on (and thus only 7.5k have to be paid in gold)?
or is it just the creation price and 30k is the baseprice?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sjappo January 11, 2011, 07:23:45 PM
Q187
Does a spontaneous divine caster cast of CHA or WIS? And where did you find that. I seem to remember reading somewhere that he casts of CHA but I cannot find it. UA does not mention if it's WIS or CHA. Unless I'm going blind.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Vistella January 11, 2011, 07:26:03 PM
A187
depends on your class

fav soul gets its DC from wis and spells/day from cha
spirit shaman gets its DC from cha and spells/day from wis

its all stated in the game rule information part and ofc in the spells section
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sjappo January 11, 2011, 07:40:45 PM
A187
depends on your class

fav soul gets its DC from wis and spells/day from cha
spirit shaman gets its DC from cha and spells/day from wis

its all stated in the game rule information part and ofc in the spells section
Thanx. Still not sure how the UA variant works btw. Since nothing is mentioned I figure WIS. But it states a definite amount of spells known and spells per day. So WIS only defines DC, which is less important for a DMM-persist melee cleric. And Fav Soul loses turning. Anyway, thanx.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 11, 2011, 07:51:56 PM
q188 Does a human with Otherwordly die of old age?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 11, 2011, 07:59:00 PM
q188 Does a human with Otherwordly die of old age?

The Outsider type never specifically calls out on the whole death by old age thing. It just so happens that most Outsiders don't.

There isn't a definitive answer on that. But if we extrapolate from Dragonwrought Kobolds, who not only die from old age, they do so only by a certain margin more than regular Kobolds, the answer is probably yes.

DWKs are Dragons, however, not Outsiders. So it's up in the air.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Ithamar January 11, 2011, 09:25:14 PM
Races of Destiny has aging charts for Aasimars & Tieflings, giving them a max age of 90+3d20.  Planar Handbook has a similar chart, including Neraphim and whatnot.  So if they can all die of old age, safe to assume Otherworldy will as well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: BrokeAndDrive January 11, 2011, 11:42:37 PM
Q190: Could I use sculpt spell to cast, say, a prismatic sphere (http://www.d20srd.org/srd/spells/prismaticSphere.htm) (assume incantatrix shenanigans and/or venerable dragonwrought loredrake sorcerer with Improved Spell Capacity at level 15/16) as four 10' cubes and trap people? Or does the "An area of effect spell..." line under Sculpt Spell mean that it can only apply to spells with the Area: line?

Assuming the above is yes, the first two examples work, and the latter two can't be sculpted (even though it makes sense that they should be sculptable):

[spoiler]Lightning Bolt
Evocation [Electricity]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Mage's Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No

Incendiary Cloud
Conjuration (Creation) [Fire]
Level: Fire 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Cloud spreads in 20-ft. radius, 20 ft. high
Duration: 1 round/level
Saving Throw: Reflex half; see text
Spell Resistance: No

Confusion
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4, Trickery 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures in a 15-ft. radius burst
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
[/spoiler]

If no, am I looking for anything that says something like burst, radius, spread, line, etc.?

E.g., each of these would work with Sculpt Spell, if the last line is true:

[spoiler]Lightning Bolt
Evocation [Electricity]
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

Mage's Disjunction
Abjuration
Level: Magic 9, Sor/Wiz 9
Components: V
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: All magical effects and magic items within a 40-ft.-radius burst
Duration: Instantaneous
Saving Throw: Will negates (object)
Spell Resistance: No

Incendiary Cloud
Conjuration (Creation) [Fire]
Level: Fire 8, Sor/Wiz 8
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Cloud spreads in 20-ft. radius, 20 ft. high
Duration: 1 round/level
Saving Throw: Reflex half; see text
Spell Resistance: No

Confusion
Enchantment (Compulsion) [Mind-Affecting]
Level: Brd 3, Sor/Wiz 4, Trickery 4
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: All creatures in a 15-ft. radius burst
Duration: 1 round/level
Saving Throw: Will negates
Spell Resistance: Yes
[/spoiler]

Sorry, this wasn't exactly a "quick question;" I just wanted to know if I could smack the BBEG (an immortal fey) with a targeted prismatic sphere, permanency that bitch, and laugh at the poor fairy prince until my character dies of old age. :evillaugh
: Re: Ask a Simple Question 21: Dunkadooballs!
: Clefable January 11, 2011, 11:51:00 PM
Q191:
The feat Driving attack from PHB2 says that I can do a special bullrush where: "This bull rush uses your total bonus on damage rolls
in place of your Strength modifier." Does this bonus include stuff like sneak attack, sneak attack bonus from craven, Int to damage bonus from insightful strike and other such bonuses from a variety of class abilities and non-fighter feats?
: Re: Ask a Simple Question 21: Dunkadooballs!
: BrokeAndDrive January 12, 2011, 12:05:43 AM
A191:
RAW: Sneak attacks, probably not, since they aren't a flat bonus. But others (favored enemy) would, I believe.

RAI: Doubtful, but personally I'd allow it. If you can bull rush with a spear AND sneak attack with it simultaneously, your halfling deserves to knock that storm giant on his ass. :D
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 12, 2011, 12:10:32 AM
RAW yes. Its unquestioningly bonus damage.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 12, 2011, 02:15:18 AM
Q184:
Is there any way to overcome the -20 to hide checks when attacking someone? Assuming one has hide in plain sight or bluff, does this -20 end when your attack is over and you make a move?
I don't remember if it's a racial sub-level or the Whisperknife PrC, but there's something in Races of the Wild that cuts the penalty to 10.  As for the penalty, I believe Sniping actually works as a full-round action, so there is no means by which you can re-hide after a failed hide check that round.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 12, 2011, 04:52:10 AM
A190: no, yes. Prismatic Sphere is not an area spell, so you can't sculpt it. The area-line is needed for the sculpt spell to work.

Lightning Bolt, sculptable
Mage's Disjunction, sculptable

Incendiary Cloud, not sculptable
Confusion, not sculptable

Regarding those four 10-foot cubes, your DM may decide that those cubes must be adjacent to each other. And you are still limited byt the range-line.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 12, 2011, 05:48:14 AM
Q 192 I lost the answer for a question I got a long while back. What's the dragon issue that had the half-drow/half-shadow dragon in it? The main difference was it could fly at Medium size, and its breath weapon was more powerful, dealing 1d2 negative levels, and the breath weapon is Reflex base.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 12, 2011, 05:52:16 AM
Q 192 I lost the answer for a question I got a long while back. What's the dragon issue that had the half-drow/half-shadow dragon in it? The main difference was it could fly at Medium size, and its breath weapon was more powerful, dealing 1d2 negative levels, and the breath weapon is Reflex base.
There's one in dragons of Faerun, but that's exactly the same as a shadow dragon statwise (except for "polymorph into drow" a few times a day).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 12, 2011, 10:46:43 AM
Q193: I know that enhancement bonuses on chahar-aina, dastana, and foundation armor don't stack, but what about the reinforced armor modification from Dragon magazine 358, page 42? 

Armor with this item quality increases its armor bonus by +1, but weighs 10% more (minimum 2 pounds).
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 12, 2011, 10:50:57 AM
Q 192 I lost the answer for a question I got a long while back. What's the dragon issue that had the half-drow/half-shadow dragon in it? The main difference was it could fly at Medium size, and its breath weapon was more powerful, dealing 1d2 negative levels, and the breath weapon is Reflex base.
A192
#322, p.81 (p.60 of the pdf)
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder January 12, 2011, 11:32:12 AM
BUMP
Q151 How does the Sha'ir's casting mechanic (Dragon Compendium, p55) interact with feats that add spells known to its list?

Also:
Q193: What are the lowest level spells to allow planar travel?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 12, 2011, 12:02:42 PM
Q194: I've noticed that a number of spells and powers (such as lightning bolt and energy bolt) have both ranges and areas, when they really shouldn't. A.) Can I assume that this means you have to both Widen and Enlarge such a spell to get any use out of either feat, and B.) Where did WotC have their heads when they were writing these abilities?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 12, 2011, 12:04:35 PM
Also:
Q193: What are the lowest level spells to allow planar travel?
Far as I know, THE lowest is astral caravan from the XPH. It's not a spell, though; it's a 3rd level power. Unless you're talking about instantaneous teleportation through the astral?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 12, 2011, 03:05:08 PM
Q 194 I can't seem to find it, but do Bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm) have a CR increase? Like a major bloodline being +1 CR or something? I see it increases ECL, but that's about it. I'm guessing this is meant more for PCs than NPCs.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 12, 2011, 04:20:29 PM
Q 194 I can't seem to find it, but do Bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm) have a CR increase? Like a major bloodline being +1 CR or something? I see it increases ECL, but that's about it. I'm guessing this is meant more for PCs than NPCs.
Treat it like a class level.  Just about everything does.  Associated = +1, Non-Associated = +1/2.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 12, 2011, 04:21:20 PM
Q 194 I can't seem to find it, but do Bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm) have a CR increase? Like a major bloodline being +1 CR or something? I see it increases ECL, but that's about it. I'm guessing this is meant more for PCs than NPCs.
Treat it like a class level.  Just about everything does.  Associated = +1, Non-Associated = +1/2.
I can accept that.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 12, 2011, 04:50:04 PM
Q 194 I can't seem to find it, but do Bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm) have a CR increase? Like a major bloodline being +1 CR or something? I see it increases ECL, but that's about it. I'm guessing this is meant more for PCs than NPCs.
Treat it like a class level.  Just about everything does.  Associated = +1, Non-Associated = +1/2.
I can accept that.
Can't say I know of an official way to do it, but that seems the most plausible. Adjudicating associated or not might be difficult, though - maybe treat it as associated if the NPC in question uses character level abuse? :P
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 12, 2011, 04:52:13 PM
Can't say I know of an official way to do it, but that seems the most plausible. Adjudicating associated or not might be difficult, though - maybe treat it as associated if the NPC in question uses character level abuse? :P
Meaning like he's got like 5 levels of associated, and 26 levels of non-assocated for a total of a CR 19? Then with the major bloodline he's a CR 22?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 12, 2011, 04:59:16 PM
Q195: Anyone know any feats for a Gish using throwing weapons?
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 12, 2011, 05:42:48 PM
Q196So I was looking through the Draconomicon and something struck me as very odd.....
The Ethereal's dragon fly speed is very low especially in later stages of its evolution.....
It has only a 30 ft flying speed in great wyrm stage whlie most of the others have at least 150 ft.....
Do you think that it was a mistake or is it one of the qualities that make Ethereal Dragon the Weakest True Dragon by cr(Steel Dragon not withstanding)....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 12, 2011, 05:47:05 PM
Q196So I was looking through the Draconomicon and something struck me as very odd.....
The Ethereal's dragon fly speed is very low especially in later stages of its evolution.....
It has only a 30 ft flying speed in great wyrm stage whlie most of the others have at least 150 ft.....
Do you think that it was a mistake or is it one of the qualities that make Ethereal Dragon the Weakest True Dragon by cr(Steel Dragon not withstanding)....

This is because it lives on the ethereal plane where this is less of an issue.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Emo_Duck January 12, 2011, 06:07:28 PM
Q 197: How does positive and negative energy affect objects? Does negative energy damage get reduced like certain other energy types, or does it not apply at all?
: Re: Ask a Simple Question 21: Dunkadooballs!
: carnivore January 12, 2011, 06:15:00 PM
Q195: Anyone know any feats for a Gish using throwing weapons?
A195:

Exotic Weapon(Talenta Boomerang)
Quickdraw
Boomerang Ricochet
Boomerang Daze
Hurling Charge

charge .... throw Boomerang ... daze Charge Target and additional target ... attack Charge Target with big two handed weapon with Trip Attack

 :D

: Re: Ask a Simple Question 21: Dunkadooballs!
: Amechra January 12, 2011, 06:43:12 PM
Q196: There a way to legally give an undead the Create Spawn ability? More specifically, is there a way to do so without raising the ECL? If there is a way that involves raising the ECL, than that would be OK too.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 12, 2011, 07:33:41 PM
Q197 Does a familiar get any skill points as its master levels up? If not, how can it get some? Can you teach a snake familiar to track by scent?

Q198 How do dragons get spells/feats? Do they take class levels or just learn spells to the level allowed by their mental stats?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 12, 2011, 07:35:59 PM
Q197 Does a familiar get any skill points as its master levels up? If not, how can it get some? Can you teach a snake familiar to track by scent?
Familiars have the skill ranks of their masters, plus skill ranks based on racial hit dice.

If you retrain a familiar's feats, there's always the Open Minded feat, which grants +5 skill points.

Q198 How do dragons get spells/feats? Do they take class levels or just learn spells to the level allowed by their mental stats?
Dragons gain them based on racial hit dice. Most dragons have racial spellcasting arbitrarily assigned (they can cast from both the sorcerer and the cleric list).

Psionic dragons manifest, of course.

And if a dragon has class levels, it can cast using those, too.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 12, 2011, 08:00:41 PM
Familiars have the skill ranks of their masters, plus skill ranks based on racial hit dice.

If you retrain a familiar's feats, there's always the Open Minded feat, which grants +5 skill points.

So this is as far as we can go with separate skills? there are many skills that would be very useful for the familiar but rather useless for the master. Oh well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Archmage Joda January 12, 2011, 08:39:54 PM
Q 199: When reading through threads I found on the search feature, I found mention, but no elaboration, on trickery to get 9th level discipline powers/arcane spells on a spell-to-power erudite pre-epic. How exactly would this be done?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 12, 2011, 08:42:12 PM
Familiars have the skill ranks of their masters, plus skill ranks based on racial hit dice.

If you retrain a familiar's feats, there's always the Open Minded feat, which grants +5 skill points.

So this is as far as we can go with separate skills? there are many skills that would be very useful for the familiar but rather useless for the master. Oh well.
Well, note that your familiar can aid another to give a +2 bonus on everything.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 12, 2011, 10:51:53 PM
Q200 Where can I find a list of status effects and what they do? most of my splatbooks is in English but the cores are in Polish and I have problems finding which are which.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 12, 2011, 10:53:04 PM
Q200 Where can I find a list of status effects and what they do? most of my splatbooks is in English but the cores are in Polish and I have problems finding which are which.
http://www.d20srd.org/ should cover it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 13, 2011, 02:08:33 AM
Q 201 I don't have any large ape minis, but I did have a girallon one to represent a fellow player's ape form for his Totem Druid. He likes the look of it, and was wondering if there was some way to wildshape into the large ape form, with four arms?
: Re: Ask a Simple Question 21: Dunkadooballs!
: BrokeAndDrive January 13, 2011, 02:30:45 AM
A201 You could always homebrew him one. E.g.,

Four-Armed Dire Ape
Size/Type: Large Animal
Hit Dice: 7d8+13 (35 hp) [Multi-Headed increases HD by 2, so adding two arms likely does the same]
Initiative: +3
Speed: 30 ft. (6 squares), climb 15 ft.
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14 [+1 NA for being a slightly tougher AKA higher-HD'd ape; plain animal racial HD doesn't give much so you might as well throw them a bone or two]
Base Attack/Grapple: +4/+13
Attack: Claw +10 melee (1d6+6)
Full Attack: 4 claws +10 melee (1d6+6) and bite +4 melee (1d8+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rend 2d6+9
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +8, Will +6
Abilities: Str 23, Dex 16, Con 14, Int 2, Wis 12, Cha 7 [animals and other unintelligent beasts should get about 1 bonus ability score per HD as well as the normal ability score bonuses every 4 HD. If you disagree, lower this guy's Str and Dex by 1 each.]
Skills: Climb +14, Listen +6, Move Silently +5, Spot +7
Feats: Alertness, Toughness, Weapon Focus (claw) [For fun, change two of his feats to Power Attack and Leap Attack, but that'd definitely be worth an extra CR or 2]
Environment: Warm forests
Organization: Solitary or company (5-8)
Challenge Rating: 4 [CR +1 from normal, an extra 19 damage on a full attack but he's still a plain old brute so making him CR 5 or 6 is just asking to be the wizard's bitch even moreso than normal, plus he's not as dangerous as a manticore or a troll, but he could be about as scary as fighting a minotaur or owlbear]
Treasure: None
Alignment: Always neutral
Advancement: 8-17 HD (Large)
Level Adjustment: —
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 13, 2011, 02:32:14 AM
Sorry, no homebrewing allowed. It's either in the book mechanics, or not. The DM is against homebrewing completely.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 January 13, 2011, 02:37:39 AM
Planar Shepherds can wildshape into magical beasts from their chosen plane.  
OR
Have the druid cast GIRALLON’S BLESSING on him/herself.  SpC 106.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 13, 2011, 02:40:21 AM
Planar Shepherds can wildshape into magical beasts from their chosen plane.  
OR
Have the druid cast GIRALLON’S BLESSING on him/herself.  SpC 106.
Material Plane so we'll have to look into that when he gets high enough to try it.
But that's a nice find, spell wise. I'll forward that information to him. Thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala January 13, 2011, 02:42:19 AM
Q202

Is there a way to change a spiked chain's damage type to bludgeoning?
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 13, 2011, 05:50:53 AM
Q202

Is there a way to change a spiked chain's damage type to bludgeoning?

Are you trying to change a pre-existing spiked chain, or do you just want a blunt chain-like weapon?  Savage Species has the Chain Lash, an exotic weapon that is very similar to a spiked chain except the damage is B, the base damage is 1d6, and you can give up the reach to use it as a double weapon.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 13, 2011, 06:31:53 AM
Q202

Is there a way to change a spiked chain's damage type to bludgeoning?

Are you trying to change a pre-existing spiked chain, or do you just want a blunt chain-like weapon?  Savage Species has the Chain Lash, an exotic weapon that is very similar to a spiked chain except the damage is B, the base damage is 1d6, and you can give up the reach to use it as a double weapon.

Can you ever add the bludgeoning damage-type to a weapon?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sjappo January 13, 2011, 07:05:37 AM
Q 194 I can't seem to find it, but do Bloodlines (http://www.d20srd.org/srd/variant/races/bloodlines.htm) have a CR increase? Like a major bloodline being +1 CR or something? I see it increases ECL, but that's about it. I'm guessing this is meant more for PCs than NPCs.
Treat it like a class level.  Just about everything does.  Associated = +1, Non-Associated = +1/2.
I can accept that.
According to this handbook (http://brilliantgameologists.com/boards/index.php?topic=7167.0) it does not raise ECL. The author states that bloodlines work more in the way of the LA buy-off mechanism.

Not sure about CR. The CR system is FUBAR anyway.
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 13, 2011, 07:52:19 AM
Q202

Is there a way to change a spiked chain's damage type to bludgeoning?

Are you trying to change a pre-existing spiked chain, or do you just want a blunt chain-like weapon?  Savage Species has the Chain Lash, an exotic weapon that is very similar to a spiked chain except the damage is B, the base damage is 1d6, and you can give up the reach to use it as a double weapon.

Can you ever add the bludgeoning damage-type to a weapon?

Not that I'm aware of, though there might be a method I haven't heard of.  But if Sohala doesn't have his heart set on a spiked chain, and just wants a reach weapon which also threatens adjacent, can be used to trip, gives a +2 bonus on disarm attempts, and can be used with Weapon Finesse, in the Bludgeoning flavor of damage, the chain lash fits the bill.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 13, 2011, 08:34:20 AM
Q202

Is there a way to change a spiked chain's damage type to bludgeoning?

Are you trying to change a pre-existing spiked chain, or do you just want a blunt chain-like weapon?  Savage Species has the Chain Lash, an exotic weapon that is very similar to a spiked chain except the damage is B, the base damage is 1d6, and you can give up the reach to use it as a double weapon.

Can you ever add the bludgeoning damage-type to a weapon?

Not that I'm aware of, though there might be a method I haven't heard of.  But if Sohala doesn't have his heart set on a spiked chain, and just wants a reach weapon which also threatens adjacent, can be used to trip, gives a +2 bonus on disarm attempts, and can be used with Weapon Finesse, in the Bludgeoning flavor of damage, the chain lash fits the bill.

Manriki-gusari from Oriental Adventures. You can also use it as a double weapon if you want to.
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 13, 2011, 10:51:40 AM
Q202

Is there a way to change a spiked chain's damage type to bludgeoning?

Are you trying to change a pre-existing spiked chain, or do you just want a blunt chain-like weapon?  Savage Species has the Chain Lash, an exotic weapon that is very similar to a spiked chain except the damage is B, the base damage is 1d6, and you can give up the reach to use it as a double weapon.

Can you ever add the bludgeoning damage-type to a weapon?

Not that I'm aware of, though there might be a method I haven't heard of.  But if Sohala doesn't have his heart set on a spiked chain, and just wants a reach weapon which also threatens adjacent, can be used to trip, gives a +2 bonus on disarm attempts, and can be used with Weapon Finesse, in the Bludgeoning flavor of damage, the chain lash fits the bill.
There's also a bludgeoning version in the Red Hand of Doom module in theback.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala January 13, 2011, 01:39:41 PM
Thanks for the answers, looks like I will have to go with Manriki-gusari.

I was trying to get mighty wallop on a reach+adjacent weapon. Manriki-gusari is 2d6 lower in the end, if spiked chain could be enchanted...but eh, it is still better than spiked chain by itself.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 13, 2011, 02:06:12 PM
Q 203 If a blade barrier is cast and an Initiate of the Seven Veil is standing in the middle of it with a violet ward up, does the blade barrier get completely destroyed, or just around him?

Q 204 What Dragon Magazine issue has the baby or young tarrasque? It's the one that you can substitute a green dragon for, after you've made a couple of modifications.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Tonymitsu January 13, 2011, 03:10:43 PM
Q205:  What are all the penalties and drawbacks for being flat-footed?  Other than losing Dex to AC, not being allowed to make attacks of opportunity, and being vulnerable to sneak attack/sudden strike?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 13, 2011, 03:14:15 PM
Q205:  What are all the penalties and drawbacks for being flat-footed?  Other than losing Dex to AC, not being allowed to make attacks of opportunity, and being vulnerable to sneak attack/sudden strike?
Nothing RAW that I'm aware of.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 13, 2011, 03:29:18 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 13, 2011, 03:32:35 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......

The correct answer is a weapon that kills you so you can roll another character.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 13, 2011, 03:36:31 PM
Q 203 If a blade barrier is cast and an Initiate of the Seven Veil is standing in the middle of it with a violet ward up, does the blade barrier get completely destroyed, or just around him?
Pretty sure it isn't destroyed at all, since disintegrate doesn't do jack to a blade barrier.  That said, it does still likely block LoE, rendering you immune to it's effects while your veils are up.

Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......
Either a sling or a longspear, but see Littha's response.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 13, 2011, 03:42:07 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......
Claw/claw/rend/bite/wing buffet/wing buffet/tail slap.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 13, 2011, 03:42:53 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......

The correct answer is a weapon that kills you so you can roll another character.

Well yes,but this is for an Npc so there goes that.....
If it helps further the Npc in question is Storm Giant......
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 13, 2011, 03:45:21 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......

The correct answer is a weapon that kills you so you can roll another character.

Well yes,but this is for an Npc so there goes that.....
If it helps further the Npc in question is Storm Giant......

If you are going to take VoP on a melee character be a monk (or a druid  :lol) if you want to do decent damage... as a storm giant you would likley hit quite hard...
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 13, 2011, 03:46:07 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......

The correct answer is a weapon that kills you so you can roll another character.

Well yes,but this is for an Npc so there goes that.....
If it helps further the Npc in question is Storm Giant......
Make it a totemist.

Or better yet, druid! Nonassociated class levels, baby!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 13, 2011, 03:46:59 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......

The correct answer is a weapon that kills you so you can roll another character.

Well yes,but this is for an Npc so there goes that.....
If it helps further the Npc in question is Storm Giant......

If you are going to take VoP on a melee character be a monk (or a druid  :lol) if you want to do decent damage... as a storm giant you would likley hit quite hard...
Monk. No. No monk. NO DISASSEMBLE!

*ahem*

Unless it's monk + psywar. Or swordsage.

Then yes monk.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 13, 2011, 03:47:51 PM
Q206: What would be the best weapon for a Martial VoP character to use?
If I am reading the feat correctly it can only be a simple weapon......

The correct answer is a weapon that kills you so you can roll another character.

Well yes,but this is for an Npc so there goes that.....
If it helps further the Npc in question is Storm Giant......
It doesn't.  Best weapon is still one to kill yourself with.

If you're serious about this, then probably a... crap, you can't use a spiked chain.

Yes, this is just a bad idea all-around.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 13, 2011, 03:50:01 PM
A gauntlet + spear.

Reach AND adjacent damage.

Too bad glaives aren't simple weapons.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 13, 2011, 03:53:45 PM
A gauntlet + spear.

Reach AND adjacent damage.

Too bad glaives aren't simple weapons.

Thanks ,I will use that.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 13, 2011, 03:56:24 PM
A gauntlet + spear.

Reach AND adjacent damage.

Too bad glaives aren't simple weapons.

Thanks ,I will use that.....
Gestalt it with something, or it'll suck, and badly.

Try totemist. Or a TOB class. Or perhaps factotum. SOMETHING tier 3, anyway.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 13, 2011, 04:01:43 PM
A gauntlet + spear.

Reach AND adjacent damage.

Too bad glaives aren't simple weapons.

Thanks ,I will use that.....
Can I put in a vote for "throw really big rocks"
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 13, 2011, 04:02:03 PM
A gauntlet + spear.

Reach AND adjacent damage.

Too bad glaives aren't simple weapons.

Thanks ,I will use that.....
Gestalt it with something, or it'll suck, and badly.

Try totemist. Or a TOB class. Or perhaps factotum. SOMETHING tier 3, anyway.

Well the party is 3 levels below the Cr.....
And they aren't the best optimizers......

Edit for typo.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 13, 2011, 04:03:57 PM
A gauntlet + spear.

Reach AND adjacent damage.

Too bad glaives aren't simple weapons.

Thanks ,I will use that.....
Gestalt it with something, or it'll suck, and badly.

Try totemist. Or a TOB class. Or perhaps factotum. SOMETHING tier 3, anyway.

Well the party is 3 levels below the Cr.....
And they are the best optimizers......

I assume you mean 'aren't'. If that's the case, gestalt with something that makes it tougher, rather than stronger. I guess monk could work in this case, if it has a high Wisdom.

Make it a wildshaping monk for utility, and you might have it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 13, 2011, 04:04:11 PM
A gauntlet + spear.

Reach AND adjacent damage.

Too bad glaives aren't simple weapons.

Thanks ,I will use that.....
Can I put in a vote for "throw really big rocks"

Well he is a storm Giant he is not supposed to throw rocks.....
Though he could make an exception.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Archmage Joda January 13, 2011, 04:15:10 PM
Q 199: When reading through threads I found on the search feature, I found mention, but no elaboration, on trickery to get 9th level discipline powers/arcane spells on a spell-to-power erudite pre-epic. How exactly would this be done?

Re-asking this one.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 13, 2011, 04:17:04 PM
Well he is a storm Giant he is not supposed to throw rocks.....
Though he could make an exception.....
According to the SRD he still gets rock throwing for being a giant, apparently.

Seems more thematic for a guy with vow of poverty to throw rocks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 13, 2011, 04:22:28 PM
Well he is a storm Giant he is not supposed to throw rocks.....
Though he could make an exception.....
According to the SRD he still gets rock throwing for being a giant, apparently.

Seems more thematic for a guy with vow of poverty to throw rocks.
Yes he does get the ability,it is just that in the description it states  that they use weapon and spell-like abilities.....
But you are correct,since he is VoP it would make sense to use rocks.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 13, 2011, 04:23:33 PM
Have him throw chunks of unworked adamantine.

Maybe he neither knows nor cares that he's carrying around enough money to purchase half the planet.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 13, 2011, 04:40:42 PM
Q205:  What are all the penalties and drawbacks for being flat-footed?  Other than losing Dex to AC, not being allowed to make attacks of opportunity, and being vulnerable to sneak attack/sudden strike?
A 205

Some abilities (Hit-And-Run Tactics and Iaijutsu Focus are the primary ones that come to mind) work only on foes that are specifically flat-footed, rather than just denied their Dex bonus to AC.
: Re: Ask a Simple Question 21: Dunkadooballs!
: GawainBS January 13, 2011, 06:43:03 PM
Q 207: From which book is Defender of Silverymoon or something like that?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 13, 2011, 07:01:07 PM
Spellguard of Silverymoon is from Player's Guide to Faerun. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 13, 2011, 07:02:42 PM
There's also a Knight-Errant of Silverymoon in Silver Marches.
: Re: Ask a Simple Question 21: Dunkadooballs!
: genuine January 13, 2011, 07:15:31 PM
Q208: If a multiclass duskblade has spells from another source, may he use his quick cast class feature on them?

The PHBII text says: Beginning at 5th level, you can cast one spell each day as a swift action, so long as the casting time of the spell is 1 standard action or less.

It seems like there isn't any reason you couldn't, unless I'm missing something. But that also seems kinda wrong.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Tonymitsu January 13, 2011, 08:26:29 PM
Q205:  What are all the penalties and drawbacks for being flat-footed?  Other than losing Dex to AC, not being allowed to make attacks of opportunity, and being vulnerable to sneak attack/sudden strike?
A 205

Some abilities (Hit-And-Run Tactics and Iaijutsu Focus are the primary ones that come to mind) work only on foes that are specifically flat-footed, rather than just denied their Dex bonus to AC.

/facepalm

So... being denied your Dex bonus does not automatically make you flat-footed?  Or there are times (other than uncanny dodge) that a flat-footed opponent would not be denied his Dex to AC?

I always assumed for all intents and purposes the two were mutually inclusive.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 13, 2011, 08:37:01 PM
You also lose your dexterity bonus to AC if you can't see your attacker (including when you're blinded or he's invisible or hiding) and when you're cowering, grappling, or stunned. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Tonymitsu January 13, 2011, 08:40:12 PM
You also lose your dexterity bonus to AC if you can't see your attacker (including when you're blinded or he's invisible or hiding) and when you're cowering, grappling, or stunned. 

Okay so it's more like "being flat-footed is a condition which will cause you to be denied your Dexterity bonus to AC" rather than the other way around? (semantics, I know, but still)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 13, 2011, 08:44:55 PM
Q205:  What are all the penalties and drawbacks for being flat-footed?  Other than losing Dex to AC, not being allowed to make attacks of opportunity, and being vulnerable to sneak attack/sudden strike?
A 205

Some abilities (Hit-And-Run Tactics and Iaijutsu Focus are the primary ones that come to mind) work only on foes that are specifically flat-footed, rather than just denied their Dex bonus to AC.

/facepalm

So... being denied your Dex bonus does not automatically make you flat-footed?  Or there are times (other than uncanny dodge) that a flat-footed opponent would not be denied his Dex to AC?

I always assumed for all intents and purposes the two were mutually inclusive.

I can't find rules text on Dexterity denied letting you make attacks of opportunity. Theoretically, that would be the only OTHER difference.

Patently ridiculous, I know. It also makes Uncanny Dodge ridiculous, because the number of things that can make you flat-footed outside of losing initiative are few enough that you can count on your hands.

You also lose your dexterity bonus to AC if you can't see your attacker (including when you're blinded or he's invisible or hiding) and when you're cowering, grappling, or stunned. 

Okay so it's more like "being flat-footed is a condition which will cause you to be denied your Dexterity bonus to AC" rather than the other way around? (semantics, I know, but still)

Yes.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 13, 2011, 09:12:28 PM
It also makes Uncanny Dodge ridiculous, because the number of things that can make you flat-footed outside of losing initiative are few enough that you can count on your hands.

Uncanny dodge also covers being struck by an invisible attacker. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 13, 2011, 09:53:42 PM
It also makes Uncanny Dodge ridiculous, because the number of things that can make you flat-footed outside of losing initiative are few enough that you can count on your hands.

Uncanny dodge also covers being struck by an invisible attacker. 

Slightly less useless, then.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 14, 2011, 02:47:45 AM
Bump

Q 204 What Dragon Magazine issue has the baby or young tarrasque? It's the one that you can substitute a green dragon for, after you've made a couple of modifications.

Googled it and Googled it, and no my eyes are burning. It's the Gaul Tarrasque, and it's in Dragon 329. Perfect for the E6 player that wants to take on a tarrasque.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 14, 2011, 04:15:34 AM
Q 206 Can someone explain to me how the dragolich Aurgloroasa's hit points are 387 with only 31d12 when the maximum should be 372? She's from Dragon Magazine 344. I see no Toughness of any kind on her.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 14, 2011, 04:57:23 AM
Q 206 Can someone explain to me how the dragolich Aurgloroasa's hit points are 387 with only 31d12 when the maximum should be 372? She's from Dragon Magazine 344. I see no Toughness of any kind on her.

While I am AFB at this time it is possible that this is just a mistake....
It wouldn't be the first time they have made typos.....

That said I seem to remember that Dracoliches gain bonus hit points based on their charisma.....
But as I said I am  AFB so I could be mistaken.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 14, 2011, 05:03:29 AM
Q 206 Can someone explain to me how the dragolich Aurgloroasa's hit points are 387 with only 31d12 when the maximum should be 372? She's from Dragon Magazine 344. I see no Toughness of any kind on her.

While I am AFB at this time it is possible that this is just a mistake....
It wouldn't be the first time they have made typos.....

That said I seem to remember that Dracoliches gain bonus hit points based on their charisma.....
But as I said I am  AFB so I could be mistaken.....
That's what I thought too. Until I looked up the dracolich in Draconomicon. The ancient blue dracolich in that has 33d12, and 214 HP. If you take 214 and divide it by the standard 6.5 half HD that you increase an NPC by, it's 32.9 HD (so they rounded it up).

All the Charisma does now is get used for its breath weapons, and other Con based attacks. It does not help with hit points, unfortunately. This is what Unholy Toughness is for in the later Monster Manuals. Or Undead Blessing, but that's a 3rd Party Splat book.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 14, 2011, 07:30:18 AM
Q 206 Can someone explain to me how the dragolich Aurgloroasa's hit points are 387 with only 31d12 when the maximum should be 372? She's from Dragon Magazine 344. I see no Toughness of any kind on her.

While I am AFB at this time it is possible that this is just a mistake....
It wouldn't be the first time they have made typos.....

That said I seem to remember that Dracoliches gain bonus hit points based on their charisma.....
But as I said I am  AFB so I could be mistaken.....
That's what I thought too. Until I looked up the dracolich in Draconomicon. The ancient blue dracolich in that has 33d12, and 214 HP. If you take 214 and divide it by the standard 6.5 half HD that you increase an NPC by, it's 32.9 HD (so they rounded it up).

All the Charisma does now is get used for its breath weapons, and other Con based attacks. It does not help with hit points, unfortunately. This is what Unholy Toughness is for in the later Monster Manuals. Or Undead Blessing, but that's a 3rd Party Splat book.

So it must be a mistake of their part....
Wouldn't be the first time.....
The Ethereal dragon in Draconomicon is wrong too,it gets way too many hit points for its constitution....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 14, 2011, 08:58:22 AM
It appears they copied the HP of an ancient shadow dragon and forgot to adjust for the lost con. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 14, 2011, 12:43:54 PM
....  :banghead
Good job, WotC.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 14, 2011, 01:55:20 PM
Bump

Q 204 What Dragon Magazine issue has the baby or young tarrasque? It's the one that you can substitute a green dragon for, after you've made a couple of modifications.

Googled it and Googled it, and no my eyes are burning. It's the Gaul Tarrasque, and it's in Dragon 329. Perfect for the E6 player that wants to take on a tarrasque.
A party of 4 4th level wizards can take out the original as it's written.

Except the wish part. But then you just get yourself someone with a nice hefty scythe and Str score to CdG it every round until you've built it a sturdy playpen.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 14, 2011, 01:57:26 PM
No different than Orcus. It's been revised that the Orcus aspect from Miniatures Handbook be the real deal. That same party could probably take him out and become gods.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 14, 2011, 02:03:11 PM
No different than Orcus. It's been revised that the Orcus aspect from Miniatures Handbook be the real deal. That same party could probably take him out and become gods.

We all know that WotC mostly sucks at designing Villains and Heroes.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shadowhunter January 14, 2011, 03:47:11 PM
Orcus from Savage Tides is actually more powerful than his earlier version in the Miniatures Handbook, IIRC.
He starts as a Cr 33 creature and is hardcore enough to be the end boss without it being an anti-climax.
Or at least that's what I assume from reading him and making an estimation of the optimization level for the group facing him.
Anyway, the interesting version is in Savage Tides.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 14, 2011, 04:13:20 PM
Orcus from Savage Tides is actually more powerful than his earlier version in the Miniatures Handbook, IIRC.
He starts as a Cr 33 creature and is hardcore enough to be the end boss without it being an anti-climax.
Or at least that's what I assume from reading him and making an estimation of the optimization level for the group facing him.
Anyway, the interesting version is in Savage Tides.
There is also an Orcus in Fiendish Handbook 1 and an earlier version in Book of Vile Darkness.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: genuine January 14, 2011, 04:42:20 PM
Q207: Force Screen power and Shield offers a shield bonus to AC that also applies to incorporeal touch attacks. Does that apply to all forms of touch attacks, or only those from an incorporeal source?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 14, 2011, 04:44:52 PM
Q207: Force Screen power and Shield offers a shield bonus to AC that also applies to incorporeal touch attacks. Does that apply to all forms of touch attacks, or only those from an incorporeal source?

Only incorporeal I think.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 14, 2011, 06:12:26 PM
Q207: Force Screen power and Shield offers a shield bonus to AC that also applies to incorporeal touch attacks. Does that apply to all forms of touch attacks, or only those from an incorporeal source?

Only incorporeal I think.
They're [force] effects, and they affect incorporeal and ethereal attacks. Otherwise they're identical in function to an actual shield (plus a bit, of course).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 14, 2011, 07:26:12 PM
Q208: Anyone know a 3/4 BAB class with +1 caster level available as a 1 level dip at level 7? only found spellwarp sniper so far and it isn't a great dip.


Also improvements to the build below, arcane archer is my homebrew fix (http://brilliantgameologists.com/boards/index.php?topic=8771) level 1 is gestalt.
[spoiler]
1.  Wizard 1/Fighter 1     
2.  Human Paragon 1     
3.  Wizard 2         
4.  Human Paragon 2     
5.  Human Paragon 3       
6.  Runesmith 1         
7.     
8.  Arcane Archer 1     
9.  Arcane Archer 2     
10. Arcane Archer 3     
11. Arcane Archer 4     
12. Arcane Archer 5     
13. Arcane Archer 6     
14. Arcane Archer 7     
15. Arcane Archer 8     
16. Arcane Archer 9     
17. Arcane Archer 10     
18. Abjurant Champion 1   
19. Abjurant Champion 2   
20. Abjurant Champion 3  [/spoiler]
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 14, 2011, 07:30:19 PM
Q208: Anyone know a 3/4 BAB class with +1 caster level available as a 1 level dip at level 7? only found spellwarp sniper so far and it isn't a great dip.


Also improvements to the build below, arcane archer is my homebrew fix (http://brilliantgameologists.com/boards/index.php?topic=8771) level 1 is gestalt.
[spoiler]
1.  Wizard 1/Fighter 1     
2.  Human Paragon 1     
3.  Wizard 2         
4.  Human Paragon 2     
5.  Wizard 3         
6.  Runesmith 1         
7.     
8.  Arcane Archer 1     
9.  Arcane Archer 2     
10. Arcane Archer 3     
11. Arcane Archer 4     
12. Arcane Archer 5     
13. Arcane Archer 6     
14. Arcane Archer 7     
15. Arcane Archer 8     
16. Arcane Archer 9     
17. Arcane Archer 10     
18. Abjurant Champion 1   
19. Abjurant Champion 2   
20. Abjurant Champion 3  [/spoiler]

Why you don't take the third level of human paragon?
You will get caster level,BAB,+1 to fort and ref and an ability boost of +2 to score.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 14, 2011, 07:32:04 PM
Q208: Anyone know a 3/4 BAB class with +1 caster level available as a 1 level dip at level 7? only found spellwarp sniper so far and it isn't a great dip.


Also improvements to the build below, arcane archer is my homebrew fix (http://brilliantgameologists.com/boards/index.php?topic=8771) level 1 is gestalt.
[spoiler]
1.  Wizard 1/Fighter 1     
2.  Human Paragon 1     
3.  Wizard 2         
4.  Human Paragon 2     
5.  Wizard 3         
6.  Runesmith 1         
7.     
8.  Arcane Archer 1     
9.  Arcane Archer 2     
10. Arcane Archer 3     
11. Arcane Archer 4     
12. Arcane Archer 5     
13. Arcane Archer 6     
14. Arcane Archer 7     
15. Arcane Archer 8     
16. Arcane Archer 9     
17. Arcane Archer 10     
18. Abjurant Champion 1   
19. Abjurant Champion 2   
20. Abjurant Champion 3  [/spoiler]

Why you don't take the third level of human paragon?
You will get caster level,BAB,+1 to fort and ref and an ability boost of +2 to score.....

Yknow I forgot to edit out wizard 3 for it when i decided i was taking it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: sir_argenon January 14, 2011, 08:34:03 PM
Q209: does strongarm bracers stack with the monkey grip feat? please detail why or why not.  thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 14, 2011, 08:37:24 PM
Q209: does strongarm bracers stack with the monkey grip feat? please detail why or why not.  thanks.

A209It was answered in the FAQ that they do not stack with each other.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Integral January 14, 2011, 11:45:45 PM
Q208: Anyone know a 3/4 BAB class with +1 caster level available as a 1 level dip at level 7? only found spellwarp sniper so far and it isn't a great dip.


Also improvements to the build below, arcane archer is my homebrew fix (http://brilliantgameologists.com/boards/index.php?topic=8771) level 1 is gestalt.
[spoiler]
1.  Wizard 1/Fighter 1     
2.  Human Paragon 1     
3.  Wizard 2         
4.  Human Paragon 2     
5.  Human Paragon 3       
6.  Runesmith 1         
7.     
8.  Arcane Archer 1     
9.  Arcane Archer 2     
10. Arcane Archer 3     
11. Arcane Archer 4     
12. Arcane Archer 5     
13. Arcane Archer 6     
14. Arcane Archer 7     
15. Arcane Archer 8     
16. Arcane Archer 9     
17. Arcane Archer 10     
18. Abjurant Champion 1   
19. Abjurant Champion 2   
20. Abjurant Champion 3  [/spoiler]

Spellsword maybe?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala January 15, 2011, 12:34:49 AM
Q210
I know of...

Summon Monster
Summon Undead
Summon Nature’s Ally
Summon Desert Ally
Conjure Ice Beast

...am I missing any similarly tiered summing spells, not in dragon mag?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 15, 2011, 12:39:26 AM
Q210
I know of...

Summon Monster
Summon Undead
Summon Nature’s Ally
Summon Desert Ally
Conjure Ice Beast

...am I missing any similarly tiered summing spells, not in dragon mag?
I thinker there' an elemental ones in PlHB.

EDIT: Man my blackberry makes me sound like an idiot.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 15, 2011, 01:02:05 AM
Q208: Anyone know a 3/4 BAB class with +1 caster level available as a 1 level dip at level 7? only found spellwarp sniper so far and it isn't a great dip.


Also improvements to the build below, arcane archer is my homebrew fix (http://brilliantgameologists.com/boards/index.php?topic=8771) level 1 is gestalt.
[spoiler]
1.  Wizard 1/Fighter 1     
2.  Human Paragon 1     
3.  Wizard 2         
4.  Human Paragon 2     
5.  Human Paragon 3       
6.  Runesmith 1         
7.     
8.  Arcane Archer 1     
9.  Arcane Archer 2     
10. Arcane Archer 3     
11. Arcane Archer 4     
12. Arcane Archer 5     
13. Arcane Archer 6     
14. Arcane Archer 7     
15. Arcane Archer 8     
16. Arcane Archer 9     
17. Arcane Archer 10     
18. Abjurant Champion 1   
19. Abjurant Champion 2   
20. Abjurant Champion 3  [/spoiler]

Spellsword maybe?

I could but the ability it provides is useless and the difference between +1 and +3/4 BAB in this build is non existent fractional BAB +4.25 at level 6 so +0.75 (3/4 bab) and +1 end with the same total (because of rounding.)

Edit: I found another, yay! Unseen Seer... still got a crappy ability though probably better than spellwarp sniper though
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 02:40:13 AM
Q210
I know of...

Summon Monster
Summon Undead
Summon Nature’s Ally
Summon Desert Ally
Conjure Ice Beast

...am I missing any similarly tiered summing spells, not in dragon mag?
I thinker there' an elemental ones in PlHB.
PHB - Summon Swarm
Spell Compendium:
Abyssal Army
Lesser Dragon Ally
Dragon Ally
Extract Water Elemental
Eyes of the King
Fierce Pride of the Beastlands
Fire Spiders
Heavenly Host
Hellish Hord
Hunters of Hades
Otyugh Swarm
Phantom Bear
Phantom Wolf
Plague of Rats
Plague of Undead
Regal Procession
Spider Plague
Summon Babau Demon
Summon Bearded Devil
Summon Bralani Eladrin
Summon Elemental Monolith
Summon Elementite Swarm
Summon Elysian Thrush
Summon Greater Elemental
Summon Hound Archon
Vipergout
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala January 15, 2011, 02:49:14 AM
Q210
I know of...

Summon Monster
Summon Undead
Summon Nature’s Ally
Summon Desert Ally
Conjure Ice Beast

...am I missing any similarly tiered summing spells, not in dragon mag?
I thinker there' an elemental ones in PlHB.
PHB - Summon Swarm
Spell Compendium:
[spoiler]Abyssal Army
Lesser Dragon Ally
Dragon Ally
Extract Water Elemental
Eyes of the King
Fierce Pride of the Beastlands
Fire Spiders
Heavenly Host
Hellish Hord
Hunters of Hades
Otyugh Swarm
Phantom Bear
Phantom Wolf
Plague of Rats
Plague of Undead
Regal Procession
Spider Plague
Summon Babau Demon
Summon Bearded Devil
Summon Bralani Eladrin
Summon Elemental Monolith
Summon Elementite Swarm
Summon Elysian Thrush
Summon Greater Elemental
Summon Hound Archon
Vipergout[/spoiler]
Not exactly what I was looking for, but it is nice to know there are that many other summons. I was more meaning the multiple version, set list, summoning.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 02:50:45 AM
There are a few like that among there. Just look them over and keep what you like. The elemental ones would definitely be up that alley.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 15, 2011, 02:52:51 AM
There's also the summon fey [scalable] spell from kalamar.

Summon a fey creature with CR = level of spell slot prepared in for a minute/CL
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 03:49:30 AM
Q 211 If a ranger with favored enemy (humanoid human) +4 takes on a polymorphed human wizard, and a wildshaped human druid, does that ranger still get bonuses to damage for fighting humans?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 15, 2011, 05:04:32 AM
Q212:
I'm DMing and looking for 2 monsters. 1) an massive snake type (as in collosal or near)
2) a massive eagle.
Both at least CR:15. Any ideas what I can use? Don't care if the flavour is weird, I'll just use the stats.

Also, are there any issues in giving animals class levels? and is 1 class level=1CR?

: Re: Ask a Simple Question 21: Dunkadooballs!
: Jopustopin January 15, 2011, 05:07:02 AM
Q 211 If a ranger with favored enemy (humanoid human) +4 takes on a polymorphed human wizard, and a wildshaped human druid, does that ranger still get bonuses to damage for fighting humans?

Does a changeling that looks like a Human take extra damage?  What about a human that has an illusion cast on him so that he looks like an elf?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 15, 2011, 05:26:05 AM
2) a massive eagle.
Both at least CR:15. Any ideas what I can use? Don't care if the flavour is weird, I'll just use the stats.
I'd say some sort of templated roc (http://www.d20srd.org/srd/monsters/roc.htm).  Maybe monster of legend?


Doing something mexican?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 15, 2011, 06:20:41 AM
Was there ever a statblock for Jormungandr (sp?) in one of the WotC books?  That's a pretty fucking big snake.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 15, 2011, 06:37:28 AM
Q212: I'm DMing and looking for 2 monsters. 1) an massive snake type (as in collosal or near) 2) a massive eagle. Both at least CR:15. Any ideas what I can use? Don't care if the flavour is weird, I'll just use the stats. Also, are there any issues in giving animals class levels? and is 1 class level=1CR?

The titanic creature template (Monster Manual II 218) makes a medium or smaller animal or vermin gargantuan.  Legendary eagle (Monster Manual II 136) is a valid target for titanic creature.  Bronze serpent (Monster Manual II 40) and dire snake (Monster Manual II 74) can both be advanced to gargantuan.  A behemoth eagle (Epic Level Handbook 169) is colossal.  A ha-naga (Epic Level Handbook 195) is a colossal snake with the face of a man. 

Typically, you shouldn't give class levels to anything without at least int 3. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 15, 2011, 07:59:06 AM
Q212: I'm DMing and looking for 2 monsters. 1) an massive snake type (as in collosal or near) 2) a massive eagle. Both at least CR:15. Any ideas what I can use? Don't care if the flavour is weird, I'll just use the stats. Also, are there any issues in giving animals class levels? and is 1 class level=1CR?

The titanic creature template (Monster Manual II 218) makes a medium or smaller animal or vermin gargantuan.  Legendary eagle (Monster Manual II 136) is a valid target for titanic creature.  Bronze serpent (Monster Manual II 40) and dire snake (Monster Manual II 74) can both be advanced to gargantuan.  A behemoth eagle (Epic Level Handbook 169) is colossal.  A ha-naga (Epic Level Handbook 195) is a colossal snake with the face of a man. 

Typically, you shouldn't give class levels to anything without at least int 3. 

For serpent craziness there's also things in Serpent Kingdoms. Nagahydra is only Huge in size but is pretty looking.
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 15, 2011, 10:38:21 AM
Q 211 If a ranger with favored enemy (humanoid human) +4 takes on a polymorphed human wizard, and a wildshaped human druid, does that ranger still get bonuses to damage for fighting humans?

Does a changeling that looks like a Human take extra damage?  What about a human that has an illusion cast on him so that he looks like an elf?
I believe the FAQ said go off it's present type/subtypes. So polymorph, yes. Wildshape no. Changeling maybe (depends on feats).  Illusions no.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom January 15, 2011, 10:56:09 AM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.
: Re: Ask a Simple Question 21: Dunkadooballs!
: GawainBS January 15, 2011, 11:48:34 AM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 15, 2011, 11:58:03 AM
Q 211 If a ranger with favored enemy (humanoid human) +4 takes on a polymorphed human wizard, and a wildshaped human druid, does that ranger still get bonuses to damage for fighting humans?

Does a changeling that looks like a Human take extra damage?  What about a human that has an illusion cast on him so that he looks like an elf?

If the types actually change, then it applies. Otherwise, no.

So a human druid will only take extra damage if he's in human form. The changeling only LOOKS like a human, so no. The human that has an elf disguise will (but only if the ranger knows he's actually a human).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom January 15, 2011, 12:27:33 PM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
He continues said argument with the fact that hitting as epic counts as supernatural and thus hits(I have no idea where he gets that. I was just hoping someone could help me convince him
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 15, 2011, 12:41:45 PM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
He continues said argument with the fact that hitting as epic counts as supernatural and thus hits(I have no idea where he gets that. I was just hoping someone could help me convince him

Your DM's on crack.

In order to hit incorporeal, a weapon must count as magic (or ghost touch, obviously). IF the Tarrasque's claws count as magic, then it CAN hit incorporeal (but it gets a 50% miss chance either way).
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 15, 2011, 12:45:55 PM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
He continues said argument with the fact that hitting as epic counts as supernatural and thus hits(I have no idea where he gets that. I was just hoping someone could help me convince him

Your DM's on crack.

In order to hit incorporeal, a weapon must count as magic (or ghost touch, obviously). IF the Tarrasque's claws count as magic, then it CAN hit incorporeal (but it gets a 50% miss chance either way).

They would need to count as magic unqualified, IIRC.  Isn't one of the points against monk that ki strike counts as magic, qualified for purpose of overcoming damage reduction, which isn't the same thing as for purpose of hitting things that can only be hit with magic weapons?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 15, 2011, 12:48:04 PM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
He continues said argument with the fact that hitting as epic counts as supernatural and thus hits(I have no idea where he gets that. I was just hoping someone could help me convince him

Your DM's on crack.

In order to hit incorporeal, a weapon must count as magic (or ghost touch, obviously). IF the Tarrasque's claws count as magic, then it CAN hit incorporeal (but it gets a 50% miss chance either way).

They would need to count as magic unqualified, IIRC.  Isn't one of the points against monk that ki strike counts as magic, qualified for purpose of overcoming damage reduction, which isn't the same thing as for purpose of hitting things that can only be hit with magic weapons?

Right, good catch.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 15, 2011, 01:54:01 PM
Yeah, "Epic for overcoming DR" is not "Epic".  The only corporeal monster in the MM that can hit an incorporeal foe with a natural attack is the Unicorn because its horn actually has an enhancement bonus.
: Re: Ask a Simple Question 21: Dunkadooballs!
: SeekingKnight January 15, 2011, 02:02:22 PM
Q214

Anyone know where i can find a good monster(s) around CR6 to handle a group of 8-9 adventures?  I was thinking two hyrdras or something of that vein.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 15, 2011, 02:03:30 PM
Q214

Anyone know where i can find a good monster(s) around CR6 to handle a group of 8-9 adventures?  I was thinking two hyrdras or something of that vein.
sharn?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom January 15, 2011, 02:13:55 PM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
He continues said argument with the fact that hitting as epic counts as supernatural and thus hits(I have no idea where he gets that. I was just hoping someone could help me convince him

Your DM's on crack.

In order to hit incorporeal, a weapon must count as magic (or ghost touch, obviously). IF the Tarrasque's claws count as magic, then it CAN hit incorporeal (but it gets a 50% miss chance either way).

They would need to count as magic unqualified, IIRC.  Isn't one of the points against monk that ki strike counts as magic, qualified for purpose of overcoming damage reduction, which isn't the same thing as for purpose of hitting things that can only be hit with magic weapons?
To convince him I can't use common sense, I have to find something relevant in the rules :banghead :banghead :banghead :banghead
: Re: Ask a Simple Question 21: Dunkadooballs!
: SeekingKnight January 15, 2011, 02:23:01 PM
Better way to put my question is:

Anyone know a monster or monsters around CR6 or higher to take on a group of 8-9 PC, most of whom are clerics?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bozwevial January 15, 2011, 02:25:27 PM
Better way to put my question is:

Anyone know a monster or monsters around CR6 or higher to take on a group of 8-9 PC, most of whom are clerics?
Adamantine horror? :smirk
: Re: Ask a Simple Question 21: Dunkadooballs!
: Sohala January 15, 2011, 02:26:11 PM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
He continues said argument with the fact that hitting as epic counts as supernatural and thus hits(I have no idea where he gets that. I was just hoping someone could help me convince him

Your DM's on crack.

In order to hit incorporeal, a weapon must count as magic (or ghost touch, obviously). IF the Tarrasque's claws count as magic, then it CAN hit incorporeal (but it gets a 50% miss chance either way).

They would need to count as magic unqualified, IIRC.  Isn't one of the points against monk that ki strike counts as magic, qualified for purpose of overcoming damage reduction, which isn't the same thing as for purpose of hitting things that can only be hit with magic weapons?
To convince him I can't use common sense, I have to find something relevant in the rules :banghead :banghead :banghead :banghead
Don't try to convince him of anything, just ask for the page number with the rule he is using is on...you just wish to read it as you have never heard of it before.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 15, 2011, 02:29:40 PM
Q213:My DM keeps arguing that the Tarrasque can hit incorporeal due to its claws counting as epic for DR, can anyone cite a rule that disagrees.

A 213: Your DM has to provide a rule that states his point. Hitting incorporeal has nothing to with beating DR.
He continues said argument with the fact that hitting as epic counts as supernatural and thus hits(I have no idea where he gets that. I was just hoping someone could help me convince him

Your DM's on crack.

In order to hit incorporeal, a weapon must count as magic (or ghost touch, obviously). IF the Tarrasque's claws count as magic, then it CAN hit incorporeal (but it gets a 50% miss chance either way).

They would need to count as magic unqualified, IIRC.  Isn't one of the points against monk that ki strike counts as magic, qualified for purpose of overcoming damage reduction, which isn't the same thing as for purpose of hitting things that can only be hit with magic weapons?
To convince him I can't use common sense, I have to find something relevant in the rules :banghead :banghead :banghead :banghead

Rules Compendium page 64 has all you need.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom January 15, 2011, 04:31:45 PM



Rules Compendium page 64 has all you need.
Forgive my ignorance, but I'm not seeing anything that could convince him
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 15, 2011, 05:17:52 PM
Show him this entry in the FAQ:
Does the monk’s ki strike (magic) only allow her to overcome damage reduction or does it make her natural attacks count as magic weapons for all effects (such as affecting incorporeal opponents)?

The PH states that ki strike affects the monk’s unarmed strikes “for the purpose of dealing damage to creatures with damage reduction,” but says nothing about any other effects. Thus, the monk’s unarmed attacks aren’t considered magic weapons for any other purpose, including affecting incorporeal foes.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom January 15, 2011, 06:20:31 PM
Show him this entry in the FAQ:
Does the monk’s ki strike (magic) only allow her to overcome damage reduction or does it make her natural attacks count as magic weapons for all effects (such as affecting incorporeal opponents)?

The PH states that ki strike affects the monk’s unarmed strikes “for the purpose of dealing damage to creatures with damage reduction,” but says nothing about any other effects. Thus, the monk’s unarmed attacks aren’t considered magic weapons for any other purpose, including affecting incorporeal foes.
Thanks!

That is EXACTLY what I needed!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 15, 2011, 06:22:59 PM
Show him this entry in the FAQ:
Does the monk’s ki strike (magic) only allow her to overcome damage reduction or does it make her natural attacks count as magic weapons for all effects (such as affecting incorporeal opponents)?

The PH states that ki strike affects the monk’s unarmed strikes “for the purpose of dealing damage to creatures with damage reduction,” but says nothing about any other effects. Thus, the monk’s unarmed attacks aren’t considered magic weapons for any other purpose, including affecting incorporeal foes.
Thanks!

That is EXACTLY what I needed!
Basically, this is yet another reason why monks and the tarrasque utterly fail.

Just one of many.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 08:16:40 PM
Show him this entry in the FAQ:
Does the monk’s ki strike (magic) only allow her to overcome damage reduction or does it make her natural attacks count as magic weapons for all effects (such as affecting incorporeal opponents)?

The PH states that ki strike affects the monk’s unarmed strikes “for the purpose of dealing damage to creatures with damage reduction,” but says nothing about any other effects. Thus, the monk’s unarmed attacks aren’t considered magic weapons for any other purpose, including affecting incorporeal foes.
Thanks!

That is EXACTLY what I needed!
Basically, this is yet another reason why monks and the tarrasque utterly fail.

Just one of many.
Just have to do what my DM did. Evolve it. Against incorporeal, just make it fiendish. That'll give it magic weapons.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 15, 2011, 08:17:55 PM
Show him this entry in the FAQ:
Does the monk’s ki strike (magic) only allow her to overcome damage reduction or does it make her natural attacks count as magic weapons for all effects (such as affecting incorporeal opponents)?

The PH states that ki strike affects the monk’s unarmed strikes “for the purpose of dealing damage to creatures with damage reduction,” but says nothing about any other effects. Thus, the monk’s unarmed attacks aren’t considered magic weapons for any other purpose, including affecting incorporeal foes.
Thanks!

That is EXACTLY what I needed!
Basically, this is yet another reason why monks and the tarrasque utterly fail.

Just one of many.
Just have to do what my DM did. Evolve it. Against incorporeal, just make it fiendish. That'll give it magic weapons.
Ooh. A tarrasque that evolves every time it's 'killed' to be resistant to whatever killed it.

This could be...interesting.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 15, 2011, 08:21:34 PM
Show him this entry in the FAQ:
Does the monk’s ki strike (magic) only allow her to overcome damage reduction or does it make her natural attacks count as magic weapons for all effects (such as affecting incorporeal opponents)?

The PH states that ki strike affects the monk’s unarmed strikes “for the purpose of dealing damage to creatures with damage reduction,” but says nothing about any other effects. Thus, the monk’s unarmed attacks aren’t considered magic weapons for any other purpose, including affecting incorporeal foes.
Thanks!

That is EXACTLY what I needed!
Basically, this is yet another reason why monks and the tarrasque utterly fail.

Just one of many.
Just have to do what my DM did. Evolve it. Against incorporeal, just make it fiendish. That'll give it magic weapons.
Ooh. A tarrasque that evolves every time it's 'killed' to be resistant to whatever killed it.

This could be...interesting.
http://scp-wiki.wikidot.com/scp-682
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 15, 2011, 08:23:07 PM
Show him this entry in the FAQ:
Does the monk’s ki strike (magic) only allow her to overcome damage reduction or does it make her natural attacks count as magic weapons for all effects (such as affecting incorporeal opponents)?

The PH states that ki strike affects the monk’s unarmed strikes “for the purpose of dealing damage to creatures with damage reduction,” but says nothing about any other effects. Thus, the monk’s unarmed attacks aren’t considered magic weapons for any other purpose, including affecting incorporeal foes.
Thanks!

That is EXACTLY what I needed!
Basically, this is yet another reason why monks and the tarrasque utterly fail.

Just one of many.
Just have to do what my DM did. Evolve it. Against incorporeal, just make it fiendish. That'll give it magic weapons.
Ooh. A tarrasque that evolves every time it's 'killed' to be resistant to whatever killed it.

This could be...interesting.

Doomsday from Dc comics before they nerfbatted him into the oblivion......
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 08:28:45 PM
Ooh. A tarrasque that evolves every time it's 'killed' to be resistant to whatever killed it.

This could be...interesting.
Our party has fought a regular tarrasque, a fiendish tarrasque, an air-elemental tarrasque, and an axiomatic half-fiend tarrasque. I can only imagine what's next on the menu.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 15, 2011, 08:30:29 PM
Ooh. A tarrasque that evolves every time it's 'killed' to be resistant to whatever killed it.

This could be...interesting.
Our party has fought a regular tarrasque, a fiendish tarrasque, an air-elemental tarrasque, and an axiomatic half-fiend tarrasque. I can only imagine what's next on the menu.
A psychic warrior gestalt tarrasque.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 08:31:21 PM
Ooh. A tarrasque that evolves every time it's 'killed' to be resistant to whatever killed it.

This could be...interesting.
Our party has fought a regular tarrasque, a fiendish tarrasque, an air-elemental tarrasque, and an axiomatic half-fiend tarrasque. I can only imagine what's next on the menu.
A psychic warrior gestalt tarrasque.
I don't think I want to fight that one.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 15, 2011, 08:32:39 PM
Dragonborn Tarrasque...
29 Headed Tarrasque...
Ghost Tarrasque

Oh I could do this all day.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 15, 2011, 08:33:57 PM
Pseudonatural tarrasque...
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 08:34:20 PM
For those that haven't seen them, there's more tarrasques here (http://www.wizards.com/default.asp?x=dnd/eo/20051109a) and here (http://www.wizards.com/default.asp?x=dnd/eo/20070608a) (bottom of page).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 15, 2011, 08:43:45 PM
I remember that thirty-headed Tarrasque. Once, I slapped Half-Shadow Dragon onto that for fun.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 08:45:37 PM
I remember that thirty-headed Tarrasque. Once, I slapped Half-Shadow Dragon onto that for fun.
It's only fun if you add the drow version of the shadow dragon so you do 1d2 negative energy instead of just 1, and it's a Reflex for half instead of Fort for none, and also take the Dragon Breath feat so you can do it 1d4 rounds.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Cephid Arcanis January 15, 2011, 08:50:51 PM
Q212: I'm DMing and looking for 2 monsters. 1) an massive snake type (as in collosal or near) 2) a massive eagle. Both at least CR:15. Any ideas what I can use? Don't care if the flavour is weird, I'll just use the stats. Also, are there any issues in giving animals class levels? and is 1 class level=1CR?

The titanic creature template (Monster Manual II 218) makes a medium or smaller animal or vermin gargantuan.  Legendary eagle (Monster Manual II 136) is a valid target for titanic creature.  Bronze serpent (Monster Manual II 40) and dire snake (Monster Manual II 74) can both be advanced to gargantuan.  A behemoth eagle (Epic Level Handbook 169) is colossal.  A ha-naga (Epic Level Handbook 195) is a colossal snake with the face of a man. 

Typically, you shouldn't give class levels to anything without at least int 3. 

Thanks for your help guys. Some great options. Jormungandr sounds cool. Anyone know it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 09:27:13 PM
Q 215a Dragon Magazine 353 introduces the Incubus. However, I was always under the impression that the succubus was interchangeable with the incubus if you wanted to play one, or have one as the NPC. Is the one in the magazine supposed to be the new standard, and forget what they said previous about the "succubus/incubus" interchangeability?
Q 215b I see that it's got 4 HD, and is CR 3, but what would the LA be for that variant?

Q 216 What's a really cheap item that'll give a person the common language, when the party members aren't willing to take a rank in Speak Language? Our party didn't realize that the succubus and incubus can't speak common.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 15, 2011, 09:32:24 PM
Q 215a Dragon Magazine 353 introduces the Incubus. However, I was always under the impression that the succubus was interchangeable with the incubus if you wanted to play one, or have one as the NPC. Is the one in the magazine supposed to be the new standard, and forget what they said previous about the "succubus/incubus" interchangeability?
Q 215b I see that it's got 4 HD, and is CR 3, but what would the LA be for that variant?

Q 216 What's a really cheap item that'll give a person the common language, when the party members aren't willing to take a rank in Speak Language? Our party didn't realize that the succubus and incubus can't speak common.

As a note Succubus have a pernament tongues ability......
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 15, 2011, 09:33:14 PM
Q 216 What's a really cheap item that'll give a person the common language, when the party members aren't willing to take a rank in Speak Language? Our party didn't realize that the succubus and incubus can't speak common.
A constant-use item of psionic tongues?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 15, 2011, 09:39:43 PM
Q 216 What's a really cheap item that'll give a person the common language, when the party members aren't willing to take a rank in Speak Language? Our party didn't realize that the succubus and incubus can't speak common.
There's a pearl from MIC for 500 ish.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 15, 2011, 10:04:56 PM
Q 215a Dragon Magazine 353 introduces the Incubus. However, I was always under the impression that the succubus was interchangeable with the incubus if you wanted to play one, or have one as the NPC. Is the one in the magazine supposed to be the new standard, and forget what they said previous about the "succubus/incubus" interchangeability?
Q 215b I see that it's got 4 HD, and is CR 3, but what would the LA be for that variant?

Q 216 What's a really cheap item that'll give a person the common language, when the party members aren't willing to take a rank in Speak Language? Our party didn't realize that the succubus and incubus can't speak common.

As a note Succubus have a pernament tongues ability......
Unfortunately the character's not a full-fledged succubus yet. I'll try to convince him to take a level of it in order to get tongues at 1 HD instead of taking a second warlock level.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 16, 2011, 12:01:34 AM
Succubi = life-energy-sucking demonesses.
Incubi = life-energy-sucking demons.

Yes, they do pretty much the same things, depending on the mythos involved. Still different species however. The male spawn of a succubus is a cambion, the female spawn is another succubus.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 16, 2011, 12:02:19 AM
Succubi = life-energy-sucking demonesses.
Incubi = life-energy-sucking demons.
they're the same species - they shapeshift freely, and the term only addresses their current gender.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 16, 2011, 12:22:32 AM
Succubi = life-energy-sucking demonesses.
Incubi = life-energy-sucking demons.
they're the same species - they shapeshift freely, and the term only addresses their current gender.
Incorrect. An incubus can't shapeshift. And they drain your wisdom.

It doesn't say what their favored class is, but I'm guessing it's fighter since it says that whatever it sees, it attacks and tries to get. It naturally gets sneak attack, so I thought rogue, but taking what they want and being highly trained soldiers, makes me think fighter.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 16, 2011, 12:30:42 AM
Succubi = life-energy-sucking demonesses.
Incubi = life-energy-sucking demons.
they're the same species - they shapeshift freely, and the term only addresses their current gender.
Incorrect. An incubus can't shapeshift. And they drain your wisdom.
Depends upon your campaign setting.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 16, 2011, 12:52:34 AM
Succubi = life-energy-sucking demonesses.
Incubi = life-energy-sucking demons.
they're the same species - they shapeshift freely, and the term only addresses their current gender.
Incorrect. An incubus can't shapeshift. And they drain your wisdom.
Depends upon your campaign setting.
I supposed, but it mostly depends on which version of the incubus version you use. The one that says it's a 6 HD 6 LA succubus/incubus from Core that deals negative levels with a kiss, or the 4 HD 4 LA incubus from Dragon Magazine that's supposedly the real thing, who does Wisdom damage with a kiss, and is thirsty for a brutal fight.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 16, 2011, 04:56:36 AM
Q217: Is there a rule somewhere that says that when you gain a specific bonus feat from a class (ex: Thaumaturgist -> Augment Summoning (http://www.d20srd.org/srd/prestigeClasses/thaumaturgist.htm#augmentSummoning)) and that you already have said feat, you can choose another feat for which you qualify instead even if it doesn't say so in its entry text? I'd assume no, since I guess it depends on how the entry is worded to begin with... Right?

An exemple that says that you can would be the Swiftblade's Spring Attack (http://www.wizards.com/default.asp?x=dnd/prc/20070327), compared to, say, the Thaumaturgist exemple above.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 16, 2011, 05:09:42 AM
If it doesn't explicitly say so, then no, you don't get another feat.  If you are about to take the given level of Thaumaturgist, however, then you should be able to re-train your feat (for, say, Cloudy Conjuration) and then gain the Augment Summoning bonus  as normal.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 16, 2011, 05:43:23 AM
I see, I didn't thought about that; thanks. o:

I never really dabbled into retraining/rebuilding since I think it's a really cheesy way to get everything you want when you build a character. Things like early entry into PrC with Earth/Heighten/Sanctum Spell or whatever and then retrain your feats back; or even better, retrain levels back... I can see retraining/rebuilding being used when a player makes an epic fail out of his character when he actually still wants to play it though. Oh wellz.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 16, 2011, 06:48:28 AM
While it's true that the re-training/re-building rules are horribly, horribly written, they're still perfectly usable if some common sense is applied by the DM.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 16, 2011, 07:54:02 AM
Q 218 Are there any spells that allow you to conjure or trasmute some sort of currency directly? I know fun stuff like Wall of Salt might make you money, but shouldn't there be a spell that directly creates money for you?
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 16, 2011, 10:25:15 AM
Can you apply energy substitution to wall type spells? what happens if you do (for example, switching "wall of ice" from "cold" to "sound" or "acid" ? (might have interesting effects with invisible spell metamagic )
: Re: Ask a Simple Question 21: Dunkadooballs!
: Kuroimaken January 16, 2011, 11:01:21 AM
Q 218 Are there any spells that allow you to conjure or trasmute some sort of currency directly? I know fun stuff like Wall of Salt might make you money, but shouldn't there be a spell that directly creates money for you?

Planar Binding, Efreeti, Wish.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 16, 2011, 01:10:23 PM
Q 218 Are there any spells that allow you to conjure or trasmute some sort of currency directly? I know fun stuff like Wall of Salt might make you money, but shouldn't there be a spell that directly creates money for you?
If you want something pernament,true creation and wish.....
You could use major creation but the money would dissappear after some time.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir January 16, 2011, 02:06:52 PM
Q219

I know we had some sort of trick for changing spells with a range of Personal into having a fixed range or something. What was it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 16, 2011, 02:07:06 PM
Q219

I know we had some sort of trick for changing spells with a range of Personal into having a fixed range or something. What was it?
Ocular spell.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir January 16, 2011, 02:08:35 PM
Q219

I know we had some sort of trick for changing spells with a range of Personal into having a fixed range or something. What was it?
Ocular spell.

Explicitly says no Personal spells. That was my first thought, too, but it doesn't work.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 16, 2011, 02:12:12 PM
Q219

I know we had some sort of trick for changing spells with a range of Personal into having a fixed range or something. What was it?
Ocular spell.

Explicitly says no Personal spells. That was my first thought, too, but it doesn't work.
Ah, I thought you meant touch range.  Personal spells are already fixed range.

Spellguard of silverymoon, I think?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir January 16, 2011, 02:15:56 PM
Q219

I know we had some sort of trick for changing spells with a range of Personal into having a fixed range or something. What was it?
Ocular spell.

Explicitly says no Personal spells. That was my first thought, too, but it doesn't work.
Ah, I thought you meant touch range.  Personal spells are already fixed range.

Spellguard of silverymoon, I think?

Oh, I suppose they technically are, but I'm trying to find a way to cram Personal spells into an Eldritch Tapestry.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 16, 2011, 02:24:22 PM
Q 218 Are there any spells that allow you to conjure or trasmute some sort of currency directly? I know fun stuff like Wall of Salt might make you money, but shouldn't there be a spell that directly creates money for you?

You should note that salt is basically money. 

Merchants commonly exchange trade goods without using currency.  As a means of comparison, some trade goods are detailed on Table 7-3: Trade Goods. 

Table 7-3: Trade Goods
Cost Item
1 cp   One pound of wheat
2 cp   One pound of flour, or one chicken
1 sp   One pound of iron
5 sp   One pound of tobacco or copper
1 gp   One pound of cinnamon, or one goat
2 gp   One pound of ginger or pepper, or one sheep
3 gp   One pig
4 gp   One square yard of linen
5 gp   One pound of salt or silver
10 gp   One square yard of silk, or one cow
15 gp   One pound of saffron or cloves, or one ox
50 gp   One pound of gold
500 gp   One pound of platinum

In general, a character can sell something for half its listed price. …

Trade goods are the exception to the half-price rule.  A trade good, in this sense, is a valuable good that can be easily exchanged almost as if it were cash itself.  Wheat, flour, cloth, gems, jewelry, art objects, and valuable metals are trade goods, and merchants often trade in them directly without using currency (see Table 7-3: Trade Goods).
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 16, 2011, 02:27:55 PM
Q 215a Dragon Magazine 353 introduces the Incubus. However, I was always under the impression that the succubus was interchangeable with the incubus if you wanted to play one, or have one as the NPC. Is the one in the magazine supposed to be the new standard, and forget what they said previous about the "succubus/incubus" interchangeability?

[spoiler]Q 215b I see that it's got 4 HD, and is CR 3, but what would the LA be for that variant?[/spoiler]
215b - I figure it's probably LA 4 since they're CL 8.

Still need 215a.

And adding Q 219 What class are you supposed to advance the new incubus with for associated levels? Fighter?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 16, 2011, 05:13:48 PM
Can you apply energy substitution to wall type spells? what happens if you do (for example, switching "wall of ice" from "cold" to "sound" or "acid" ? (might have interesting effects with invisible spell metamagic )
If it meets the requirements, then yes.  Wall of Fire?  Yes.  Wall of Stone?  Not so much.
: Re: Ask a Simple Question 21: Dunkadooballs!
: awaken DM golem January 16, 2011, 05:17:40 PM
kitty avatar says:

Question "21": What's a Dunkadooball(s) ...  ???
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 16, 2011, 05:42:58 PM
kitty avatar says:

Question "21": What's a Dunkadooball(s) ...  ???
It's like a Schwety ball, but made by his competing cousin instead.
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 16, 2011, 07:28:54 PM
kitty avatar says:

Question "21": What's a Dunkadooball(s) ...  ???
It's like a Schwety ball, but made by his competing cousin instead.
This should be the proper link (http://www.youtube.com/watch?v=VPfK53HBORY).
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 16, 2011, 08:19:39 PM
Q 220: Can anyone name any other permanent (or accessable to a level 3 wizard) ways to increase the size of my familiar other than enlarge person(shared) 

I want to ride into battle on a Colossal hummingbird...
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 16, 2011, 08:23:12 PM
Q 220: Can anyone name any other permanent (or accessable to a level 3 wizard) ways to increase the size of my familiar other than enlarge person(shared) 

I want to ride into battle on a Colossal hummingbird...
How big is a Hummingbird, Tiny? If it's Enlarged and your Reduced and your base size was small you should be able to ride it. Otherwise? Try to get an item of Expansion? That gives it two size categories. You should share Alter Self with it but that ruins the point I think.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 16, 2011, 08:26:05 PM
Q 220: Can anyone name any other permanent (or accessable to a level 3 wizard) ways to increase the size of my familiar other than enlarge person(shared) 

I want to ride into battle on a Colossal hummingbird...
How big is a Hummingbird, Tiny? If it's Enlarged and your Reduced and your base size was small you should be able to ride it. Otherwise? Try to get an item of Expansion? That gives it two size categories. You should share Alter Self with it but that ruins the point I think.

Diminutive unfortunately... and I'm human. Maybe there arent as many size enhancers as I thought there were.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 16, 2011, 08:48:56 PM
Try AEG and Masters of the Wild.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 16, 2011, 09:29:40 PM
Had a browse, masters of the wild has something on advancing your animal companions HD but that seems like it...


Wierd thing is even if i did manage to get the hummingbid to colossal it has no attack at all...
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 16, 2011, 09:34:46 PM
Had a browse, masters of the wild has something on advancing your animal companions HD but that seems like it...


Wierd thing is even if i did manage to get the hummingbid to colossal it has no attack at all...

Hippogriff + methamphetamine + lance + hot glue gun + half an hour of work.  Call it a hummingbird and let it impale anyone who argues.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 16, 2011, 09:42:17 PM
Q: The rules for turning say: If you have twice as many levels (or more) as the undead have Hit Dice, you destroy any that you would normally turn.

How to interpret it? I mean do I destroy any undead that is half my level or less or do I need to be twice the level of the whole group combined?
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 16, 2011, 09:45:00 PM
Q: The rules for turning say: If you have twice as many levels (or more) as the undead have Hit Dice, you destroy any that you would normally turn.

How to interpret it? I mean do I destroy any undead that is half my level or less or do I need to be twice the level of the whole group combined?

Your effective cleric level for purposes of turning (which will usually be your actual class level in cleric, but can be much different depending on which class(es) and other resources you actually use) must be at least 2x the effective HD (that is, actual HD plus Turn Resistance) of any individual undead to destroy that individual.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 16, 2011, 09:58:31 PM
Thanks. Next question.

Can archmage high arcana be substituted for matching metamagic feats for the purpose of meeting feat requirements?
: Re: Ask a Simple Question 21: Dunkadooballs!
: weenog January 16, 2011, 10:05:33 PM
Thanks. Next question.

Can archmage high arcana be substituted for matching metamagic feats for the purpose of meeting feat requirements?

No.  Requirements are met by having whatever is required, having something that is treated as whatever is required, or having an explicit exception.  Merely having an ability that works identically or similarly to what you actually need isn't good enough.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 16, 2011, 10:45:52 PM
Next: Is there any way to get a Walker In The Waste on Toril? (besides shipping one from another world?)
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 16, 2011, 10:51:09 PM
Next: Is there any way to get a Walker In The Waste on Toril? (besides shipping one from another world?)

Walker in the Waste is not campaign specific....
there isn't any reason why you can not make one for a Realms game......
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 16, 2011, 10:52:36 PM
Q224
What happened to numbering the questions? ;)
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 16, 2011, 10:54:08 PM
Q221
What happened to numbering the questions? ;)

A221:I think that an Epic spell was cast that made everyone forgot how to number the questions.....
Damn these High Elves Mages.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 16, 2011, 10:59:14 PM
Q224
What happened to numbering the questions? ;)

A224:I think that an Epic spell was cast that made everyone forgot how to number the questions.....
Damn these High Elves Mages.....
those sons-of-bitches. :shakefist

oh, and I re-numbered to account for all the un-numbered ones. :)


Thanks.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 16, 2011, 11:00:18 PM
there isn't any reason why you can not make one for a Realms game......

Yes. but can you match the requirements on Toril (thirst domain? The question might be silly but its 3AM ...)
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 16, 2011, 11:06:39 PM
there isn't any reason why you can not make one for a Realms game......

Yes. but can you match the requirements on Toril (thirst domain? The question might be silly but its 3AM ...)

Just port Azul to the Realms,really even in Sandstorm it is described that It can be a pat of Faerun......
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 17, 2011, 01:09:04 AM
As I read it, you just need to be able to cast spells that are in those domains, not have access to the domains.  Any 5th level cleric can cast black sand, desiccate, and haboob, so you should be covered. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir January 17, 2011, 02:43:43 AM
Q226

Accounting for an unnumbered question, is an ability that grants immunity to effects with an alignment descriptor significantly more powerful than an ability that grants immunity to fear (ignoring the fact that immunity to fear is stupidly easy to get; I'm looking at utility gain, not opportunity cost)? I suspect it is, but what if a houserule were introduced that stripped all effects of alignment descriptors if they don't actually interact with different alignments differently? I think there are a lot of spells that arbitrarily got the Evil descriptor because the designers thought symbol of pain was evulll but not that ripping your foe's soul out through his face with energy drain was (to clarify, I don't think either necessarily is).
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 17, 2011, 03:47:24 AM
What happened to numbering the questions? ;)
People realized it was pointless because we quote the questions anyway?
Accounting for an unnumbered question, is an ability that grants immunity to effects with an alignment descriptor significantly more powerful than an ability that grants immunity to fear (ignoring the fact that immunity to fear is stupidly easy to get; I'm looking at utility gain, not opportunity cost)? I suspect it is, but what if a houserule were introduced that stripped all effects of alignment descriptors if they don't actually interact with different alignments differently? I think there are a lot of spells that arbitrarily got the Evil descriptor because the designers thought symbol of pain was evulll but not that ripping your foe's soul out through his face with energy drain was (to clarify, I don't think either necessarily is).
Well, you can ignore stuff like holy word.  I don't think there are any fear-based "no save, just die" spells.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign January 17, 2011, 05:52:32 AM
Q227: What's a good heavy armor or armor material for a deflective armor character? Mithral disqualifies the feat and DR is way not worth it
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 17, 2011, 06:42:02 AM
Q227: What's a good heavy armor or armor material for a deflective armor character? Mithral disqualifies the feat and DR is way not worth it
Mithral Mountain Plate from Races of Stone.  On this kind of character it would be +11 AC and -5 ACP.  I'm sure there are other mods that reduce that ACP even further such that you can eat the non-proficiency penalties without problem.
: Re: Ask a Simple Question 21: Dunkadooballs!
: PlzBreakMyCampaign January 17, 2011, 07:02:59 AM
Q227: What's a good heavy armor or armor material for a deflective armor character? Mithral disqualifies the feat and DR is way not worth it
Mithral Mountain Plate from Races of Stone.  On this kind of character it would be +11 AC and -5 ACP.  I'm sure there are other mods that reduce that ACP even further such that you can eat the non-proficiency penalties without problem.
I don't want mithral. It reduces the category to medium and so the feat doesn't work. I'm looking for either a stated magical heavy armor that's worth the price or a generic heavy armor material that is.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 17, 2011, 07:13:41 AM
Mithral Mountain Plate.  It's still heavy.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 17, 2011, 10:30:08 AM
Q228: How can you get the Planar Ally line on a Wizard's list? I know of Arcane Disciple (Summoner), but the wisdom requirement is annoying.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 17, 2011, 10:39:55 AM
Q228: How can you get the Planar Ally line on a Wizard's list? I know of Arcane Disciple (Summoner), but the wisdom requirement is annoying.

Another way would be Rainbow Servant from compete divine....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 17, 2011, 12:00:56 PM
Q227: What's a good heavy armor or armor material for a deflective armor character? Mithral disqualifies the feat and DR is way not worth it

You can look through this list (http://community.wizards.com/go/thread/view/75882/19569550/Special_Materials_Index).  Crystal Keep is still mirrored somewhere and has a whole section of the equipment PDFs devoted to armor materials.  If you can use Dragon Material, Oerthblood (Dragon 351 – 45) gives a +3 luck bonus on saves against “magical effects” and DR 3/- for 30,000 gp. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bauglir January 17, 2011, 02:08:41 PM
What happened to numbering the questions? ;)
People realized it was pointless because we quote the questions anyway?
Accounting for an unnumbered question, is an ability that grants immunity to effects with an alignment descriptor significantly more powerful than an ability that grants immunity to fear (ignoring the fact that immunity to fear is stupidly easy to get; I'm looking at utility gain, not opportunity cost)? I suspect it is, but what if a houserule were introduced that stripped all effects of alignment descriptors if they don't actually interact with different alignments differently? I think there are a lot of spells that arbitrarily got the Evil descriptor because the designers thought symbol of pain was evulll but not that ripping your foe's soul out through his face with energy drain was (to clarify, I don't think either necessarily is).
Well, you can ignore stuff like holy word.  I don't think there are any fear-based "no save, just die" spells.
Yeah, I do know that, but those're also significantly less common than fear effects (which is why I'm not sure). It's a bit difficult to get precise balance here, but basically I'm designing a class with multiple advancement paths and I don't want people to go "Holy crap, the optimal choice is this one!" I'd like people to be able to feel like they're still getting nice things no matter which path they pick. So given a choice between fear immunity and alignment-descriptor immunity, do you think there's an obvious choice?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 17, 2011, 02:10:43 PM
Q 229 Is there an item that gives you Improved Grapple so you don't have to pay for the feat?
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder January 17, 2011, 02:27:25 PM
Q230:There was a Dragon magazine article several years ago dealing with how to make Half-Undead characters, aka Blade.  Does anyone remember which issue, and, even better, if that article is available on the interwebz?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 17, 2011, 02:29:23 PM
Q230:There was a Dragon magazine article several years ago dealing with how to make Half-Undead characters, aka Blade.  Does anyone remember which issue, and, even better, if that article is available on the interwebz?
Is this (http://www.realmshelps.net/monsters/templates/half-undead.shtml) what you're looking for? From Dragon 313?
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 17, 2011, 02:35:41 PM
Q 229 Is there an item that gives you Improved Grapple so you don't have to pay for the feat?
I did a little search in my Feat Tome,and while there are a ton of items that provide bonuses to grapple checks,there is none as far as I know which gives you improved grapple....
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 17, 2011, 02:36:55 PM
Q 229 Is there an item that gives you Improved Grapple so you don't have to pay for the feat?
I did a little search in my Feat Tome,and while there are a ton of items that provide bonuses to grapple checks,there is none as far as I know which gives you improved grapple....
You have a feat tome? Wouldn't mind having a look at that. It's unfortunate, but maybe I have to take the actual feat.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Mushroom January 17, 2011, 04:56:29 PM
q240:What's the best armor for a level 1 druid?
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 17, 2011, 05:00:09 PM
A240: leather / hide (if you don't care about speed) + heavy wooden shield
druids of mielikki can also use metallic armors

Also:
sharkskin armor (stormwrack), +3 AC, light, +6 escape artist to cut bonds, 85 gp
Chitin armor (stormwrack): +4 AC, medium, 75 gp
: Re: Ask a Simple Question 21: Dunkadooballs!
: archangel.arcanis January 17, 2011, 05:18:13 PM
Q241: Without hand waving it is there any way to automatically fail a dispel magic check or force it to be a 1? Preferably in a repeatable item form.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Rebel7284 January 17, 2011, 05:41:09 PM
Q241: Without hand waving it is there any way to automatically fail a dispel magic check or force it to be a 1? Preferably in a repeatable item form.

Eternal Wand of Arcane Turmoil has caster level 3.  That's going to autofail for a lot of things at mid levels.  Still not guaranteed.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 17, 2011, 05:53:54 PM
Q241: Without hand waving it is there any way to automatically fail a dispel magic check or force it to be a 1? Preferably in a repeatable item form.
Explosive Runes?  Dispel Ward.  CL 1 area dispel that only affects abjuration spells placed on objects or areas.  They may as well have called it "Light the Fuse!"
: Re: Ask a Simple Question 21: Dunkadooballs!
: archangel.arcanis January 17, 2011, 05:55:15 PM
Q241: Without hand waving it is there any way to automatically fail a dispel magic check or force it to be a 1? Preferably in a repeatable item form.
Explosive Runes?  Dispel Ward.  CL 1 area dispel that only affects abjuration spells placed on objects or areas.  They may as well have called it "Light the Fuse!"
[Mr. Burns] Excellent [/Mr. Burns]  :marx
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder January 17, 2011, 06:14:17 PM
Q230:There was a Dragon magazine article several years ago dealing with how to make Half-Undead characters, aka Blade.  Does anyone remember which issue, and, even better, if that article is available on the interwebz?
Is this (http://www.realmshelps.net/monsters/templates/half-undead.shtml) what you're looking for? From Dragon 313?
Awesome.  Thank you.  Good detective work. :sherlock
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 17, 2011, 07:21:18 PM
Q230:There was a Dragon magazine article several years ago dealing with how to make Half-Undead characters, aka Blade.  Does anyone remember which issue, and, even better, if that article is available on the interwebz?
Is this (http://www.realmshelps.net/monsters/templates/half-undead.shtml) what you're looking for? From Dragon 313?
Awesome.  Thank you.  Good detective work. :sherlock
Note that the summary has errors - fetches are LA+5, and CR+1, for example.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 17, 2011, 11:41:01 PM
Q 242 Would you trade a feat for 20 skill points? Limit 1 such feat.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 17, 2011, 11:58:03 PM
Q 242 Would you trade a feat for 20 skill points? Limit 1 such feat.
all at once, or one/level?

Depends upon the build.  People take Nymph's Kiss, after all.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 18, 2011, 12:14:36 AM
Nymph's Kiss has some other nice things attached to it though.

How about assuming the skill points are paid for at level 7 and that the game may not last past long after level 10?
: Re: Ask a Simple Question 21: Dunkadooballs!
: the_shadowmind January 18, 2011, 12:22:10 AM
Q243 For the Spell-thief's steal SLA ability, does the spell-thief using the ability counts as a use per day for the SLA's that are that a limit per day, or does the Spell-thief using the SLA not count as an use from the source of the SLA.

Example: If a Spell-thief of an appropriate level takes a Prepare Contract Other Plane from a Factotum, then uses the prepared SLA, would the Factotum be able to use the prepared SLA after the Spell-thief has used it?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 18, 2011, 12:25:26 AM
Q243 For the Spell-thief's steal SLA ability, does the spell-thief using the ability counts as a use per day for the SLA's that are that a limit per day, or does the Spell-thief using the SLA not count as an use from the source of the SLA.

Example: If a Spell-thief of an appropriate level takes a Prepare Contract Other Plane from a Factotum, then uses the prepared SLA, would the Factotum be able to use the prepared SLA after the Spell-thief has used it?
Nope, which is what makes an otherwise-pretty-crappy class awesome.  Also try it with dragonmark feats.

A spellthief in a party with an invocation user and a factotum is a man to watch out for.
: Re: Ask a Simple Question 21: Dunkadooballs!
: the_shadowmind January 18, 2011, 12:41:35 AM
Q243 For the Spell-thief's steal SLA ability, does the spell-thief using the ability counts as a use per day for the SLA's that are that a limit per day, or does the Spell-thief using the SLA not count as an use from the source of the SLA.

Example: If a Spell-thief of an appropriate level takes a Prepare Contract Other Plane from a Factotum, then uses the prepared SLA, would the Factotum be able to use the prepared SLA after the Spell-thief has used it?
Nope, which is what makes an otherwise-pretty-crappy class awesome.  Also try it with dragonmark feats.

A spellthief in a party with an invocation user and a factotum is a man to watch out for.

I probably worded it poorly, but nope as in the Spell-thief doesn't affect the uses per day of the origin source, and a Factotum and a spell-thief working together can ask the gods 1001 questions?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 18, 2011, 12:52:10 AM
Yep.  At fifteenth level you can probably just track down an elemental weird anyway.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Archmage Joda January 18, 2011, 02:09:01 AM
Q244 What are the various ways to deal with/circumvent XP costs on spells in general (i.e. Gate, Implore, etc.)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 18, 2011, 02:33:19 AM
Q244 What are the various ways to deal with/circumvent XP costs on spells in general (i.e. Gate, Implore, etc.)?
Turn it into a Spell Like or Supernatural ability. Bind something that can cast it for you.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Barbarossa January 18, 2011, 02:36:53 AM
Q244 What are the various ways to deal with/circumvent XP costs on spells in general (i.e. Gate, Implore, etc.)?
Use a Thought Bottle to 'save' your XP at a certain point, use your spells and such, and then 'load' your XP.

Q245 Can somebody tell me one method by which you can auto-succeed on a Reflex save, or at least come staggeringly close to doing so every time?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 18, 2011, 02:39:55 AM
Q245 Can somebody tell me one method by which you can auto-succeed on a Reflex save, or at least come staggeringly close to doing so every time?
Use a manuever to turn it into a concentration check, and pump concentration?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Archmage Joda January 18, 2011, 02:58:14 AM
Q246 Thought bottle charges 500 xp to store xp to access later. Do you access the XP stored once, and then have to pay 500 xp again (amounting to 500 xp per use of thought bottle), or just store once, and reset xp any time you wish (asking purely by raw, not by rai or more balanced or whatever)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 03:39:10 AM
Q 247 Is it true that you can summon Balors without needing the Gate spell, the Candle of Invocation, or the bracelet of friends? If so, how?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 18, 2011, 03:43:35 AM
Q 247 Is it true that you can summon Balors without needing the Gate spell, the Candle of Invocation, or the bracelet of friends? If so, how?
Well, you could start by being a balor...
: Re: Ask a Simple Question 21: Dunkadooballs!
: Archmage Joda January 18, 2011, 03:43:56 AM
A 247 If by "summon", you mean specifically "Conjuration (Summoning)" spells, the only thing I can think of is the Fiendish Summoning specialist feat in planar handbook, which adds an evil monster to each Summon Monster spell, but requires lots of DM cooperation. If calling spells are included, then there's malconvoker 8 (which adds 2 hd to the limits of planar binding spells) using greater planar binding, Infernal bargainer feat in Races of Faerun (requires outsider, also increases planar binding hd limits by 2), and if Dragon Magazine is open, Dragon 336 has the Implore spell which acts as Planar Binding, but up to 22/24 HD (it is inconsistent which it is, but definitely can get balors).
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 03:56:10 AM
Q 247 Is it true that you can summon Balors without needing the Gate spell, the Candle of Invocation, or the bracelet of friends? If so, how?
Well, you could start by being a balor...
Yeah. If only. I'd have a better chance being Orcus.

Q 248 Death Devotion. Says "You can bestow only one negative level per target for every four character levels you possess." Is this all at once (eg you do five negative levels at 20th per hit) or is spread out over the course of all the attack (eg doing five attacks and doing 1 negative level five times)?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 18, 2011, 04:11:20 AM
Q 247 Is it true that you can summon Balors without needing the Gate spell, the Candle of Invocation, or the bracelet of friends? If so, how?
Well, you could start by being a balor...
Yeah. If only. I'd have a better chance being Orcus.

Q 248 Death Devotion. Says "You can bestow only one negative level per target for every four character levels you possess." Is this all at once (eg you do five negative levels at 20th per hit) or is spread out over the course of all the attack (eg doing five attacks and doing 1 negative level five times)?
One negative level per attack, just as the line before this one says.  This sentence creates a soft limit on the number of negative levels you can bestow upon a given creature.
: Re: Ask a Simple Question 21: Dunkadooballs!
: BrokeAndDrive January 18, 2011, 04:22:18 AM
Q248 Has a formula ever been made for WBL, including arbitrarily high levels (triple-digit+)? Nevermind.

Q248 Would it be possible to use, say, an Incantatrix's Metamagic Effect on an IotSV's Warding? The ability is (Su), but the veils themselves are equivalent to spells of a certain level. If this works, I can imagine some naughty-bad things to be done with this, like an invisible spell indigo veil wall. (http://img824.imageshack.us/img824/9904/eplus2.gif)
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 05:26:08 AM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 18, 2011, 05:59:34 AM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.
Graz'zt is an archfiend.  He's an inappropriate encounter for a 4-man party of level 20 adventurers.  Just HOW inappropriate really doesn't matter at all.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 18, 2011, 06:32:18 AM
Q228: How can you get the Planar Ally line on a Wizard's list? I know of Arcane Disciple (Summoner), but the wisdom requirement is annoying.

Another way would be Rainbow Servant from compete divine....

Ty.

Still, bump for 'Q228: How can you get the Planar Ally line on a Wizard's list?' Except for the ways mentioned above...


Q248 Would it be possible to use, say, an Incantatrix's Metamagic Effect on an IotSV's Warding? The ability is (Su), but the veils themselves are equivalent to spells of a certain level. If this works, I can imagine some naughty-bad things to be done with this, like an invisible spell indigo veil wall. (http://img824.imageshack.us/img824/9904/eplus2.gif)

IIRC, it never were explicitly stated that Supernatural Abilities are 'spell effect(s)' but the part 'Supernatural abilities are magical and go away in an antimagic field but are not subject to spell resistance, counterspells, or to being dispelled by dispel magic' says they 'are magical'. To me that implies they're spell effects, but YMMV. But yeah, you could do unimaginable things with Metamagic Effect. Like... Persist.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 18, 2011, 06:54:41 AM
Q248 Has a formula ever been made for WBL, including arbitrarily high levels (triple-digit+)? Nevermind.

Q248 Would it be possible to use, say, an Incantatrix's Metamagic Effect on an IotSV's Warding? The ability is (Su), but the veils themselves are equivalent to spells of a certain level. If this works, I can imagine some naughty-bad things to be done with this, like an invisible spell indigo veil wall. (http://img824.imageshack.us/img824/9904/eplus2.gif)
A248
No.  on several levels:
- the Icanatrix's ability applies only to metamagic feats
- metamagic feats only apply to spells (there are feats for metamagic-type effects for SLA's, but those are separate from the metamagic feats themselves)
- Su abilities are completely different things than spells or SLA's -- just because it produces a magic-type effect (and thus, goes away in an AMF) does not make it a spell (and therefor, not subject to being effected by a metamagic feat)
 -- nor are they subject to meta-SLA feats.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 18, 2011, 06:58:04 AM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.

So what cr are you looking for?
If you are looking for stronger than the one in fiendish codex(22) then you can use the rules in the same book to improve grazzt to whatever cr you want.....
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 18, 2011, 07:05:43 AM
A 250

The Miniatures Handbook has Aspects of various gods and archfiends at relatively low CRs (around 10), so maybe look there. I'm AFB right now, so I can't check if Graz'zt is in there.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 18, 2011, 07:13:26 AM
A 250

The Miniatures Handbook has Aspects of various gods and archfiends at relatively low CRs (around 10), so maybe look there. I'm AFB right now, so I can't check if Graz'zt is in there.

There was also a web enchament for fiendish codex 1 which updates and adds aspects for the demonlords but unfortunately every demon lord is there except for graazt....
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 18, 2011, 07:28:25 AM
Q228[/u]: How can you get the Planar Ally line on a Wizard's list? I know of Arcane Disciple (Summoner), but the wisdom requirement is annoying.
* liberal interpretation of extra spell
* wyrm wizard from Dragon Magic
* recaster from Races of Eberron
Edit: Also, http://brilliantgameologists.com/boards/index.php?topic=2777.0
: Re: Ask a Simple Question 21: Dunkadooballs!
: Shiki January 18, 2011, 08:06:23 AM
Q228[/u]: How can you get the Planar Ally line on a Wizard's list? I know of Arcane Disciple (Summoner), but the wisdom requirement is annoying.
* liberal interpretation of extra spell
* wyrm wizard from Dragon Magic
* recaster from Races of Eberron
Edit: Also, http://brilliantgameologists.com/boards/index.php?topic=2777.0

Niice. Thanks alot. ;)
: Re: Ask a Simple Question 21: Dunkadooballs!
: stranglebat January 18, 2011, 09:27:17 AM
Q251 Could you get a DarkLight (secrets of sarlonna) 1 Manifester Arrow and 1 1pp Cognizance Crystal and combine them to power the darklight for control over light around you for a cost of 4300(500 Darklight+ 2800 1 Manifester arrow +1 + 1000 Cog Crystal 1).

Q252 With bracers of blast barrier if you used Power word: Pain to create the spell would the damage all go off at once IE instead of over rounds would it work out how many rounds it lasts then do 1d4-4d4 depending on HP rounds at 1d6 each and apply immediately?
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 18, 2011, 10:07:32 AM
A252 Power word pain would deal 1d6/2 damage over 1d4 to 4d4 rounds; in addition, entanglement would deal 1 damage for 1d3 rounds
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 18, 2011, 01:19:51 PM
Q 242 Would you trade a feat for 20 skill points? Limit 1 such feat.
Amy time I would take nymph's kiss but wouldn't be exalted.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 01:23:41 PM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.
Graz'zt is an archfiend.  He's an inappropriate encounter for a 4-man party of level 20 adventurers.  Just HOW inappropriate really doesn't matter at all.
Well considering at the end of Savage Tides you have to fight [spoiler]Demogorgon at CR 33[/spoiler]... :rollseyes

Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.

So what cr are you looking for?
If you are looking for stronger than the one in fiendish codex(22) then you can use the rules in the same book to improve grazzt to whatever cr you want.....
Just something in the middle. Maybe 25-27. Don't want it in the 30s.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 18, 2011, 02:11:06 PM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.
Graz'zt is an archfiend.  He's an inappropriate encounter for a 4-man party of level 20 adventurers.  Just HOW inappropriate really doesn't matter at all.
Well considering at the end of Savage Tides you have to fight [spoiler]Demogorgon at CR 33[/spoiler]... :rollseyes

Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.

So what cr are you looking for?
If you are looking for stronger than the one in fiendish codex(22) then you can use the rules in the same book to improve grazzt to whatever cr you want.....
Just something in the middle. Maybe 25-27. Don't want it in the 30s.
I think then that your best option is Book of Vile Darkness Grazzt.....
He is cr 24 but you have to give him three extra feats because of the change of the edition....
With these 3 extra feats he should be in the range you want him......
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 02:12:29 PM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.
Graz'zt is an archfiend.  He's an inappropriate encounter for a 4-man party of level 20 adventurers.  Just HOW inappropriate really doesn't matter at all.
Well considering at the end of Savage Tides you have to fight [spoiler]Demogorgon at CR 33[/spoiler]... :rollseyes

Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.

So what cr are you looking for?
If you are looking for stronger than the one in fiendish codex(22) then you can use the rules in the same book to improve grazzt to whatever cr you want.....
Just something in the middle. Maybe 25-27. Don't want it in the 30s.
I think then that your best option is Book of Vile Darkness Grazzt.....
He is cr 24 but you have to give him three extra feats because of the change of the edition....
With these 3 extra feats he should be in the range you want him......
Didn't the change over from 3 to 3.5 make outsiders weaker though? Meaning that the Fiendish Codex 1 version is probably the same thing?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 18, 2011, 02:16:35 PM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.
Graz'zt is an archfiend.  He's an inappropriate encounter for a 4-man party of level 20 adventurers.  Just HOW inappropriate really doesn't matter at all.
Well considering at the end of Savage Tides you have to fight [spoiler]Demogorgon at CR 33[/spoiler]... :rollseyes

Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.

So what cr are you looking for?
If you are looking for stronger than the one in fiendish codex(22) then you can use the rules in the same book to improve grazzt to whatever cr you want.....
Just something in the middle. Maybe 25-27. Don't want it in the 30s.
I think then that your best option is Book of Vile Darkness Grazzt.....
He is cr 24 but you have to give him three extra feats because of the change of the edition....
With these 3 extra feats he should be in the range you want him......
Didn't the change over from 3 to 3.5 make outsiders weaker though? Meaning that the Fiendish Codex 1 version is probably the same thing?
What changed aside from Damage Reduction?
If nothing else, you could always advance either by a few HD, maybe give him a template and handwave it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: betrayor January 18, 2011, 02:17:26 PM
Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.
Graz'zt is an archfiend.  He's an inappropriate encounter for a 4-man party of level 20 adventurers.  Just HOW inappropriate really doesn't matter at all.
Well considering at the end of Savage Tides you have to fight [spoiler]Demogorgon at CR 33[/spoiler]... :rollseyes

Q 250 Other than Dragon 360, Fiendish Codex 1, and Book of Vile Darkness 3.0), are there any other 3.5 stats for Graz'zt? It seems he's taken a few jumps in his CR, and I was hoping for something in the middle.

So what cr are you looking for?
If you are looking for stronger than the one in fiendish codex(22) then you can use the rules in the same book to improve grazzt to whatever cr you want.....
Just something in the middle. Maybe 25-27. Don't want it in the 30s.
I think then that your best option is Book of Vile Darkness Grazzt.....
He is cr 24 but you have to give him three extra feats because of the change of the edition....
With these 3 extra feats he should be in the range you want him......
Didn't the change over from 3 to 3.5 make outsiders weaker though? Meaning that the Fiendish Codex 1 version is probably the same thing?
No the opposite....
In 3.0 monsters(including outsiders) gained on feat per 4 hd,that changed in 3.5 and they gained feats like everyone else(1 feat per 3 hd)......
Even in fiendish codex it stated that the demonlords on it are slightly weaker than the same ones in Vile darkness.....
I think that if you take Grazzt from Vile darkness and give him the three feats that he needs(they could even be epic) then you would be set....
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 02:19:43 PM
No the opposite....
In 3.0 monsters(including outsiders) gained on feat per 4 hd,that changed in 3.5 and they gained feats like everyone else(1 feat per 3 hd)......
Even in fiendish codex it stated that the demonlords on it are slightly weaker than the same ones in Vile darkness.....
I think that if you take Grazzt from Vile darkness and give him the three feats that he needs(they could even be epic) then you would be set....
Alright. There's an unofficial 3.5 update for the book that I've got. They took a few of the feats from his CR 32 version on put it on here for the additional feats.
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 18, 2011, 03:11:31 PM
Q253
if I use the Cloudy Conjuration (http://www.realmshelps.net/cgi-bin/feats.pl?Cloudy_Conjuration) feat when casting a summoning spell, can the cloud appear on/around the summoned creature, or does it end up having to appear around me (since there isn't an actual "target")?
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 18, 2011, 03:14:22 PM
What a sad sickened summon.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Lycanthromancer January 18, 2011, 03:27:01 PM
What a sad sickened summon.
Summon undead or constructs?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 18, 2011, 03:38:15 PM
" Any creature you call or summon with the spell is immune to the sickening effect of the cloud", so I'd say yes.
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 18, 2011, 03:39:00 PM
It specifically mentions summons are unaffected by it when they appear.

Ultraninja'd
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 18, 2011, 03:45:23 PM
The "benefits" section is unclear - is target location for a summon a spell target? But the general description points to 'yes'
: Re: Ask a Simple Question 21: Dunkadooballs!
: wotmaniac January 18, 2011, 04:06:44 PM
" Any creature you call or summon with the spell is immune to the sickening effect of the cloud", so I'd say yes.
The "benefits" section is unclear - is target location for a summon a spell target? But the general description points to 'yes'
thanks. 
that's what I thought -- I just wanted to make sure I wasn't reading something in to it that wasn't there. (which, apparently, it is there, so I'm good to go)
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 05:43:21 PM
Q 251 Is there a way to have a skeleton throw bones at you as a thrown weapon? I've seen it in various video games, and thought that thematically that'd be kind of fun to add.
: Re: Ask a Simple Question 21: Dunkadooballs!
: archangel.arcanis January 18, 2011, 05:44:54 PM
Q 251 Is there a way to have a skeleton throw bones at you as a thrown weapon? I've seen it in various video games, and thought that thematically that'd be kind of fun to add.
Throw anything feat or saying the bones are a club. Not sure how to get around them dismantling themselves though.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 05:47:11 PM
Q 251 Is there a way to have a skeleton throw bones at you as a thrown weapon? I've seen it in various video games, and thought that thematically that'd be kind of fun to add.
Throw anything feat or saying the bones are a club. Not sure how to get around them dismantling themselves though.
How do you advance a skeleton though, and give it more feats? Maybe they're bone knives or something.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Archmage Joda January 18, 2011, 06:02:18 PM
Q 255 How can an arcane caster get a domain (specifically magic domain) without giving up any casting levels?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 18, 2011, 06:05:39 PM
Q 255 How can an arcane caster get a domain (specifically magic domain) without giving up any casting levels?
Have the dragon type, enter singer of concordance.
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 18, 2011, 06:14:45 PM
Is there any way for a priest of Shaundakul to get his deity's prestige class without crippling himself over meeting the requirements? (they are cleraly designed toward rangers)
: Re: Ask a Simple Question 21: Dunkadooballs!
: McPoyo January 18, 2011, 06:29:48 PM
:
Q 251 Is there a way to have a skeleton throw bones at you as a thrown weapon? I've seen it in various video games, and thought that thematically that'd be kind of fun to add.
Throw anything feat or saying the bones are a club. Not sure how to get around them dismantling themselves though.
How do you advance a skeleton though, and give it more feats? Maybe they're bone knives or something.
Custom creature. Mindless creatures only get bonus feats. Just make it an ability they have.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 18, 2011, 06:42:44 PM
:
Q 251 Is there a way to have a skeleton throw bones at you as a thrown weapon? I've seen it in various video games, and thought that thematically that'd be kind of fun to add.
Throw anything feat or saying the bones are a club. Not sure how to get around them dismantling themselves though.
How do you advance a skeleton though, and give it more feats? Maybe they're bone knives or something.
Custom creature. Mindless creatures only get bonus feats. Just make it an ability they have.

Or... awaken undead?
: Re: Ask a Simple Question 21: Dunkadooballs!
: BrokeAndDrive January 18, 2011, 07:30:32 PM
A248
No.  on several levels:
- the Icanatrix's ability applies only to metamagic feats
- metamagic feats only apply to spells (there are feats for metamagic-type effects for SLA's, but those are separate from the metamagic feats themselves)
- Su abilities are completely different things than spells or SLA's -- just because it produces a magic-type effect (and thus, goes away in an AMF) does not make it a spell (and therefor, not subject to being effected by a metamagic feat) -- nor are they subject to meta-SLA feats.
Oh. Well, thank you. I just need to change Warding to (Sp) (if that still doesn't work, then I'll have to resort to fiat :( ) so my custom prismatic wyrming BBEG who's a total coward that's focused on total defense can be a real dick. :D
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 18, 2011, 07:39:52 PM
I do seem to remember some arguments about Metamagic Effect working on (Su) abilities because it doesn't specify applying the feat to a spell effect. I'm not an expert on any of that, though, so don't take my word for it.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 18, 2011, 07:45:23 PM
:
Q 251 Is there a way to have a skeleton throw bones at you as a thrown weapon? I've seen it in various video games, and thought that thematically that'd be kind of fun to add.
Throw anything feat or saying the bones are a club. Not sure how to get around them dismantling themselves though.
How do you advance a skeleton though, and give it more feats? Maybe they're bone knives or something.
Custom creature. Mindless creatures only get bonus feats. Just make it an ability they have.

Or... awaken undead?
Maybe bone creature.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 18, 2011, 07:52:13 PM
A248
No.  on several levels:
- the Icanatrix's ability applies only to metamagic feats
- metamagic feats only apply to spells (there are feats for metamagic-type effects for SLA's, but those are separate from the metamagic feats themselves)
- Su abilities are completely different things than spells or SLA's -- just because it produces a magic-type effect (and thus, goes away in an AMF) does not make it a spell (and therefor, not subject to being effected by a metamagic feat) -- nor are they subject to meta-SLA feats.
Oh. Well, thank you. I just need to change Warding to (Sp) (if that still doesn't work, then I'll have to resort to fiat :( ) so my custom prismatic wyrming BBEG who's a total coward that's focused on total defense can be a real dick. :D
Uh, the Iot7V's warding *is* (sp).

It's why mistling fey can be such dicks with it (living spell wardings!)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 18, 2011, 07:56:13 PM
Is there any way for a priest of Shaundakul to get his deity's prestige class without crippling himself over meeting the requirements? (they are cleraly designed toward rangers)

You mean windwalker? 

“Hide 5 ranks, Intuit Direction 5 ranks, Move Silently 5 ranks, Wilderness Lore 3 ranks.” presumably updates to 5 ranks each in hide, move silently, and survival.  You can get that by 7th level easily, especially if you chose the travel domain.  Cleric also meets the +5 base attack bonus requirement at 7th level. 

Are you asking for alternate ways to gain lightning reflexes, track, and weapon focus? 
: Re: Ask a Simple Question 21: Dunkadooballs!
: braininthejar January 18, 2011, 08:03:54 PM
Yes. a priest generally has better use for feats.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Littha January 18, 2011, 08:12:57 PM
Yes. a priest generally has better use for feats.

Pretty much everyone has a better use for feats. Those are feat tax I assume.
: Re: Ask a Simple Question 21: Dunkadooballs!
: bearsarebrown January 18, 2011, 08:21:52 PM
Yes. a priest generally has better use for feats.
War Domain gets WF. Might be a domain that grants Track...
: Re: Ask a Simple Question 21: Dunkadooballs!
: Maat_Mons January 18, 2011, 08:55:34 PM
If your DM lets you use items to qualify for prestige classes, you can get track from a mask of the tiger (Magic Item Compendium 200).  The drow domain grants lightning reflexes, but Shaundakul's domains are air, chaos, portal, protection, trade, and travel. 
: Re: Ask a Simple Question 21: Dunkadooballs!
: Emo_Duck January 18, 2011, 09:52:25 PM
Q 255 How can an arcane caster get a domain (specifically magic domain) without giving up any casting levels?

A 255: There's a sorcerer alternative class feature in Complete Champion/Divine/SomethingIforget that gives you a domain (and some domain spell slots, maybe?) in exchange for fewer spells known. I can't quite remember if you get the domain ability or whether the domain's spells are simply added to your spells known.
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 18, 2011, 11:48:52 PM
:
Q 251 Is there a way to have a skeleton throw bones at you as a thrown weapon? I've seen it in various video games, and thought that thematically that'd be kind of fun to add.
Throw anything feat or saying the bones are a club. Not sure how to get around them dismantling themselves though.
How do you advance a skeleton though, and give it more feats? Maybe they're bone knives or something.
Custom creature. Mindless creatures only get bonus feats. Just make it an ability they have.

Or... awaken undead?
Maybe bone creature.
Make them out of Giants and give them a ready supply of 50lb bones.
: Re: Ask a Simple Question 21: Dunkadooballs!
: BrokeAndDrive January 19, 2011, 12:39:48 AM
A248
No.  on several levels:
- the Icanatrix's ability applies only to metamagic feats
- metamagic feats only apply to spells (there are feats for metamagic-type effects for SLA's, but those are separate from the metamagic feats themselves)
- Su abilities are completely different things than spells or SLA's -- just because it produces a magic-type effect (and thus, goes away in an AMF) does not make it a spell (and therefor, not subject to being effected by a metamagic feat) -- nor are they subject to meta-SLA feats.
Oh. Well, thank you. I just need to change Warding to (Sp) (if that still doesn't work, then I'll have to resort to fiat :( ) so my custom prismatic wyrming BBEG who's a total coward that's focused on total defense can be a real dick. :D
Uh, the Iot7V's warding *is* (sp).

It's why mistling fey can be such dicks with it (living spell wardings!)
*flips open Complete Arcane and reads it again*

Me => :banghead :(

Well I guess this means dragons (and VDKs :devil) can apply Automatic Metamagic Capacity (http://www.immortalshandbook.com/freestuff9.htm) (in that book, it specifies the feat works on SLAs, too) without "cheating". Nice.

Wait, isn't the... thing Warlocks do considered an SLA?

This opens up a big ol' can of worms. Delicious Kentucky-fried worms! Dipped in white linguine sauce! And nacho! A marriage of uncouth and cultured!
: Re: Ask a Simple Question 21: Dunkadooballs!
: Iskajir January 19, 2011, 01:03:21 AM
Q 256 Is a scroll of Elemental Familiar [Air] worth the cost of a scroll for a flying familar who delivers touch buffs? Master is Focused Transmuter 5/ War Weaver 1, a long time until Enlarged Tapestry. I could wait until I level, add it to my spellbook as one of my choices, and spend my xp instead, I guess.....

http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030504x

500xp is stiff, and ~2.8K gp is too at this level. All of those immunities, fly 100 (perfect), familiar bonus becomes initiative, and the STR to carry hand-me-down magic items eventually are huge improvements on my fat, lazy raven.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 19, 2011, 01:15:12 AM
Q 256 Is a scroll of Elemental Familiar [Air] worth the cost of a scroll for a flying familar who delivers touch buffs? Master is Focused Transmuter 5/ War Weaver 1, a long time until Enlarged Tapestry. I could wait until I level, add it to my spellbook as one of my choices, and spend my xp instead, I guess.....

http://www.wizards.com/dnd/article.asp?x=dnd/sb/sb20030504x

500xp is stiff, and ~2.8K gp is too at this level. All of those immunities, fly 100 (perfect), familiar bonus becomes initiative, and the STR to carry hand-me-down magic items eventually are huge improvements on my fat, lazy raven.
The XP probably seems like a better option.  You're level 6, so a typical CR 6 encounter ought to give you 1800 xp.  Either you spend a single encounter a level lower than the rest of the party (and end up netting a little xp over the rest of the party), or you don't spend any encounters a level lower (and get no harm)
: Re: Ask a Simple Question 21: Dunkadooballs!
: Iskajir January 19, 2011, 01:30:44 AM
Thanks!! That is what I will do. We didn't quite make it to 7th level last week as I'd hoped, but this week ought to go be enough.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Catty Nebulart January 19, 2011, 02:22:14 AM
Q257 Is there a way to extend or persist a spell like ability? In particular the Sand Shapers Sandshape(Sp). It was pointed out to me it takes a long time to cast and doesn't last long.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Garryl January 19, 2011, 02:26:43 AM
Q 255 How can an arcane caster get a domain (specifically magic domain) without giving up any casting levels?

A 255: There's a sorcerer alternative class feature in Complete Champion/Divine/SomethingIforget that gives you a domain (and some domain spell slots, maybe?) in exchange for fewer spells known. I can't quite remember if you get the domain ability or whether the domain's spells are simply added to your spells known.

Domain Access ACF (http://www.wizards.com/default.asp?x=dnd/iw/20070503a), about halfway down the page. It gives the domain power in addition to letting you cast one spell/level/day from the domain.
: Re: Ask a Simple Question 21: Dunkadooballs!
: MyndBulletz January 19, 2011, 02:28:21 AM
Q 258: Is there a way to increase the range of a thrown weapon without being a hulking hurler?
: Re: Ask a Simple Question 21: Dunkadooballs!
: E-mail January 19, 2011, 02:45:18 AM
Q259:

Is there a way of having Insightful Strike [BoED] keyed off Int rather than Wis?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 19, 2011, 02:57:28 AM
Q 260 How do you determine what a Reflex check might be for falling objects coming down to land on you?
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 19, 2011, 03:02:37 AM
Q259:

Is there a way of having Insightful Strike [BoED] keyed off Int rather than Wis?
look here for options:
http://brilliantgameologists.com/boards/index.php?topic=215.0
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 19, 2011, 03:29:34 AM
Q 260 How do you determine what a Reflex check might be for falling objects coming down to land on you?
Depends upon the objects. Check the cave-in rules for a general rule-of-thumb.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 19, 2011, 03:30:36 AM
Q 260 How do you determine what a Reflex check might be for falling objects coming down to land on you?
Depends upon the objects. Check the cave-in rules for a general rule-of-thumb.
DMG?
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 19, 2011, 03:39:33 AM
261: Are there any PrCs that do something with the Spell Mastery feat other than the Magelord?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 19, 2011, 03:47:21 AM
Q 260 How do you determine what a Reflex check might be for falling objects coming down to land on you?
Depends upon the objects. Check the cave-in rules for a general rule-of-thumb.
DMG?
Dunno.

http://www.d20srd.org/srd/dungeons.htm
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 19, 2011, 03:54:39 AM
262: Which Shadow Creature ability is worth the extra +1 LA that the Shadow Creature template gives on top of the Dark Creature template?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 19, 2011, 05:13:27 AM
Q 263 Is there something in the rules that I'm not seeing regarding bullrushing someone through their own ally's squares? Does that give them a bonus of any kind, or just provoke AoOs on you?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Laughing_Man January 19, 2011, 06:20:21 AM
Q 263 Is there something in the rules that I'm not seeing regarding bullrushing someone through their own ally's squares? Does that give them a bonus of any kind, or just provoke AoOs on you?

I asked the same question  (http://brilliantgameologists.com/boards/index.php?topic=9365.msg323519#msg323519)some time ago. No answer other than they might be falling prone. I tend to think that if the path is obstructed then you can't bullrush.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 19, 2011, 06:50:31 AM
Q 263 Is there something in the rules that I'm not seeing regarding bullrushing someone through their own ally's squares? Does that give them a bonus of any kind, or just provoke AoOs on you?

I asked the same question  (http://brilliantgameologists.com/boards/index.php?topic=9365.msg323519#msg323519)some time ago. No answer other than they might be falling prone. I tend to think that if the path is obstructed then you can't bullrush.
I wondered that as well.

Q 264 What ability or feat is it that lets you flank from any direction?
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 19, 2011, 07:06:57 AM
A264 Tactical Warrior 1 (Miniatures Handbook)
: Re: Ask a Simple Question 21: Dunkadooballs!
: X-Codes January 19, 2011, 07:33:40 AM
A264 Tactical Warrior 1 (Miniatures Handbook)
Also... Adapable Flanker?  Vexing Flanker?  PHB II, don't remember which one it is.
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 19, 2011, 07:35:27 AM
A264 Tactical Warrior 1 (Miniatures Handbook)
Also... Adapable Flanker?  Vexing Flanker?  PHB II, don't remember which one it is.
Adaptable. Need BAB +4, Combat Reflexes and Vexing Flanker.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 19, 2011, 09:23:33 AM
There's also the Island of Blades stance from ToB, which you can get with two feats.
: Re: Ask a Simple Question 21: Dunkadooballs!
: InnaBinder January 19, 2011, 11:27:26 AM
A264 continued: Elocater 4 gets the ability, as well.
: Re: Ask a Simple Question 21: Dunkadooballs!
: snakeman830 January 19, 2011, 11:51:38 AM
262: Which Shadow Creature ability is worth the extra +1 LA that the Shadow Creature template gives on top of the Dark Creature template?
There are numerous.  First off, your speeds are all increased by a larger amount.

Shaodw Blend blows the Dark template's Hide in Plain Sight out of the water.  There is no comparison between total concealment and an opposed check.

Shadow Template also scales with level, granting more abilities as you go.  Some of these abilities are crap (DR 5/Magic, Cause Fear 1/day) and others are useful (Fast Healing 2, Mirror Image 1/day, +2 luck bonus to saves).  Dark just doesn't have that.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 19, 2011, 04:11:27 PM
Q 265 My party of an 8th-level druid and an 8th-level Cleric needs to take down eight Spectres.  All at the same time.  They're going to rise out of the ground tonight and we can't run away.  So, optimizers...  What can we do?  Are there any spells in long-forgotten sourcebooks that'll help?  So far the Cleric plans to use Death Ward, but the damaging spells we've come up with (Spiritual Weapon and Call Lightning) deal so little damage that the Ward will probably expire before the Spectres do.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 19, 2011, 04:22:00 PM
Q 265 My party of an 8th-level druid and an 8th-level Cleric needs to take down eight Spectres.  All at the same time.  They're going to rise out of the ground tonight and we can't run away.  So, optimizers...  What can we do?  Are there any spells in long-forgotten sourcebooks that'll help?  So far the Cleric plans to use Death Ward, but the damaging spells we've come up with (Spiritual Weapon and Call Lightning) deal so little damage that the Ward will probably expire before the Spectres do.
Ghost Touch Weapon is a 3rd-level Cleric spell from Spell Compendium. Buff up, wildshape into your baddest combat form, have the cleric cast GTW on your weapons before the Spectres rise, kick ass like the CoDzillas you are. I'm not sure off-hand if GTW applies to natural weapons as well - if it does, just have the Druid wildshape intoa Dire Ape or something instead and wield a weapon.
: Re: Ask a Simple Question 21: Dunkadooballs!
: cru January 19, 2011, 04:36:42 PM
A265 As for blasting, there's Vortex of Teeth, doing 3d8 force for round per level, no save, druid 4 (SpC). Use spiritual weapon, cure spells, melee attacks to mop up.
Use this to find more force spells: http://www.imarvintpa.com/DnDLive/FindSpell.php
: Re: Ask a Simple Question 21: Dunkadooballs!
: Zebu January 19, 2011, 04:51:58 PM
A 265
I don't think Ghost Touch Weapon applies to natural attacks; he'll have to get by on Greater Magic Fang.  That can apply to all of his weapons with one casting anyways.  I like the vortex, too, though the "eye" isn't big enough for two people.

But is there anything the cleric can do besides Ward?
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 19, 2011, 04:54:57 PM
Isn't there some AOE holy water storm spell?

Also, the druid could prepare bone talisman and help with turning.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Epimetheus January 19, 2011, 04:55:42 PM
A 265 Maybe try Hand of the Faithful (Cleric 4 SC). Even if your druid gets stunned by it for a short while, that character becomes immune once a fort save is made, the duration is hours/level, so it should stop some of the spectres from melee attacking you, so long as you stay inside the zone.

It's a good safety zone, at least.

SC has the AoE holy water storms... Although I think they were alignment based.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Monotremeancer January 19, 2011, 05:04:53 PM
Isn't there some AOE holy water storm spell?

Also, the druid could prepare bone talisman and help with turning.
The name you are looking for is "Holy Storm", from SpC
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 19, 2011, 05:13:09 PM
Who has dibs on starting the next thread?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 19, 2011, 05:18:22 PM
Who has dibs on starting the next thread?
Me.
: Re: Ask a Simple Question 21: Dunkadooballs!
: Agita January 19, 2011, 05:23:52 PM
A 265
I don't think Ghost Touch Weapon applies to natural attacks; he'll have to get by on Greater Magic Fang.  That can apply to all of his weapons with one casting anyways.  I like the vortex, too, though the "eye" isn't big enough for two people.

But is there anything the cleric can do besides Ward?
Like I said, he can cast GTW on his own weapon, buff up, and go to town like he would do on anyone else. Divine Power, Righteous Might, hell, Divine Favor. Seriously, that's all there is to it, after Death Ward is up, the Spectres are really just a bunch of gimps with shitty hit points, shittier AC, and shitty attacks.
On the Druid, don't bother with Magic Fang, I'd say. Wildshape into a form with opposable thumbs (Dire Ape is the best one that comes to mind), wield a weapon, and have the Cleric cast Ghost Touch Weapon on that too.
If the spectres decide to hover out of range and wait out the duration of Death ward, then Greater Magic Fang becomes useful. Have the Druid Wildshape into a form with lots of natural attacks and the Cleric cast Blood Wind on him to make touch attacks at range.
: Re: Ask a Simple Question 21: Dunkadooballs!
: The_Mad_Linguist January 19, 2011, 08:34:59 PM
A 265
I don't think Ghost Touch Weapon applies to natural attacks; he'll have to get by on Greater Magic Fang.  That can apply to all of his weapons with one casting anyways.  I like the vortex, too, though the "eye" isn't big enough for two people.

But is there anything the cleric can do besides Ward?
Like I said, he can cast GTW on his own weapon, buff up, and go to town like he would do on anyone else. Divine Power, Righteous Might, hell, Divine Favor. Seriously, that's all there is to it, after Death Ward is up, the Spectres are really just a bunch of gimps with shitty hit points, shittier AC, and shitty attacks.
On the Druid, don't bother with Magic Fang, I'd say. Wildshape into a form with opposable thumbs (Dire Ape is the best one that comes to mind), wield a weapon, and have the Cleric cast Ghost Touch Weapon on that too.
If the spectres decide to hover out of range and wait out the duration of Death ward, then Greater Magic Fang becomes useful. Have the Druid Wildshape into a form with lots of natural attacks and the Cleric cast Blood Wind on him to make touch attacks at range.
Your biggest worry on that is if the specters hang out inside the ground.
: Re: Ask a Simple Question 21: Dunkadooballs!
: awaken DM golem January 19, 2011, 09:02:16 PM
I now know what Dunkadooball(s) is/are.


{ ... insert my life is complete with Dunkabooballs smiley face ... }
: Re: Ask a Simple Question 21: Dunkadooballs!
: Bortasz January 28, 2011, 06:26:05 PM
Hello :)
I will be play a Pirate Campaign ;] 9 lvl :]

I what ask. What is Best Class and Race for Pirates?
I love Clerics for Hand to Hand Combar and Spell so something similar will be nice... Any Ideas?
: Re: Ask a Simple Question 21: Dunkadooballs!
: kevin_video January 28, 2011, 06:36:29 PM
Hello :)
I will be play a Pirate Campaign ;] 9 lvl :]

I what ask. What is Best Class and Race for Pirates?
I love Clerics for Hand to Hand Combar and Spell so something similar will be nice... Any Ideas?
Sorry, dude. This one's closed. Try the other one.