Brass Dragon[spoiler]
HD:d12Level | BAB | Fort | Ref | Will | Feature |
1 | +1 | +2 | +0 | +2 | Brass Dragon body, Flame Breath, Alternate form |
2 | +2 | +3 | +0 | +3 | Keen senses, Arcane Blood |
3 | +3 | +3 | +1 | +3 | Blindsense 60 feets , Burrowing, Lesser Brass Magic |
4 | +4 | +4 | +1 | +4 | Wings |
5 | +5 | +4 | +1 | +4 | Sleep breath |
6 | +6 | +5 | +2 | +5 | Fine Art of Conversation, +1 Str, +1 Cha |
7 | +7 | +5 | +2 | +5 | Domain, +1 Con |
8 | +8 | +6 | +2 | +5 | Non-stop Talker |
9 | +9 | +6 | +3 | +6 | Melodramatic Speech, +1 Str, +1 Cha |
10 | +10 | +7 | +3 | +7 | Tail slap, Growth |
11 | +11 | +7 | +3 | +7 | Brass Magic , +1 Con |
12 | +12 | +8 | +4 | +8 | Arcane Skin, Iron Scales, +1 Cha |
13 | +13 | +8 | +4 | +8 | Brass Speed, +1 Cha |
14 | +14 | +9 | +4 | +9 | Genie Servant, +1 Str, +1 Con |
15 | +15 | +9 | +5 | +9 | Frightfull presence, Growth, crush. |
16 | +16 | +10 | +5 | +10 | Domain, +1 Str, +1 Cha |
17 | +17 | +10 | +5 | +10 | Grand Speech +1 Con, +1 Cha |
18 | +18 | +11 | +6 | +11 | Shut up and Listen, +1 Cha |
19 | +19 | +11 | +6 | +11 | Grandious Tale, +1 Str, +1 Con |
20 | +20 | +12 | +6 | +12 | Free Speech, +1 Str, +1 Con, +1 Cha |
4 Skill points+int per level, quadruple at 1st level. Class skills: Apraise, Bluff, Concentration, Climb, Diplomacy, Disguise, Gather Information, Jump, Listen, Knowledge(any), Search, Spot, Spellcraft.
Proficiencies: a Brass dragon isn't proficient with any armor or weapons, besides his own natural weapons.
Features:Brass dragon Body: The Brass dragon loses all other racial bonuses, and gains Dragon traits, Fire subtype, bite 1d8 damage, 2 claws attack for 1d6 damage each and 40 base speed, medium size. The Brass dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.
The Brass dragon also gets a natural armor bonus equal to his Con modifier. Whenever the Brass dragon grows one size category, his natural armor increases by a further 1.
Flame Breath:Line 60 foot dealing 1d6 fire damage/HD with DC ref of 10+1/2 HD+Con modifier for half every 1d4 turns. Line increases by 10 feet with each extra HD the player takes from here.
Alternate Form (Su): A Brass dragon can assume any animal or humanoid form of Medium size or smaller as a standard action 1/day for each HD it has. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.
Arcane Blood:A Brass dragon receives spells known and spells per day as a sorceror of 2/3 his level, but he has CL equal to his HD. He may also choose to pick spells known from the Cleric spell list instead of the sorceror/wizard list, but this choice must be made at first level and cannot be changed later.
If he multiclasses as a sorceror, the casting stacks. If he chose to pick spells from the Cleric list, he'll keep picking them from that list.
Dragon level | Sorceror casting |
1 | - |
2 | 1 |
3 | 2 |
4 | 2 |
5 | 3 |
6 | 4 |
7 | 4 |
8 | 5 |
9 | 6 |
10 | 6 |
11 | 7 |
12 | 8 |
13 | 8 |
14 | 9 |
15 | 10 |
16 | 10 |
17 | 11 |
18 | 12 |
19 | 12 |
20 | 13 |
If a dragon takes a casting prc, it may choose to advance his casting as that of a sorceror. So a dragon 10/loremaster 10 would cast as a 16th level sorceror.
Keen senses:The Brass dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Blindsense:As the normal ability, range 60 feets.
Burrowing:At 3rd level the Brass dragon gains a Burrow speed equal to half his base speed.
Lesser Brass magic:At 3rd level the Brass dragon can use Endure Elements, Sugestion, and Speak with Animals as SLAs 1/day for every 3 HD it has. Save DCs are 10+1/2HD+Cha mod. The Endure Elements affects all allies in a radius of 5 feet for every 2 HD of the Brass Dragon.
Ability score increase: The Brass dragon ability scores increase by the shown amount.
Level | Bonus gained |
6 | +1 Str, +1 Cha |
7 | +1 Con. |
9 | +1 Str, +1 Cha |
11 | +1 Con |
12 | +1 Cha |
13 | +1 Cha |
14 | +1 Str, +1 Con |
16 | +1 Str, +1 Cha |
17 | +1 Con, +1 Cha |
18 | +1 Cha |
19 | +1 Str, +1 Con |
20 | +1 Str, +1 Con, +1 Cha |
For a total of +6 Str, +6 Con, +8 Cha at 20th level.
Wings:The Brass dragon becomes able to fly at the speed of 10 feets per HD, with poor maneuverability. The maneuverability doesn't increase naturaly, but players can take the Savage Species feat that increases it by two steps(stackable). Each wing can also be now used to deliver a natural atack dealing 1d4 damage.
Sleep breath:Gained at 5th level, Cone 45 feets, Will save DC 10+1/2HD+Con or fall asleep 1d6 rounds plus 1 round for each 2HD of the Brass dragon. Cone increases by 5 feets for every extra HD from here. Once used must wait 1d4 turns before using again
Fine Art of Coversation:Brass Dragons love to talk more than anything. They've been known to knock down random travelers just to have somebody to talk to. And they're really good at it, to the point they don't even shut up during the most pitched combats, throwing both useful advice or simply filling an oponent's mind with useless information to confuse them. At 6th level as a Swift or Move action the Brass dragon may talk at high speed to one target whitin 10 feet per HD. The target takes either a bonus or penalty (brass dragon's choice) to mental skill checks and concentration skill checks for 1 round equal to 1/3 the Brass Dragon's ranks in Gather Information.
Domain: At levels 7 and 16 the Brass dragon can add the spells from one domain to his spells known list. The choices are Chaos and Knowledge.
NonStop Talker: Did I mention how Brass Dragons like to talk? They really do. They can go on and on for every waking hour and end up geting all kind of usefull stuff from it. At 8th level The Brass dragon gains a bonus on Diplomacy and Gather Information checks equal to half his HD.
Melodramatic Speech:As it ages and keeps talking a Brass Dragon learns to manipulate his audience. At 9th level as a standard action, 1/day per 3 HD, it can replicate Calm Emotions, Crushing Despair, Good Hope or Rage spells with CL equal to HD, except this counts as an Ex ability and can affect creatures normally immune to the effects, but they still gain a +5 bonus to their saves. Save DCs are 10+1/2 HD+Cha mod. Any concentrations needed can be kept as a move or swift action.
Growth:At 10th level the Brass dragon grows to large size.
At 15th level the Brass dragon grows to huge size.
His AC, bonus to hit, base damage, grapple and skills change acordingly, but he doesn't get any ability score bonus or penalties.
Tail slap:The Brass dragon can now make a tail slap attack dealing 1d8 damage(already taking in acount large size).
Brass Magic:At 11th level the Brass dragon can use Control Winds and Control weather as SLAs 1/day for every 5 HD it has
Arcane skin:At 12th level the Brass dragon gains SR equal to his HD+11. It may raise or lower it at any time as a free action.
Iron Scales: At 12th level the Brass dragon gains DR/magic equal to half his HD.
Brass Speed: Brass dragons really aren't exactly renowed for their bravery, always prefering to look for some kind of advantage before engaging any kind of real threat. At 13th level the Brass dragon's base speed increases by 10 speed. It increases an extra 10 feet at 17 HD and every 4 HD thereafter. In addition it can perform a Move action as an Immediate action 1/minute.
Genie Servant: At 14th level, the Brass dragon can use Summon Monster VII as a SLA as a standard action 1/day to get a Djinni only, except this lasts 1 hour/ level, and the Djinni has its HD advanced to the Brass Dragon's HD (this doesn't turn it into a noble, but makes it grow a size category at 11 HD). In addition it gains an extra use of its SLAs for each 2 extra HD.
Crush:
Frightfull presence:Grand Speech: At 17th level the Brass Dragon words are so loquacious and histrionic that combined with flamboyant and exaggerated gestures he can get a variety of reactions from his audience. As Melodramatic Speech, but 1/day per 5 HD, and the Brass Dragon can produce any simultaneous combination of Rage, Calm Emotions, Crushing Despair and Good Hope, but multiple concentration requirements stack.
So for example the Brass Dragon could produce a Rage effect on his warrior allies and Calm Emotions on another confused ally and then Crushing Despair on a group of nearby enemies. But then would need to keep two concentrations for the Rage and Calm emotions effects.
Shut up and Listen:At 18th level a Brass dragon can dramatically interrupt an oponent's or ally's actions with words full of spirit. This allows the Brass Dragon to use Melodramatic Speech as an Immediate Action.
Grandious Tale: Brass Dragons simply love the sound of their own voice, and nothing short of iminent danger of death will make them stop with cheap chatter. Then they resort to their most profound stories. At 19th level, 1/day as a fullround action, the Brass Dragon may deliver a Supreme speech. All that can observe the Brass Dragon must make a Will save with DC 10+1/2 HD+Cha mod.
If they suceed they're still left Confused by 1 round by the brass dragon's grandious performace.
If they fail by less than 10 they're left Dazed for 1 round and then permanently Confused as they question their own beliefs.
If they fail by 11 or more they fully acept the Brass Dragon's words. They become friendly towards the Brass dragon (if they were already friendly they increase one step) and their alignment changes one step closer to the Brass Dragon's own alignment.
This ability can affects creatures even normally immune to the effects, but they gain a +5 bonus to their saves. The Brass Dragon may exclude allies from it.
Free Speech: At 20th level the Brass dragon cannot be shut up by any means short of killing it. The Brass Dragon ignores Silence, physical obstacles and any other thing that may stop it from making himself heard by others. This however doesn't allow the Brass Dragon's words to reach bigger distances and/or intensities than normal. 1/day for 10 minutes, the Brass Dragon can ignore even this limitation and throw his voice to any place he has ever been to, regardless of his current position.
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Comments:
[spoiler]
Brass Dragons are renowed for their love of talking. They've been known to keep riddle games with sphynxes for centuries, drive wizards into becoming paladins, tempt creatures into evil just to see if it really worked like in the stories and make protests against human polution. They're also suposed to be good being metallic dragons and stuff.
Well the class ends up following the basic metallic dragon chassis, with a nice array of lower level SLAs and burrowing to back it up.Then a bunch of custom speech abilities to show the talky nature. It ends up focusing more in buffing allies and debuffing enemies than direct combat. Also buffed up the genie servant and made Cha the highest stat bonus.
So if you want to play a giant lizard that asks questions first and second, the Brass Dragon's for you!
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