Naga [spoiler]
HD:d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +0 | +2 | +2 | Naga Body, Path, +1 Str, +1 Con |
2 | +1 | +0 | +3 | +3 | Arcane Soul |
3 | +2 | +1 | +3 | +3 | Naga Magic, + 1Cha |
4 | +3 | +1 | +4 | +4 | Growth, +1 Str, +1 Con |
5 | +3 | +1 | +4 | +4 | Naga Bite, +1 Cha |
6 | +4 | +2 | +5 | +5 | Naga Magic, +1 Str, +1 Con |
7 | +5 | +2 | +5 | +5 | Naga Cast, +1 Cha |
Skills:6+int per level, class skills are Concentration, Disguise, Spot, Listen, Hide, Move silently, Bluff, Intimidate, Knowledge(any), Balance, Climb, Apraise, Sense Motive, Swim, Spellcraft
Proficiencies:Her own natural weapons only.
Features:Naga body:The Naga loses its precious racial traits, and gains Aberration traits (basically darkvision 60 feet). Its a medium-sized Aberration. See Path ability for the other statistics.
Regardless of Path, all Nagas gain a bonus to their Natural armor equal to their Cha mod.
Nagas have no limbs capable of fine manipulation, altough they can coil their tails around objects to grab and transport them (still not good enough to wield weapons).
Path:diferent Nagas have very diferent beliefs from birth, wich will shape their life.At first level, choose one of the following Paths, wich cannot be changed.
Darkness:[spoiler]
You have a base speed of 40 feet and gain a bite attack dealing 1d3+1/2 Str mod and a Sting attack dealing 1d4+Str mod damage. Both natural attacks inflict a Poison wich plunges the enemy into a nightmare-induced sleep for 1 round per HD, Fort save DC 10+1/2HD+Cha mod negates. At 10 HD, this ignores immunity to poison and sleep effects, but oponents with such immunities gain a +5 bonus on their saves.
Detect Toughts: A Darkness Naga can continuously use a Detect Toughts effect as the spell, keeping, ending or maintaining it as a free action. Save DC is 10+1/2HD+Cha mod.
Charmer: At 2nd level, a Darkness Naga casts Charm spells at +2 Caster level.
Resistance to Charm: At 3rd level she gains a bonus agains Charm effects equal to half her HD.
Guarded Toughts: At 4th level she becomes immune against all forms of mind reading.
Foe to Ally: At 5th level she no longer takes a penalty on trying to Charm oponents during combat.
A whisper in your hear: At 6th level she no longer takes a penalty in hide checks when trying to charm someone else, The darkness Naga won't break an invisibility effect on herself when trying to charm an oponent. In addition the vocal component of charm spells is supressed to a small whisper that nobody else can notice from where it's coming from, and the Darkness Naga can whisper to a Charmed oponent whitout anyone else hearing. This isn't telepathy however and won't work in a Silence spell or if the oponent is too far away to be heard normally.
Vitriolic Blood: A life of lies and deceit ends up making the Darkness Naga immune to poison at 7th level.
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Protector[spoiler]
You have a base speed of 40 feet and a natural bite attack dealing 1d8+1,5 Str mod. Your bite inflicts a poison dealing 1d4 Con damage, Fort save DC 10+1/2 HD+Con mod negates. For every 3 extra HD from here, the poison damage increases one die size. At 10 HD, this ignores immunity to poison and ability damage, but oponents with such immunities gain a +5 bonus on their saves.
Spit Poison: A Protector Naga can spit her poison as a ranged touch attack with a range of 10 feet per HD.
Purity: At 2nd level, a Protector Naga can learn spells from the cleric list. When she casts them, they count as arcane spells, so they don't need Divine focus.
Righteouness: At 3rd level, the Protector Naga adds the spells from either the Good or Law Domain to her list of spells known. . At 7th level, she adds the other domain.
Warn: at 4th level, the Protector Naga can ready a spell against a specific oponent attacking. If this readied action is triggered, the Protector Naga casts the spell at +1 Caster Level.
Spit Blessing: At 5th level, the protector Naga can cast an harmless spell with a range of touch on a distant ally by hiting them with her spit Poison attack. Of course, the target is not subject to the Poison in this case.
Valor: At 6th level, the protector naga casts spells with the Good and Law descriptor at +2 Caster level.
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Spiritual[spoiler]
You have a base speed of 40 feet and a natural bite attack dealing 1d8+1,5 Str mod. Your bite inflicts a poison dealing 1d4 Con damage, Fort save DC 10+1/2 HD+Con mod negates. For every 3 extra HD from here, the poison damage increases one die size. At 10 HD, this ignores immunity to poison and ability damage, but oponents with such immunities gain a +5 bonus on their saves.
Charming Blink: A number of times per day equal to HDxCha mod, you may gaze at one oponent whitin 5 feet per HD, and inflict them with a Charm Person effect. This works as a gaze attack, except that it affects only one oponent and takes a standard action to activate. Save DC is 10+1/2HD+Cha mod.
Animal Blink: At 2nd level Charming Blink can also work as Charm Animal, same DC.
Seduce: At third level,if the Spiritual Naga sucessfully feinted an oponent in combat, the save DC against her Charming Blink is 10+HD+Cha mod when used on the feinted oponent.
Poisonous Lie: At fourth level, if the Spiritual Naga sucessfully feints a charmed oponent, said oponent will attack the nearest ally to the best of its ability on the next round, regardless of whatever relation they have.
Gaze: At 5th level, by expending five uses, the Spiritual Naga can use Charming Blink to affect all creatures whitin range as a standard action.
Spread the Pain: At 6th level, whenever an oponent fails a save against any of the spiritual naga spells or Charming Blink, they provoke an attack of oportunnity from the Spiritual Naga.
Greater Charm: At 7th level Charming Blink works as Charm Monster, same DC.
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Water:[spoiler]
You have a base speed of 30 feet, a swim speed of 50 feet and a natural bite attack dealing 1d8+1,5 Str mod. Your bite inflicts a poison dealing 1d4 Con damage, Fort save DC 10+1/2 HD+Con mod negates. For every 3 extra HD from here, the poison damage increases one die size. At 10 HD, this ignores immunity to poison and ability damage, but oponents with such immunities gain a +5 bonus on their saves.
River Born: A Water Naga takes no penalties for acting underwater. In addition, the Water Naga can use the Hide action while underwater whitout actually having anything to hide behind. It also gains a bonus on Hide checks while underwater equal to her HD.
At 8 HD, it can breath underwater.
River Song: At 2nd level, a Water Naga can perform vocal components for spells while underwater.
Water Magic:At third level, while inside water, a Water Naga casts all spells at +1 CL. At 7th level this bonus increases by an extra +1.
Water Mirror: At 4th level, the Water Naga learns how to use the reflection of water to confuse oponents. If an oponent tries to target a Water Naga underwater while being outside of it, it suffers a 15% miss chance for every 4 HD of the Water Naga.
Humid Spell: At 5th level, whenever the Water Naga casts a non-instantaneous spell that affects an area, it partially fills with water, allowing the Water Naga to count as being underwater while inside that spell's area. Oponents are left wet, but otherwise unhindered.
Watery Death: at 6th level, a number of times per day equal to her Cha mod, whenever the Water Naga casts a non-instantaneous spell that affects an area, she may choose to fully fill with water, meaning all creatures inside it's area count as being underwater.
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Ability Increase: A Naga gains a permanent +1 to
Str and Con at levels 1, 4 and 6
Cha at levels 3, 5, and 7
For a total of +3 Str, +3 Con and +3 Cha at 7th level.
Arcane Soul:At 2nd level, a Naga becomes able to cast spells as a sorceror of her Naga level-1. She can replace somatic components with elegant moves of her serpentine body, and she also gains the escehw materials feat for free.
Naga Magic:At 3rd and 6th level, a Naga learns one extra spell of a level she can cast of the sorceror/wizard spell list.
Growth:At 4th level, a Naga grows one size category.
Naga Bite: At 5th level, whenever she hits an oponent with her bite attack, a Naga may cast a spell on the target as a free action whitout provoking attacks of oportunity. That spell will ignore SR on the biten target.
Naga Cast: At 7th level, a Naga can apply metamagic feats to her spells on the fly whitout increased casting time (including quicken spell). She also gains one metamagic feat for wich she qualifies for.
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Dark Naga [spoiler]
Pre-requisites:-All levels of the Naga class.
-Darkness path
HD:d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +0 | +2 | +2 | Dark Naga Body, Arcane Soul, Dark Toughts, +1 Cha |
Skills:6+int per level, class skills are Concentration, Disguise, Spot, Listen, Hide, Move silently, Bluff, Intimidate, Knowledge(any), Balance, Climb, Apraise, Sense Motive, Swim, Spellcraft
Proficiencies:Her own natural weapons only.
Features: Dark Naga body:The Dark Naga's body becomes more evil-looking and wicked, granting her a bonus on Intimidate checks equal to half her HD. Otherwise no changes.
Arcane Soul: Dark Naga levels continue to progress sorceror casting.
Dark Toughts: The Dark Naga spells now ignore immunity to mind-affecting effects, altough oponents with such immunity gain a +5 bonus on their saves. In addition when the Dark Naga becomes able to cast 7th level spells, she automatically learns MindBlank for free.
Ability Increase: A Dark Naga gains +1 to Cha.
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Guardian Naga [spoiler]
Pre-requisites:-All levels of the Naga class.
-Protector path
HD:d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +0 | +2 | +2 | Guardian Naga Body, Arcane Soul, Redemption, +1 Cha |
2 | +1 | +0 | +3 | +3 | Splash Spit, +1 Str, +1 Con |
3 | +2 | +1 | +3 | +3 | Splash Spit Blessing, +1 Cha |
Skills:6+int per level, class skills are Concentration, Disguise, Spot, Listen, Hide, Move silently, Bluff, Intimidate, Knowledge(any), Balance, Climb, Apraise, Sense Motive, Swim, Spellcraft
Proficiencies:Her own natural weapons only.
Features:Guardian Naga body:The Guardian Naga's body becomes more good-looking and with a serene visage, granting her a bonus on Diplomacy checks equal to half her HD. Otherwise no changes.
Arcane Soul: A Guardian Naga keeps advancing sorceror spellcasting.
Redemption: A Guardian Naga believes some beings deserve a second chance. Whenever a creature whitin 5 feet per HD of the Guardian Naga would die, the Guardian Naga may judge them worthy of redemption, meaning they instead stablize at -9 HP (and with their Con score at 1 if they would die from Con damage). Fast healing and regeneration of the Redempted creatures are disabled for 1 minute.
Ability Increase: A Guardian Naga gains +1 to
Cha at levels 1 and 3.
Str and Con at level 2.
For a total of +2 Cha, +1 Str, +1 Con at level 3.
Splash Spit: At 2nd level a number of times per day equal to her Con modifier, when using the Spit Poison ability, the Guardian Naga may make the poison splash to adjacent creatures of the target, automatically inflicting poison on them, but they gain a +4 bonus on their saves.
Splash Spit Blessing: At 3rd level a number of times per day equal to her Cha modifier, when using Spit Blessing, the Guardian Naga may choose to make harmless spell affect all adjacent creatures to the target.
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Spirit Naga [spoiler]
Pre-requisites:-All levels of the Naga class.
-Spiritual path
HD:d8
Level | BAB | Fort | Ref | Will | Feature |
1 | +0 | +0 | +2 | +2 | Spirit Naga Body, Arcane Soul, Charming Eyes, +1 Cha |
2 | +1 | +0 | +3 | +3 | Spiritual Charm, +1 Str, +1 Con |
Skills:6+int per level, class skills are Concentration, Disguise, Spot, Listen, Hide, Move silently, Bluff, Intimidate, Knowledge(any), Balance, Climb, Apraise, Sense Motive, Swim, Spellcraft
Proficiencies:Her own natural weapons only.
Features:Spirit Naga body:The Spirit Naga's body becomes a fluid pattern of colors, granting her a bonus on Bluff checks equal to half her HD. Otherwise no changes.
Arcane Soul: A Spirit Naga keeps advancing sorceror spellcasting.
Charming Eyes: A Spirit Naga who uses her Gaze may choose to extend the duration of effect for aditional rounds by expending an extra use for every turn the Gaze is maintaned, but whitout needing of spending any more actions on it.
Ability Increase: A Spirit Naga gains +1 to
Cha at levels 1.
Str and Con at level 2.
For a total of +1 Cha, +1 Str, +1 Con at level 2.
Spiritual Charm: At second level a Spirit Naga can activate her Charming abilities as a move action. In addition, those abilities now ignore immunity to charm and mind-affecting effects, but such oponents still get a +5 bonus on their saves.
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Comments
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The Naga. Serpents with women heads and brimming with magic.
Due to the CR=level rule, I made one main class with four paths, one for each of the core nagas, and then three prcs for the higher level ones. Interesting that the stronger one is also the good one. But well, the other nagas will be able to enter prcs earlier.
Tried to do my best to make each path interesting on its own way, then buffed up the sorceror casting and gave it six skill points per level
and two good saves because you have no hands or even SR or DR like most other monsters out there.
So if you want to play a magic snake that relies more in trickery and subtleness than biting and crushing, the Naga's for you!
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