LeShay[spoiler]
HD:d6
Level | Bab | Fort | Ref | Will | Feature |
1 | +1 | + 0 | +2 | +2 | Eternal Body, Charming Eyes, Twin Slash |
2 | +2 | + 0 | +3 | +3 | LeShay Weapons |
3 | +3 | + 1 | +3 | +3 | Eternal Magic Initiate |
4 | +4 | + 1 | +4 | +4 | Eternal Beauty, +1 Dex |
5 | +5 | + 1 | +4 | +4 | Eternal Magic User |
6 | +6 | + 2 | +5 | +5 | Gracefull Slash, +1 Cha |
7 | +7 | + 2 | +5 | +5 | Eternal Magic Adept |
8 | +8 | + 2 | +6 | +6 | Language Mimicry, +1 Dex |
9 | +9 | + 3 | +6 | +6 | Eternal Magic Master |
10 | +10 | +3 | +7 | +7 | Perfect Health, +1 Cha |
11 | +11 | + 3 | +7 | +7 | Superior Slash |
12 | +12 | + 4 | +8 | +8 | Charming Gaze |
13 | +13 | + 4 | +8 | +8 | Eternal magic Lord |
14 | +14 | + 4 | +9 | +9 | Flashing Slash, +1 Dex |
15 | +15 | + 5 | +9 | +9 | Attune Magic, +1 Cha |
16 | +16 | + 5 | +10 | +10 | Perfect Slash |
17 | +17 | + 5 | + 10 | +10 | Eternal Magic Servant |
18 | +18 | + 6 | + 11 | +11 | Great Insight, +1 Dex |
19 | +19 | + 6 | + 11 | +11 | Impossible Slash, +1 Cha |
20 | +20 | + 6 | + 12 | +12 | Sword and Magic, +1 Dex, +1 Cha |
21 | +20 | + 6 | + 12 | +12 | Overwhelming Gaze, +1 Dex |
22 | +21 | + 7 | + 13 | +13 | Perfect Eternal Magic, +1 Cha |
23 | +21 | + 7 | + 13 | +13 | Enigma, +1 Dex, +1 Cha |
24 | +22 | + 8 | + 14 | +14 | Etiquette, +1 Dex, +1 Cha |
25 | +22 | + 8 | + 14 | +14 | Greater LeShay Weapons, +1 Dex, +1 Cha |
26 | +23 | + 9 | + 15 | +15 | Soul Slash, +1 Dex, +1 Cha |
27 | +23 | + 9 | + 15 | +15 | Superior Reflexes, +1 Dex, +1 Cha |
28 | +24 | + 10 | + 16 | +16 | Eternal Will, +1 Dex, +1 Cha |
Skills:4+int modifier per level, quadruple at firt level, Class skills are: balance, concentration, spot, listen, search, move silently, hide, climb, swim, search, bluff, diplomacy, intimidate, tumble, use magic device.
Proficiencies:Light armor, Simple weapons, Longsword, Longbow, one Exotic Weapon of their choice,
Features:Eternal Body: The LeSHay loses all other racial traits and becomes a medium sized fey with all the related traits (basically low light vision), but also gains elf traits in adition (except for the ability score modiers) and counts as both an elf and a fey. He's a medium sized creature with base speed of 30 feet.
Charming Eyes: As a standard action the Leshay can focus another creature whitin 30 feets on the eyes and replicate a Charm Animal effect as a Supernatural Ability, DC 10+1/2 HD+Cha modifier. The LeShay can use this ability a number of times per day equal to HDxCha modifier.
At 5 HD this works as a Charm Monster effect instead..
Twin Slash:. The LeShay gains Two weapon fighting as a bonus feat even if he doesn't meet the pre-requisites. In adition, he can attack with both weapons once at the end of a charge.
LeShay Weapons: At 2nd level the LeShay becomesable to manifest his own soul essence in the form of two beatifully crafted weapons. He can both call them forth and dismiss them as a free action once per turn. They always count as light weapons for the LeShay.
They have the stats of one single-handed weapon the LeShay is proefecient with, but they gain an enanchment bonus of +1 for every 2HD of the LeShay. They can only have a +5 enanchment bonus to attacks and damage, but enanchment points can be spent to get special abilities like keen. The LeShay can change this weapons properties, including weapon type, with 8 hours of meditation.
If the LeShay has more than 20HD, it can choose to get epic properties and/or an enanchment bonus to damage and attacks up to +10.
Since these weapons are manifestation of the LeShay's soul, they cannot be dispelled, and even in an Anti-Magic-Field or similar effect the LeShay can keep them in existence by suceeding on a Will save with DC 10+1/2 Caster Level of the effect. Sucess means the weapons last 1 round per LeShay level, after wich another Will save must be done. Failure makes the weapons dissipate, but the LeShay can try a new Will save next turn to call them again.
Eternal magic: The LeShay's blood is filled with arcan potential, allowing them to unlock several magic abilities as they grow. Save DCs are 10+1/2 HD+Cha modifier.
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Initiate: At 3rd level, Alter Self , Knock, Speak With Plants and Detect Toughts 1/day per HD.
User: At 5th level Displacement, Haste, Water Breathing, Dispel Magic 1/day per 2 HD. At 11 HD the Dispel Magic upgrades to greater Dispel Magic.
Adept: At 7th level Freedom of Movement and Improved Invisibility 1/day per 3 HD.
Master: At 9th level Teleport and Heal 1/day per 4 HD. At 13 HD this upgrades to Greater Teleport.
Lord: At 13th level Spell Turning 1/day per 5 HD.
Servant: At 17th level Freedom, Refuge and Foresight 1/day per 6 HD.
Perfect: At 22th level, the LeShay may use all his SLAs at will.
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In adition, if the LeShay multiclasses into a casting class, he may count his LeShay levels for purposes of casterl level and learning new spells and receiving new spell slots. So for example a LeShay 3 wich took 1 level of sorceror could choose to receive 3 2nd level spell slots and one 1st level spell slot, and knowing one 2nd level spell and one 0th level spell, casting them at CL 4. He wouldn't receive the spells known and spell slots of a sorceror 3 however.
Finally, the LeShay can perform the somatic components for magic spells with his LeShay weapons instead of his free hands.
Eternal Beauty:At 4th level the LeShay's skin becomes harder to taint. He gains DR/magic equal to half his HD and SR equal to 11+HD.
Ability Increase: The LeShay gains a permament +1 to Dex at levels 4, 8, 14, 16, 18, 20 and a permanent +1 to Cha at levels 6, 10, 15, 17, 19, 20, for a total of +6 Dex and +5 Cha untill level 20.
At level 21 the Leshay gains an extra +1 to Dex, and at level 22 an extra +1 to Cha. From levels 23 to 28 he gains a +1 to both Dex and Cha, for a total of +13 Dex and +12 Cha at 28th level.
Gracefull Slash:at 6th level the LeShay gains Improved Two Weapon Fighting as bonus feat even if he doesn't meet the pre-requisites. In adition when performing an attack of oportunity or cleave atempt he may use both his weapons instead of one.
Language Mimicry: At 8th level, the LeShay can perfectly imitate any language. This works as a permanent Tongues effect, but in adition it grants the Leshay a bonus on all Cha-based checks and skills equal to half his HD.
Perfect Health: At 10th level the LeShay becomes immune to all diseaseses and poisons, and gains fast healing equal to half his HD.
Superior Slash: At 11th level the LeShay gains Greater Two-Weapon Fighting and Whirlwind attack as bonus feats even if he doesn't meet the pre-requisites. He can use both his weapons when performing the WhirlWind attack. His reach with his LeShay weapons increases by 5 feet.
Charming Gaze: At 12th level, when using his Charming Eyes ability the LeShay may choose to spend three uses for it to affect every creature whitin 30 feet for 1 round instead. He can persist this effect by spending one extra use every turn and end it as a free action. He can also still use his Charming Eyes ability to force an oponent to save two times in a single round. In adition he can now Charm creatures normally immune to this ability, but they gain a +5 bonus on their saves.
Flashing Slash: At 14th level the LeShay can unleash sudden bursts of violence with a little prepration. If the LeShay spends one turn whitout taking any offensive action besides his Charming Gaze, he may perform a full attack on the next round as a standard actiom.
Attune Magic: At 15th level the LeShay's connection to magic allows him to benefit from other's boons. Whenever another creature whitin 15 feets per HD uses a spell or SLA that produces a benefit , the LeShay may as an immediate action receive those benefits as if he had been targeted by said spell by spending one of his SLA uses of a level equal or higher than of the attuned magic. The original target(s) still receive the effects of the spell/SLA.
Perfect Slash: At 16th level, when performing a full attack, the LeShay may perform as many attacks with his off-hand as he performs with his main hand, including bonus attacks from effects like Haste, with the same bonuses. His reach with LeShay weapons increases an extra 5 feet, for a 10 feet bonus total.
Great Insight:Impossible Slash: At 19th level the LeShay no longer takes an attack bonus penalty for using both his weapons, and he adds his full Str modifier to both hands. His reach with LeShay weapons increases an extra 5 feet, for a 15 feet bonus total.
Sword and Magic: At 20th level the LeShay perfectly fuses his fighting style with his magic. He may as a standard action use an SLA and attack with both his weapons. Alternatively he may use one of his SLAs as a free action when fullattacking. The SLA can be used before, after or between the attacks, LeShay's choice.
Overwhelming Gaze: At 21st level the LeShay can use his Charming Eyes and Gaze attacks at will. In adition a number of times per day equal to his Charisma Modifier he may upgrade both to replicate a Dominate Monster effect for 1 round.
Enigma:LeShay existed before the current multiverse, but a great catastrophe decimated their race and made it so that their time never existed. The survivors are thus those with mysterious and powerfull resistances to reality reshaping. At 23th level the LeShay becomes immune to Wish, Miracle (and spells/effects/items replicated with it) and any harmfull time manipulations. This includes (but isn't limited) to acting normally when others use Time Stop, Epic Spells with the Time Seed, and a Phane's Stasis Touch, Cronal Blast, and Time Leach.
Etiquette : LeShays develop extremely complex personal codes of etiquette, wich are almost impossible to understand and follow by simple mortals. . At 24th level LeShay become immune to all harmfull mind-affecting effects, but they can still benefit from mind-affectinb bonuses. If a mind-affecting spell/effect would grant both a boon and a penalty (like a rage effect), the LeShay may acept only the boon.
Greater LeShay Weapons:At 25th level the LeShay can wield the heaviest weapons with a single hand whitout losing his grace. He can shape his LeShay weapons as two-handed weapon and yield each with a single hand, but count them as being yielded by two hands for benefical purposes, like adding +1,5 Str modifier to damage. They still count as light weapons.
Soul Slash: At 26th level the LeShay can strike directly at his oponent's soul instead of a normal attack. The target must make a Fort, Reflex or Will save (oponent's choice), with the DC being the LeShay's attack roll. Failure means the target takes the damage normally. Ignore all other defenses, including obstacles, etherealness and the like. Soul Slash doesn't even need line of sight or effect, as long as the LeShay knows the square where his oponent is. This can affect even undeads and constructs, as long as they aren't mindless.
Creatures killed/destroyed by Soul Slash cannot be ressurected/raised by any means.
Superior Reflexes:At 27th level oponents can never take actions during the LeShay's own turn, even free/immediate actions. Oponents aren't aware of this ability, and if they do try to take immediate/free actions during the LeShay's the action automatically fails and the ability still counts as used.
In adition, the LeShay may move up to his move speed as a free action 1/round, even if it isn't his turn, and gains +10 feet to all his speeds.
Eternal Will:LeShay think they're better than everybody else but the immortal gods. Altough that may be up to discussion, nobody can deny a LeShay doesn't have an amazing sense of self-confidence, to the point he can easily crush any other in a constest of wills.
By spending three uses of overwhelming gaze, he can extend the reach of this ability to 10 foot per HD for 1 round. By spending another three uses and focusing on an oponent whitin this reach he may try to Dominate Monster them, but if they suceed their save they're charmed instead. The Charm effect instantly ends if the LeShay takes offensive action against someone charmed this way.
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Comments:
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As humans are to elves, so elves are to LeShays.
No, I'm not talking about being squisiher. I'm talking about being longer-lived, with special mysterious powers and reflexes.
The Leshay combines a powerfull two-weapon fighting theme with a nice array of ofensive and defensive abilities. Language mimicry and Charming gaze make the LeShay a great party face as well.
The class goes all the way up to 28, making it the longest I've done so far. Yay!
If you feel like playing a super-elf, the LeShay's for you.
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New feats:
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LeShay SkirmisherPre-Requisite:At least two levels on the LeShay class.
Benefit: As a full round action you may fuse your LeShay weapons into the form of any two-handed ranged weapon you're proefecient with. It has the same total enanchment bonus as your LeShay weapons. Reverting the transformation takes another fullround action. This doesn't allow you to change the specific enchantments for your weapons. You must supply the ammunition.
At 6 HD you may do this as a standard action.
At 10 HD as a move action.
At 14 HD as a swift action.
At 18 HD as a free action even if it isn't your turn.
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