Author Topic: Samus Aran's Power Suit  (Read 2058 times)

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SorO_Lost

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Samus Aran's Power Suit
« on: September 07, 2010, 04:58:15 AM »
Here is a collection of items I found that can mimic Samus's Power Suit.
Spells, Powers, & Class Abilities are unlisted, sticking to items.

Suits
Power Suit: +5 Full Plate, 26,650gp.
With Varia Upgrade: Adamantine (+14,850gp) & Protection from Fire (+18,000gp), gain DR 3/- & Fire Resist 10.
With Gravity Upgrade: Plate Armor of the Deep (+14,000), gain waterbreathing, immunity to water pressure and no penalties to swim (FoM is overkill).
Phazon: ? HealthSS, +11,250gp, immunity to disease. ?
Dark: ?
Light: Planar TolerancePH, +25,000gp.
PED: ?
Zero: Run around semi naked.
Fusion: As whatever armor, but cloth instead of full plate.

Arm Cannon (using a longbow)
Power: +X Longbow.
Long: Long RangeD358, +100gp, adds +20ft to range.
Charge: ?
Ice: Frost, +1, +1d6 cold damage.
Wave: Shocking, +1, +1d6 electricity damage.
Spazer: SplittingCoR, +3, each attack splits into two separate shots.
Plasma: Exit WoundCW, +2, +1d6 damage and can hit everything in a line but a cumulative +4 bonus to AC applies (or flaming).
Others: To many to care or afford, get creative with enchanted arrows.
Grapple: Rod of RopesCS, 4,000gp, shoot retractable grapple hooks.

Missiles
Missile: +1 Seeking Explosive Arrows, 8,301gp for 50, add a 1d6 fire damage 10ft burst effect and ignores concealment/cover.
Super: +1 Starburst Seeking Flaming Arrows, dunno, arrows become 20ft burst effects, to a fine creature a medium weapon is a siege weapon...
Seeker: Splitting, see above, doesn't stack.
Ice: +1 StunningHoB BluntMotW Arrows, 8,301gp, stun dc 13 fort negs.

Morph Ball
Ball Mode: ?
Boost: Land speed enhancements.
Spring: Most forms kinda have the option to jump...
Spider: Slippers of Spider Climbing, 4,800gp, stick to walls Metroid II style.
Bombs: ?
Power Bomb: ?

Movement
Speed Booster: Boots of Striding and Springing, 5,500gp, +10 to land speed & Crystal Of Alacrity, 3,500gp, +5 moral to speed.
High Jump: Boots of Striding and Springing, 5,500gp, +5 competence & +4 speed to jump checks.
Space Jump: Phoenix CloakMiC, 50,000gp, gain (land speed)ft. flight with perfect maneuverability.
Screw Attack: +1 Valorous Armor Spikes, +4,350gp, 1d6+1+(str) x 2 damage on a charge.
Sense Move: Armor of Mobility, +15,000gp?, gain Mobility (+4 vs AoOs from moving).

Sight
X-Ray: Ring of X-Ray Vision, 25,000gp, X-ray sight.
Thermal: ?
Echo: Blindfold of True DarknessMiC, 9,000gp, 30ft. blindsight (not that you could see a damn thing).
Dark: Nothing.

Other
Suit Activation: Ring of ArmingMiC, 5,000gp, calls your arm and weapons.

Got tips? Share them.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

Gavinfoxx

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Re: Samus Aran's Power Suit
« Reply #1 on: September 07, 2010, 05:15:27 AM »
Mechanus Gear, Mechanus Geaarrr!!
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SorO_Lost

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Re: Samus Aran's Power Suit
« Reply #2 on: September 07, 2010, 06:49:00 AM »
I thought about it. Metroid M's quick time events point out that even with bulky armor, she can dance around the battle field dodging all kinds of stuff.

All though. A Tooth of Savok would allow you to maintain full speed and Nimbleness would a lot the same allowance in dex as the full plate.
Hmm... Will update later.
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]

snakeman830

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Re: Samus Aran's Power Suit
« Reply #3 on: September 07, 2010, 12:02:54 PM »
Grapple Beam: Rod of Ropes
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

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Prime32

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Re: Samus Aran's Power Suit
« Reply #4 on: September 07, 2010, 04:16:54 PM »
Still needs Crystal Flash and SHIIIIIIINESPAAAAAAAARK!!!!


The former could be handled by making Samus a spellcaster with a limited list (divine crusader?) and getting some ability which expends spell slots (or just spontaneous healing).
EDIT: Maybe Healing Devotion and a cleric dip?

The latter could be lightning leap or searing charge. Or you could use what you're currently using for Screw Attack, and give that something different.
« Last Edit: September 07, 2010, 05:17:52 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

The_Mad_Linguist

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Re: Samus Aran's Power Suit
« Reply #5 on: September 07, 2010, 04:51:58 PM »
No clockwork armor for fusion suit?
http://www.wizards.com/default.asp?x=dnd/cw/20070212a
It's even vulnerable to cold!
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Prime32

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Re: Samus Aran's Power Suit
« Reply #6 on: September 07, 2010, 05:20:05 PM »
For the Wave Beam you might want brilliant energy, since it can pass through walls.

For Morphball... Hengeyokai? Samus appears to be a Construct while in that form (being converted into energy and all). Maybe go about this backwards, and create a Small Construct which can turn into a Medium Humanoid? First thing that comes to mind is the dragonfire adept's Humanoid Shape invocation, which a warlock might be able to take. Or divine minion of Thoth.

Morphball bombs... Linked Power maybe?
« Last Edit: September 07, 2010, 05:33:34 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]