Author Topic: Core Class Replacement (Tier 2 & 3)  (Read 4003 times)

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Necrosnoop110

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Core Class Replacement (Tier 2 & 3)
« on: August 28, 2010, 06:13:18 PM »
Ok, assume for a moment you wanted to replace the core base classes with a balanced spread of Tier 2 & Tier 3 classes, what would you pick? For this experiment you are forced to pick one and only one class to replace the core class or you have the option of retaining the core class. Try and retain the spirit and intent of core class (see below for my shot at this).

Tier 2: Has as much raw power as the Tier 1 classes, but can't pull off nearly as many tricks, and while the class itself is capable of anything, no one build can actually do nearly as much as the Tier 1 classes. Still potentially campaign smashers by using the right abilities, but at the same time are more predictable and can't always have the right tool for the job. If the Tier 1 classes are countries with 10,000 nuclear weapons in their arsenal, these guys are countries with 10 nukes. Still dangerous and easily world shattering, but not in quite so many ways.  Note that the Tier 2 classes are often less flexible than Tier 3 classes... it's just that their incredible potential power overwhelms their lack in flexibility.

Tier 3:Capable of doing one thing quite well, while still being useful when that one thing is inappropriate, or capable of doing all things, but not as well as classes that specialize in that area. Occasionally has a mechanical ability that can solve an encounter, but this is relatively rare and easy to deal with. Can be game breaking only with specific intent to do so.  Challenging such a character takes some thought from the DM, but isn't too difficult. Will outshine any Tier 5s in the party much of the time.

Core Classes
Code: [Select]
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard

Necrosnoop110

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #1 on: August 28, 2010, 06:14:14 PM »
Here's my first stab at this which, admittedly, could use some help. Shooting for power levels at a Tier 2 & Tier 3 for replacement classes and trying to retain core class "role" as much as possible.

Core Class = Replacement Class
Barbarian = ? ? ?
Bard = Bard
Cleric = Favored Soul
Druid = Spirit Shaman
Fighter = Psychic Warrior
Monk = ? ? ?
Paladin = ? ? ?
Ranger = Duskblade
Rogue = Beguiler
Sorcerer = Sorcerer
Wizard = Psion
« Last Edit: August 28, 2010, 06:17:06 PM by Necrosnoop110 »

Havok4

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #2 on: August 28, 2010, 06:17:05 PM »
Ranger = Wildshape Mystic Ranger
Monk=Swordsage
Paladin=Crusader
Barbarian=Warblade
Rogue = Factotum
Sorceror and Wizard=Beguiler, Warmage, and Dread Necromancer.

The_Mad_Linguist

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #3 on: August 28, 2010, 06:25:38 PM »
Wizard-> Aramek's blue mage.
Monk -> swordsage
Fighter-> Warblade
Paladin-> Crusader
Rogue-> Rogue
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lans

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #4 on: August 29, 2010, 02:15:56 AM »
Barbarian=Warblade
Bard=same
Cleric=Favored Soul
Druid= Spirit Shaman if its tier 2 . If not Totemist
Fighter=PsyWarrior
Monk=Swordsage
Paladin=Crusader
Ranger=Tier 3 variants
Rogue=Factotum
Sorcerer=Same
Wizard=Wu jen
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The_Mad_Linguist

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #5 on: August 29, 2010, 02:27:53 AM »
What's with people replacing the rogue?  It's like the archetypal tier 3 class.
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Gavinfoxx

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #6 on: August 29, 2010, 02:36:27 AM »
I thought rogue was generally tier 4, and factotum was tier 3?
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Re: Core Class Replacement (Tier 2 & 3)
« Reply #7 on: August 29, 2010, 02:41:43 AM »
Wizard-> Aramek's blue mage.

Having played a few games with those in them, gotta say that Blue Mages are a clear Tier 1. They are on par with Archivists, Clerics & Wizards, and quite often better than either, if you're smart about picking spells.
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veekie

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #8 on: August 29, 2010, 05:57:54 AM »
I thought rogue was generally tier 4, and factotum was tier 3?
Equipment availability issue I believe.
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JohnnyMayHymn

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #9 on: August 29, 2010, 10:04:44 AM »
I would include Binder for this not sure where though,
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Re: Core Class Replacement (Tier 2 & 3)
« Reply #10 on: August 29, 2010, 10:56:02 AM »
Ranger = Wildshape Mystic Ranger
Monk=Swordsage
Paladin=Crusader
Barbarian=Warblade
Rogue = Factotum
Sorceror and Wizard=Beguiler, Warmage, and Dread Necromancer.

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #11 on: August 29, 2010, 12:34:38 PM »
You can also toss druid for totemist or wildshape ranger, and you can replace fighter with incarnate, in case it matters. Psion definitely will hit the mage role, as will the sorcerer, and barbarian is replaceable with totemist or a warblade with various options for raging. Barbarian's an odd case, though, since it can actually fit quite well in a tier 3 group, since it's got enough flexibility in its skills that it's pretty high tier 4 (something the rogue also has; it's either really high tier 4 or really low tier 3, and is difficult to justify completely on one side or the other).
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The_Mad_Linguist

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #12 on: August 29, 2010, 09:11:43 PM »
Wizard-> Aramek's blue mage.

Having played a few games with those in them, gotta say that Blue Mages are a clear Tier 1. They are on par with Archivists, Clerics & Wizards, and quite often better than either, if you're smart about picking spells.

Yeah, but we're cutting out a bunch of the better spell lists as well.  With no wiz/cleric to draw from, it gets a little more difficult.
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Re: Core Class Replacement (Tier 2 & 3)
« Reply #13 on: August 29, 2010, 09:27:44 PM »
Here's my first stab at this which, admittedly, could use some help. Shooting for power levels at a Tier 2 & Tier 3 for replacement classes and trying to retain core class "role" as much as possible.

Core Class = Replacement Class
Barbarian = ? ? ?
Bard = Bard
Cleric = Favored Soul
Druid = Spirit Shaman
Fighter = Psychic Warrior
Monk = ? ? ?
Paladin = ? ? ?
Ranger = Duskblade
Rogue = Beguiler
Sorcerer = Sorcerer
Wizard = Psion

Its funny because theres a Tome of Battle  class for all the ones you left with a ???
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fuinjutsu

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #14 on: August 29, 2010, 10:31:01 PM »
Are we talking mechanical similarity or flavor similarity?

Barbarian = Wildshape Ranger, Warblade, Totemist
Bard = Bard, Beguiler, Incarnate
Cleric = Incarnate, Crusader, Ardent
Druid = Wildshape Ranger, Totemist
Fighter = Warblade, Psychic Warrior
Monk = Swordsage, Psychic Warrior, Incarnate
Paladin = Crusader, Psychic Warrior, Incarnate
Ranger = Binder, Totemist, Swordsage
Rogue = Beguiler, Bard, Swordsage
Sorcerer = Dread Necromancer, Beguiler, Binder
Wizard = Dread Necromancer, Beguiler, Psion
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #15 on: August 30, 2010, 12:24:39 AM »
What's with people replacing the rogue?  It's like the archetypal tier 3 class.
Here it comes (there was a thread on this a week or two ago).

Veekie's right about gear.  The rogue has a lot of weaknesses to overcome.
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Re: Core Class Replacement (Tier 2 & 3)
« Reply #16 on: August 30, 2010, 12:43:13 AM »
Rogues are at the place that if you really like them then they play as tier 3, especially if your sneak attack can hurt undead. To be a good Factotum player it helps if you are a good Wizard player and are familiar with the spells, so you should probably leave it up to the player which to be.

Also for Rogues/Rangers would taking Daring Outlaw/Swift Hunter bump them up into tier 3? It's not a huge surge in power but they are effective.

veekie

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #17 on: August 30, 2010, 06:28:33 AM »
The rogue with UMD and a wand utility belt is probably acceptable as a Tier 3(wands, which, amongst other things, help deal with sneak attack immunity and provide high damage touch attacks). The rogue played 'straight' and with a DM who doesn't let him stock up is in trouble.
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
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RobbyPants

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #18 on: August 30, 2010, 09:46:37 AM »
Also for Rogues/Rangers would taking Daring Outlaw/Swift Hunter bump them up into tier 3? It's not a huge surge in power but they are effective.
I like Daring Outlaw a lot, but I don't know if that alone would make the rogue tier 3.  Really, all it does is let you multiclass swashbuckler to play a rouge with less skill points, but more HP and a better BAB.  It's nice for a melee build, but you're still primarily relying on the usual rogue tricks to actually do anything.

Don't get me wrong: I do consider it a straight-up power boost.  You get more HP, better BAB, +Int to damage, Weapon Finesse for free, and a good Fort save, but the stuff you really care about is Sneak Attack (and all the ways to use it more effectively) and UMD.  Daring Outlaw just makes you more survivable and gives you a good in-game reason to put a feather in your hat and wear fancy boots.
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Quotes
[spoiler]
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It is a shame stupidity isn't painful.
Quote from: StormKnight
Totally true.  Historians believe that most past civilizations would have endured for centuries longer if they had successfully determined Batman's alignment.
Quote from: Grand Theft Otto
Why are so many posts on the board the equivalent of " Dear Dr. Crotch, I keep punching myself in the crotch, and my groin hurts... what should I do? How can I make my groin stop hurting?"
Quote from: CryoSilver
I suggest carving "Don't be a dick" into him with a knife.  A dull, rusty knife.  A dull, rusty, bent, flaming knife.
Quote from: Seerow
Fluffy: It's over Steve! I've got the high ground!
Steve: You underestimate my power!
Fluffy: Don't try it, Steve!
Steve: *charges*
Fluffy: *three critical strikes*
Steve: ****
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I don't even stat out commoners. Commoner = corpse that just isn't a zombie. Yet.
Quote from: CryoSilver
When I think "Old Testament Boots of Peace" I think of a paladin curb-stomping an orc and screaming "Your death brings peace to this land!"
Quote from: Orville_Oaksong
Buy a small country. Or Pelor. Both are good investments.
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Lycanthromancer

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Re: Core Class Replacement (Tier 2 & 3)
« Reply #19 on: August 30, 2010, 10:03:04 AM »
Daring Outlaw just makes you more survivable and gives you a good in-game reason to put a feather in your hat and wear fancy boots.
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