Author Topic: The Archery Handbook  (Read 285278 times)

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snakeman830

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Re: The Archery Handbook
« Reply #120 on: June 03, 2010, 11:12:41 AM »
Full Attack with Imp Rapid Shot and Greater Flurry =
+43/+43/+43/+43/+38/+33/+28

I'm probably missing something obvious here, especially given that I am completely unfamiliar with Psionics, but how exactly are you using Flurry with a non-monk weapon like the composite longbow?
Flowing Blade lets you flurry with a Mind Blade.  Mind Arrows can have all feats applied to them that apply to Mind Blades.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

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Prime32

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Re: The Archery Handbook
« Reply #121 on: June 03, 2010, 11:16:13 AM »
Why do you have 4 levels in monk? Why not put one or two of them into soulbow? Those last two levels will get you another bonus feat, and, if your DM allows it, even the splitting enhancment.

Monk 4 gives you Ki Strike (magic) but your natural weapons are magic anyway thanks to VoP, as well as slow fall 20ft which is rather pointless given that you can fly non-magically. Monk 3 gets you +10ft speed, which can be useful (though you're better off dipping barbarian or Celerity-domain cleric), and Still Mind, which is only good as a prereq.


EDIT: Any advice on this build? It's more of a skirmisher than a sniper - there's room for an extra feat by adding another flaw.
[spoiler]
Quote
Kalashtar Monk 2/Soulknife 2/Cloistered cleric 1 (Celerity, Knowledge Devotion, Travel Devotion) 1/Soulbow 10/Atavist (aggresive) 5
Feats: Combat ReflexesB, Extra Turning, Flowing Blade, Improved Precise ShotB, Improved RapidshotB, Improved Unarmed StrikeB, Knowledge DevotionB, ManyshotB, Path of Shadows, Point Blank Shot, Precise ShotB, Rapid ShotB, Snap Kick, Stand Still, Stunning FistB, Travel DevotionB, Tashalatora (soulbow), Two-Weapon Fighting
Flaws: Murky-eyed
Equipment: Gloves of the balanced hand/deep crystal mind blade gauntlets, Monk's belt

Take advantage of your ability to use mind arrows in melee without provoking AoOs to dual-wield them with flurries of unarmed strikes. Combat Reflexes + 10ft reach + Stand Still makes it hard for enemies to get away (be sure to combine your AoOs with Snap Kick).
[/spoiler]
« Last Edit: June 03, 2010, 11:41:00 AM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

carnivore

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Re: The Archery Handbook
« Reply #122 on: June 03, 2010, 02:32:26 PM »
Why do you have 4 levels in monk? Why not put one or two of them into soulbow? Those last two levels will get you another bonus feat, and, if your DM allows it, even the splitting enhancment.

Monk 4 gives you Ki Strike (magic) but your natural weapons are magic anyway thanks to VoP, as well as slow fall 20ft which is rather pointless given that you can fly non-magically. Monk 3 gets you +10ft speed, which can be useful (though you're better off dipping barbarian or Celerity-domain cleric), and Still Mind, which is only good as a prereq.
BAB mainly .... notice:

Monk 4/ Soulknife 4/ Fighter 4/ Soulbow 8 : BAB +16

Monk 2/ Soulknife 4/ Fighter 4/ Soulbow 10 : BAB +15 ... so you lose an extra Attack

but with Practiced Mindblade ... you dont need the last level for Mind Arrow enhancement anyway


EDIT: Any advice on this build? It's more of a skirmisher than a sniper - there's room for an extra feat by adding another flaw.
[spoiler]
Quote
Kalashtar Monk 2/Soulknife 2/Cloistered cleric 1 (Celerity, Knowledge Devotion, Travel Devotion) 1/Soulbow 10/Atavist (aggresive) 5
Feats: Combat ReflexesB, Extra Turning, Flowing Blade, Improved Precise ShotB, Improved RapidshotB, Improved Unarmed StrikeB, Knowledge DevotionB, ManyshotB, Path of Shadows, Point Blank Shot, Precise ShotB, Rapid ShotB, Snap Kick, Stand Still, Stunning FistB, Travel DevotionB, Tashalatora (soulbow), Two-Weapon Fighting
Flaws: Murky-eyed
Equipment: Gloves of the balanced hand/deep crystal mind blade gauntlets, Monk's belt

Take advantage of your ability to use mind arrows in melee without provoking AoOs to dual-wield them with flurries of unarmed strikes. Combat Reflexes + 10ft reach + Stand Still makes it hard for enemies to get away (be sure to combine your AoOs with Snap Kick).
[/spoiler]
looks nice .... but Tashalatora requires Monastic Training(Psionic Class) ... also the BAB is very low.... BAB +12, then reduce it farther with TWF =

Full Attack Bonus with Greater Flurry and TWF and Imp TWF = +10/+10/+10/+5/+5/+0 ..... at ECL 20 ... it is lacking the ability to hit a lot of things even with +20(Wis+Enhance+etc) ...+30/+30/+30/+25/+25/+20 is on the low side

with Atavist ... why not just add Robilars Gambit + Double Hit and make the most of your reach

 :D

Prime32

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Re: The Archery Handbook
« Reply #123 on: June 03, 2010, 03:38:29 PM »
Why do you have 4 levels in monk? Why not put one or two of them into soulbow?
BAB mainly .... notice:

Monk 4/ Soulknife 4/ Fighter 4/ Soulbow 8 : BAB +16

Monk 2/ Soulknife 4/ Fighter 4/ Soulbow 10 : BAB +15 ... so you lose an extra Attack
Eh, I've always used fractional BAB/saves (because a fighter 1/barbarian 1 being tougher than a barbarian 2 just doesn't make sense). In that case they would both have BAB +16. You could still have used some other full-BAB class.

I left out Monastic Training because no one enforces that multiclassing rule anyway.
« Last Edit: June 03, 2010, 03:43:40 PM by Prime32 »
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

carnivore

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Re: The Archery Handbook
« Reply #124 on: June 03, 2010, 04:49:16 PM »
Monastic training is Required by the Feat Tashalatora.... it is one of the Prerequisites .... i have yet to play in a game where Multiclass penalties were not inforced..

nor have i ever played with fractional BAB

the reason i made the build the way i did... it is easily adapted to most games, if they allow the source material at all .. the build will be allowed without DM intervention

 :D

nijineko

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Re: The Archery Handbook
« Reply #125 on: June 03, 2010, 06:05:59 PM »
i've never played a game where feat requirements were waived. nor fractional bab. nor multi-class requirements either for that matter. but rules are what the dm says they are - mine usually say that the rules are what's in the books with the occasional exception. might as well keep both versions (with and without the houserules) so that you can play it with a broader range of dm. ^^
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Frost Wolf

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Re: The Archery Handbook
« Reply #126 on: June 13, 2010, 01:32:35 PM »
So any chance this will be finished?

McPoyo

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Re: The Archery Handbook
« Reply #127 on: June 13, 2010, 03:20:17 PM »
i've never played a game where feat requirements were waived. nor fractional bab. nor multi-class requirements either for that matter. but rules are what the dm says they are - mine usually say that the rules are what's in the books with the occasional exception. might as well keep both versions (with and without the houserules) so that you can play it with a broader range of dm. ^^
Feat or PrC requirements being waived, no. Fractionals? Every game I have played in, with three different groups, since UA came out has used that rule for every campaign, save for one 5 month stint with one of them. It just makes it easier for non-casters, since casters typically do not really care.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Akkristor

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Re: The Archery Handbook
« Reply #128 on: June 14, 2010, 04:36:34 PM »
I'd like to add an interesting magic item, particularly for Manyshot users and Splitting Bows.

Glove of the Master Strategist from Ghostwalk.

it functions as a Glove of Storing, but once per day allow you to use a True Strike effect.

The kicker?  they only cost 3,600 gold, and you can wear two.

The Splitting property copies all bonuses and penalties from the first attack to the second, including True Strike.  Manyshot fires two attack rolls with one arrow.
With both, the True Strike effect will give you effectively a +20 to four attacks, per glove, as well as giving you somewhere to store that cumbersome bow where it's not noticeable.


Also, on Factotum Archer builds, personally i'm a fan of going at least 11 levels of Factotum for Cunning Breach.  2 Inspiration Points to ignore the targets Damage Reduction and Spell Resistance for 1 round.  There are cases where ignoring the targets ability to ignore your damage is better than throwing more arrows at it.


Lycanthromancer

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Re: The Archery Handbook
« Reply #129 on: June 19, 2010, 07:57:35 PM »
Is there any way to get arrows that deal no damage (or only deal subdual) that allow you to make ranged touch attacks with them? I want to avoid brilliant energy weapons, because I want to grab them fairly soon.

Doesn't matter on crit range, base damage, or anything else, really, just that they be arrows (because bows are the best long-range weapons far as I know), and don't really deal any damage to speak of.

I'm going to be using them on my friends, and I have a Medium BAB and a Dex of 12.
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I dare anyone to find a hole in that logic.
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Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

McPoyo

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Re: The Archery Handbook
« Reply #130 on: June 19, 2010, 08:01:32 PM »
Is there any way to get arrows that deal no damage (or only deal subdual) that allow you to make ranged touch attacks with them? I want to avoid brilliant energy weapons, because I want to grab them fairly soon.

Doesn't matter on crit range, base damage, or anything else, really, just that they be arrows (because bows are the best long-range weapons far as I know), and don't really deal any damage to speak of.

I'm going to be using them on my friends, and I have a Medium BAB and a Dex of 12.
check pathfinder (d20pfsrd.com), search for, I believe, "arrows, dye" or "arrows, game". Either should work for you.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

Lycanthromancer

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Re: The Archery Handbook
« Reply #131 on: June 19, 2010, 08:10:28 PM »
Is there any way to get arrows that deal no damage (or only deal subdual) that allow you to make ranged touch attacks with them? I want to avoid brilliant energy weapons, because I want to grab them fairly soon.

Doesn't matter on crit range, base damage, or anything else, really, just that they be arrows (because bows are the best long-range weapons far as I know), and don't really deal any damage to speak of.

I'm going to be using them on my friends, and I have a Medium BAB and a Dex of 12.
check pathfinder (d20pfsrd.com), search for, I believe, "arrows, dye" or "arrows, game". Either should work for you.
Thanks. I think the dye arrows are what I was wanting. Next stop for my artificer: aurorum spell-storing dye arrows.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

Ivory Knight

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Re: The Archery Handbook
« Reply #132 on: August 09, 2010, 12:31:46 PM »
So where does it say, that a Bone Bow does auto-adjust to the Str-rating of his wielder?
Quote from: Frostburn
Looks like it has to be crafted with a certain Str-rating and will cost an additional 100gp for each +1, if you ask me.

The question came up, because the PsyWar Handbook simly copied the entry on Bone Bow from page 1 of this handbook.

Garryl

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Re: The Archery Handbook
« Reply #133 on: September 25, 2010, 12:42:07 AM »
Quote from: http://www.wizards.com/default.asp?x=dnd/ex/20060403a&page=2
Your mind arrows improve as you gain higher levels. At 3rd level, a mind arrow gains a +1 enhancement bonus on attack rolls and damage rolls, and at 7th level the bonus improves to +2. These enhancement bonuses stack with previous enhancement bonuses gained earlier for your soulknife class levels. Likewise, these enhancement bonuses also improve your soulknife base attack bonus. If your return to your soulknife class progression, these mind arrow enhancement bonuses on attack and damage are cumulative bonuses on top of any new enhancement bonuses gained, and they benefit both your mind blade and mind arrows.


Has anyone noticed the underlined sentence quoted there? (For reference, it's from the 6th paragraph of the Mind Arrow ability of the Soulbow from the excerpt, and underlined for emphasis) This effectively makes the Soulbow into a 9/10 BaB class instead of a 3/4. It's also one of the few (or only?) instances of gaining an enhancement bonus to your base attack bonus. Is this sentence still present in the CPsi version?
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General listing of my homebrew.
Links to things I've worked on
[spoiler]
Idiot Crusader, refreshing maneuvers for free every round.
The Opposed Checks Handbook - Under construction.
Adaptations Handbook - Under construction.
[/spoiler]

snakeman830

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Re: The Archery Handbook
« Reply #134 on: September 25, 2010, 12:50:47 AM »
Quote from: http://www.wizards.com/default.asp?x=dnd/ex/20060403a&page=2
Your mind arrows improve as you gain higher levels. At 3rd level, a mind arrow gains a +1 enhancement bonus on attack rolls and damage rolls, and at 7th level the bonus improves to +2. These enhancement bonuses stack with previous enhancement bonuses gained earlier for your soulknife class levels. Likewise, these enhancement bonuses also improve your soulknife base attack bonus. If your return to your soulknife class progression, these mind arrow enhancement bonuses on attack and damage are cumulative bonuses on top of any new enhancement bonuses gained, and they benefit both your mind blade and mind arrows.


Has anyone noticed the underlined sentence quoted there? (For reference, it's from the 6th paragraph of the Mind Arrow ability of the Soulbow from the excerpt, and underlined for emphasis) This effectively makes the Soulbow into a 9/10 BaB class instead of a 3/4. It's also one of the few (or only?) instances of gaining an enhancement bonus to your base attack bonus. Is this sentence still present in the CPsi version?
We've noticed it, and it is indeed the same in Complete Psionic.  However, we put it out there with a caveat that many DM's will regard that as a typo, even though it wasn't changed in the eratta.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Sinfire Titan

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Re: The Archery Handbook
« Reply #135 on: September 25, 2010, 04:47:49 AM »
We've noticed it, and it is indeed the same in Complete Psionic.  However, we put it out there with a caveat that many DM's will regard that as a typo, even though it wasn't changed in the eratta.


CP didn't get errata: It got a footnote saying "We screwed this book up pretty badly, but don't feel like fixing everything. Here's some clarification, go fuck yourself good luck with the rest".

If they really wanted to errata it, they would have printed it under the title of 3.51.


[spoiler][/spoiler]

snakeman830

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Re: The Archery Handbook
« Reply #136 on: September 25, 2010, 11:59:43 AM »
We've noticed it, and it is indeed the same in Complete Psionic.  However, we put it out there with a caveat that many DM's will regard that as a typo, even though it wasn't changed in the eratta.


CP didn't get errata: It got a footnote saying "We screwed this book up pretty badly, but don't feel like fixing everything. Here's some clarification, go fuck yourself good luck with the rest".

If they really wanted to errata it, they would have printed it under the title of 3.51.
Well, it wasn't changed in the eratta.  Just because there was no eratta, doesn't mean my statement is invalid.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

Optimator

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Re: The Archery Handbook
« Reply #137 on: October 06, 2010, 05:54:21 PM »
One enhancement I've always found useful on a bow is the Binding ability.  No-save Dimensional Anchor 2/day for a +1 bonus seems mighty fine in my book, especially at higher levels.

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Re: The Archery Handbook
« Reply #138 on: October 06, 2010, 07:57:06 PM »
One enhancement I've always found useful on a bow is the Binding ability.  No-save Dimensional Anchor 2/day for a +1 bonus seems mighty fine in my book, especially at higher levels.

I'd rather put that on the arrows. More uses.


[spoiler][/spoiler]

Endarire

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Re: The Archery Handbook
« Reply #139 on: April 15, 2011, 05:50:21 AM »
Any updates?
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Speaking of which:
Don't even need TO for this.  Any decent Hood build, especially one with Celerity, one-rounds [Azathoth, the most powerful greater deity from d20 Cthulu].
Does it bug anyone else that we've reached the point where characters who can obliterate a greater deity in one round are considered "decent?"