[spoiler=Halfling Druid 6 by Soda]Halfling Druid 6
Str 10 Dex 16 Con 14 Int 10 Wis 19 Cha 8
Init +3 Spot +13, Listen +13
Languages: Common, Halfling
HP: 42
AC 20 Touch 14 FF 17
Fort +10, Ref +8, Will +12 [+2 vs Fear]
Melee: Shortspear +5, 1d4 [+9 ranged, 20ft]
Ranged: Sling +9, 1d3, 50ft [+1 attack and damage 30ft, PBS]
Magic Stone +10, 1d6+1, 50ft [2d6+2 vs Undead]
Produce Flame +9 touch, 1d6+3, 120ft max
BAB: +4 Grapple: +0 [Escape Artist +4]
Abilities:
Qualities: Animal Companion (black bear), Nature Sense, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure
Feats: Point Blank Shot, Precise Shot, Natural Bond, Ashbound
Flaws: Noncombatant
Skills: [-1 ACP] Spot +13, Listen +13, Escape Artist +4, Know Nature +5, Handle Animal +4, Ride +6, Hide +8, Move Silently +8, Climb +1, Jump +1
Spells: 8/5/3/2
5 Create Water, Cure Minor Wounds, Detect Magic, Purify Food and Drink, Mending, Know Direction, Detect Poison, Light
4 Magic Stone, Produce Flame, Entangle, Faerie Fire, Magic Fang, Summon Nature's Ally I
4 Bite of the Wererat, Mass Snake's Swiftness, Nature's Favor, Summon Nature's Ally II
3 Sleet Storm, Ice Lance, Summon Nature's Ally III
Gear: +2 Full leather armor (4350), Cloak of Resistance +2 (4000), Healing Belt (750), Periapt of Wisdom +2 (4000)
Companion: Black Bear, Medium Animal
HP: 52 (7 HD)
Initiative +2
Speed: 40ft
AC: 20, touch 12, flat-footed 18 (+2 Dex, +6 natural, +2 armor)
BAB/Grapple: +5; +10
Attack: Claw +11 (1d6+5)
Full Attack: 2 Claws +11 (1d6+5) and Bite +5 (1d6+2)
Qualities: Low-light vision, scent, Link, Share Spells, Evasion, Devotion
Saves: Fort +7 Ref +7 Will +3
Abilities: Str 21 Dex 15 Con 15 Int 2 Wis 12 Cha 6
Skills: Climb +6, Listen +5, Spot +5, Swim +10
Feats: Toughness, Weapon Focus (claw), Improved Natural Attack
Gear: Light leather barding[/spoiler]
[spoiler=Elf Ranger 6 by Soda]Elf Ranger 6
Str 14 Dex 18 Con 13 Int 10 Wis 12 Cha 8
Init +4 Spot +12, Listen +12
Languages: Common, Elven
HP: 37
AC 18 Touch 13 FF 14
Fort +8, Ref +11, Will +5 [+2 vs enchantments]
Melee: Shortsword +6/+1, 1d6+2
Ranged: Longbow +12/+7, 1d8+3 plus 1d6 cold [+1, +1 PBS]
+10/+10/+5, 1d8+3 plus 1d6 cold with Rapid Shot
+8, 2d8+6 plus 2d6 cold with Manyshot
BAB: +6/+1 Grapple: +8
Abilities: Wild Empathy
Qualities: Favored Enemy (monstrous humanoids +4, magical beasts +2), Animal Companion
Feats: Track, Rapid Shot, Manyshot, Endurance, Point Blank Shot, Precise ShotF, Weapon FocusF, Swift and Silent(pftg), Woodland Archer(rotw)
Flaws: Noncombatant, Vulnerable
Skills: [-1 ACP] Hide +12, Listen +12, Move Silently +12, Search +11, Spot +12, Survival +10
Spells: Hunter's Mercy x2
Gear: +1 Full leather (1350), +1 Darkwood Composite Longbow (2600), 20 Cold Iron Arrows, 10 Silver Arrows, adamantine arrow, Cloak of Resistance +2 (4000), Lesser Crystal of Energy Assault (3000), Healing Belt (750), Antitoxin, 2 Human Bane arrows (200), Aberration bane arrow, dragon bane arrow
Animal Companion: Riding Dog
HP: 57 (6 HD)
Initiative +3
Speed: 40ft
AC: 23, touch 13, flat-footed 20 (+3 Dex, +8 natural armor, +2 armor)
BAB/Grapple: +4; +7
Attack: Bite +8, 1d6+3
Qualities: Low-light vision, Scent, Link, Share Spells, Evasion, Devotion
Saves: Fort +7 Ref +8 Will +2
Abilities: Str 17 Dex 17 Con 15 Int 2 Wis 12 Cha 6
Skills: Hide +5, Jump +7, Listen +3 Move Silently +5, Spot +2, Survival +3 (+4 Survival while tracking by scent)
Feats: Track, Weapon Focus (bite), Toughness, Improved Toughness
Gear: Light leather barding[/spoiler]
Both of these need to buy gear. I'm so bad at shopping.