PCs
Level 1
Halfling Druid 1 by Soda
[spoiler]Halfling Druid 1
Str 10 Dex 16 Con 14 Int 10 Wis 16 Cha 8
Init +3 Spot +7, Listen +7
Languages: Common, Halfling
HP: 10
AC 16 Touch 14 FF 13
Fort +5, Ref +4, Will +6 [+2 vs Fear]
Melee: Shortspear -1, 1d4 [+5 ranged, 20ft]
Ranged: Sling +5, 1d3, 50ft [+1 attack and damage 30ft, PBS]
Magic Stone +6, 1d6+1, 50ft [2d6+2 vs Undead]
BAB: +0 Grapple: -4 [Escape Artist +5]
Abilities: Animal Companion (riding dog)
Qualities: Nature Sense, Wild Empathy
Feats: Point Blank Shot, Precise Shot
Flaws: Noncombatant
Skills: Spot +7, Listen +7, Escape Artist +5, Know Nature +2, Handle Animal +3, Ride +5 [+2 Climb, Jump, Listen, Move Silently]
Spells: 5, 3
3 Create Water, Resistance, Guidance, Cure Minor Wounds, Detect Magic
2 Magic Stone, Obscurring Mist, Entangle, Summon Nature's Ally
Gear: Leather armor[/spoiler]
Half-Orc Barbarian 1 by SKRP
[spoiler]Half-Orc Barbarian 1
Str 18 Dex 14 Con 14 Int 10 Wis 10 Cha 8
Init +2
Movement 40 ft. (land speed)
Languages: Common, Orc
HP: 27 [+2 temporary hit points during rage]
AC 16 Touch 12 FF 14
Fort +4 [+6 during rage], Ref +2, Will +0
Melee: Great Axe +5, 1d12+6/x3 [during rage: Great Axe +7, 1d12+9/x3]
Ranged: Shortbow +1, 1d6/x3, 60ft
BAB: +1 Grapple: +5 [+7 during rage]
Special Abilities: Darkvision, fast movement, illiteracy, rage 1/encounter (7 rounds), rage (temporary hit points)
Feats: Toughness, Improved Toughness
Flaws: Shaky
Skills: Intimidate +5, Jump +5 [+9 during rage], Listen +4, Ride +1, Survival +4
Gear: Light mail, Great Axe, Shortbow[/spoiler]
Human Fighter 1 by SKRP
[spoiler]Human Fighter 1
Str 14 Dex 16 Con 16 Int 8 Wis 10 Cha 8
Init +3 Spot +7, Listen +7
Movement 30 ft. (land speed)
Languages: Common
HP: 16
AC 21 Touch 13 FF 18
Fort +5, Ref +3 [+6 to Reflex save for half damage], Will +0
Melee: Battle Axe +3 (+1 while using Two-Weapon Parry), 1d8+2/x3
Ranged: Shortbow +0, 1d6/x3, 60ft
BAB: +1 Grapple: +3
Special Abilities: Weapon Aptitude, Active Defense
Feats: Shield Specialization (heavy), Toughness, Two-Weapon Fighting, Two-Weapon Parry
Flaws: Shaky
Skills: Intimidate 3, Listen 4, Ride 1, Sense Motive 4 and Spot 4.
Gear: Full Mail, Heavy Shield, Battle Axe [/spoiler]
Elf Rogue 1 by SKRP
[spoiler]Elf Rogue 1
Str 10 Dex 18 Con 14 Int 12 Wis 10 Cha 8
Init +4 Listen: +6 Spot: +6
Movement 30 ft. (land speed)
Languages: Common, Elven
HP: 8
AC 15 Touch 13 FF 11
Fort +2, Ref +6, Will +0 (+2 against enchantment)
Melee:Ranged: Longbow +4 (or +2/+2), 1d8/x3 [in 30 ft. range: longbow +5 (or +3/+3), 1d8+1/x3]
BAB: +0 Grapple: +0 [Escape Artist +8]
Special Abilities: Immunity to magic sleep effects, low-light vision, elven weapon proficiencies, sneak attack +1d6, trapfinding
Feats: Point Blank Shot, Rapid Shot
Flaws: Vulnerable
Skills: Balance +8, Escape Artist +8, Hide +8, Listen +6, Search +6, Sense Motive +4, Sleight of Hand +8, Spot +6, Tumble +8
Gear: Light leather, long bow, quiver with 40 arrows[/spoiler]
Gnome Wizard 1 by Soda
[spoiler]Gnome Focused Illusionist 1
Str 6 Dex 12 Con 16 Int 18 Wis 8 Cha 10
Init +5 Spot -1, Listen +3
Languages: Common, Gnome, 4 more
HP: 7
AC 12 Touch 12 FF 11
Fort +3, Ref +1, Will +1
Speed: 20ft
Melee: Club -4, 1d4-2
Ranged: Ranged touch +1
BAB: +0 Grapple: -6 [Escape Artist +3]
Abilities:
Qualities: Low-light vision
Feats: Improved Initiative*, Spell Focus (illusion), Greater Spell Focus
Flaws: Noncombatant
Skills: Concentration 4, Spellcraft 4, Know Arcana 4, Other Knowledges 8, Listen 2, Escape Artist 2
Spells: Illusion specialty (DC +3), Enchantment, Necromancy, Abjuration banned
3 Detect Magic, Sonic Snap, Minor Disguise
1+3 Silent Image x2, Color Spray x2
Gear:
[/spoiler]
Kobold Warlock 1 by SKRP
[spoiler]Kobold Warlock 1
Str 8 Dex 16 Con 14 Int 12 Wis 10 Cha 14
Init +3
Languages: Common, Draconic, one more
HP: 8
AC 17 Touch 14 FF 14
Fort +2, Ref +3, Will +2
Speed: 30 ft.
Melee: Dagger -2, 1d3-1
Ranged: Eldritch Blast +5 1d6+1/x2
BAB: +0 Grapple: -6 [Escape Artist +5]
Special Qualities: Darkvision 60 ft., light sensitivity, natural armor +1
Feats: Point Blank Shot, Ability Focus (eldritch blast)
Flaws: Noncombatant
Skills: Concentration 6, Escape Artist 5, Spellcraft 3, Use Magic Device 6
Invocations: Shocking Blast (DC 14)
Gear: Light Leather
[/spoiler]
Level 1 human cleric by RobbyPants
[spoiler]Human Cleric 1 (Destruction & War domains. No deity, longsword as favored weapon for lawful alignment)
Str 14 Dex 10 Con 14 Int 10 Wis 16 Cha 10
Init +0 Spot +3, Listen +3
Languages: Common
HP: 10
AC 15 Touch 10 FF 15
Fort +4, Ref +0, Will +5
Melee: Longsword +3, 1d8+2
Ranged: Sling -2, 1d4+2, 50ft
BAB: +0 Grapple: +2
Abilities: Turn Undead
Feats: Power Attack, Extra Turning, Quicken Spell (flaw), Skill Focus (Jump)(flaw), Martial Weapon Proficiency (Longsword)(domain), Weapon Focus (Longsword)(domain)
Flaws: Murkey Eyed, Shaky
Skills: Concentration +6, Jump +10, Knowledge (Religion) +1, Spellcraft +3
Spells:
0 x 3
1 x 2
Turn Undead: x 7 per day
- Heal 1d6/harm undead 1d6 within 30' (DC 10) for half
- 1d6 damage to non-magical items & constructs within 30' (DC 10) for half
- Smite (+0 to hit, +1 damage)
Domain Powers:
- Phyisical attacks ignore 0 hardness and damage reduction
Gear: Full leather armor, Longsword, Light shield w/holy symbol, Spell component pouch x2[/spoiler]
Level 1 Kobold Sorcerer by RobbyPants
[spoiler]Kobold Sorcerer (Draconic Heritage - Blue)
Str 4 Dex 14 Con 14 Int 10 Wis 8 Cha 18
Init +2 Spot -1, Listen +3
Languages: Common, Draconic
HP: 9
AC 14 Touch 13 FF 12
Fort +2, Ref +2, Will +1
Melee: Dagger -5, 1d3-3
Ranged: Acid Splash +3 touch, 1d6 acid, 25ft; Light crossbow +3, 1d6, 80ft
BAB: +0 Grapple: -7
Abilities: Darkvision 60'
Feats: Extend Spell, Draconic Heritage(Blue)(sor1), Toughness(flaw)
Flaws: Non-combatant
Skills: Concentration +6, Escape Artist +4, Knowledge(Arcana) +2, Listen +3, Spellcraft +4
Spells: 0 x unlimited, 1 x 4
0 Acid Splash, Daze, Detect Magic, Prestidigitation, Resistance
1 Enlarge Person, Mage Armor, Magic Missile
Gear:Light Crossbow, Spell component pouch x 3, Dagger[/spoiler]
Half-orc Warlock 1
[spoiler]Half-orc Warlock 1
Str 18 Dex 14 Con 14 Int 10 Wis 10 Cha 8
Init +6
Languages: Common, Orc
HP: 11 (+5 temporary hit points)
AC 13 Touch 11 FF 11
Fort +2, Ref +2, Will +2
Speed: 30 ft.
Melee: Great Axe +4 1d12+6/x3
Ranged: Eldritch Blast +2 1d6/x2
BAB: +0 Grapple: +4
Special Qualities: Darkvision 60 ft.
Feats: Improved Initiative, Toughness
Flaws: Vulnerable
Skills: Concentration +6, Spellcraft +4
Invocations: Inhuman Toughness
Gear: Light Leather
[/spoiler]
Half-Orc Druid 1
[spoiler]Half-Orc Druid 1
Str 16 Dex 14 Con 14 Int 10 Wis 14 Cha 8
Init +2 Spot +2, Listen +6 Darkvision 60ft
Languages: Common, Orc
HP: 23
AC 16 Touch 12 FF 14
Fort +4, Ref +2, Will +4
Speed: 30ft
Melee: Spear +3, 1d8+4, 20/x3
(Predator form) Bite +5, 1d6+7
Ranged: Spear +2, 1d8+4, 20ft
BAB: +0 Grapple: +3
Abilities: Shapeshift (predator form), Wild Empathy
Qualities Nature Sense
Feats: Toughness, Improved Toughness
Flaws: Murky-Eyed
Skills: [-2 ACP] Concentration 4, Know Nature 4, Listen 4, Survival 4
Spells:
0 x 3 Create Water, Cure Minor Wounds, Guidance, Resistance, Know Direction
1 x 2 Obscuring Mist, Faerie Fire, Entangle
Shapeshift: Swift action, at will.
- Predator Form: Bite attack 1d6, +4 Str, +4 natural armor, 50' speed.
Gear: Full leather armor, Spear x2, Spell component pouch x2[/spoiler]
Level 6
Shield Fighter L6 by AlterForm
[spoiler]Dwarf Fighter 6
Str 18 Dex 14 Con 16 Int 13 Wis 12 Cha 6
Init +6 Spot +12, Listen +12
Languages: Common, Dwarfish
HP: 55
AC 26 Touch 11 FF 28
Fort +8, Ref +3, Will +3 [+2 vs Poison, +2 vs Spells/Spell-Likes, +]
Melee: Flail +11/(+6), 1d8+5
Ranged: None
BAB: +6/+1 Grapple: +10 Trip: +10 [+14 opposed when on solid ground]
Abilities: Weapon Aptitude, Active Defense, Surprise Lunge
Qualities: Art of War, Battlefield Recon, Stonecunning, Weapon Familiarity(Dwarven Waraxe, Dwarven Urgrosh), Stability
Feats: Exotic Shield Prof (Extreme Shield), Shield Spec (E. Shield), Combat Reflexes, Improved Initiative, Weapon Focus (Flail), Hold the Line, Combat Expertise, Improved Trip, Shield Guard
Flaws: Shaky, Vulnerable
Skills: Craft(Armor) +12, Jump +9, Spot +12, Listen +12, Tumble +7(+12 vs AoOs)
Gear: +1 Full Plate, +1 Flail, +1 Steel Extreme Shield, MW Artisan's Tools, MW Tools (Jump, Listen, Spot, Tumble), 5 Mundane Flails, +2 Gloves of DEX, +2 Belt of STR[/spoiler]
Level 6 human cleric by RobbyPants
[spoiler]Human Cleric 6 (Destruction & War domains. No deity, longsword as favored weapon for lawful alignment)
Str 14 Dex 10 Con 14 Int 10 Wis 17(19) Cha 10
Init +0 Spot +4, Listen +4
Languages: Common
HP: 42
AC 21 Touch 10 FF 21
Fort +8, Ref +3, Will +10
Melee: +1 Longsword (wielded two-handed) +8, 1d8+4
Ranged: MW Sling +3, 1d4+2, 50ft, Lesser Acid Orb +2 touch, 3d8, 40ft
BAB: +4 Grapple: +6
Abilities: Turn Undead, Quicken spell for 5 turn attempts, Power Attack up to -4/+8 (-4/+16 Leap Attack)
Feats: Power Attack, Extra Turning, Quicken Spell (flaw), Skill Focus (Jump)(flaw), Martial Weapon Proficiency (Longsword)(domain), Weapon Focus (Longsword)(domain), Divine Metamagic (Quicken Spell), Leap Attack (domain), Extra Turning
Flaws: Murkey Eyed, Shaky
Skills: Concentration +11, Jump +14, Knowledge (Religion) +1, Spellcraft +9
Spells:
0 x 5
1 x 4
2 x 4
3 x 3
Turn Undead: x 11 per day
- Heal 6d6/harm undead 6d6 within 30' (DC 13) for half
- 6d6 damage to non-magical items & constructs within 30' (DC 13) for half
- Smite (+0 to hit, +6 damage)
Domain Powers:
- Phyisical attacks ignore 3 hardness and damage reduction
Gear: +1 Fullplate, +1 Longsword, MW sling, Periat of Wisdom +2, Cloak of Resitance +1, Ammulet of Natural Armor +1, holy symbol x2, Spell component pouch x2[/spoiler]
Level 6 Kobold Sorcerer by RobbyPants
[spoiler]Kobold Sorcerer (Draconic Heritage - Blue)
Str 4 Dex 14 Con 14 Int 10 Wis 8 Cha 19 (21)
Init +6 Spot -1, Listen +8
Languages: Common, Draconic
HP: 36
AC 21 Touch 13 FF 19
Fort +7, Ref +5, Will +5
Melee: Dagger -2, 1d3-3
Ranged: Acid Splash +6 touch, 1d6 acid, 40ft; Light crossbow +6, 1d6, 80ft
BAB: +3 Grapple: -4
Abilities: Darkvision 60', Rat Familiar (+2 Fort)
Feats: Extend Spell, Draconic Heritage(Blue)(sor1), Toughness(flaw), Improved Initiative, Draconic Power(sor4), Energy Substitution(Electricity)
Flaws: Non-combatant
Skills: Concentration +11, Escape Artist +6, Knowledge(Arcana) +5, Listen +8, Spellcraft +9
Spells: 0 x unlimited, 1 x 7, 2 x 6, 3 x 4
0 Acid Splash, Daze, Detect Magic, Mending, Prestidigitation, Ray of Frost, Read Magic, Resistance
1 Charm Person, Enlarge Person, Grease*, Magic Missile, Silent Image, True Casting
2 Glitterdust*, Mirror Image, Scorching Ray, Shatter
3 Fireball, Haste
* Advanced Learning
Gear:+1 Twilight Mithril Light Chain, +1 Mithril Buckler, Cloak of Charisma +2 & Resistance +1, Light Crossbow, Spell component pouch x 3, Dagger[/spoiler]
Human Swashbuckler 6
[spoiler]Human Swashbuckler 6
Str 10 (12) Dex 15 Con 16 (18) Int 16 Wis 8 Cha 8
Init +2
Languages: Common, 3 more
HP: 6d10+24 (59 hp)
AC 21 Touch 15 FF 16
Fort +9, Ref +4, Will +3
Melee: Masterwork Spiked Chain +10/+5 , 2d4+6/x2 (trip: +6)
Ranged: Long Bow +6 1d8/x3, 100 ft.
BAB: +6 Grapple: +6
Abilities: Weapon Aptitude, Active Defense, Canny Defense, Insightful Strike, Art of War +1, Surprise Lunge
Feats: Combat Reflexes, Exotic Weapon Proficiency (Spiked chain), Improved Trip, Iron Will, Spring Attack, Stand Still, Weapon Expertise, Weapon Finesse, Weapon Focus (spiked chain).
Flaws: Shaky
Skills: Balance 7, Craft (armormaking) 12, Craft (weaponmaking) 12, Intimidate 8, Jump 3, Listen 8, Ride 3, Sense Motive 8, Spot 8, Tumble 11
Gear: Masterwork Mithral Light plate (1,5k gp), Masterwork Spiked Chain (100 gp), Amulet of Health +2 (4k gp), Gauntlets of Ogre Power +2 (4k gp), Hat of disguise (1,8k gp) [/spoiler]
Level 11
Level 16
Level 20