Some helpful tips I offer to all (But especially our new players)It is extremely easy to lose track of
'what the fuck is going on' -- this results in odd character reactions
/bad positioning
/attacking the darkness
/etc...
Always read all the posts that have occurred since your own last post. Understand the actions that have taken place. Sometimes things will occur in another player's post that will have a very direct effect on what you can or cannot attempt, or clue you in to what you SHOULD attempt. Doors open or close, locked or unlocked. PC's getting in the way of grenade blasts
. Moving into an already occupied space
.
Be sure to take very special note of PC and NPC locations on the alphanumeric grid. It works just like Battleship. During a combat I NEED to know every character's exact location at the end of their turn otherwise I am left to interpret your PCs actions, which is often bad for you, since I have no qualms about leaving anyone in harm's way
. This is the equivalent of my table top pet-peeve, when players do not get up and move their own mini, expecting me the GM to do it for you.
Please be mindful of your fellow players. In combat everyone is taking turns in Initiative Order-- though you are welcome to post your PC's actions
"out of turn", they still
occur in Initiative Order. It is important to check the game to post at least once a day-- if you do not, you hold up
8 other people. If you DO post out of order, please consider checking back after a few hours to see if any other character's actions
will have directly affected what you intended on doing in your post
. Situations like THIS may occur:
PLAYER B: I yell "Don't make us kill you Jacko! Just tell us where you hid the baby and everything will be FINE! I PROMISE!" [ Diplomacy check 23 ]
PLAYER A: I open fire upon Jacko. "Eat it, Freak! This is for fingering my little brother Freddy!"[ Shoots Buffalo Rifle: 19 Damage: 22!! ]
GM: Jacko is turned to MULCH with a single shot. Most of what was his upper torso is streaked across the empty play pen behind him.
Player B, your VERY CONVINCING plea falls upon deaf ears. Mostly because there isn't a head for them to be attached to any longer. Player A, be sure to deduct that .50 cal shell from your sheet. Player A next time consider holding your action to see if something like player B's Diplomacy check could have worked.
PLAYER A: It's what my character would have done. Besides, who the hell uses Diplomacy?
If you aren't sure if you should or if you can take an action, please ask the question here in the Lounge. I have no problems with players having Tabletop Style discussions
. Perhaps you'd like to do something, but aren't sure of the rules on HOW to do it. Just ask
.
These are really for everyone. I will eventually move this over to live on the rules board.