Its a bit like a straight Fighter; I've been brainstorming what I'd do with a straight Fighter lately. What I've decided is that getting as many of the strong combat tactical feats is the way to go.
Power Attack, Leap Attack, Battle Jump, Shocktrooper, Combat Brute
Improved Bull Rush, Improved Sunder, Improved Overrun (a VERY overlooked feat)
WF: Morningstar, WSpec: Morningstar, GWF: Morningstar, GWSpec: Morningstar
TWF, iTWF, gTWF, Lightening Mace
Flay, Crushing Blow, Driving Attack
Combat Reflexes, Improved Initiative
Summary:
Stacks up several options all together. Headless Charge produces a single attack w/o Pounce, and also triggers Driving Attack, Leap Attack, Power Attack, Crushing Blow, and Flay. If you do a full-attack, this triggers Lightening Mace, Flay, and Crushing Blow. All your attacks get boosted by the WSpec tree. The strongest option is to charge round 1 with full Headless Charge, then use Combat Brute round 2 on a full attack.
Equipment helps out. For example, if you can get your hands on it, the Dawnstar is worth taking the True Believer feat out, for a Brilliant Energy weapon at the cost of a +2 weapon. The Quickdraw crystal is really, really good too.
The TWF/Lightening Mace tree isn't really necessary, and can be replaced for some other situationally useful feats as well. For example: Knockback, Weapon Supremacy, or Weapon Mastery.
However you tweak it, its going to be a balls-out melee monster.