Ian Fraser 'Lemmy' KilmisterRolls:
11,14,16,11,16,17Race: Draconic Human
Type (Subtype): Outsider (Native, Dragonblood, Human)
Size: Medium
Age: Middle-Aged
Alignment: CG
Deity: -
ECL: 10
XP: 45000/55 000
Fighter (Targetteer) 1/Rogue 1/Artificer 8
ABILITY SCORES[spoiler]
Str 12 (+1)
16 (+3) (Draconic Polymorph)Dex 16 (+3)
18 (+4) (+2 Enhancement) 16 (+3) (Draconic Polymorph) Con 15 (+2)
29 (+4) (Draconic Polymorph)Int 21 (+5)
25 (+7) (+4 Enhancement) Wis 12 (+1)
Cha 19 (+4)
23 (+6) (+4 Enhancement) - Bonding Ritual of Purity (Cloak): +1 on Constitution checks and Constitution-based skill checks[/spoiler]
VITAL STATISTICS[spoiler]
HP: 56
+20+20 temporary hit points (-6 Legacy)
(4 hp at even levels, 3 hp at odd levels)
AC: 30 (10 base, +7 armor, +2 shield, +4 Dex, +6 natural, +1 insight)(+5 vs. ranged)
-Touch: 15 (+5 vs. ranged)
-Flat Footed: 25 (+5 vs. ranged)
Resistances and immunities:-Resistance to acid and fire 20- Dragonskin (Black): +5 natural armor, resistance to acid 20- Ray Deflection: immune to ray attacks- Heart of Air/Earth/Fire/Water: Immune to critical hits and sneak attacks- Greater Blink: 50% miss chance- Heart of Earth: +8 to resist bull rush, overrun and trip attacks, 20 temporary hit points- Heart of Fire: resistance to fire 20Initiative: +5 (+4 Dex,
+1 Bonding Ritual of Honor (Masterwork Dagger))
- Bonding Ritual of Honor (Masterwork Dagger): +1 InitiativeSpace/Reach: 5 ft./5 ft.
Senses:-Darkvision 60 ft.
- Listen: +1
- Spot: +11[/spoiler]
SAVES[spoiler]
Fort: +8 (5 base, +2 Con, +3 resistance, -2 Legacy)
Ref: +8 (3 base, +4 Dex, +3 resistance, -2 Legacy)
Will: +8 (6 base, +1 Wis, +3 resistance, -2 Legacy)
- Greater Resistance: +3 resistance bonus- Bonding Ritual of Fire (Masterwork Dagger): +1 bonus on saves against spells or effects with the fire descriptor[/spoiler]
MOVEMENT MODES[spoiler]
Speed: 40 ft. (8 squares)(Persisted Heart of Fire)
- Fly 70 ft. (14 squares)(good maneuverability) (Persisted Swift Fly and Persisted Heart of Air)- Swim 40 ft. (8 squares)(including ability to breathe water)(Persisted Heart of Water)- Teleport 10 ft. (2 squares) as a swift action 2/day (Anklet of Translocation)[/spoiler]
RACIAL TRAITS[spoiler]
Ability score adjustments: +2 Strength, +2 Constitution, +2 Charisma
Senses: -Darkvision 60 ft.
Skills: +2 racial bonus on Intimidate and Spot checks.
Special Qualities: Immunity to sleep spells and similar magical effects.
Automatic Languages: Common
Bonus Languages: Any
Level Adjustment: +1
(LA buyback)[/spoiler]
ATTACK[spoiler]
BAB/Grapple: +6/+8 (7 BAB, +1 Str)
Draconic Polymorph & Divine Power: BAB/Grapple +10/+13Melee: -Bladed Steel Light Crossbow +10/
+16 (+1/+3 Str, +1 Magic, -1 Legacy), 1d4+2/
1d4+7, 19-20/x2
-Bladed Steel Light Crossbow +10/
+16 (+1/+3 Str, +1 Magic, -1 Legacy), 1d8+2/
1d4+7, 20/x2
Ranged: -Bladed Steel Light Crossbow +14/
+17 (+4/+3 Dex, +1 Magic, +1 Weapon Focus, -1 Legacy), 1d8+7/
1d8+8, 19-20/x2, 80ft.
- Sneak Attack: 1d6+10
+5d6 Hunter's Eye- Bonding Ritual of Magic (Cloak): +1 on caster level checks[/spoiler]
CLASS FEATURES[spoiler]
-Vital Aim-Hit-And-Run Tactics-Sneak Attack-TrapfindingArtificer KnowledgeArtisan BonusDisable TrapItem CreationBonus FeatsCraft HomunculusRetain EssenceMetamagic Spell Trigger[/spoiler]
FEATS[spoiler]
Elder Evils Vile FeatsX= level, R=Race bonus feat, F=Flaw, C=Class bonus feat, E=Elder Evil Devotion, M=Magical Location
1 Point Blank Shot
R Otherworldly
F Extend Spell
F Weapon Focus (Light Crossbow)
E Crossbow Sniper
M Able Learner
M Least Dragonmark (Mark of Making)
M Channel Charge [LEoF]
M Prophecy's Hero [MoE]
M Wand Surge [MoE]
M Craft Scepter
M Craft Construct
M Rudimentary Intelligence
M Legendary Artesan
M Magical Artisan (Craft Wondrous Item) [PGtF]
M Magical Artisan (Craft Magic Arms and Armor) [PGtF]
M Magical Artisan (Craft Wand) [PGtF]
M Magical Artisan (Craft Scepter) [PGtF]
M Magical Artisan (Craft Construct) [PGtF]
M Apprentice (Craftsman) [DMG2]
M Knowledge Devotion
M Practiced Spellcaster (Wizard)
M Leadership
M Improved Cohort
3 Item Familiar
C Scribe Scroll
4 x
C Brew Potion
5 x
C Craft Wondrous Item
E Craven
6 Dragon Prophesier (6/day, xx rounds)[MoE]
C Extraordinary Artesan
7 x
C Craft Magic Arms and Armor
9 Prophecy's Artifex [MoE]
C Craft Wand
10 x
C Persistent Spell
E xxx
Leadership Score: 10 (level) + 6 (Cha) + 2 (Great renown) + 1 (Fairness and generosity) +1 (Special power) = 20
Leadership Score when attracting followers: 20 + 2 (Has a stronghold, base of operations, guildhouse, or the like) = 22
[/spoiler]
FLAWS[spoiler]
-Murky-Eyed: In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.
-Noncombatant: You take a -2 penalty on all melee attack rolls.[/spoiler]
SKILLS[spoiler]
Skill points: 4x7+13+5x9+3x10(after level bumps) = 116 skill points
- Item Familiar: 116 skill points invested => +13 bonus on Concentration, Disable Device, Hide, Move Silently, Search, Use Magic Device, Use Psionic Device- Githcraft Armor: +1 on Concentration checks- Bonding Ritual of Purity (Cloak): +1 on Constitution checks and Constitution-based skill checks- Persisted Heart of Air: +10 Enhancement bonus on Jump checkstotal = ranks + ability modifier + miscellaneous modifier (total skill point spent)
----------------------------------------------------------------------------
Appraise (Int)
Balance (Dex) 9 = 5 + 4 + 0
Bluff (Cha) 20 = 5 + 6 + 9
Climb (Str)
Concentration (Con) 32 = 13 + 2 + 17
Craft (Int)
Decipher Script (Int)
Diplomacy (Cha) 20 = 5 + 6 + 9
Disable Device (Int) 35 = 13 + 7 + 15
Disguise (Cha)
Escape Artist (Dex)
Forgery (Int)
Gather Information (Cha)
Handle Animal (Cha)
Heal (Wis)
Hide (Dex) 32 = 13 + 4 + 15
Intimidate (Cha)
Jump (Str) 15 = 0 + 1 + 14
Know.(Arcana) (Int) 15 = 1 + 7 + 7
Know.(Dungeoneering) (Int) 15 = 1 + 7 + 7
Know.(History) (Int)
Know.(Local) (Int) 16 = 2 + 7 + 7
Know.(Nature) (Int) 15 = 1 + 7 + 7
Know.(Nobility and Royalty) (Int)
Know.(Religion) (Int) 15 = 1 + 7 + 7
Know.(The Planes) (Int) 15 = 1 + 7 + 7
Know.(Psionics) (Int) 15 = 1 + 7 + 7
Listen (Wis) 1 = 0 + 1 + 0
Martial Lore (Int)
Move Silently (Dex) 20 = 1 + 4 + 15
Open Lock (Dex)
Perform (String Instruments)(Cha) 17 = 2 + 6 + 9
Profession (Wis)
Ride (Dex)
Search (Int) 35 = 13 + 7 + 15
Sense Motive (Wis)
Sleight of Hand (Dex)
Spellcraft (Int) 21 = 7 + 7 + 7
Spot (Wis) 16 = 13 + 1 + 2
Survival (Wis)
Swim (Str) 9 = 0 + 1 + 8
Tumble (Dex) 11 = 0 + 4 + 7
Use Magic Device (Cha) 39 = 13 + 6 + 20 (+2 scrolls)
Use Psionic Device (Cha) 23 = 3 + 6 + 14
Use Rope (Dex)
[/spoiler]
SKILL TRICKS[spoiler]
-Swift Concentration [mental]: Maintain concentration on a spell or similar effect as a swift action.[/spoiler]
LANGUAGES[spoiler]Common
Elven
Draconic
Dwarven
Giant
Gnome
[/spoiler]
INFUSIONS[spoiler]Save DC LEVEL Infusions/Day Bonus Infusions
18 1 3 2
19 2 3 2
20 3 3 2
21 4 1 1
[/spoiler]
SPELLS[spoiler]Save DC LEVEL Spells/Day Bonus Spells
17 0 4 0
18 1 4 2
19 2 4 2
20 3 3 2+1
21 4 2 1
22 5 1 1
[/spoiler]
SPELLBOOK[spoiler]
Level 1:Buff:-Protection From Chaos/Evil/Good/Law
-Shield
-Mage Armor
-True Strike
-Enlarge Person
-Feather Fall
-Ectoplasmic Armor
-Resist Planar Alignment
-Deep Breath
-Blood Wind
-Ebon Eyes
-Nerveskitter
Debuff:-Color Spray
-Ray of Enfeeblement
-Ray of Clumsiness
Battlefield Control:-Grease
-Obscuring Mist
-Silent Image
-Benign Transposition
-Wall of Smoke
Damage:-Magic Missile
-Orb of Acid, Lesser
Movement:-Expeditious Retreat
Scrying/Information:-Alarm
Miscellaneous:-Identify
-Familiar Pocket
Level 2:Buff:Debuff:-Curse of Impending Blades
-Ray of Ice
-Ray of Sickness
-Ray of Weakness
-Earthbind
-Arcane Turmoil
-Luminous Swarm
-Escalating Enfeeblement
-Suppress Magic
Battlefield Control:Damage:-Scorching Ray
-Seeking Ray
Movement:-Spider Climb
-Fly, Swift
Scrying/Information:-Alarm, Greater
Miscellaneous:-Levitate
-Pyrotechnics
-Rope Trick
Level 3:Buff:Debuff:-Dispel Magic
-Ray of Exhaustion
-Slow
-Curse of Impending Blades, Mass
-Mind Poison
-Demon Dirge
-Devil Blight
-Tenacious Dispelling
-Prickling Torment
-Halt
-Vertigo Field
-Shivering Touch
Battlefield Control:-Sleet Storm
-Stinking Cloud
-Wind Wall
-Major Image
-Contagious Fog
-Dimension Step
-Great Thunderclap
-Shadow Binding
-Regroup
Damage:-Explosive Runes
Movement:-Fly
Scrying/Information:-Anticipate Teleportation
Miscellaneous:-Nondetection
-Tongues
-Shrink Item
-Rust Ray
Level 4:Buff:Debuff:-Bestow Curse
-Enervation
-Wingbind
-Horrid Sickness
-Slashing Dispel
-Crushing Grip
-Baleful Blink
Battlefield Control:Damage:-Orb of Cold
-Orb of Fire
-Orb of Force
Movement:-Dimension Door
Scrying/Information:Miscellaneous:
-Remove Curse
-Force Chest
Level 5:Buff:-Contingent Energy Resistance
-Duelward
-Ironguard, Lesser
-Blink, Greater
-Draconic Polymorph
-Dragonsight
-Heart of Fire
-Sonic Shield
-Etherealness, Swift
Debuff:-Dismissal
-Cloudkill
-Baleful Polymorph
-Wrack
-Channelled Lifetheft
-Flesh to Ice
-Trait Removal
Battlefield Control:-Wall of Stone
-Wall of Force
-Persistent Image
-Transmute Mud to Rock
-Transmute Rock to Mud
-Refusal
-Spiritwall
-Dimension Shuffle
Damage:Movement:-Teleport
-Fly, Mass
-Xorn Movement
-Dimension Jumper
Scrying/Information:Miscellaneous:[/b]
[/spoiler]
SPELLS PREPARED[spoiler]1) (6)
2) (6)
3) (6)
4) (3) Polymorph x1, Greater Resistance x1 (Self Buff)
5) (2) Cloudkill x1, Baleful Polymorph x1
[/spoiler]
BUFFS[spoiler]
Spells Persisted:- Draconic Polymorph (Scepter)
- Dragonskin (Black) (Eternal Wand)
- Heart of Air (Eternal Wand)
- Heart of Earth (Wand + spell slot)
- Heart of Fire (Scepter + spell slot)
- Heart of Water (Eternal Wand)
- Ray Deflection (Wand + spell slot)
- Greater Blink (Scepter + spell slot)
- Swift Fly (Eternal Wand)
- Hunter's Eye (Eternal Wand)
- Divine Power (Wand + spell slot)
- Divine Favor (Wand + spell slot)
Other long duration spells:- Greater Resistance (24 hours) (Cast from Wizard slot)[/spoiler]
SCROLLS[spoiler]
Level 1:[/spoiler]
WANDS[spoiler]
Level 1:-Divine Favor
Level 2:Level 3:Level 4:-Polymorph
-Heart of Earth
-Ray Deflection
-Divine Power
[/spoiler]
ETERNAL WANDS[spoiler]
Level 1:Level 2:-Heart of Air
-Swift Fly
-Hunter's Eye (CL15)
Level 3:-Heart of Water
-Dragonskin
[/spoiler]
SCEPTERS[spoiler]
Level 5:-Draconic Polymorph & Heart of Fire
-Greater Blink
[/spoiler]
OTHER MAGIC ITEMS[spoiler]
Face: Artificer's Monocle, Horizon Goggles
Head: Headband of Conscious Effort, Disguise, Persuasion, Intellect +4
Throat: Spellsink Scarab, Chronocharm of the Grand Master, Horizon Walker, Brooch of Stability, Health +2
Shoulders: Cloak of Charisma +4
Body: +1 Twilight Githcraft Mithral Chain Shirt, Mithral Chahar-Aina, Mithral Dastana
Torso: Hands: Gloves of Dexterity +4
Arms: Waist: Healing Belt
Ring 1: Ring of Entropic Deflection, Shield, Protection +2
Ring 2: Feet: Anklet of Translocation
Weapon: - +1 Adamantine Spiked Gauntlet with Wand Chamber
- +1 Quick-Loading Precise Deathwand Bladed (+1) Steel (+1) Light Crossbow with Wand Chamber
Shield: +1 Death Ward Mind Armor Mithral Buckler (2665) with Lesser Crystal of Arrow Deflection
Unslotted: -Dusty Rose Prism Ioun Stone
-Heward's Handy Haversack
-Aureon's Spellshard
-Lyre of Building
Item Familiar & Legacy Item:Tooth of Dahlver-Nar: Marchosias
Omen: Auditory: Laughter at start of combat
Legacy Abilities:5 -Feather Falling (A)
6 -Metamagic, Lesser (A)
7 -
8 -
9 -Empower Spell, Lesser (C)
10 -Magical Cipher (A)
11 -Cunning (D)
12 -Obscurity (D)
13 -
14 -Magic Invulnerability (E)
15 -
16 -Maximize Spell, Lesser (E)
17 -
18 -Moment of Prescience (H)
19 -
20 -Mind Blank (H)
Personal Costs:5 -
6 -1 attack penalty
7 -1 Reflex saves; -2 HP
8 -2 HP
9 -2 Reflex saves
10 -2 HP
11 -
12 -2 attack penalty
13 -
14 -2 HP
15 -3 Reflex saves
16 -2 HP
17 -
18 -3 attack penalty
19 -
20 -4 Reflex saves
[/spoiler]
ADVENTURING GEAR[spoiler]Explorer's Outfit (free)
Bedroll
Winter Blanket
Candle x10
Scroll Case x2
Chalk x10
Crowbar
Fishhook x10
Fishing net, 25 sq. ft.
Flask x10
Flint and Steel
Grappling Hook
Hammer
Ink (1 oz. vial) x10
Inkpen
Small Steel Mirror
Parchment, sheet x100
Piton
Belt Pouch x10
Trail Rations (per day) x10
Hempen Rope (50 ft.) x10
Sack x10
Sealing Wax
Sewing Needle
Signal Whistle
Signet Ring
Soap (per lb.)
Shovel
Tent
Potion Vial x10
Waterskin x2
Whetstone
Masterwork Tools:
-Concentration
-Knowledge (Arcana)
-Knowledge (Dungeoneering)
-Knowledge (Nature)
-Knowledge (Psionics)
-Knowledge (Religion)
-Knowledge (The Planes)
-Spellcraft
-Spot
-Tumble
-Use Magic Device
-Use Psionic Device
Finely crafted Cloak (100 gp)[/spoiler]
BONDING RITUALS[spoiler]
- Bonding Ritual of Fire (Masterwork Dagger): +1 bonus on saves against spells or effects with the fire descriptor- Bonding Ritual of Honor (Masterwork Dagger): +1 Initiative- Bonding Ritual of Magic (Cloak): +1 on caster level checks- Bonding Ritual of Purity (Cloak): +1 on Constitution checks and Constitution-based skill checks[/spoiler]
1 231 gp leftCOHORT:Mikkey DeeFOLLOWERS:[spoiler]LEVEL Followers
1 75
2 7
3 4
4 2
5 2
6 1[/spoiler]