Okay. Okay. Good. Not as good as I would have liked but it seems decent and playable... I really like the knowledge thing before. Hmm... now I have to compare:
From Page 1.SquirrelLord's Fighter
Design Statement
The fighter should be a tactical battlefield commander who can control the flow of combat. Unlike the barbarian, he excels through skill and tactics, not just by repeatedly hitting it with a big weapon. And while he's capable of dealing some punishing blows, his bigger contribution to the party is controlling when and where a monster strikes.
Notes:
Abilities which aren't described below are exactly as described in 3.P.0.3.
Some inspiration was gained from the Races of War fighter by K and Frank Trollman. However, the world is apparently unready for that, and what inspiration was gained has been toned down quite a bit. But credit where credit is due, and those familiar with Races of War will surely recognize the source of some abilities.
This is a draft and isn't yet playtested extensively.
The Fighter "I've seen this type of Xornling rush before, its a distraction, and the real threat will come from the skies"
1 Bonus Feat
2 Bonus Feat, Bravery(taken from paizo)
3 Surprise Lunge, Armor Training
4 Bonus Feat
5 Expert Defender, Weapon Training
6 Bonus Feat
7 Parry, Armor Training
8 Bonus Feat
9 Rapid Reactions, Weapon Training
10 Bonus Feat
11 Tactical Genius, Armor Training
12 Bonus Feat
13 Perfect Moment, Weapon Training
14 Bonus Feat
15 Ranged Parry, Armor Training
16 Bonus Feat
17 Stunning Combo, Weapon Training
18 Bonus Feat
19 Armor Mastery
20 Bonus Feat, Weapon Mastery
Skills: 6+int mod/level. Add Knowledge(Dungeoneering), Knowledge(Geography), Knowledge(Nobility and Royalty), Perception, Acrobatics, and Diplomacy
Surprise Lunge (ex): As an immediate action the Fighter may treat his threatened area as 5' farther than usual, and any interrupted action which would then trigger an attack of opportunity does so. The fighter moves 5' such that the creature now triggering this AoO would be within his normal threat range, and then resolves the attack of opportunity. His threatened area then returns to normal.
Expert Defender (ex): All squares the fighter threatens are treated as difficult terrain by enemy creatures.
Parry (ex): As an immediate action a fighter may make an attack against any creature he threatens in response to an action they are about to take. If he deals damage with this attack that action is thwarted and lost.
Rapid Reactions (ex): Whenever the fighter gets an attack of opportunity he may also take a 5' step either before or after making the AoO.
Tactical Genius (ex): The fighter receives an extra immediate action each turn.
Perfect Moment (ex): The fighter can take a full round action as a readied action.
Ranged Parry (ex): The fighter may Parry against any creature within 30' so long as he has a ranged weapon in or immediately at hand (drawing a thrown weapon from a belt is ok, stringing your bow is not). In all other respects this ability works exactly like Parry. The creature must be within range when it starts the action - entering range after the action is started doesn't allow the use of this ability.
Stunning Combo (ex): Whenever the fighter successfully deals damage with an attack of opportunity he may also immediately perform a combat maneuver of his choice against the same opponent. The Fighter gains a +4 bonus on this maneuver due to surprise.
Armor Mastery (ex): as 3.P.0.3 except the fighter gains DR 10/-
Weapon Mastery (ex): When wielding a weapon that belongs to a group with which he has weapon training the fighter may take a full-round action as a standard action. In return he loses the benefit of Tactical Genius until the start of his next turn
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Hmm... One thing I'm desperate to add is "Surprise lunge" to that revision.
They both have a mechanic for extra actions, which is good
Both have the "FOIL/RangedFoil" action
Again I think Jaronk wins the knowledge check game with his Battlefield recon (excellent naming by the way)
Ignoring the paizo weapon and armor mastery and adding in the Art of war. . . . better.
Stunning combo needs a new name but I think could find a spot
True grit & Shake it off? Damn. Just Damn.
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Do you mind if I try to amalgamate the two?
If not do you think you could work surprise lunge into the above build.
Either way, that is some excellent work. Wow.
edit 2. A lot of it is the same build switched around at levels. True Grit would replace paizo's bravery. I love that its not dipable, in this case.. Its odd that it lets him add his con twice to fortitude saves.
edit 3. Foil is more fair because it gets an opposed roll. It also makes me think "rapier or Epee" but hey what ever, parry is worded better I think because you actually "hit them" and deal damage with the attack. Which makes more sense in a way but *shrug*
Its amazing how close the two builds are...