Perfect Self (su):
At 20th level you have reached a level of mental, spritual, and physical perfection. Some call it "transcendance", or "enlightenment" but ultmately you have reached a level of "oneness" with the universe that has allowed you to shed your mortal constraints. This manifests in a variety of ways.
Your type changes to:Outsider (Lawful)You are no longer on the path, but you are instead of the path.Dr 10/Chaotic and silver.
The GlowYou radiate light as a torch to a radius of 60ft (you may supress this ability at will.) This effect may only be dispelled by a darkness spell of 7th level or higher.
Awe of perfectionSuperior Spell Resistance. Anyspell or spell-like ability that fails to overcome your spell resistance is immediately turned upon the caster, as per the spell turning spell. This ability is always active but costs an immediate action to utilize. (i.e. If you have already used you immediate or swift action for the round this effect will not activate)
---------------------------------------------------------------------------------------------------------------Okay well that's my first working of the capstone ability.
And yes I know It'll will look simpler If I write Awe of perfection: you are under the effects of a permanent "Sacntuary" spell. I wrote it this way to save you the trouble of looking it up.
2. Risada: The abilities that can be used are: (help here) All melee abilities need to be available here, It lets it be situational and good. Also did you make sure that was usable "once per encounter?" it should be.
2b. Or...I think It would be better to give them an untyped scaling force effect on thier punches similar to the dragon fist acf. I mean we use your scale but instead they get a d6 damage for every X this damage is force and formless but can come into existance as a colored energy at the whim of the player. "A slick sheen, a black flame" whatever its still just force d6's
3.
Storm of Blows: At 6th level, as a full-round action, monks can move between flurry attacks. The can move their base speed (the equivalent of one move action), and make one full Flurry attack. They must move at least 5 feet before and 5 feat after their first and last attacks.
Iteresting but I don't like the name, maybe cause I rember the original kensai ability and figure that discribes something that lands on one person at a time. Still this is great.
4. I wish to ensure that eventually he can combine Abundant step with Storm of blows.
This will require rewording of abundant step and making it a lesser action to use.
5. The other thing I'd like to work out is a better way for ethrealness to work, allowing them to attack as incorpreal cratures.
I desperately want to give these guys the ability to planeshift twice a day. I just dont' know where to fit it.
Laslty, if not "Air Walk" then Swift fly as a spell-like at will immediate action. This replaces slow fall 50ft. Because no one everuses slowfall 50ft, also at that point you have a 60ft movement and fly swift is just better. Then we can put other things in instead of slow fall.