Author Topic: Immunity to water pressure damage  (Read 10628 times)

0 Members and 1 Guest are viewing this topic.

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Immunity to water pressure damage
« on: July 25, 2011, 03:41:04 PM »
Immunity to water pressure damage

  • Adapt Body power (psion/wilder 5, psychic warrior 5), Expanded Psionics Handbook p.75/SRD
  • Blackwater domain (granted power), Stormwrack p.109
  • Construct Essence, Greater spell (sorcerer/wizard 9), Races of Eberron p.183
  • Construct type, Monster Manual p.307/SRD
    • Body of War spell (sorcerer/wizard 7), Spell Compendium p.35
    • Emerald Perfection class feature (green star adept prestige class 10th level), Complete Arcane p.43
  • Deep armor/shield property, Stormwrack p.128
  • Deepdweller armor property, Magic Item Compendium p.10
  • Etherealness special ability, Dungeon Master's Guide p.293/SRD
    • Cloak of Etherealness magic item, Dungeon Master's Guide p.253/SRD
    • Ethereal Form class feature (fiend of possession prestige class 1st level), Fiend Folio p.204
    • Ethereal Jaunt spell (cleric 7, sorcerer/wizard 7), Player's Handbook p.227/SRD
    • Ethereal Jaunt, Psionic power (nomad 7), Expanded Psionics Handbook p.105/SRD
    • Etherealness spell (cleric 9, sorcerer/wizard 9), Player's Hanbook p.228/SRD
    • Etherealness, Psionic power (psion/wilder 9), Expanded Psionics Handbook p.105/SRD
    • Etherealness, Swift spell (beguiler 5, cleric 5, sorcerer/wizard 5), Player's Handbook p.113
  • Helm of Underwater Action magic item, Dungeon Master's Guide p.259/SRD
  • Incorporeal subtype/Incorporeality special ability, Monster Manual p.310/SRD/Dungeon Master's Guide p.294/SRD
    • Eladrin Form spell (sorcerer/wizard 7), Book of Exalted Deeds p.97
    • Ghostform spell (sorcerer/wizard 8), Spell Compendium p.103
    • Permeable Form spell (sorcerer/wizard 3), Lords of Madness p.129
    • Shed Body class feature (psion uncarnate prestige class 2nd level), Expanded Psionics Handbook p.149/SRD
    • Uncarnate class feature (psion uncarnate prestige class 10th level), Expanded Psionics Handbook p.151/SRD
  • Iron Body spell (earth 8, sorcerer/wizard 8), Player's Handbook p.245/SRD
  • Iron Body, Psionic power (psion/wilder 8), Expanded Psionics Handbook p.113/SRD
  • Oak Body power (psion/wilder 7, psychic warrior 5), Expanded Psionics Handbook p.122/SRD
  • Necklace of Adaptation magic item, Dungeon Master's Guide p.263/SRD
  • Planar Bubble spell (cleric 7, sorcerer/wizard 7), Spell Compendium p.158
  • Pressure Capsules magic item, Dungeon Magazine 106 p.34
  • Timeless Body power (psion/wilder 9), Expanded Psionics Handbook p.138/SRD
  • Transformation of the Deeps spell (blackwater 4, druid 5, sorcerer/wizard 5), Stormwrack p.123
  • Stone Body spell (cleric 6, sorcerer/wizard 6), Spell Compendium p.207
  • Undead type, Monster Manual p.317/SRD
    • Dry Lich class feature (walker in the waste prestige class 10th level), Sandstorm p.91; NOTE: Holy water damages undead creatures and evil outsiders almost as if it were acid. Which would then mean that, if totally immerged into water, a Dry Lich would take 10d6 per round, as per Acid Effects. You're immune to water pressure, but you also need to deal w/ this.
    • Lich Transformation class feature (dread necromancer base class 20th level), Heroes of Horror p.87
    • Lichdom class feature (death master base class 20th level), Dragon Compendium p.36
    • Necropolitan template, Libris Mortis p.114
  • Veil of Undeath spell (cleric 8, sorcerer/wizard 8), Spell Compendium p.229
  • Water-Born power (egoist 3, psychic warrior 3), Stormwrack p.127

Creative use of Minor Creation/Major Creation/True Creation/Minor Creation, Psionic/Major Creation, Psionic/True Creation(, Psionic) and similar. Same execution (as in, the hamster ball) applies to Telekinetic Sphere/Resilient Sphere/Telekinetic Sphere, Psionic and similar.

Anything which has Regeneration + Immunity to nonlethal damage, e.g.: Troll Blooded feat (Dr#319 p.61) + Improved Bonecraft Armor class feature (bone knight prestige class 4th level, Five Nations p.118).

Alter Self, Polymorph, Draconic Polymorph (Draconomicon p.79), Polymorph Any Object, Shapechange, Metamorphosis, and Metamorphosis, Greater can all be used to get this immunity through numerous ways, including the uses of Assume Supernatural Ability (SS p.30) or Metamorphic Transfer (EPH p.48/SRD) to get "obscure" abilities (ex: Ethereal Jaunt).

Limited Wish, Miracle, Wish, Bend Reality, Reality Revision, etc...

Honorable mention: I May Be Tiny, But I'm IN-VIN-CIBLE!: The Gnome Powersuit

Stormwrack p.11:
DEPTH
[spoiler]
Very deep water deals water pressure damage of 1d6 points
per minute for every 100 feet the character is below the
surface. A Fortitude save (DC 15, +1 for each previous
check) means that you take no damage in that minute.
Any creature with the aquatic type ignores pressure
for the first 500 feet of depth, and only takes 1d6 points
of damage per 200 feet below that when determining
vulnerability to pressure damage. For example, an aquatic
elf at a depth of 900 feet is subject to 2d6 points of pressure
damage per minute, as opposed to the 9d6 points of
pressure damage a surface dweller faces.
Some deep-dwelling creatures are completely immune
to pressure damage. Aberrations, elementals, and outsiders
with the aquatic subtype are generally immune to pressure
damage, as are certain other creatures adapted to the
environment (such as giant squids or whales).
[/spoiler]


There's the alternative of always succeeding on that Fort save, though you'll probably fail it somewhen even if you do not autofail on a 1, so it's not a viable option when you're 25/8 underwater. Are there any other things that gives <insert thread's name here>?
« Last Edit: September 03, 2011, 08:31:20 PM by Shiki »
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

Maat_Mons

  • Hong Kong
  • ****
  • Posts: 1041
  • What is a smile but a grimace of happiness?
Re: Immunity to water pressure damage
« Reply #1 on: July 25, 2011, 04:21:13 PM »

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Re: Immunity to water pressure damage
« Reply #2 on: July 25, 2011, 04:52:22 PM »
Forgot about those. Added, plus some +0 LA of those types, ripped of your thread. Thanks. :P
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

Saxony

  • Donkey Kong
  • ****
  • Posts: 742
  • My avatar is from the anime "Pani Poni Dash!".
Re: Immunity to water pressure damage
« Reply #3 on: July 25, 2011, 07:18:51 PM »
What's your desire for this thread, Shiki? Just brain storming? Is this for a specific campaign?
If I say something about real world physics, and someone disagrees, assume I am right 90% of the time. This number goes up to 100% if I am late night posting - trust me, my star dust sibs.

Gavinfoxx

  • King Kong
  • ****
  • Posts: 822
  • *Forkbark* Wauwau!
    • Email
Re: Immunity to water pressure damage
« Reply #4 on: July 25, 2011, 07:34:16 PM »
Do any of the other Body spells work? Elemental Body, Body of War, Plant Body, Stone Body?
BG's other resident furry!

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Re: Immunity to water pressure damage
« Reply #5 on: July 25, 2011, 08:00:34 PM »
It is brain storming, and I'll most likely use what's the most practical option (for my current group) for a campaign I'm in atm.

On a sidenote, w/ the advent of this thread it makes me think about an idea that crossed my mind quite some time ago, like, a <insert proper name of a guide to aquatic campaigns related stuff>. Admittedly, there's already information about this scattered throughout different threads, though I haven't found a thread specifically dedicated to this, at least on these boards.

Do any of the other Body spells work? Elemental Body, Body of War, Plant Body, Stone Body?

Elemental Body: all except fire should work else it's just weird (or only water/air? hmm).
Body of War: you're now a Construct so yeah.
Plant Body: most likely no.
Stone Body: it says you have no physiology, which is pretty similar to Iron Body, so I guess it works.

Also, rereading the living construct subtype from MM3, it seems warforgeds are out.
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

awaken DM golem

  • Organ Grinder
  • *****
  • Posts: 3294
  • PAO'd my Avatar
Re: Immunity to water pressure damage
« Reply #6 on: July 26, 2011, 07:52:57 PM »
Anything partially ethereal or "ghost touch" -ish, doesn't really have anything to be pressured.

But I'm not going with rules quotes here, just grousing ... idk ... I might be right.



Shadow based illusions or monsters =  ???

Maat_Mons

  • Hong Kong
  • ****
  • Posts: 1041
  • What is a smile but a grimace of happiness?
Re: Immunity to water pressure damage
« Reply #7 on: July 26, 2011, 08:19:10 PM »

awaken DM golem

  • Organ Grinder
  • *****
  • Posts: 3294
  • PAO'd my Avatar
Re: Immunity to water pressure damage
« Reply #8 on: July 26, 2011, 08:51:08 PM »
Ah right.
I'll just file that in the "grimace of happiness" room.
 ;)



Shadow Body power does something interesting: You can move at your normal speed, on any surface, including walls and ceilings, as well as across

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Re: Immunity to water pressure damage
« Reply #9 on: July 26, 2011, 09:18:29 PM »
Added some.

I'm not that certain about Elemental Body, though maybe someone who has a better grasp of the english language could help me clarify this one? It's not my mother tongue so I'm at time a bit puzzled. :blink

Shadow Body could be argued to work here I guess, but I'm not sure. Though since you essentialy become a shadow, and shadows aren't corporeal per se. Hmm.
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

StreamOfTheSky

  • Barbary Macaque at the Rock of Gibraltar
  • ***
  • Posts: 190
Re: Immunity to water pressure damage
« Reply #10 on: July 27, 2011, 05:38:26 PM »

Water pressure has no effect on objects?

skydragonknight

  • Organ Grinder
  • *****
  • Posts: 3297
Re: Immunity to water pressure damage
« Reply #11 on: July 27, 2011, 07:17:23 PM »

Water pressure has no effect on objects?

Relatively speaking. A submarine has much better odds than a scuba diver. I'd give constructs with DR/adamantine a pass. As for undead, it would certainly hinder their ability to move and they might lose a size category at the bottom of the sea, but they don't have to worry about dying.
« Last Edit: July 27, 2011, 07:20:22 PM by skydragonknight »
It always seems like the barrels around here have something in them.

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Re: Immunity to water pressure damage
« Reply #12 on: July 28, 2011, 11:34:44 PM »
Updated.

Hmm, anyone could clarify if Elemental Body (SpC)/Attune Form (SpC)/Avoid Planar Effects (SpC) works here? Planar interactions and spells/things/w/e never were my forte in D&D. Mostly in line w/ these, (as mentioned by aDMg) Planar Bubble (SpC) seems to work here.

People inside Telekinetic Spheres, Resilient Spheres, or Psionic Telekinetic Spheres would also seem to be immune.
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

Bastian

  • Bi-Curious George
  • ****
  • Posts: 540
Re: Immunity to water pressure damage
« Reply #13 on: July 30, 2011, 09:47:27 PM »
Updated.

Hmm, anyone could clarify if Elemental Body (SpC)/Attune Form (SpC)/Avoid Planar Effects (SpC) works here? Planar interactions and spells/things/w/e never were my forte in D&D. Mostly in line w/ these, (as mentioned by aDMg) Planar Bubble (SpC) seems to work here.

People inside Telekinetic Spheres, Resilient Spheres, or Psionic Telekinetic Spheres would also seem to be immune.
That's assuming that they cast those spells at the surface. If they cast them far under water then all the spells would do was make sure they suffered the same water pressure damage until it ended.

skydragonknight

  • Organ Grinder
  • *****
  • Posts: 3297
Re: Immunity to water pressure damage
« Reply #14 on: July 30, 2011, 11:14:08 PM »
Elemental Savant's (MoE) 7th level ability + Summon Elemental reserve feat (Water Elemental) should do the trick. You can't be affected by almost anything and the Elemental you're riding inside is immune to water pressure.

Credit to Tsuyoshikentsu on that one.

Also...I don't think Dry Lich's would live long enough to enjoy immunity to water pressure since it's virtually an instakill IIRC.
It always seems like the barrels around here have something in them.

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Re: Immunity to water pressure damage
« Reply #15 on: July 30, 2011, 11:55:07 PM »
Elemental Savant's (MoE) 7th level ability + Summon Elemental reserve feat (Water Elemental) should do the trick. You can't be affected by almost anything and the Elemental you're riding inside is immune to water pressure.

Credit to Tsuyoshikentsu on that one.

Elemental Scion of Zilargo? Yeah that would work. The only problem here would be your actual size, the size restriction of Elemental Merge and the following from Summon Elemental:
[spoiler]
If you have a conjuration (summoning) spell of 6th level or
higher available to cast, you can summon a Medium elemental
instead. If you have a conjuration (summoning) spell of 8th
| level or higher available to cast, you can summon a Large
elemental instead.
[/spoiler]

W/ all those spellcasting levels "lost" from taking 7 levels of ESoZ, you better have a really small actual size and/or a manner of having that high spell level available. It is doable, just somewhat fancy in execution.

Also...I don't think Dry Lich's would live long enough to enjoy immunity to water pressure since it's virtually an instakill IIRC.

Rereading Sandstorm p.157, there's this:
[spoiler]
[...]
CREATING A DRY LICH
[...]
Special Qualities:Damage Reduction (Su):Water Weakness: All water deals damage to a dry lich as
if it were holy water.
[...]
[/spoiler]

Holy water damage is somewhat low, so shouldn't it DR negate it? If its DR doesn't help, there's likely other ways to prevent the damage anyway, hmm. Though, I did add it only by virtue of its type (undead).
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

snakeman830

  • Organ Grinder
  • *****
  • Posts: 3494
  • BG's resident furry min/maxxer
Re: Immunity to water pressure damage
« Reply #16 on: July 31, 2011, 12:44:45 AM »
DR wouldn't negate it, but the Dry Lich's Fast Healing will slow down its death.
I am constantly amazed by how many DM's ban Tomb of Battle.  The book doesn't even exist!

Quotes:[spoiler]
By yes, she means no.
That explains so much about my life.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Why would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
[/spoiler]

If using Genesis to hide your phylactry, set it at -300 degrees farenheit.  See how do-gooders fare with a liquid atmosphere.

PhaedrusXY

  • Organ Grinder
  • *****
  • Posts: 8022
  • Advanced Spambot
Re: Immunity to water pressure damage
« Reply #17 on: July 31, 2011, 01:20:23 AM »
Holy water damage is somewhat low, so shouldn't it DR negate it? If its DR doesn't help, there's likely other ways to prevent the damage anyway, hmm. Though, I did add it only by virtue of its type (undead).
That's what they take for just getting splashed a little bit. Since it says it acts like acid, and acid does 10d6 for total immersion, I think they'd probably take 10d6 per round for being submerged in water.
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Shiki

  • King Kong
  • ****
  • Posts: 853
  • Mindraped
Re: Immunity to water pressure damage
« Reply #18 on: July 31, 2011, 01:40:04 AM »
Holy water damage is somewhat low, so shouldn't it DR negate it? If its DR doesn't help, there's likely other ways to prevent the damage anyway, hmm. Though, I did add it only by virtue of its type (undead).
That's what they take for just getting splashed a little bit. Since it says it acts like acid, and acid does 10d6 for total immersion, I think they'd probably take 10d6 per round for being submerged in water.

Oh, that kind of changes things then. I'll put a note about it in the OP.
"An ally of truth."

Soundtrack of the week:
Kagamine Rin - Antichlorobenzene (ft. Kagamine Ren)

LargePrime

  • Curious George
  • ****
  • Posts: 322
Re: Immunity to water pressure damage
« Reply #19 on: July 31, 2011, 01:59:33 PM »
Troll Blooded + Bone Knight