Speed increase - aka Fast Movement, +10' land speed each unless otherwise noted
Barbarian 1
Monk 3/6/9/12/15/18, +10 each
Paladin 5, class variant, Complete Champion, +10' all speeds, only while underground
Ranger 6, class variant, Complete Warrior, +10'
Scout 3, 11/20, Complete Adventurer +10 (land)
Animal Lord (horselord) 3, ecl 8, Complete Adventurer, +10, +20 at level 7, see text
Bloodhound 3, 6, 9, ecl 7, Complete Adventurer, +10 each when chasing mark
Wild Plains Outrider 2, ecl 8, Complete Adventurer, +10 for mount (all modes)
Dash, feat, Complete Adventurer, +5' (does not specify land only)
Celerity, domain, Complete Diving, +10'
Wildrunner 1, ecl 6, Races of the Wild, +10'
Whisperknife 6, ecl 11, Races of the Wild
Pregrine Runner 5, ecl 12, Races of Stone
Reachrunner 1, 4/5 (+5/+10), ecl 6, Races of Eberron
Shadow Scout 2 (OA) ecl 8
Dervish 2/5/8 (+5/+10/+15)
Gnome Giant-Slayer 6, ecl 11, Complete Warrior
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Elemental Warrior (fire) 4, ecl 11, Planar Handbook
Cloud Anchorite 4, 8/10, ecl 10, Frostburn, +10' each
Primeval 8, ecl 16, Frostburn, +10'
Cheetah's Speed, wild feat, Complete Divine - speed becomes 50' for 1 hour, once per hour can move at 10X speed
Geomancer 3 (stage 2 drift), ecl 9, Complete Divine, +5'
Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, once per hour move at 10X speed
Shifter w/Longstride trait, Eberron Campaign Setting, +10', while shifting
Longstride Elite, feat, Eberron Campaign Setting, +10', while shifting
Nentyar Hunter 2, ecl 7, FR: Unapproachable East, +10'
Improved Speed, feat, Draconomicon - fly speed improves by 20', all others improve by 10'
Speed of Thought, feat, XPH - +10' insight bonus
Divine Vigor, divine feat, Complete Divine - temporary +10'
Barbarian 3 (Fangshield substitution level), Champions of Valor - +10' while charging
Marshal 2, Miniatures Handbook - +5' per aura bonus
Incarnate 3 (chaotic), Magic of Incarnum - +10' +10'every five levels, share with allies at 7th level
Totemist 8 (halfling substitution level), Magic of Incarnum - +10'
Barbarian 1 (Duskling substitution level), Magic of Incarnum, +10'/essentia (enhancement)
Dread Carapace, soulmeld, Magic of Incarnum - +60' +10'/essentia (enhancement) once per minute
Incarnate Avatar (chaos), soulmeld, Magic of Incarnum - +30' (enhancement)
Lamia Belt, soulmeld, Magic of Incarnum - +10' (enhancement) plus spring attack feat
Worg Pelt, soulmeld, Magic of Incarnum - +5' +5/essentia (unnamed)
Cerulean Sandals, soulmeld, Magic of Incarnum - +5'/essentia (unnamed)
Knight of the Sacred Seal 4, ecl 9, Tome of Magic - +10' temporary
Shadow Creature, template, Lords of Madness - all speeds x1.5
Fast Leg, Fiendish Graft, Fiend Folio - +10'
Quick, character trait, Unearthed Arcana - +10'
Fleet of Foot, regional feat, Player's Guide to Faerun - +10'
Abberant Limbs (legs), unique NPC ability, DMG 2 - +20', LA+2
Nimble Bones, feat, Lords of Madness - +10', applies to undead created by someone with this feat
Vandalis Beastkeeper 10, ecl 14, Eberron: Dragonmarked - +10', does not specify land only
Divine Alacrity, divine feat, Faiths of Eberron, +30' (enhancement) for 1 round
Wild Soul 6, ecl 11, Complete Mage - +10'
Minor Shapeshift, reserve feat, Complete MAge - +5' enhancement, limited duration, see text
Swiftness of Orien, feat, Player's Guide to Eberron (p.48) - +20' to 90' enhancement to all speeds, see text
Freedom, Mantle, Complete Psionic - +10' (untyped) to all speeds
Berserk 1, ecl 6, Deities and Demigods - +10'
Extreme Leap, skill trick, ecl 2, Complete Scoundrel, +10' see text
Mark of Malbolge, feat, Fiendish Codex II, +10' for 1 round, see text
Absolute Steel, stance, Tome of Battle, +10' (enhancement) to all speeds
Bloodclaw Master 2, ecl 8, Tome of Battle, +10' while in Tiger Claw stance
Dark Creature, template, Tome of Magic, +10' to all moves of movement
Animal Devotion, feat, Complete Champion, +5-30' once per day, see text
Imbued Healing, metamagic feat, Complete Champion, +5', see text
Fist of the Forest 1, ecl 5, Complete Champion, +10' land
Forest Reeve 1, ecl 6, Complete Champion, +10' land
Holt Warden 2, ecl 7, Complete Champion, +10' land speed if already have woodland stride
Mythic Examplar 2 (Orsos), ecl 6, Complete Champaion, +20' all movement
Sanctified One (Kord) 1 or 3 or 5/5, ecl 6, Complete Champion, +10' foot speed
Jaunter 2, ecl 6, Expedition to the Demonweb Pits, +10' land
Swift Tumbler, feat, Cityscape, tumble at half speed +10'
Paragnostic Apostle 1, ecl 6?, Complete Champion, +10' from any spell that grants speed or increase, not just land
Special Mention
Dwarf, ignore movement penalties
Tooth of Savnok, item, Tome of Magic, move at normal speed regardless of armor
Champion of Corellon Larethian 5, ecl 12, Races of the Wild, move at normal speed regardless of armor
Knight 4, ignore movement penalties from medium armor, heavy at level 9
Vengeance Knight 6, ecl 11, Champions of Ruin, only take half movement penalty for heavy armor
Burrow (or earth glide)Paladin 12, class variant, Complete Champion, equal to land speed, see text
Earth Dreamer 5, ecl 12, Races of Stone - equal to base speed, limited use
Stonespeaker Guardian 5, ecl 11, Races of Stone - half base speed
Mineral Warrior, template, LA+1, FR: Underdark, equal to half highest speed, lose flight
Earth Glider, elemental graft, Magic of Eberron, equal to base land speed, see text
Haztaratain 9, ecl 14, Eberron: Secrets of Sarlona, limited duration
Darkrunner 10, ecl 14, Lords of Madness - equal to base speed, limited use
Burrowing Claws, Illithid Graft, Lords of Madness, 20'
Lord of Tides 3, ecl 8, Sandstorm - 5' through soft earth only
Ashworm Dragoon 6, 10/10, ecl 11, Sandstorm - only while on mount, see text
Thrall of Eltab 3, ecl 8, Champions of Ruin - 10'
Elemental Warrior (earth) 4, ecl 11, Planar Handbook, 30'
Planar Touchstone (Echolost), feat, Planar Handbook - varies
ClimbBarbarian 1, ape totem variant, Unearthed Arcana, half land speed, full land speed at 5th level
Monk 4, class variant, Dungeoncape, limited climb ability, see text
Horizon Walker 1, ecl 6 - +10' to existing
Up The Walls, psionic feat, XPH, pseudo-climb
Scout, class variant, PHB2, half land speed
Ninja, Complete Adventurer, climb at full speed, see text
Climb Like an Ape, wild feat, Complete Adventurer, equal to land speed, limited duration
Warlock 1, Complete Arcane, Spiderwalk invocation, 20'
Leaping Climber, skill trick, ecl 2, Complete Scoundrel, see text
Speedy Ascent, skill trick, ecl 2, Complete Scoundrel, +10' see text
Peregrine Runner 4, 8/10, ecl 11, Races of Stone - +20' each
Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
Cloud Anchorite 1, 3, 5, 7, 9/10, ecl 7, Frostburn - +10' each
Planar Touchstone (Widow's Walk), feat, Planar Handbook - +10', or limited 20'
Climbing Legs, Illithid Graft, Fiend Folio - 15'
Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed
Claws of the Wyrm, soulmeld, Dragon Magic - half land speed
Dance of the Spider, Stance (Shadow Hand), Tome of Battle - 20'
Weretouched Master 3 (Rat), ecl 8, Eberron Campaign Setting, 20' or +10'
Shifter w/Cliffwalk trait, race, Eberron Campaign Setting, 20'
Cliffwalk Elite, feat, Eberron Campaign Setting, +10', while shifting
Haztaratain 3, ecl 8, Eberron: Secrets of Sarlona, limited duration, see text
Night Mask Deathbringer 1, ecl 6, FR: Champions of Ruin - limited use
Spirit Folk (Mountain), race, FR: Unapproachable East, LA+0, 30'
Chameleon, template LA+1, FR: Underdark
Arachnomancer 7, ecl 12, Drow of the Underdark, equal to land speed
Cavestalker 10, ecl 15, Drow of the Underdark, as Spider climb
Flight (a few more ways to gain flight/wings in the second post [thread=706353]here[/thread])
Druid 5 (Aspect of the Dragon variant), Dragon Magic, equal to land speed (good)
Favoured Soul 17, Complete Divine, 60' (good)
Aminal Lord (birdlord) 3, ecl 8, Complete Adventurer, equal to land speed, duration improves at level 7, see text
Geomancer 9, ecl 15, Complete Divine, 60' (no manoeuverability listed)
Rainbow Servanat 4, ecl 9, Complete Divine, 60' (good), limited use, see text
Raptoran, race, Races of the Wild - improves with level
Raptoran Fighter 8, substitution level, Races of the Wild - +10'
Stormtalon 3, 5, 9/10, ecl 6, Races of the Wild - +10/+20/+40'
Aarakocra, race, Races of Faerun - 90' (average), LA+2
Fly, domain, Races of the Wild - +5'
Aeriel Alacrity, spell, Races of the Wild, +30' and improve maneuverability one step
Elemental Warrior (air) 4, ecl 11, Planar Handbook - 20' (perfect)
Starspawn, abberation feat, Lords of Madness - half land speed
Eagle's Wings, wild feat, Complete Divine - grow wings for 1 hour, 60' (average)
Improved Speed, feat, Draconomicon - existing fly speed +20', all others +10'
Dragonborn (Wings aspect), template, Races of the Dragon - improves with level, eventually 30' (average)
Improved Dragon Wings, feat, Races of the Dragon, 30' (average)
Paladin 5 (Lion Legionnaire substitution level), Champions of Valor - temporary flight at land speed
Airstep Sandals, soulmeld, Magic of Incarnum, 10'/essentia (good/perfect)
Incarnate Avatar (good or evil), soulmeld, Magic of Incarnum - 30' (good)
Manticore Belt, soulmeld, Magic of Incarnum - 10' or more (poor) plus flyby attack
Pegasus Cloak, soulmeld, Magic of Incarnum - 10' or more (average)
Dragon Disciple 9, ecl 14 - equal to land speed (average)
Geryon, vestige, ecl 10, Tome of Magic - 60' (perfect)
Air Heritage, heritage feat, Planar Handbook - +30'
Buffeting Wings, draconic graft, Races of the Dragon - equal to land speed (average)
Feathered Wings, fiendish graft, Fiend Folio - twice land speed (average)
Membranous Wings, fiendish graft, Fiend Folio - twice land speed (average)
Dragon Mantle, soulmeld, Dragon Magic, 10'/essentia (poor) - must land at end of each turn, see text
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Diamond Dragon 6, ecl 11, Dragon Magic - 30'+ (perfect), see text
Swift Wing 5, ecl 10, Dragon Magic - equal to land speed (good), twice land speed at level 10
Pectoral of Maneuverability, item, Draconomicon, increase maneuverability by one or twp steps
outsider Wings, feat, Races of Faerun - equal to land speed, Aasimar or Tiefling only
Celestial Flight, Enlightened Spirit invocation, ecl 8, Complete Mage - equal to land speed
Born Aloft, reserve feat, Complete Mage - 30' (perfect), limited use, see text
Rising Phoenix, Desert Wind stance, Tome of Battle - equal to land speed (perfect)
High Elemental Binder 10, ecl 15?, Player's Guide to Eberron - 100' (perfect), see text
Child of Shadow 10, ecl 15, Tome of Magic - 40' (perfect) 1 minute per day, incorporeal, see text
Psion Uncarnate 2, ecl 7, Expanded Psionics Handbook - equal to land speed (perfect), see text
Ritual of Wings, Dragon Prophecy Ritual, ecl 10, Magic of Eberron, equal to land speed (or more), duration 24 hrs, see text
High Elemental Binder 10, ecl 15?, Player's Guide to Eberron, 100' (perfect), see text
Shifter w/Swiftwing trait, Races of Eberron, 20' (average)
Swiftwing Elite, shifter feat, Races of Eberron, +10' and maneuverability improves to good, while shifting
Animal Devotion, feat, Complete Champion, 40 + 5-20' (good), once per day, see text
Special Mention
Improved Flight, feat, Races of the Wild, improves flight maneuverability by one category
SwimHorizon Walker 1, ecl 6, DMG, aquatic terrain mastery, +10'
Elemental Warrior (water) 4, ecl 11, Planar Handbook - 30' (plus breathe underwater)
Fleshwarper 2, ecl 9, Lords of Madness - equal to land speed
Waterspawn, feat, Lords of Madness - equal to land speed
Waterjet, Aboleth graft, Lords of Madness, double swim speed once per minute
Rapid Swimming, feat, Stormwrack/Races of Faerun, +20' to swim
Water Adaptation, feat, Stormwrack/Races of Faerun, aquatic half-elf can breath water and air and improves to 20' swim
Wavekeeper 1, ecl 6, Stormwrack - 20' or +10'
Amphibious, template LA+0, Stormwrack - half land speed, -2 dex
Kraken Mantle, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Sailor's Bracers, soulmeld, Magic of Incarnum - equal to land speed or half as a move action
Shax, vestige, ecl 12, Tome of Magic - equal to land speed
Water Heritage, heritage feat, Planar Handbook - gain 20' or +20'
Planar Touchstone (Mundellir Lake), feat, Planar Handbook - +10'
Skum Tail, aboleth graft, Fiend Folio - base 40'
Added Tail, Yuan-Ti graft, Fiend Folio/Serpent Kingdom - half land speed, see text, also gain constrict
Replacement Tail, Yuan-Ti graft, Fiend Folio - lose 10' land speed, climb and swim at half original land speed, see text, also gain constrict
Atavist 5 (cautious spirit), ecl 10, Races of Eberron, +5' for all movement modes
Swimming the Styx, least warlock invocation, Complete Mage, equal to land speed
Elements (water), Mantle, Complete Psionic - equal to land speed
Quick Swimmer, skill trick, ecl 2, Complete Scoundrel, +10' see text
High Elemental Binder 10, ecl 15, Player's Guide to Eberron, 60', see text
Spirit Folk (River), race, FR: Unapproachable East, LA+0, 30'
Truedive Elite, shifter feat, Races of Eberron, +10', while shifting
Cavelord 4, ecl 9, FR: Underdark, 30'
Spell ResistanceMonk
Phrenic, template, Expanded Psionics Handbook, LA+2, power resistance 10+level
Tattoed Monk 7, ecl 12, Complete Warrior, SR = 15+class
Enlightened Fist 9, ecl 14, Complete Arcane, SR = 10 + monk + class
Contemplative 7, ecl 17, Complete Divine, SR = 15 + class
Ur-priest 4, ecl 9, Complete Divine, SR = 15 against divine spells and SLA of outsiders, SR = 20 at level 8
Initiate of the Draconic Mysteries 7, ecl 12, Draconomicon, SR=15+class level
Spellward Shirt, soulmeld, Magic of Incarnum
Dread Carapace, soulmeld, Magic of Incarnum
Defiant 1, ecl 6, Planar Handbook, 15+class level, against divine mind affecting spells only, against all divine spells at level 10
Defiant 6, ecl 11, Planar Handbook, bestow SR on target, see text
Warrior of Darkness 8, ecl 13, Book of Vile Darkness, SR 20 (does not improve)
Celestial Mystic 9, ecl 16, Book of Exalted Deeds, SR 20 (does not improve)
Karsite, race, Tome of Magic, LA +2, SR= 10+class
Bauriar, race, Planar Handbook, LA +1, SR= 10+class
Daazzix's Vest, wondrous item, DMG2, +5 to SR
Boost Spell Resistance, feat, Book of Vile Darkness, +2 to SR (profane)
Gray Hand Enforcer 4, ecl 11, FR: Waterdeep - City of Splendors, SR = 5 + character level
Court Herald 12, ecl 19, Power of Faerun, SR = character level
Mythic Examplar (Ktolemagne) 8, ecl 12, Complete Champion, SR = 10 + arcane caster level
Exalted Spell Resistance, feat, Book of Exalted Deeds, +4 (untyped) to SR vs spells and SLA of evil outsiders
Celestial Mystic 9, ecl ?, Book of Exalted Deeds, SR 20
Swanmay 1, ecl 6, Book of Exalted Deeds, SR = 12 + Swanmay levels
Silver Key 5, ecl 8, Dragonmarked, "Sly Soul"
Psychic Refusal, feat, Drow of the Underdark, +4 to SR vs mind-affecting spells and abilities
Special Mention
Spellthief 15 - steal opponent's SR
Undo Resistance, feat, Fiendish Codex II, your sneak attacks lower opponent SR, see text
Eldritch Erotion - feat, Complete Scoundrel, your sneak attacks lower opponent SR, see text
Slayer 8, ecl 12, Expanded Psionics Handbook, each attack lowers power resistance by 1, see text
Demonwreaker 1, ecl 6, Expedition to the Demonweb Pits, bonus to overcome SR, automatically beat SR at level 5
Reactive Resistance, feat, Drow of the Underdark, lower SR as an immediate action
Steal Spell or similar
Spellthief, Complete Adventurer, level 1: spells, level 3: energy resistances, level 5: spell-like abilities, level 15: spell resistance
Hellbreaker 2, ecl 7, Fiendish Codex 2, spell-like abilities, supernatural at level 8
Ur-priest 10, ecl 15, Complete Divine, steal spell-like abilities 1/day
Still MindMonk 3
Archivist 4, Heroes of Horror
Supreme CleaveFrenzied Berserker 2, ecl 8, Complete Warrior
Knight Protector 3, ecl 8, Complete Warrior
Swift TrackerRanger
Highland Stalker 3, ecl 8, Complete Adventurer
Bloodhound 1, ecl 5, Complete Adventurer, can track the trackless at level 5
Deepwarden 7, ecl 12, Races of Stone
Reach Runner 3, ecl 8, Races of Eberron
Duraak'ash 1, ecl 6, Eberron: Dragonmarked
Forest Reeve 3, ecl 8, Complete Champion
Cavelord 2, ecl 6, FR: Underdark, caves only
Crimson Scourge 2, ecl 7, Cityscape
TelepathyTelepathic Bond, spell, SRD
Mindlink, power, XPH
Animal Lord 8, ecl 13, Complete Adventurer, 100' with selected animal totem
Mindbender 1, ecl 6, Complete Arcane, 100'
Incarnate 7 (Tiefling substitution level), Magic of Incarnum, 100'
Shedu Crown, soulmeld, Magic of Incarnum, 100'
Soulspeaker Circlet, soulmeld, Magic of Incarnum, 20'/essentia
Ghostwise Halfling, race (LA+0), Forgotten Realms Campaign Setting, 20'
Hellbred (spirit aspect), race, Fiendish Codex II, 100' at 15 HD
Psion 5 (Telepath), Mind's Eye expanded class (
link), 5'/manifester level
Demonbinder 1, ecl 8, Drow of the Underdark, 100'
Planeshifter 7, ecl 16, Manual of the Planes, 100'
Special Mention
Mindsight, feat, Lords of Madness (p.126) - allows you to "see" through your telepathy
Hellbreaker 2, ecl 7, Fiendish Codex II, inhibits telepathy 20'
Nightcloak 4, ecl 9, Complete Divine Web Enhancemnet - "shadow talk" 500', see text
Timeless Body - or immune to aging, or can't die from age, or something similar
Monk 17
Druid 15
Soulborn 17, Magic of Incarnum
Sapphire Hierarch 8, ecl 13, Magic of Incarnum
Cloud Anchorite
Alienist 9, ecl 14, Complete Arcane
Contemplative 9, ecl 19, Complete Divine, don't take penalties for aging, still die of old age
Tattoed Monk 5, ecl 10, Complete Warrior, don't take penalties for aging, still die of old age
Master of Many Forms ?
Henshin Mystic
Eldritch Disciple 10, ecl 15, Complete Mage
Zerth Cenobite 10, ecl 16, Complete Psionic, same name but completely different ability
Holt Warden 9, ecl 14, Complete Champion
Dragon Prophet 10, ecl 15, Magic of Eberron, "ageless", gain the bonuses but not the penalties, see text
Initiate of the Draconic Mysteries 9, ecl 14, Draconomicon
Trackless StepDruid 3
Scout 3, Complete Adventurer
Wildrunner 1, ecl 6, Races of the Wild
Nightsong Infiltrator 3 (self), ecl 10, affects your team at level 7
Justice of Weald and Woe 4, ecl 10, FR: Champions of Ruin
Duraak'ash 5, ecl 10, Eberron: Dragonmarked
Bamboo Spirit Folk, race, Oriental Adventures
Holt Warden 3, ecl 8, Complete Champion
Special Mention
Druid or Scout 3, class variant, Cityscape Web Enhancement, "lay low", can't be found with urban tracking
Trap SenseBarbarian 3, 6, 9, 12, 15, 18/20
Rogue 3, 6, 9, 12, 15, 18/20
Dwarven Defender 4, 8/10, ecl 11
Deepwarden 1, 4, 7, 10/10, ecl 5, Races of Stone
Dungeon Delver 1, 4, 7, 10/10, ecl 8, Complete Adventurer
Nightsong Infiltrator 1, ecl 8, Complete Adventurer - teamwork trap sense
Divine Oracle
Temple Raider of Olidammara 1, 4, 7, 10, ecl 6, Complete divine
Shade Hunter 1, 3, 5, 7, 9/10, ecl 6, FR: Champions of Ruin
Combat Trapsmith 1, ecl 6, Complete Scoundrel
Trapsmith 1, 3, 5/5, ecl 6, Dungeonscape
Special Mention
Spell Sense, Complete Mage variant for barbarian or rogue, replaces Trap Sense, applies to spells, see text
TrapfindingBarbarian 3, class variant, Dungeonscape, replaces Trap Sense, see text
Rogue 1
Ranger 1, class variant, Dungeonscape, replaces Track
Beguiler 1, Player's Handbook 2
Ninja 1, Complete Adventurer
Scout 1, Complete Adventurer
Spellthief 1, Complete Adventurer
Nightsong Infiltrator 1, ecl 8, Complete Adventurer
Geometer 3, ecl 9, Complete Arcane, Traps based on writing only
Temple Raider of Olidammara 1, ecl 6, Complete Divine
Stoneblessed(Dwarf) 3, ecl 5, Races of Stone, stone traps only
Stonedeath Assassin 1, ecl 6, Races of Stone
Artificer 1, Eberron Campaign Setting, disable traps
Silverkey 1, ecl 4, Eberron: Dragonmarked, called "wardsense", works at range, see text
Factotum 1, Dungeonscape
Disciple of Dispater 2, ecl 8, Book of Vile Darkness, metal only
Kobold domain, Races of the Dragon, web enhancement
Theft Gloves, soulmeld, Magic of Incarnum
Hoardstealer 1, ecl 6, Draconomicon
special mention
Planar Touchstone (Catalogues of Enlightenment), feat, Planar Handbook, gain the ability of a chosen doman (pick Kobold, see above)
Trap Sensitivity, feat, Dungeonscape, do not have to search for traps actively, see text
TremorsenseHorizon Walker 6, ecl 11, DMG, 30 feet
Geomancer 9 (stage 5 drift), ecl 15, Complete Divine, 30'
Tremor Graft, elemental graft, Magic of Eberron
Darkrunner 4, ecl 8, Lords of Madness, 30'
Earth Dreamer 3, ecl 10, Races of Stone, lesser tremorsense: 10 feet only
Insectile, Template LA+2, Savage Species
Scorpion Sense, feat, Sandstorm, 10' or 20'
Scorpion Carapace, armour, Sandstorm
Landshark Boots, soulmeld, Magic of Incarnum, 10' or more
Cavelord 7, ecl 12, FR: Underdark, 30'
Favoured Soul 5, drow substitution level, Drow of the Underdark
Arachnomancer 3, ecl 8, Drow of the Underdark, 20', 60' at 6th level, limited use
Cavestalker 8, ecl 13, Drow of the Underdark, 30'
Turn/rebuke Undeadgrants turn/rebuke undead - anything that grants turning generally stacks
Cleric 1
Paladin 4
Blackguard 3, ecl, command or rebuke only
Sacred Exorcist 1, ecl 8, Complete Divine, turn only
Ur-priest 2, ecl 7, Complete Divine, rebuke only
Divine Mind 4, Complete Divine, class variant (
here)
Dread Necromancer 1, base class, Heroes of Horror, rebuke only
Death Delver 1, ecl 6, Heroes of Horror, rebuke only
Chameleon 3, ecl 8, Races of Destiny, see text
Master of Radiance 1, ecl 6, Libris Mortin, turn only - unclear whether you gain turning or if it only stacks
Tenebrous, vestige, ecl 7, Tome of Magic, unlimited use but see text
Knight of the Raven 3, ecl 7, Expedition to Castle Ravenloft
Apostle of Peace 1, ecl 8, Book of Exalted Deeds
Soldier of Light 1, ecl 6, Deities and Demigods
Deadgrim 1, ecl 6, Magic of Eberron - unclear whethero you gain turning or if it only stacks
levels stack for turn/rebuke undead (ie: requires turn/rebuke to qualify for the PrC)
Radiant Servant of Pelor, ecl 7, Complete Divine
Warpriest, ecl 6, Complete Divine
Eldritch Disciple, ecl 6, Complete Mage
Paragnostic Apostle, ecl 3?, Complete Champion
Ordained Champion, ecl 4, Complete Champion
Master of Shrouds, ecl 4, Libris Mortis - rebuke only
Sacred Purifier, Libris Mortis - turn only
True Necromancer, Libris Mortis - rebuke only
Purifier of the Hallowed Doctrine, ecl 6, Heroes of Horror - turn only
Death Delver, ecl 6, Heroes of Horror, rebuke only
Bone Knight, ecl 5, Eberron Five Nations, rebuke only
Deadgrim, ecl 6, Magic of Eberron
Eye of Horus-Re 1, ecl 7, Player's Guide to Faerun
Shaman
Yathrinshee, ecl ?, Player's guide to Faerun - rebuke only
Greater Turning
Sacred Purifier 1, ecl 6, Libris Mortis
Special Mention
Cleric 1, Azurin racial substitution, Magic of Incarnum - gain Channel Incarnum instead, but counts as turning for feats
Cleric 1, Dragonblood substitution level, Races of the Dragon, turn energy instead, counts as turning for feats
Spirit Shaman 2, Complete Divine - chastise spirits, see text
Binder...?
Exalted Turning, feat, Book of Exalted Deeds, turned creatures take 3d6 damage
Druid Domains, Sun (UA, House Rule sidebar, pg 68) but only 1/day
Bone Talisman (Drd 2) spell online at
Earthmother's Weapons (Druid Spells from the Moonshaes)Uncanny Dodge/Improved Uncanny Dodge (since most sources stack, but check specific text)
Fate, domain, Complete Warrior
Barbarian 2, 5/20
Rogue
Scout 2
Assassin 2, 5/10
Dwarven Defender 2, 6
Shadow Dancer 2, 5/10
Warlock 16, Dark Foresight invocation, Complete Arcane, see text
Divine Oracle 4, 6/10, ecl 9, Complete Divine
Temple Rader of Olidammara 3, 6/10, ecl 8, Complete Divine
Beloved of Valarian 4, ecl 11, Book of Exalted Deeds
Deepwarden 4, 8/10, ecl 9, Races of Stone
Chameleon 1, ecl 6, Races of Destiny, stealth focus
Great Rift Deep Defender 2, 4/5 ECL 9 (Shining South)
Initiate of Pistis Sophia 3, 6/10, ECL 9 (BoED)
Master of the Yuirwood 2, 5/10, ecl 9, FR: Unapproachable East
Shadow Thief of Amn
Streetfighter 5, ecl 10, Complete Adventurer
Whisperknife 1, 9/10, ecl 6 (RotW)
Yakuza (OA)
Elemental Scion of Zilargo 5, 9/10, ecl 10, Magic of Eberron
Moonstar Agent 5, ecl 10, City of Splendors: Waterdeep (FR)
Darkwood Stalker 2, 5/10, ecl 7, Complete Warrior
Windwright Captain 2, ecl 9, Eberron: Explorer's Handbook
Survivor 1, 3/5, ecl 2, Savage Species
Paladin 4 (Wary Swordknight substitution level), Champions of Valor
Impulse Boots, soulmeld, Magic of Incarnum
Threefold Mask of the Chimera, soulmeld, Magic of Incarnum, can't be flanked
Incarnum Blade 1 and 4, ecl 6, Magic of Incarnum, not quite Uncanny Dodge, see text
Paimon, vestige, ecl 5, Tome of Magic
Celestial Mystic 5, ecl 12, Book of Exalted Deeds - "Blessing of the Crystal Heaven"
Warblade 2, 6/20, Tome of Battle
Deneith Warden 4, 7/10, ecl 8, Eberron: Dragonmarked
Master Specialist (divination) 7, ecl 10, Complete Mage - see text, does not stack with uncanny dodge
Fist of the Forest 2, ecl 6, Complete Champion
Eternal Blade 3, ecl 13, Tome of Battle
Dread Fang of Lloth 3, 9/10, ecl ?, Drow of the Underdark
Ebonmar Infiltrator 4, ecl 9, Cityscape
Breachgnome 2, 5/5, ecl 7, Races of Faerun
Special Mention
Mark of the Stars, feat, Eberron: Dragonmarked, never surprised or flat-footed
Brand of the Nine Hells (Dispater), feat, Fiendish Codex II, can't be flanked or flat-footed
Celestial Mystic 5, ecl ?, Book of Exalted Deeds, similar to uncanny dodge, see text
Rudimentary Eyespots, Silthilar graft, Lords of Madness, can't be flanked
Occular, armor enhancement +2, Champions of Ruin, can't be flanked
Weapon ProficiencyArcane Archer, ecl 7, DMG, simple and martial
Assassin, ecl 6, DMG, crossbow, dagger, dart, rapier, sap, shortbow, shortsword
Blackguard, ecl 7, DMG, simple and martial
Duelist, ecl 7, DMG, simple and martial
Dwarven Defender, ecl 8, DMG, simple and martial
Duskblade, PHB2, simple and martial
Shadowdancer, ecl 8, DMG, club, crossbow, dagger, dart, mace, morningstar, quarterstaff, rapier, sap, shortbow, shortsword
Elocater, ecl 8, XPH, simple and martial
Slayer, ecl 5, XPH, simple and martial
Healer, Miniatures Handbook, simple
Marshal, Miniatures Handbook, simple and martial
Bloodhound, ecl 5, Complete Adventurer, simple and martial
Dread Pirate, ecl 6, Complete Adventurer, simple, light martial, and rapier
Ghost-Faced Killer, ecl 6, Complete Adventurer, simple and martial
Ollam, ecl 8, Complete Adventurer, simple weapons
Shadowbane Inquisitor, ecl 6, Complete Adventurer, simple and martial
Spymaster, ecl 6, Complete Adventurer, simple and martial
Thief-Acrobat, ecl 6, Complete Adventurer, simple
Vigilante, ecl 6, Complete Adventurer, simple and martial and net
Cavalier, ecl 9, Complete Warrior, simple and martial
Gnome Giant-Slayer, ecl 6, Complete Warrior, simple and martial
Occult Slayer, ecl 6, Complete Warrior, simple and martial
Favored Soul, Complete Divine, simple and diety' favoured weapon
Holy Liberator, ecl 6, Complete Divine, simple and martial
Hospitaler, ecl 6, Complete Divine, simple and martial
Radiant Servant of Pelor, ecl 7, Complete Divine, simple and martial
Sacred Exorcist, ecl 8, Complete Divine, simple
Seeker of the Misty Isle, ecl 6, Complete Divine, martial
Shining Blade of Heironeous, ecl 8, Complete Divine, simple and martial
Temple Raider of Olidammara, ecl 6, Complete Divine, simple and rapier
Warpriest, ecl 6, Complete Divine, simple and martial
Ardent, Complete Psionic, simple
Divine Mind, Complete Psionic, simple and martial
Lurk, Complete Psionic, simple and martial
Chameleon, ecl 6, Races of Destiny, simple
Deepwarden, ecl 6, Races of Stone, simple and martial
Goliath Liberator, ecl 8, Races of Stone, martial
Crusader, Tome of Battle, simple and martial
Swordsage, Tome of Battle, simple and martial (melee only)
Warblade, Tome of Battle, simple and martial (melee only)
Gatekeeper Mystagogue, ecl 5, Player's Guide to Eberron, light and heavy mace
Dragonrider, ecl 6, Draconomicon, simple and lance, longspear, shortbow
Dragonslayer, ecl 6, Draconomicon, simple and martial
Dragonstalker, ecl 6, Draconomicon, simple and longbow, longspear, net, shortbow
Hoardstealer, ecl 6, Draconomicon, simple
Platinum Knight, ecl 6, Draconomicon, simple and martial
Doomlord, ecl 8, Planar Handbook, martial
Fatemaker, ecl 6, Planar Handbook, simple plus longsword, rapier, sap, shortsword, shortbow, whip
Chaotician, ecl 5, Planar Handbook, simple and martial
Incarnate, Magic of Incarnum, simple
Soulborn, Magic of Incarnum, simple and martial
Totemist, Magic of Incarnum, simple
Crimson Scourge, ecl 6, Cityscape, simple and martial
Breachgnome, ecl 6, Races of Faerun, simple and martial
Great Rift Skyguard, ecl 6, Races of Faerun, martial
Warrior Skald, ecl 7, Races of Faerun, martial
Special Mention
Master of Masks 1, ecl 6, Complete Scoundrel, Gladiator mask, all martial and exotic weapons
Wild EmpathyDruid 1
Druid 1, class variant, Dungeonscape, vermin empathy, replaces wild empathy
Ranger
Spirit Shaman 1, Complete Divine
Initiate of Nobanion, feat, Champions of Valor - only useable on felines
Animal Lord 1, ecl 6, Complete Adventurer
Beastmaster 1, ecl 6, Complete Adventurer
Chameleon 1, ecl 6, Races of Destiny, wild focus
Totemist 1, Magic of Incarnum
Totem Rager 1, ecl 7, Magic of Incarnum
Black Blood Hunter 2, ecl (8?), Player's Guide to Faerun
Primeval 1, ecl 9, Frostburn - specific animal only
Vandalis Beastkeeper 1, ecl 5, Eberron: Dragonmarked
Call of the Beast, least warlock invocation, Complete Mage, can also speak with animals
Natural World, mantle, Complete Psionic
Weretouched Master 2, ecl 7, Eberron Campaign Setting
Vermin Keeper 1, ecl 6, FR: Underdark, vermin only
Stacks
Scorpion Wraith, ecl 6, Eberron: Secrets of Xen'Drik, also treat vermin as magical beasts
Swanmay, ecl 6, Book of Exalted Deeds
Special Mention
Urban Savant 2, ecl 7, Cityscape, urban empathy
Beast Heart Adept 1, ecl 6, Dungeonscape, "monster empathy" see text
Wild ShapeDruid 5
Ranger variant 5 (UA)
Monk variant... Dragon???
Abolisher 1, ecl 7, Lords of Madness
Lion of Talisad 3, ecl 8, Book of Exalted Deeds
Moonspeaker 5, ecl 13, Races of Eberron
Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'Drik - "plants shape", see text
stacks for wildshape (conditions vary)
Master of Many Forms, Complete Adventurer, stacks for duration and HD, fast at level 3, extraordinary at level 7
Nature's Warrior, Complete Warrior, stacks for duration and HD
Daggerspell Shaper, Complete Adventurer, stacks for duration, gain extra uses, fast wildshape at level 7, enhanced wildshape at level 8
Warshaper, complete Warrior, does not stack with wildshape, but deserves honorably mention for the class abilities
Lion of Talisad, Book of Exalted Deeds, stacks at -2 for duration and HD, odd wording if you don't have druid levels
Abolisher 1, ecl 7, Lords of Madness
Arcane Heirophant, ecl 8, Races of the Wild
Moonspeaker, ecl 9, Races of Eberron, stacks at -5 for hd, duration and size
Stonespeaker Guardian, ecl 7, Races of Stone
Planar Shepherd, ecl 6, Faiths of Eberron
uses wildshape
Primeval, Frostburn, fuzzy wording open to interpretation regarding duration, DM caveat
Special mention
Blighter 3, ecl 8, Complete Divine, undead wildshape
Druid's Vestment, PHB, gain extra use of Wildshape
Primeval 1, Frostburn - gain a feral form
Druid 1, shapeshift variant, Player's Handbook II
Initiate of Horus-Re, feat, Champions of Valor, ecl ?? - wildshape into a hawk
Landforged Walker 5, ecl 10, Eberron: Secrets of Xen'drik - plant shape, see text
Berserk 3, ecl 8, Deities and Demigods - gain a beast form
Druid 16, class variant, Cityscape Web Enhancement, can wildshape into animated objects, see text
Vestment of Verminshape, wondrous item, DMG2, allows wildshape into vermin
Wildshape Amulet, wondrous item, Magic of Faerun, adds +4 to wildshape level
Swift Wild Shape, feat, Complete Champion, wildshape as a swift action
Armor of the Beast, Complete Champion, gain extra use of wildshape
Wavekeeper 7, ecl 12, Stormwrack, turn into a water elemental, see text
Vermin Keeper 1, ecl 6, FR: Underdark, vermin forms, vermin swarms at level 10, see text
Exalted Wild Shape, feat, Book of Exalted Deeds, gain new forms
Swanmay 1, ecl 6, Book of Exalted Deeds, "shift" into a swan
Arachnomancer 2, ecl 7, Drow of the Underdark, spider shape but functions as wildshape
Cavestalker 1, ecl 6, Drow of the Underdark, allows wildshape ability to assume vermin forms
Armor/Mantle/Ring of the Beast, items, Complete Champion, wildshape as swift action, additional wildshape, +1 effective druid level