Author Topic: Changing the range of a "personal" Spells  (Read 2380 times)

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LargePrime

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Changing the range of a "personal" Spells
« on: June 15, 2010, 02:09:10 AM »
Is there a trick I am missing besides Warweaver?

Solo

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Re: Changing the range of a "personal" Spells
« Reply #1 on: June 15, 2010, 02:09:44 AM »
Perhaps you could use EYEBEAMS!

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Endarire

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Re: Changing the range of a "personal" Spells
« Reply #2 on: June 15, 2010, 02:14:06 AM »
Abjuration spells become touch spells instead of personal spells 3/day at Master Specialist10 (Complete Mage 70).

See also Spellguard of Silverymoon4 (Player's Guide to Faerun 75).
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LargePrime

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Re: Changing the range of a "personal" Spells
« Reply #3 on: June 15, 2010, 02:24:58 AM »
Perhaps you could use EYEBEAMS!
Target other than personal.
Abjuration spells become touch spells instead of personal spells 3/day at Master Specialist10 (Complete Mage 70).

See also Spellguard of Silverymoon4 (Player's Guide to Faerun 75).
I knew there was something else.
Is this the complete list then?

geniussavant

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Re: Changing the range of a "personal" Spells
« Reply #4 on: June 15, 2010, 03:10:59 AM »
A way you can get a personal range spell to effect some besides the caster is to change the other person temporarily into a symbiont and cast the spell while they are attached to the caster. This can even be used to cast only a single target buff spell on more than one creature too. The draw back is getting the other person into a symbiont cheaply enough for this to be effective.  Hope this helps  :D
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Solo

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Re: Changing the range of a "personal" Spells
« Reply #5 on: June 15, 2010, 03:15:10 AM »
So in effect, ahve them leech the spell off of you.

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geniussavant

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Re: Changing the range of a "personal" Spells
« Reply #6 on: June 15, 2010, 03:18:22 AM »
^ :lmao basically
[spoiler]
I see that you want to solve problems. Not problems like, "What is beauty?," because that would fall within the purview of your conundrums of 'philosophy'. You want to solve practical problems. F'r instance, how are you gonna stop some big, mean Mother Hubbard from tearing you a structurally superfluous new behind? The answer: Use a gun. And if that don't work? Use more gun.
And if that fails try this


 
[/spoiler]

veekie

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Re: Changing the range of a "personal" Spells
« Reply #7 on: June 15, 2010, 03:58:01 AM »
If there was someway to 'slingshot' a spell off a familiar or animal companion...
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Re: Changing the range of a "personal" Spells
« Reply #8 on: June 15, 2010, 04:33:26 AM »
Perhaps you could use EYEBEAMS!
I take it you're talking about Ocular Spell? :)
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ksbsnowowl

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Re: Changing the range of a "personal" Spells
« Reply #9 on: June 15, 2010, 10:57:42 AM »
There is a Clr/Pal spell in Shining South that allows the next spell to affect the target to target you instead.

It's meant to protect the target from a spell effect, but it also allows the Wizard target to then target himself with a personal range spell, and have it affect the cleric instead, for example.
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Prime32

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Re: Changing the range of a "personal" Spells
« Reply #10 on: June 15, 2010, 11:31:29 AM »
If there was someway to 'slingshot' a spell off a familiar or animal companion...
You could use the fusion power to combine your psicrystal with the target. Or you could temporarily use magic jar/mind switch so that the familiar is in their body and vice versa.

Or you could designate another PC as your special mount for +2 LA.
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LargePrime

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Re: Changing the range of a "personal" Spells
« Reply #11 on: June 15, 2010, 12:48:48 PM »
There is a Clr/Pal spell in Shining South that allows the next spell to affect the target to target you instead.

It's meant to protect the target from a spell effect, but it also allows the Wizard target to then target himself with a personal range spell, and have it affect the cleric instead, for example.
Redirect Spell
and it does work as you suggest, but it does not change the "range" of the spell.
I am looking to get buff spells chainable, or know it cannot be done, save by Spellguard4.
If there was someway to 'slingshot' a spell off a familiar or animal companion...
If there was someway to 'slingshot' a spell off a familiar or animal companion...
I had thought some familiar description has the share spell effect as a 5'ray, but cannot find, IF it even exists.

veekie

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Re: Changing the range of a "personal" Spells
« Reply #12 on: June 15, 2010, 01:17:55 PM »
^^
Theres a feat to increase the Share Spells range to 30ft, IIRC, could that be used somehow to retarget the spell?
If there was someway to 'slingshot' a spell off a familiar or animal companion...
You could use the fusion power to combine your psicrystal with the target. Or you could temporarily use magic jar/mind switch so that the familiar is in their body and vice versa.
Fusion your psicrystal with the warblade and then start loading up all the precog/True Metabolism/psionic personal buff of choice you can get?
Load a heavily pumped Dissipating Touch into him via the delivery of touch powers?
The mind transcends the body.
It's also a little cold because of that.
Please get it a blanket.

I wish I could read your mind,
I can barely read mine.

"Skynet begins to learn at a geometric rate. It becomes self-aware at 2:14 a.m. Eastern time, August 29th. At 2:15, it begins rolling up characters."

[spoiler]
"Just what do you think the moon up in the sky is? Everyone sees that big, round shiny thing and thinks there must be something round up there, right? That's just silly. The truth is much more awesome than that. You can almost never see the real Moon, and its appearance is death to humans. You can only see the Moon when it's reflected in things. And the things it reflects in, like water or glass, can all be broken, right? Since the moon you see in the sky is just being reflected in the heavens, if you tear open the heavens it's easy to break it~"
-Ibuki Suika, on overkill

To sumbolaion diakoneto moi, basilisk ouranionon.
Epigenentheto, apoleia keraune hos timeis pteirei.
Hekatonkatis kai khiliakis astrapsato.
Khiliarkhou Astrape!
[/spoiler]

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Agita

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Re: Changing the range of a "personal" Spells
« Reply #13 on: June 15, 2010, 02:48:54 PM »
Ordained Champion (CC) gets the Channel Spell ability, which lets him channel any spell he has available to cast into his weapon and affect someone else with it. No other restrictions on what kind of spell it needs to be.
EDIT: Errata fixed it. Damn.
« Last Edit: June 15, 2010, 03:12:23 PM by Agita »
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