Author Topic: UA Expert, Spellcaster, and Warrior  (Read 1689 times)

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Epimetheus

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UA Expert, Spellcaster, and Warrior
« on: September 06, 2010, 03:54:56 PM »
How are these classes not better than some of the base classes? The bonus feats (pg 77) can be any feat they meet the prereqs for. Or instead, they get to choose from a list of actual class features.

To me, Spellcaster > Sorcerer, and Warrior is a little better than Fighter. Expert is unclear, but probably isn't too good.

Spellcaster > Sorcerer because they get a bonus feat a 1, 5, 10, 15, and 20.
The bonus feat at 1 can be a Familiar. The other feats are bonus feats [or class features] the sorcerer never gets. You can use them for actual metamagic. Maybe Evasion?
The skills are already better than the Sorcerer since you can pick UMD and Diplo. [4 free choices]
The spells are better than Sorcerer since you may pick divine ones too.
The same number of spells known too.

The only downside is 1 less spell slot per level in the early game. However this single less spell slot is granted back at later levels.
No sorcerer only spells since you can 'only' pick from Sorc/Wiz, Cleric, or Druid lists.

Warrior >? Fighter
The bonus feat at every level is any you qualify for, not just fighter bonus feats. And you can get actual class features like Evasion, Uncanny Dodge, and Sneak Attack.

You don't get to have heavy armor proficiency or tower shield proficiency, which can be somewhat bad.

For sure, I'd pick Spellcaster over Sorcerer...

Benly

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Re: UA Expert, Spellcaster, and Warrior
« Reply #1 on: September 06, 2010, 03:57:25 PM »
They are better than the base classes. They're also explicitly intended for games where the DM uses these classes instead of the normal classes. Asking why you wouldn't use them over the normal classes is like asking why you'd roll a normal character when you could make a gestalt instead.

dna1

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Re: UA Expert, Spellcaster, and Warrior
« Reply #2 on: September 07, 2010, 06:11:36 AM »
Ya I was shown a generic spellcaster build from carn over in another thread that was pretty vicious. def have some good min/max potential
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awaken DM golem

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Re: UA Expert, Spellcaster, and Warrior
« Reply #3 on: September 07, 2010, 07:47:11 PM »
The UA Warrior is definitely +1 tier, by that measuring system.
Having no real other classes to dumpster dive through, is quite a nerf though.

d20srd has most of that section.
http://www.d20srd.org/srd/variant/classes/genericClasses.htm

Arcane caster is more divine caster independent, than in a usual game.
You don't get extra actions, so you really aren't all that much better.
Divine Power = easy gish

Divine caster could do DMM arcane stuff. That's ... that's umm ... wow.
No Druids = obvious sag.


You can Arc caster AND Div caster on the same build, so a multiclass build of :
Warrior 2 / Arc 1 / Div 1 / Expert 2 / possible +2 to either Warrior or Expert / Ur-Priest as soon as possible,
just has sucky BAB.

Expert 1 / Any Caster 19+ , can be Cha based, maybe even Divine
is better than the standard Rogue 1 / Wizard 19,
not just because PHB2 retraining can get rid of Trapfinding
when you don't need it anymore, but you're up one feat,
and can be any race.

juton

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Re: UA Expert, Spellcaster, and Warrior
« Reply #4 on: September 08, 2010, 01:11:47 AM »
I really love the generic classes for their flexibility. That being said they can't do everything, the non-casters aren't as good as the Factotum or any of the classes from the Bo9S, but they are better than most of everything else. The generic caster is just better than the Sorcerer, but the Sorcerer has better options when it comes to multiclassing since it can dumpster dive. Overall these classes can narrow the powergap between archetypes and are a lot simpler than having to potentially deal with every base class ever to go looking for abilities.