spliting post so that I can link to builds:
link to sheetCurrent status: not sure about the Shaky flaw, I am slow and so might need ranged attacks. Two feats open, one flaw open.
Still deciding on maneuvers.
suggested stats before racial adjustments 14/8/16/18/8/8, if you want the harvy branch you'll need to spend more points on dex.
Warblade 1//Psion(Shaper) 1
Factotum 1//Shaper 2
Factotum 2//Shaper 3
Factotum 3//Shaper 4
Warblade 2//Shaper 5
three ideas for continuation
--- Skynet branch ---
Warforged Charger 1//Shaper 6
Warforged Charger 2//Shaper 7
Warforged Charger 3//Shaper 8
Warforged Charger 4//Shaper 9
Warforged Charger 5//Shaper 10
Lots of immunities, no lost bab, but few manuvers and skills.
For this take power attack & other combat feats early.
--- Bob the Builder branch ---
Warblade 3//Shaper 6
Warblade 4//Shaper 7
Constructor 1//Shaper 8
Warblade 5//
Constructor 2... continue on in this fashion till level 17.---
allies, but they are expensive to get and don't last long enough.
For this take overchanel and talented at 1'st level, astral construct is a 1'st level power and so no damage from overchaneling. This is mostly to extend the duration of your powers by a few rounds, but will also help with other level dependent effects (eg overcome power resistance)
--- Harvy the wonder squirel ---
Warblade 3//Elocater 1
Elocater 2//Shaper 6
Warblade 4//Elocater 3
Warblade 5//Elocater 4
Elocater 5//Shaper 7
Warblade 6//Elocater 6
Warblade 7//Elocater 7
More mobility, some neat powers more skill points, decent set of manuvers, ... not bad
The downside is the feats you burn to get spring attack.
Well what is the best branch, or are there any other sugestions?
Early levels are all about using minor creation to make poisons, at later levels fight as a warblade with psion more for utility (and astral construct).
I'm considering the Ectoscopic Form that allows tunneling, because digging tunnels always seems usefull in a dungeon.