Author Topic: A challenging adventure  (Read 3398 times)

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Alastar

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A challenging adventure
« on: June 27, 2008, 11:34:50 AM »
Hello, i was just wondering, what is the printed module or adventure that you guys have had that you found REAL HARD, for level 15-19 characters or something like that.

Like, real challenging, even for COers?

Is there even such a thing as level 15-20 printed modules?

Me and my friends would really like a good dungeon crawl for those levels, but we seem to fall short of printed modules, and the DM doesn't feel like making a dungeon.

Thanks in advance.

SixthDeclension

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Re: A challenging adventure
« Reply #1 on: June 27, 2008, 05:36:03 PM »
If you dont feel like making a dungeon, I suggest Myth-Weaver's random dungeon generator. You put in a bunch of details, then it pops out a dungeon. You can alter it as you will. Just my 2 cents.
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Chemus

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Re: A challenging adventure
« Reply #2 on: June 27, 2008, 06:07:33 PM »
That's pretty good for a random dungeon crawl, I think that the generator is available offline from en-world (it's one of the Jamis Buck ones).

I got nothing for 15-16th level CO'er challenges though. Sorry.
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BowenSilverclaw

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Re: A challenging adventure
« Reply #3 on: June 28, 2008, 11:24:24 AM »
Age of Worms adventure path from Dungeon mag is pretty damn hard from what I hear, unfortunately my own AoW campaign has been on halt for a while now.

You could just start in one of the later chapters of the campaign, if the DM provides some info on what has been going on so far.

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CannibalSmith

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Re: A challenging adventure
« Reply #4 on: June 29, 2008, 03:55:45 AM »
Tomb of Horrors?

Eldariel

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Re: A challenging adventure
« Reply #5 on: June 29, 2008, 11:35:18 AM »
Bastion of Broken Souls, albeit 3.0, has been quite interesting level ~20 challenge from what I've read. I'm going to be GMing it later this year.

Tshern

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Re: A challenging adventure
« Reply #6 on: June 29, 2008, 12:03:58 PM »
Bastion of Broken Souls, albeit 3.0, has been quite interesting level ~20 challenge from what I've read. I'm going to be GMing it later this year.
I've heard it's one difficult challenge to embark. Too bad my DMs are very uninterested in running premade adventures (or at the moment any other kind of games) so I never had a chance to try that. Tomb of Horrors is probably the only one I've played so far. Too little gaming groups around here and as far as I know, all the Finnish CO folks live far away.

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Alastar

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Re: A challenging adventure
« Reply #7 on: June 29, 2008, 06:38:09 PM »
Where could i get my hands on bastion of broken souls?

Eldariel

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Re: A challenging adventure
« Reply #8 on: June 29, 2008, 08:34:30 PM »
It's a commercial adventure, so your options are unfrotunately limited to ordering it or attaining it through morally ambiguous means.

Tshern

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Re: A challenging adventure
« Reply #9 on: June 29, 2008, 08:40:50 PM »
I see nothing morally ambiguous in taking away from the rich fat fucks of WotC. Here you go.

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dark_samuari

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Re: A challenging adventure
« Reply #10 on: June 29, 2008, 08:47:58 PM »
I see nothing morally ambiguous in taking away from the rich fat fucks of WotC. Here you go.

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Re: A challenging adventure
« Reply #11 on: June 29, 2008, 09:28:19 PM »
I've heard world's largest dungeon is absolutely brutal.  Not sure where you would start them though since it runs 1-20.
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Alastar

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Re: A challenging adventure
« Reply #12 on: July 02, 2008, 05:16:08 PM »
Ouuuuh i think i'D run it all the way, if my group was hardcore enough to follow throught ! :)

Thanks for the moral ambiguity!

PhaedrusXY

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Re: A challenging adventure
« Reply #13 on: July 02, 2008, 08:07:35 PM »
I own that freakin' adventure, and never did get the opportunity to run it...
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Blade2718

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Re: A challenging adventure
« Reply #14 on: July 03, 2008, 01:02:01 AM »
I own that freakin' adventure, and never did get the opportunity to run it...
Well, you KNOW there's a PbP area here...

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Re: A challenging adventure
« Reply #15 on: July 03, 2008, 01:03:14 AM »
I own that freakin' adventure, and never did get the opportunity to run it...
Well, you KNOW there's a PbP area here...
Definitely.  A good old fashion dungeon crawl through 1-20 would attract a lot of people. Combat in a PbP is pretty slow, but it gives the DM time to think and adapt. :D
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Re: A challenging adventure
« Reply #16 on: July 03, 2008, 03:22:52 AM »
I don't really like complex combat in PbP. I find it difficult to maintain steam unless you just fudge a lot of steps (for both the players and DM). Either that or you get into a huge wall of text as you start listing every contingency for AoOs, caster level checks, str/dex/whatever checks, miscellaneous skills, etc. Combat in D&D is technically a turn based affair, but actual player involvement is not so. There are so many little communications that go back and forth at a tabletop that are utterly lost in PbP, and without which will grind the game to a mushy crawl.
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ksbsnowowl

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Re: A challenging adventure
« Reply #17 on: July 06, 2008, 01:06:05 PM »
Although a late 2nd Edition module, the Labyrinth of Madness was the greatest 20th level game I've ever played through.  I'm away from home at the moment, but several years ago I converted a large majority of the encounters to 3.0

The module is tagged for levels 15+, but my party in 2nd Ed played at 20, and we had a few deaths.

If you can get your hands on the module itself, I'll e-mail my "conversion" to you later.

Just for a taste of the kind of things the players encounter:

A room that slowly changes everything on a person's body to iron, and then subjects them to Heat Metal.  Very problematic if one of the items changed to iron is your pants - makes it difficult to leave the room.

One of the first encounters is against 8 invisible trolls that have long metal rods with black globes on the end.  They smash the globes into the PC's as their fist attacks, thus breaking the globes and releasing the black puddings inside...

It's also a great adventure, because the Labyrinth changes and alters as the PC's advance through it, gaining sigils that allow them interact with new aspects of the labyrinth that simply did not exist for the PC's until they got the correct sigils.
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