I am pondering running this adventure path, given the opportunity.
It seems nice and one can't deny the Pirates-vibes, right?
So for those who have run it, or just read it and still have any thoughts, is it a good module?
Can it handle moderate optimization without having to be re-tailored?
I'm not really in the mood for re-writing stuff unless I have to.
Any classes that shine?
Apart from the obvious ones that always shine.
Any classes that shouldn't be used?
I'm thinking like the Artificer in Red Hand of Doom. On the clock, so precious little time to craft = no fun.
I haven't noticed anything like that yet, but I haven't read through all scenarios yet.
I really like that it is enough material to go from 1 to 20, which is something I never have had earlier, always running out of inspiration too soon.
So, what are your experiences running/running around in the Savage Tides?