Cultural Traits
These simple traits offer minor benefits to an individual based on their background. All characters begin play with two of the following background traits representing some of their background, special skills, or training before they started their career as adventurers. Unless otherwise noted, a cultural trait can only be selected once.
Skilled
You are more able to pick up skills than others.
Prerequisites: Int 13
Benefits: You gain four extra skill points at first level and one additional skill point each level thereafter. This background trait can be selected multiple times.
Unusual Training
You have had some training that does not normally relate to your field of study.
Prerequisites: Int 13
Benefits: Choose a number of skills equal to your Int mod, these skills are always class skills for you. This background trait can be selected multiple times.
Resilient
You are tougher than most others.
Prerequisites: Con 13
Benefits: You gain one hit point per character level.
Militia Training
You were trained in the art of war before becoming an adventurer.
Benefits: You gain proficiency with all simple and martial weapons (Adapted from the Militia feat in Player's Guide to Faerun).
Wild Talent
You have tapped into an internal well of psionic power.
Prerequisites: Int, Wis, or Cha 13
Benefits: You gain one power point per character level.
Street Rat
You have learned from living on the streets most of your life.
Benefits: You gain double the normal benefits from flanking and deal an extra 1d4 points of damage when flanking an opponent or when the are denied their Dex mod to their AC.
Monastic Origin
You were raised in a monastery for the first few years of life.
Prerequisites: Wis 13
Benefits: You gain Improved Unarmed Strike as a bonus feat. In addition, your unarmed strikes deal damage as if you were one size category larger.
More to Come.
Life Paths
A life path is a representation of a persons background, destiny, and talents brought into a cohesive whole. Each life path grants a number of benefits as they increase in power gaining benefits at 1st level and every three levels thereafter. All characters begin play with a single life path. Unless otherwise noted, the abilities from a life path are extraordinary abilities.
Path of the Gish
Prerequisites: Ability to Cast Arcane Spells
01st - Light Armor Proficiency, Martial Spellcaster
04th - -5% Arcane Spell Failure
07th - Infused Essence +1
10th - -10% Arcane Spell Failure
13th - Infused Essence +2
16th - -15% Arcane Spell Failure
19th - Infused Essence +3
Reduced Spell Failure (Ex): You reduce the arcane spell
failure of armor you wear by the amount indicated on the
table above
Martial Spellcaster (Su): You gain a bonus equal to half
the level of the highest level spell you can currently cast +1
(rounded down, maximum 5) on attack and damage rolls with
melee weapons so long as you have at least one spell available
to cast.
Infused Essence (Su): Any weapon you wield gains the
indicated enhancement bonus as your magic infuses it. The
weapon looses this bonus one round after it leaves your hand.
Path of the Awakened Mind
Prerequisites: Naturally Psionic or Cha 13
01st - Hidden Talent, Tap Potential
04th - Psionic Awakening (1st)
07th - Focused Mind
10th - Psionic Awakening (2nd)
13th - Power of the Mind
16th - Psionic Awakening (3rd)
19th - True Psionics
Hidden Talent: You gain Hidden Talent as a bonus feat.
Tap Potential: Your manifester level for the powers gained from
this path is equal to half your character level. You gain bonus power
points for a high Charisma score.
Psionic Awakening: You gain one power of the indicated level
and one of the level below the indicated level.
Focused Mind: You can gain psionic focus as a move action. If
you have the Psionic Meditation feat, you can gain psionic focus as a
swift action.
Power of the Mind: You can gain a second psionic focus, however,
you take a -10 penalty on the Concentration check to gain this second
focus.
Phrenic Mind: Powers gained from this path cost one lesspower
point than normal to manifest.
More to Come
These are meant for medium-high power level games