I was thinking about two-weapon fighting, and how it's really only worth while for someone with a serious boost to per-attack damage. Another thing I hate about it is that it's both very feat intensive
and it really doesn't keep up with the standard damage of someone just using a greatsword. So, it ends up being useless to characters that aren't rogues, or occasionally rangers, and it's almost too good for rogues*. I wanted to change that.
* This is subjective, but I wanted to tone down the overall power, but make it more consistent. I understand I'll have to take things like charging into account as well, later on.
Fighting with Two WeaponsAnyone can fight with a weapon in each hand, although this is difficult for someone to do without special training. A character with a weapon in each hand may opt to make a special flurry attack as a full-round action. The flurry works as follows:
- You may make a number of attacks with each weapon as allowed by your base attack bonus. For example: if you have a BAB of +6, you may make a total of four attacks between the two weapons; a +6 and +1 attack with your primary weapon and a +6 and +1 attack with your secondary weapon.
- You only add half your Strength modifier to damage on your off-hand weapon.
- You do not apply precision damage (such as Sneak Attack) to these attacks, although they can score critical hits as normal. These attacks are made too quickly to be that precise.
- You take a -2 penalty to all attack rolls during the flurry until the beginning of your next turn if your off-hand weapon is light. If it is not light, you take a -4 penalty on all attack rolls instead.
Two-Weapon Fighting [GENERAL]You are more skilled at fighting with two weapons.
Prerequisite: Dex 15+
Benefit: This feat gives you three options, one of which you chose at the start of your turn:
Two-weapon defense: If you forgo all off-hand attacks this round, you gain a +1 shield bonus to AC if your off-hand weapon is light, or a +2 bonus if it is not light.
Flurry: You may make a flurry attack as described in Fighting with Two Weapons, except the penalties to your attack rolls are reduced by 2. So fighting with a light weapon in your off-hand has no penalties, and fighting with a weapon in your off-hand that is not light only adds a -2 penalty to attack rolls.
Feint: If you forgo all off-hand attacks this round, you may use a special feint option as a swift action. This may be used against a single foe that you threaten in melee with your off-hand weapon. You roll a Bluff check and add your base attack bonus. This is opposed by your opponent's Spot check with his base attack bonus added. If your check succeeds, your opponent is denied his Dexterity bonus to AC against all of your primary-hand weapons this round.
Oversized Two-Weapon Fighting [GENERAL]You have learned to fight with a one-handed weapon in each hand.
Prerequisite: Dex 15+, Two-Weapon Fighting
Benefit: When fighting with a weapon in each hand, you do not take an additional penalty if your off-hand weapon is not light when making a flurry attack. You also add your full Strength modifier to damage with your off-hand weapon if it is not light.
So, what are your thoughts? Obviously, other things like charging will need to be taken into account with this, but I think it makes the tactic more attractive to fighters and barbarians, and it makes it far less feat intensive. The feint option allows rogues to Sneak Attack more often, but not allowing precision damage on a flurry roughly halves their SA damage otherwise. Personally, I favor this constancy over binary awesome/suck based on the conditions. It also makes a solo rogue more viable, and makes swashbuckler fencer-types more viable.
Did I miss anything crazy? Any unexpected nerfs or buffs? I haven't put much thought into Multi-Weapon Fighting yet.