Random curiosity, is this the guy who made you take ghost walker progression levels of a half red dragon that had all enemies in a spy network that conspired to make the lives of 4 people as difficult as they possibly could?
Hm, so we have a Druid that's doesn't have wild shape and doesn't have an animal companion and in other words loses all notable class features except spell casting. I have an excellent idea.
Take a look at these two variants
here and
there. Now since we have rage, we can sub it out for
this. Now that we have Favored Enemy, we're going to see if we can sub it out for Arcane Hunter variant to make ourselves hell for arcane casters. We can justify it with you think that people leading the destruction of nature are Wizards because they did it (Remember, you have 9 int). Or you can take it against whoever is the most common enemy in this campaign.
What this lets us do is something like this:
Human Druid 7 (While elves and half elves love the forest, remind him how much people do too)
1) Point Blank Shot, Rapid Shot
3) Zen Archery
6) Precise Shot
9) Leadership
You might consider this one as well:
Human Fighter 1/Druid 6
1) Point Blank Shot, Rapid Shot, Zen Archery
3) Precise Shot
6) Leadership
What we get:
Rage -> Whirling Frenzy
Fast Movement (Monk or Barbarian)
Wis to AC
Favored Enemy
Swift Tracker
Track (Bonus Feat)
Spells
Healing
And a way to stay the hell out of dodge
At level 2 we get to shoot something 3 times Whirling Frenzy + Rapid Shot.
The more I think about it, the more the fighter dip is looking appealing. We can lose our Druid armor prof and then pick it up again with fighter. This Wis to AC isn't too big of a deal because a simple piece of armor can more than make up for it. We however get favored enemy and tracking (If you ever need it).