So, you know that saying about planning as little as possible in advance due to PCs finding that 1 thing out of 100 you overlooked? You'd figure making a sandbox world you spent close to two years on would be of use overcoming that, right? Nope.
My player who is a timelord (my cosmology's version of one) taken physical form (they are normally fourth-dimensional beings) decided to grab his prinny slave and flee into the Temporal Plane to reach the Endless Citadel for some information knowing it was almost impossible. In the process he got the party he left (and was basically leading) basically TPKed, though I made it so they are slaves and I can use the village as a backup campaign.
So anyway, he failed to get there (obviously), and got tossed around the currents of time itself.
I made him roll twice. The first was to see which of my past ages along with the next one I knew about and the final one (where the Mind Flayers flee from as time ends) to see where he lands.
First roll he ended up 6k years in the past during the Human golden age before they killed each other off in their
Great Human Wars (great, their goes some of the uniqueness of my games. LoL).
Second roll was to see which setting of those I knew he landed in including mine, all the offical ones I am familiar with, and 3rd party ones like Dawnforge and Gamma World. He rolled Spelljammer.
Thankfully I had been working on a campaign/adventure slightly modifying it from the below Dragon magazine on-and-off for weeks:
http://paizo.com/store/magazines/dragon/issues/1990/159For all those who have read this issue, or who remember it from way back the main world there is called "Below", and the primes is that the Arcane Order brings creatures from all over the Prime Material there to scare off people from finding a hidden base/jammer shipyard there of some importance. According to the article "PCs can find everything and anything from modern day soldiers to cartoon characters on Below". I took this and ran with it, allowing players to literally play ANYTHING they want (withn a bit of reason. no tarrasque basically).
So players rolled up some new PCs except for the Prinny, the Timelord who regenerated as a Kobold, and one other PC who mysteriously showed up (for fluff reasons I need to make up. did it on the fly for potential fluff/story in the base later on). One PC is Spideman...
They left off with an antrophormorphic rabbit running up to them from the jungle saying as he grabbed a PC by the shirt: "Doc, Doc you got to hide me. You have to help me. I know why we are here. They are going to ki..." as he fell over with thirty adamantine crossbow bolts in his back. The bolts had been fired by halflings (unknown to the PCs from the Arcane Order), who proceeded to check his body, but took nothing (I am not sure why I did that, but perhaps I left a possibility open for them to have taken something of importance?). Then after they left the PCs started to talk and Spiderman said "Damn, how many times am I going to be kidnapped to a hunting planet?". Then a voice from behind a small rock said "N..n...no amigo, Yoz are wrong. Muy wrong.". The party proceeded to look over the rock to see a small mouse in a sombrero who seemed as though he had just drank twenty cups of coffee shakingly say: "They are gonna kill me like esceron him....". The Kobold picked him up and said "Talk". The mouse said "Amigo, please don't ask me to tal...tal..talk. They will kill you too. You do not want to know. The PC smirked and replied "I have died before...".
So now here are my two issues:
1. I need to know ASAP by next Sunday what I need to read and what parts to get a Spelljammer campaign going by Saturday. I have a learning disability, so I read slow. Need the kep points and parts first I believe would be best.
2. I need to know exactly what is going inside that hidden base. Is it a special jammer ship perhaps I am thinking (the article never said...)? Maybe one that does not need a caster?
Maybe they are trying to make a jammer ship that can cloak Romulan style Hence giving an excuse for the PCs getting past the fleet of the Arcane Order in the sphere if they manage to get the ship?)?
Maybe they are working on a way to sail the Temporal Plane's time currents, hence why PC #3 is there somehow? Maybe they need the timelord for some currently unknown to me the DM reason to get it going? Maybe they want to see the future with it, or retrieve advance weaponry from the future with it, or rewrite history?
I have no idea here folks...
3. I need to basically know where to go from here.
Due to the timelord PC failing a Sanity check and seeing flamingos with fangs he tossed his prinny slave into the jammer chair of a ship which had crash landed (aka how the Wild Elf PC got there in a fleeing attempt from Mind Flayers). Because of this prinny went some miles North, and the rest went with the cabin end of the ship South East. This was before the rabbit and mouse incident. I just thought I would point it out.
4. I need to know if I can make this last as a fun adventure getting out of here, and after that perhaps stop by the moon refuge (need to know the article for details sadly...) for even more fun and adventures.
5. And after that what the frail do I do?
What the frail do I do now?!
LoL. I think this is one of those cases where a potential DM's metal is being tested.
As always, many thanks in advanced!